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Does the XP-72 ever become fun?


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ElkjinxFTP #1 Posted 22 November 2021 - 04:24 PM

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I have a dilemma.  Now that I have ground past this thing do I sell it or enjoy seeing it gather dust and having the reminder that I don't have to play it?

CorvusCorvax #2 Posted 22 November 2021 - 04:35 PM

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I enjoyed it.  I have written a couple of posts in the past few days as to why.

 

I'm going to specialize mine.



losttwo #3 Posted 22 November 2021 - 04:50 PM

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View PostCorvusCorvax, on 22 November 2021 - 11:35 AM, said:

I enjoyed it.  I have written a couple of posts in the past few days as to why.

 

I'm going to specialize mine.

 

Agreed. 

The trick to any plane is to " think outside the box " and try different things with it. 

Eventually you will learn how to have fun in them. 

Even a lump of coal will become a diamond with enough pressure. 



jack_wdw #4 Posted 22 November 2021 - 05:20 PM

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It's the one i hate the most of the entire line.
I really enjoy the jug -predecessors (P-43 & xp-44), i enjoy the jugs (N even more than B) and i do enjoy the thunderjets.
But i never got it on with the xp-72 superbolt.
 

Master_Cylinder #5 Posted 22 November 2021 - 06:16 PM

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View PostElkjinxFTP, on 22 November 2021 - 04:24 PM, said:

I have a dilemma.  Now that I have ground past this thing do I sell it or enjoy seeing it gather dust and having the reminder that I don't have to play it?

 

Well I will put in my 2¢ and not 2-Bits, I put it in my favorites for the duration of the event to get the crates.  Once the crates were in I removed it from favorites.  I would much rather fly the F94D or the BVP210 both mlultirolls and both much better.  I am now over 4K in Rocketeers when you add both game counts together.

 

But then again what DO I KNOW!!!

 



Whistling_Death_ #6 Posted 22 November 2021 - 07:29 PM

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View PostElkjinxFTP, on 22 November 2021 - 04:24 PM, said:

I have a dilemma.  Now that I have ground past this thing do I sell it or enjoy seeing it gather dust and having the reminder that I don't have to play it?

 

It's a fantastic plane with excellent speed, boost, high altitude performance, the ability to pull a loop at high speed on opposing planes and come right down on top of them, all topped off with six, great, rapid firing .50 cal. machine guns.  I love mine! :)

 

What is the problem you are having?



wylleEcoyote #7 Posted 22 November 2021 - 07:36 PM

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Specialization unlocks the slots needed for a full speed build. GO BABY GOOOOO!

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ElkjinxFTP #8 Posted 22 November 2021 - 08:07 PM

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View PostWhistling_Death_, on 22 November 2021 - 07:29 PM, said:

 

It's a fantastic plane with excellent speed, boost, high altitude performance, the ability to pull a loop at high speed on opposing planes and come right down on top of them, all topped off with six, great, rapid firing .50 cal. machine guns.  I love mine! :)

 

What is the problem you are having?

My biggest problem is losing the tail and flying into the ground at least once a match. It also has to fight jets often and I can't figure out how to avoid them.



ElkjinxFTP #9 Posted 22 November 2021 - 08:08 PM

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The republic line were known as rugged planes. It's a shame how WG made them so fragile.

Four_Leaf_Tayback #10 Posted 22 November 2021 - 08:52 PM

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View PostElkjinxFTP, on 22 November 2021 - 02:08 PM, said:

The republic line were known as rugged planes. It's a shame how WG made them so fragile.

I was just thinking this yesterday after my burning pile of wreckage slammed into the ground due to tail + wing damage. It seems like they take damage so quickly from just a few bullets.


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CorvusCorvax #11 Posted 22 November 2021 - 09:14 PM

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View PostElkjinxFTP, on 22 November 2021 - 08:07 PM, said:

My biggest problem is losing the tail and flying into the ground at least once a match. It also has to fight jets often and I can't figure out how to avoid them.

Personally, I chase them.

 

Set them on fire, crit their engines - dead meat.



Silence6966 #12 Posted 22 November 2021 - 09:43 PM

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the entire republic line is garbage, but I encourage people to fly them because I like killing them a lot and its easy.
If at first you don't succeed, give up loser, you suck. or man up, get better and win

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Captain_Rownd #13 Posted 23 November 2021 - 12:25 AM

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View PostSilence6966, on 22 November 2021 - 11:43 AM, said:

the entire republic line is garbage, but I encourage people to fly them because I like killing them a lot and its easy.

