

Update 2.1.13
#1 Posted 03 May 2022 - 10:21 AM
Full news text
#2 Posted 03 May 2022 - 10:53 AM
#3 Posted 03 May 2022 - 11:18 AM
#4 Posted 03 May 2022 - 11:51 AM
Master_Cylinder, on 03 May 2022 - 01:53 PM, said:
Changes will be made only to the listed dailies, as far as I know some dailes that have a win requirement are not included in this list, so a couple of them will still remain
Captain_Underpants53, on 03 May 2022 - 02:18 PM, said:
Thank you for the notice, we'll fix it.
#5 Posted 03 May 2022 - 11:57 AM
Removing the win requirement from so many of the dailies is much appreciated. Thank you!
Over the last several months I have noticed more and more new faces in battle. Needless to say, they usually do not know how to play. Since I have so many battles, I get more than my share of them on my team.
Win win!
#6 Posted 03 May 2022 - 12:00 PM
"We removed the requirement to win the battle for all of these missions"
#7 Posted 03 May 2022 - 12:43 PM
Block Quote
The system of filters for aircraft in the Hangar was changed. Players will now be able to do "negative filtering."
Oh heck yeah!
This should be a massive boon to Hangar management for those of us with high-double/triple digit plane counts.
Eg currently I manually pin my (41) non-Specialist planes to Favourites so that I can easily find planes I need to work on, with the negative option I should be able to find them with a simple 'not' + 'specialist' filter & use Favourites actually for Favourites,
Edited by hoom, 03 May 2022 - 12:44 PM.
#8 Posted 03 May 2022 - 12:58 PM
harpy supply crates but they still haven't given out the hawk supply crates
no win requirement only encourages noobs to play high tiers they aren't ready for
I wonder why the 1102 gets a special paint scheme but the IL-40P does not
4 hour boosters seem like a waste. How many people actually play for 4 hours strait without a break. I play a lot but I still take a break every hour to go for smoke even when using a 2 hour booster.
#9 Posted 03 May 2022 - 01:44 PM
hoom, on 03 May 2022 - 03:43 PM, said:
Eg currently I manually pin my (41) non-Specialist planes to Favourites so that I can easily find planes I need to work on, with the negative option I should be able to find them with a simple 'not' + 'specialist' filter & use Favourites actually for Favourites,
It won't be an additional button, but just another "state" for each special filter. Basically, filters will have three states (let's take premium planes as an example):
- "off" - No filter applied, all planes visible
- "on 1" - First type of filter, only premium planes visible
- "on 2" - Second type of filter, only non-premium planes visible
So yeah, some extra possibilites for navigation in the Hangar
#10 Posted 03 May 2022 - 02:15 PM
Captain_Underpants53, on 03 May 2022 - 06:57 AM, said:
Removing the win requirement from so many of the dailies is much appreciated. Thank you!
Removing some of the win requirement is a plus --plus for the game and its players. 
Sometimes going into a battle, with a few new players unfamiliar with the game then adding in being low tiered,
can be a little frustrating
especially when a " Must Win " is required.
Sometimes these Daily missions send players in all different directions, so with the removal of that requirement, thing will go a lot smoother.
#11 Posted 03 May 2022 - 02:28 PM
Captain_Underpants53, on 03 May 2022 - 06:57 AM, said:
Removing the win requirement from so many of the dailies is much appreciated. Thank you!
Over the last several months I have noticed more and more new faces in battle. Needless to say, they usually do not know how to play. Since I have so many battles, I get more than my share of them on my team.
Win win!
Optimization of Daily Missions
This is a big plus to the game
At times being tied to a must win can be a little more frustrating when paying.
Sometime those Dailys send players in all different directions, other times they don't know what 'is needed or required to win the round.
Then at times you're (low tiered) and are flying against higher tier seasoned players, which at times, does makes it a lot harder for you team to accomplish a win.
This change does in fact put the game back in the right direction of players satisfaction and enjoyment
Ty for the positive change in the game. 
#12 Posted 03 May 2022 - 04:47 PM
I get so excited every time there is an update - then so disappointed when I read the context of the update.
1) No new maps
2) Changes to maps that give a start advantage.
Come on WG - you've been with the same maps since Noah fell off the Ark.
The same old song is killing this game - Boring!!!!
Bring back Yellowstone Park - Golden Gate Bridge and the others I cannot recall now.
Fixes to crazy stuff are not worth the trouble you guys put yourself through - Let's get real - make more high-tier night maps.
Dump bombers in certain maps.
Make start points equal.
Come on ... same old stuff in changing everything but not the game.
#13 Posted 03 May 2022 - 09:20 PM

#15 Posted 03 May 2022 - 11:46 PM
With boosters popped, you could level up every single 9-point pilot. ;)
#18 Posted 04 May 2022 - 01:59 AM
#19 Posted 04 May 2022 - 03:13 AM
Captain_Underpants53, on 03 May 2022 - 06:18 AM, said:
Technically , sure.
But as low as some of those things are flown ... i am not so sure.
Fair warning. My success rate at speculative guesswork is on par with my WinRate. Hit or Miss.
I start on the right track and then sometimes make a weird left turn and get lost in the weeds ...
Specialist Planes earned: Japan, USA, UK, Germany, USSR, Europe
Light Fighters: Germans? All of them. I-17, Yak-1, MiG-3, La-5
Ki-5/8/10/27/43-I/43-II, A4N, A5M, A6M1/2/3/5, Hurricane Ia, Bristol 146, Spitfire I/Ia/Vb IM, DH.100 F1,
F2A-1,P-23/36/36C/39N-1/40 /51 A/D/H, XF15C, XP-31/36F/55, YP-29, Hawk 75M, Model 81A-1,
MultiRole Fighters: Type 91, P-12/26/35/43, XP-44/72, P-47B/N, F11C-2, F2A, F4F/U-1,
Rule Britannia, Deutschland uber alles, I-5/15/16(e)(l)
Heavy Fighters: F5F, P-38 F/J, XP-54/58/75, F7F, P-82 B, Beaufighter/ V, All of zeGermans, Tu-1, SE 100,
Attack Aircraft: BSh-2, All of zeGermans, Wirraway
Bombers: B-17 G, Do 17 Z / 217 M, He 111 H2, Ju 288 C, EF 131, Pe-2
#20 Posted 04 May 2022 - 04:44 AM
Kingwicked101, on 03 May 2022 - 11:47 AM, said:
I get so excited every time there is an update - then so disappointed when I read the context of the update.
1) No new maps
2) Changes to maps that give a start advantage.
Come on WG - you've been with the same maps since Noah fell off the Ark.
The same old song is killing this game - Boring!!!!
Bring back Yellowstone Park - Golden Gate Bridge and the others I cannot recall now.
Fixes to crazy stuff are not worth the trouble you guys put yourself through - Let's get real - make more high-tier night maps.
Dump bombers in certain maps.
Make start points equal.
Come on ... same old stuff in changing everything but not the game.
Makes one wonder why you fly this game so much. You could always switch to Grand Theft Whaambulance!
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