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B-32 help


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SCS_Captkirk #1 Posted 03 April 2022 - 09:18 PM

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Now that I have this monster..whats the best way to start? I only have the bomb upgrade so I'll wait a bit to take it out.. and no crew yet as I have no idea on a skill set for them. Clearly its a different bird then the B-17 G and I have to make sure I do it right.

 


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CorvusCorvax #2 Posted 03 April 2022 - 09:36 PM

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View PostSCS_Captkirk, on 03 April 2022 - 09:18 PM, said:

Now that I have this monster..whats the best way to start? I only have the bomb upgrade so I'll wait a bit to take it out.. and no crew yet as I have no idea on a skill set for them. Clearly its a different bird then the B-17 G and I have to make sure I do it right.

 

I dunno.  It's about the same as a B-17G, except MORE.  More guns, more speed, more bombs.  Still a carpet bomber that can one-pass everything except airbase/airfield, and even then, your guns might make even that happen.


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SCS_Captkirk #3 Posted 03 April 2022 - 10:55 PM

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Crew skills will be a thing I need to look up,and it took every bit of points just to get it and the bomb upgrade. But I do like the WMD effect of 40- 500lb bombs.

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tdave1953 #4 Posted 04 April 2022 - 12:13 AM

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Captkirk: having worked your way up the American bomber line, what equipment did you have on the precursors to the B32? What pilot (and gunner) skills did you proritize and get? What pilots do you have on hand for the B32?

 

Pilot skills and mounted equipment interact to get the most out of what you want for the plane. I've noticed that different players emphasize different things here. Demolition expert is a must, for sure, and improved fragmentation (at least) consumable. Some wish to maximize protection--e.g., armor protection, reinforced airframe etc--and so always have protection expert to add to the effect of that mounted equipment. The plane's main weakness is speed, so others prefer a speed build--e.g., polished skin, uprated engine etc.--and then aerodynamics expert is necessary to maximize the effect of that mounted equipment.

 

Definitely enhance/calibrate/reassemble strengthened hardpoints to reduce bomb reload speed.

 

I chose to emphasize speed on the build I have a 14 point pilot and gunner on mine, so I'm not lacking in that area. In another century or so, I'll be able to add another point :).

 

 

 



hoom #5 Posted 04 April 2022 - 07:47 AM

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I didn't enjoy B-32 at all when I had it initially.

But I have finished Specialising B-29C over the weekend & wound up finding it quite a lot of fun so I've just bought B-32 back.

 

This is based off my B-29C experience, non-Specialist & using full calibrated Improved level equipment, may not entirely work on B-32:

First: make sure you mapped pitch up & down keys so you can pitch up to get both dorsal turrets & the tail turret shooting at enemies.

There is a certain pitch & yaw range where all 3 can shoot at enemies & you want to keep them in that range as much as possible.

2nd: You want your gunner to have at least Defensive Fire (30% reduction in damage taken -> more time for your turrets to do damage) and Precision Gunner (more crits = better chance of enemy getting crippled/turn away/do less damage), Turret Gunsight with crit bonus to stack with Precision Gunner.

3rd: Its a Bomber so Pilot needs Demolition Expert, Improved Fragmentation Consumable stacks with Demolition Expert so your bombs are more effective. Depending on what else you equip either ADE or Protection Expert, then probably Engine Guru1.

For Engine I started with Engine Armor Protection, less crits on your engines but hurts speed, I wound up going for extra speed on the B-29C so I'm going for that on B-32, not sure if Uprated engine for Cruise or Boost for top speed is better.

Uprated engine helps you keep speed up, on first B-32 flight it still left me a bit slow over enemy targets so I'm going to try Boost instead.

For consumable not sure whats best: Engine restart is handy because you have lots of engines & they stay out for a long time, but Mixture control can stack with Uprated Engine to keep speed up & if you're surviving long enough you may want to get Engine Cooling to periodically top up boost.


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hoom #6 Posted 04 April 2022 - 08:17 AM

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Kaim has a bunch of recent battles (was going to say excellent but its Kaim so thats a given) with B-29C play that are good examples eg

Notice how he flies about 17-1800m, bottom of White altitude so he's max speed & max accuracy, lines up his bomb runs to ensure he drops on 4+ targets per stick & the slightly front up & turning turret fire.

He manages to turret with a lot less nose up than me (better finesse on the controls I think) & goes for AA more than me (I think gets more targets, I tend to focus more on Medium targets)

You don't see it in bomber mode but he's breaking to turn tighter & accelerating to stretch out the run where needed.


Edited by hoom, 04 April 2022 - 08:19 AM.

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SCS_Captkirk #7 Posted 04 April 2022 - 02:39 PM

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All good points to help. I used my bomber pilot for other planes as I sold my 17G last year...stupid move on my part but it happens.

 I think I'll go with the specs that Hoom pointed out.

My first run was not bad..shot down twice but flipped 2 caps.


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Whistling_Death_ #8 Posted 04 April 2022 - 03:04 PM

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View PostSCS_Captkirk, on 04 April 2022 - 02:39 PM, said:

All good points to help. I used my bomber pilot for other planes as I sold my 17G last year...stupid move on my part but it happens.

 I think I'll go with the specs that Hoom pointed out.

My first run was not bad..shot down twice but flipped 2 caps.

 

Why sell the plane?



Captain_Underpants53 #9 Posted 04 April 2022 - 06:16 PM

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View PostWhistling_Death_, on 04 April 2022 - 10:04 AM, said:

 

Why sell the plane?

Indeed


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ItsSubmersible #10 Posted 04 April 2022 - 11:14 PM

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Hmmm. I may try the speed build on those B-xx's. I have them built for survival and it really slows them down worse than they already are. Gotta try this out.