 

Nah, only the two P-47s are garbage.  (which is sad)  

 

 

 


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SpiritFoxMY #14 Posted 23 November 2021 - 12:54 AM

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P-47B just needs Specialization to become incredibly good. I've said before that I now rank it up there with my A-5 in my esteem and you guys know what I think about my A-5. That said - it has a painful specialization grind: poor acceleration, stiff controls.

 

The XP-72 is kinda in the same boat in that it's actually got a lot of potential but needs Specialization to bring out its full potential. Also tier 8 is the most heavily powercrept tier in the game so even fully Spec, you're merely competitive, not top tier like the 47B is.

 

I'd say sell it if you're not having fun. Unless you have your mind set to prove a point that its a sleeper plane, it probably isn't really worth the struggle given the opposition it faces. 

 

IMO, the best planes in the Republic line are the XP-44 and P-47B. XP-72 is potentially good but faces far stiffer opposition, some mr of which it simply has no answer to. 


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CorvusCorvax #15 Posted 23 November 2021 - 01:30 AM

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View PostSpiritFoxMY, on 23 November 2021 - 12:54 AM, said:

P-47B just needs Specialization to become incredibly good. I've said before that I now rank it up there with my A-5 in my esteem and you guys know what I think about my A-5.

 

 

IMO, the best planes in the Republic line are the XP-44 and P-47B.

Well, now I'm more interested.  Because the 190A5 is a really good plane (flown within its envelope), and I've seen how fast a 47B can be.  I'm guessing with Mary Lovehart, the Bravo would be a astonishingly good capping MRF.

Like most MRF, the spec grind is tedious.  But I could see teaming up with a Goose flyer, let him cap, and me just shoot stuff down to get the spec grind done. 



Sink_Stuff #16 Posted 23 November 2021 - 04:22 AM

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That entire line is crap. The fact that they chose to highlight it for an entire week is wrong. Almost no one bothered trying to fly these planes this week because most of us know they are crap. Instead, they played the planes that will shoot them down. Many lines need balanced. This is one of them. 

Whistling_Death_ #17 Posted 23 November 2021 - 06:18 AM

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View PostElkjinxFTP, on 22 November 2021 - 08:07 PM, said:

My biggest problem is losing the tail and flying into the ground at least once a match. It also has to fight jets often and I can't figure out how to avoid them.

 

That's not the fault of the plane. 

 

The Republic P-47 line of planes are not turn fighters, but instead high speed boom and zoom planes.  Some people mount the bombs and rockets, but I personally feel that slows the plane down way too much and then it does not have the speed needed to effectively boom and zoom anymore.  It turns the plane into a dud. Just because bombs and rockets are available does not mean we have to use them.  I personally feel asking a plane to be a fighter, a bomber and also a ground attack plane makes the plane into a jack of all trades and a master of none. I don't feel that's the way to go. The way I see it, there are already bombers and ground attack planes in the game to fill that role. The six or eight .50 cal. machine guns are more than powerful enough to blow up anti-aircraft guns during strafing runs, (which we should be doing to help capture a base anyway), while also helping our teammates, (and ourselves), from being shot down by anti-aircraft guns.  That's a win-win.  Leave the buildings for the planes that are meant to take them out; your team's bombers and ground attack planes. The Republic line of planes are fighters Fly it like one! :)

 

 

How much speed is sacrificed by mounting the bombs and/or rockets?  The below data is from my own planes.  In all cases, the dive speeds remain the same and are not affected by bombs or rockets and neither are the maneuverability characteristics.

 

 

Republic XP 44 Rocket - Without Bombs Mounted

 

Cruising speed = 282 mph

Boost speed     = 407 mph

 

With Bombs Mounted

 

Cruising speed = 273 mph  - 9 mph

Boost speed     = 395 mph  - 12 mph

 

 

 

Republic P-47B Thunderbolt - Without Bombs Mounted

 

Cruising speed = 290 mph

Boost speed     = 439 mph

 

With Bombs Mounted

(with either of the two bomb options)

 

Cruising speed = 281 mph - 9 mph

Boost speed     = 427 mph - 12 mph

 

With Rockets and Bombs Mounted

 

Cruising speed = 273 mph - 8 mph

Boost speed     = 414 mph - 13 mph

 

Combined total bombs and rockets cruising speed reduction: - 17 mph

Combined total bombs and rockets boost speed reduction: - 25 mph.

 

Note: speed loss is the same with either just bombs or just rockets mounted.

 

 

 

Republic P-47N Thunderbolt - Without Bombs Mounted

 

Cruising speed = 309 mph

Boost speed     = 460 mph

 

With Bombs Mounted

(with either of the two bomb options)

 

Cruising speed = 301 mph - 8 mph

Boost speed     = 447 mph - 13 mph

 

With Rockets and Bombs Mounted

(with either of the two rocket options)

 

Cruising speed = 293 mph - 8 mph

Boost speed     = 435 mph - 12 mph

 

Combined total bombs and rockets cruising speed reduction: - 16 mph

Combined total bombs and rockets boost speed reduction: - 25 mph.


Note: speed loss is the same with either just bombs or just rockets mounted.

 

 

Republic XP-72 - Without Bombs Mounted

 

Cruising speed = 352 mph

Boost speed     = 516 mph

 

With Bombs Mounted

(with either of the two bomb options)

 

Cruising speed = 344 mph - 8 mph

Boost speed     = 503 mph - 13 mph

 

With Rockets and Bombs Mounted

 

Cruising speed = 335 mph - 9 mph

Boost speed     = 491 mph - 12 mph

 

Combined total bombs and rockets cruising speed reduction: - 17 mph

Combined total bombs and rockets boost speed reduction: - 25 mph


Note: speed loss is the same with either just bombs or just rockets mounted.

 

So there's the data.  Knowledge is power. :)

 

I just spent the entire long weekend flying the P-47 line of planes for the, "Coming Storm", missions.  I have found that with the XP-44, P-47B, P-47N and XP-72, (I didn't obatin the tier IX and X planes yet), if you are caught in a lower speed situation, the nose can be brought around much faster by hitting your, "S", key for the air brakes and then you can bring all those wonderful .50 caliber machine guns to bear. :)  Setting the plane up for pure speed, I have also found that if we need to turn on an opponent, instead of trying to turn left or right, (which the plane can not do well), if we maintain high speed and then pull the nose up to do a 360 deg. loop, the plane responds very nicely and can turn much faster this way.  At the top of the loop you can take a quick look around to find the opposing plane, then dive on it while boosting, (building up speed again!), then blasting it with those beautiful, powerful, rapid firing .50 cal. machine guns.  With a high speed, boom and zoom plane, I do my best not to attack attack/pull the trigger on my guns until the plane is at 300+ mph.  This speed allows you to boom and zoom, to hit and run, rinse, repeat.  If you can do this when the plane you're diving on is attacking a plane, all the better as the less experienced players tend to get tunnel-visioned on the plane in front of them and totally ignore what's going on behind them.  They are sitting ducks and easy to shoot down.

 

I have also found with the P-47B and the P-47N, with eight .50 cal. machine guns, that's a lot of rounds hitting the enemy plane and they seem to catch on fire at much higher rate than other planes with the same .50 cal. machine guns but only six of them.  All else being equal, (i.e. round type), I suspect the game algorithm calculates the odds of a plane catching fire by how many times enemy rounds are hitting the plane. The more rounds that are hitting, the greater the odds are of starting a fire.  It seems to make sense.

 

With your Republic multirole fighter vs. a turn fighting plane, turn fighting planes don't tend to have very many hit points, so if you can blast them with the six, or eight .50 cal. machine guns during a high speed attack, usually your opponents plane is crippled with wing or engine damage, an injured pilot, or their plane is set on fire.  If they dare to come straight at you, facing those many rapid fire, .50 cal. machine guns, oblige them and light up those guns to rip the enemy plane to shreds. With their comparatively low hit point pool, they can not respond in kind, not and survive. After blasting them, as you pass by them at high speed, look at your Minimap and see what that enemy plane is doing.  Most of the time they will not be trying to turn on you and just continue to fly straight away from you, as their wings are heavily damaged, or their engine is shot out, or the pilot is injured or the plane is on fire, or any combination thereof.  "Holy crap!  My plane is messed up!  I have to get away!" That's your queue to turn around, (looping the plane at high speed is usually the fastest way to turn around), chase them down with your vastly superior speed and finish them off with those .50 cal. machine guns.  It's the end of the road for that turn fighter.

 

I have my XP-72 built for speed and with the boost activated and a slightly nose down attitude, I can easily get the plane well up over 500 ++ mph!  The rate of acceleration in a dive is stunning!  I chased down a tier IX Messerschmitt Me 262 HG II heavy jet fighter and shot it down with my XP-72.  No, at higher tiers the .50 caliber machine guns don't pack a lot of punch per shot the way cannons do as with many other planes, however cannons are not as rapid firing as the .50 cal. machine guns and they are also not as accurate.  So with the .50 cal. machine guns, there's a lot of rounds being fired at the enemy plane and the probability of a hit is therefore greater than with a large caliber cannon.  This can inflict damage to engines, wings, or pilots and slow down the high tier jet planes to speeds where you can then finish them off.  Machine guns also don't overheat anywhere near as rapidly as cannons do.  There's a lot to be said for .50 caliber machine guns.