 

Edit: I just tried this on the 17g. I like it! May have to calibrate the hardpoints, getting places before bombs finished reloading!


Edited by ItsSubmersible, 05 April 2022 - 01:35 AM.


hoom #11 Posted 05 April 2022 - 02:15 AM

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After a couple of battles I've gone back to the Uprated Engine & Mixture Control, the better Cruise seems to work out better.

 

Thing with the speed is you want to be dropping on at least 4 targets per stick, if you're not quick enough you will run out of bombs before you get to the 4th target, too fast and you run out of targets on your run -> you may be spreading your stick too much & not get ground target kills so you have to learn to judge the speed, I'm not quite there yet.

 

Turrets are definitely significantly weaker than the B-39C but the slight nose up & turn does work, kills Light & MR rapidly enough but takes a while to kill Heavies.


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SCS_Captkirk #12 Posted 05 April 2022 - 03:36 PM

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Why sell the plane?

 At the time I had things called bills to pay,buying food for 2 weeks on the road and then the family/pets food,finishing up on a house and land mortgage..ect..ect.  Now that retirement is here and stuff is paid off, I have the cash to do more and not worry about it.

  I think that covers the subject for inquiring minds that just have to know personal things.


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CorvusCorvax #13 Posted 05 April 2022 - 04:01 PM

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View PostSCS_Captkirk, on 05 April 2022 - 03:36 PM, said:

Why sell the plane?

 At the time I had things called bills to pay,buying food for 2 weeks on the road and then the family/pets food,finishing up on a house and land mortgage..ect..ect.  Now that retirement is here and stuff is paid off, I have the cash to do more and not worry about it.

  I think that covers the subject for inquiring minds that just have to know personal things.

LOL, the "never sell planes" folks are the ones that seem to have endless time to play this game.

There are good reasons to sell planes:

 

1.)  Hangar slots.  In the beginning, hangar slots are precious.  And if you want more, they cost gold/tokens.  Well, neither of those things grow on trees, and you have to play, a lot, to amass tokens.  And playing during giveaways.  Sometimes, you sell your planes for the slots, because silver is easier to come by than gold or tokens.

 

2.)  Don't care about the plane.  The I-210 and I-250 were stepping stones to other planes.  I don't regret selling them, because both are seriously outclassed at-tier, by pretty much everything.  OK, not entirely true, but still.  I will NEVER revist the IL-8 or the Ar-2.  Never.  If I had climbed the American bomber line, I would also not care about the B-17D.  I have no love, at all, for the Stuka or Ju-88P.  They do not need to occupy hangar slots, even though I have 30 empty slots right now.

 

3.)  Really don't care about having EVERY iteration of plane on a particular line.  Do I really need EVERY Spitfire?  No, I do not.  The line had it's charms, but the Spit I and the Spit V and the Spit IX are just not interesting enough in their own right to occupy space in the hangar, requiring me to scroll past a greyed-out slot to get to the plane I want to play.  When it comes down to it, when I finally get enough plane XP for the Sea Hawk to get to the Hunter, the Sea Hawk is going to get it's "sell" button SO fast...  (That might belong under Number 2, but fits here, too.)  But for the Spits - I have every premium Spitfire.  Spit Ia, Spit Vb, Spit Vb IM, Spit XVI - so I don't need the others.  Nor do I care about the others.  Why do I want them to take up scroll space?  Have equipment on them?  Have pilots for them?  I enjoy the other LF of those tiers MUCH more, so no need to keep grey-out boxes, especially when I have 100 million silver, and could buy them all back, easily.

 

I recently, based on qu33KCc's suggestion, bought back the P-36, and specialized it in a weekend.  It *is* super-fun.  At T4, it is a monster.  Bottom tier, it's not so great.  But when top tier, that thing is pretty awesome.  Specialized, with a speed build?  Nothing it T4 can touch it, except a speed-build Bf-110B, and even then, it can easily out-turn the 110B.  But that's the thing - when you are later on in your playing career, you can afford hangar slots, and to buy back planes, and to equip them and specialize them - all because you have high-earning planes that bring plenty of silver, you can do missions to get tokens, you can play in events and win gold and hangar slots...  All the better to go back and revisit planes that you might have sold for the reasons above.  I sold the P-36 to free up space and and a pilot for my P-40, which later went on to become my P-38F -> XF-90.  I also ditched the P-40, and have no plans to buy it back.  I might entertain the idea at some point in the future, but currently, I just would rather play the MiG-3 or my two Bf-109Es or my Spit 1a or my XP-77, or my XFL-1... (you get the idea).

While I might not revisit the IL-8 or the Ar-2, maybe I'll look at the I-210 again, and see if I can mitigate those TERRIBLE guns with specialization?  Maybe the plane needs a very specific playstyle?  I have the luxury of slots and silver, I can revisit those planes if and when I like.  When you're early in your WoWP career, neither of things might be the case.


Edited by CorvusCorvax, 05 April 2022 - 04:05 PM.

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SkyWolf__WM #14 Posted 05 April 2022 - 04:45 PM

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View PostSCS_Captkirk, on 03 April 2022 - 04:18 PM, said:

Now that I have this monster..whats the best way to start? I only have the bomb upgrade so I'll wait a bit to take it out.. and no crew yet as I have no idea on a skill set for them. Clearly its a different bird then the B-17 G and I have to make sure I do it right.

 

 

Decrease your bomb reload time as soon as you can.


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SkyWolf__WM #15 Posted 05 April 2022 - 04:56 PM

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View PostCorvusCorvax, on 05 April 2022 - 11:01 AM, said:

 

While I might not revisit the IL-8 or the Ar-2

 

Ar-2 is an awesome tier 4 bomber. I've got an over 70% win rate in it and I'm usually out tiered. Tail gunner is for shite though. 


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