 

With the Republic P-47 line, with their very long boost and good rate of climb, it can get to high altitudes rapidly to intercept bombers and shoot them down, or to be able to dive, attack, to boom and zoom opposing planes. Turn fighters can't do this. The dive speeds of the of this line of planes are very impressive. The data below is for top speed and rate of climb is from my plane's with the Uprated Engine and Polished Skin equipment along with the Improved Mixture Control consumable.

 

Boost Duration

 

XP-44 = 16 seconds.

 

P-47B = 20 seconds.

 

P-47N = 20 seconds.

 

XP-72 = 20 seconds.

 

 

Rate of Climb, Feet per Minute

 

XP-44 = 358

 

P-47B = 375

 

P-47N = 375

 

XP-72 = 481

 

 

Hit Points

 

XP-44 = 280

 

P-47B = 380

 

P-47N = 450

 

XP-72 = 500

 

 

Maximum Dive Speed, Miles per Hour

 

XP-44 = 484

 

P-47B = 547

 

P-47N = 559


XP-72 = 559

 

The link below compares all tier VI multirole fighters in their standard configuration. Among all these planes the P-47B Thunderbolt has the highest survivability rating, by far the largest amount of hit points, significantly higher airspeed, significantly better high altitude performance, a very good rate of climb and a good gun armament rating. To throw away the P-47B's huge speed advantage by mounting bombs and rockets on it, doesn't seem to make much sense. For those that are mounting bombs and rockets, it's perfectly understandable why you would conclude this line of planes is sub-par.  The answer is to get rid of the bombs and rockets and you'll have a much better plane.

 

https://worldofwarplanes.com/warplanes/compare/

 

 

Here is the same comparison for the tier V XP-44.  Again, the XP-44 is showing the same advantages vs. other tier V multirole fighters; superior speed and high altitude performance.

 

https://worldofwarplanes.com/warplanes/compare/

 

 

Here is the same comparison for the tier VII P-47N Thunderbolt. The same big advantages apply.

 

https://worldofwarplanes.com/warplanes/compare/

 

 

Here is the same comparison for the tier VIII XP-72.  It still has very good speed and altitude performance.

 

https://worldofwarplanes.com/warplanes/compare/

 

 

Here is the comparison at tier IX.  The speed and high altitude performance is again still there;

 

https://worldofwarplanes.com/warplanes/compare/

 

 

Here is the comparison at tier X. The Republic F84F Thunderstreak is more of a turn fighter than a boom and zoom plane.  Still, it has very good speed and high altitude performance.

 

https://worldofwarplanes.com/warplanes/compare/

 

 

What is the boom and zoom tactic and how do we perform it?  This was pioneered by Erich Hartmann of the W.W.II German Luftwaffe and enabled him to rack up a record 352 planes shot down. A record that will thankfully never be broken. Boom & Zoom Tactics Demonstration -

 

 

Erich Hartmann was not only a great fighter pilot, but more importantly, a great man; 

 

"One thing I learned is this: Never allow yourself to hate people because of the actions of a few. Hatred and bigotry destroyed my nation, and millions died. I would hope that most people did not hate Germans because of the Nazis, or Americans because of slaves. Never hate, it only eats you alive. Keep an open mind and always look for the good in people. You may be surprised at what you find". -- Erich Hartmann, W.W.II German Luftwaffe fighter plane ace.

 

 

For those that are interested;  The Greatest Air Aces Ever - Erich Hartmann – World Record 352 Planes Shot Down – 5 min.

 

 

 

 

The Aviation History Online Museum Erich Hartmann - http://www.aviation-history.com/airmen/Erich_Hartmann.htm

 

Erich Hartmann - Wikipedia – World Record Scoring Ace – 352 Planes Shot Down - https://en.wikipedia.org/wiki/Erich_Hartmann

 


Edited by Whistling_Death_, 23 November 2021 - 12:22 PM.


qu33kKC #18 Posted 23 November 2021 - 12:52 PM

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Erica Best Witch.

 

just sayin'.



SkyWolf__WM #19 Posted 23 November 2021 - 02:13 PM

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View PostSilence6966, on 22 November 2021 - 04:43 PM, said:

the entire republic line is garbage, but I encourage people to fly them because I like killing them a lot and its easy.

 

Ummmmm. No. 


***************Fail to Suck****************

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Silence6966 #20 Posted 23 November 2021 - 07:55 PM

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View PostSkyWolf__WM, on 23 November 2021 - 07:13 AM, said:

 

Ummmmm. No. 

hahaha keep telling people to fly them I appreciate it a lot. 


If at first you don't succeed, give up loser, you suck. or man up, get better and win

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Germans-Ar-67, spitv DB605, BF109B, BF109E, BF110e, ME410, BF109z,ME209A,MEP1092
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Israeli-S199 best plane ever
international-b-534,

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