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BV P.215.02.8675309


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WhoaBlackBetty #1 Posted 12 October 2021 - 01:18 AM

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The numbers and guns and rockets and bomb-rockets and 2 rear shooters make me want to fly this plane well. I do not approach semi bad yet, let alone well.

 

How does one fly this plane to its strengths? What should I NEVER do (I know, turn, I already know that uh mah gawd) ?  What does it do best?

 

WBB


Edited by WhoaBlackBetty, 12 October 2021 - 07:36 PM.

De-arse your bunks! Man the planes! The Fokkers are in sight! BAM ba LAMMM!
J311yfish: " 'Seal clubbing' and 'head hunting' are an inseparable part of the competitive nature of the game, and both provide a valuable service."
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Postal_Monkey #2 Posted 12 October 2021 - 02:33 AM

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View PostWhoaBlackBetty, on 12 October 2021 - 01:18 AM, said:

The numbers and guns and rockets and bomb-rockets and 2 rear shooters make me want to fly this plane well. I do not approach semi bad yet, let alone well.

 

How does one fly this plane to its strengths? What should I NEVER do (I know, turn, I already know that uh mah gawd) ?  What does it do best?

 

WBB

 

The Bv P215 flies like a wannabe heavy fighter (it has more HP than the XF-90 and Me 262 HG III). That being said you have to determine the best course of action in each engagement. Pounce on targets of opportunity. The four 20mms canons do good damage to GAs and anything that sits in a straight line long enough. Unfortunately NOTHING will go head-on versus you so the 56 ATA rockets are basically wasted. The rear gunner is ok but won't save you from heavy firepower.

 

I like the plane but its much better in a flight than it is alone. The Bv P215 flies more like the Fw 190s than the other batwings.



SpiritFoxMY #3 Posted 12 October 2021 - 02:38 AM

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It really mirrors the vulture-like playstyle of the lower tier Focke-Wulfs (particularly the A-1). Pick off targets that are alone or unawares and watch your surroundings at all time. Always be running away if there is anyone remotely near you and don't turn unless you know you're clear. 

 

Its primary strength is its general prickliness from all angles - you take head-ons with confidence as long as you have rockets in your nose and if the guy on the other end has a functioning brain (not many of them do), getting vaporized from 2km away once is usually enough to convince them not to try a second time while your tailgun means that chasing you is going to be a pain especially with a fully kitted out gunner. You also can kill a full-HP IL-40P with one load of rockets so there's that as well - it means you can theoretically kill anything in the sky in one fell swoop so planes like the Su-10 and EF-131 can potentially be killed before they can do lethal damage to you - every 120 seconds and always assuming you can land those rockets.

 

Never engage in a brawl. A swirling mess of red is a good way to die unless you can isolate them and pick them off. Even when dealing with Caps, don't try to turn to engage unless you have backup. Always try to have backup. Use your 20s of boost + boost consumable to give yourself heavy figher-ish map coverage.

 

Reitousair has argued that the 215.02's rockets are sufficient to make it a decent multirole as long as you're willing to use your R4Ms against ground targets as well but personally I haven't gotten that method to work so I usually use the rockets as my sidearm in case of humans.


Edited by SpiritFoxMY, 12 October 2021 - 02:38 AM.

***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


losttwo #4 Posted 12 October 2021 - 03:25 AM

    which way do we go?

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View PostWhoaBlackBetty, on 11 October 2021 - 08:18 PM, said:

 

 

How does one fly this plane to its strengths?

 

WBB

 

I will give you the same advice Ace or Toggle will give you. 

" WITH WHISKEY "

 



trikke #5 Posted 12 October 2021 - 12:12 PM

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i get a busy signal when i try to call Jenny       that hussy


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Viper_7242NC #6 Posted 12 October 2021 - 05:52 PM

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View Posttrikke, on 12 October 2021 - 07:12 AM, said:

i get a busy signal when i try to call Jenny       that hussy

That's because it's 867 not 876


 
So say we all.

WhoaBlackBetty #7 Posted 12 October 2021 - 07:37 PM

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View PostViper_7242NC, on 12 October 2021 - 11:52 AM, said:

That's because it's 867 not 876

Fixed it, now try Jenny.  She might be like .... 85 years old now though.


De-arse your bunks! Man the planes! The Fokkers are in sight! BAM ba LAMMM!
J311yfish: " 'Seal clubbing' and 'head hunting' are an inseparable part of the competitive nature of the game, and both provide a valuable service."
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trikke #8 Posted 12 October 2021 - 08:33 PM

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it's not Jenny, but 85 looks, uh, okay      i guess

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WhoaBlackBetty #9 Posted 12 October 2021 - 09:09 PM

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View Posttrikke, on 12 October 2021 - 02:33 PM, said:

it's not Jenny, but 85 looks, uh, okay      i guess

*coughs.


De-arse your bunks! Man the planes! The Fokkers are in sight! BAM ba LAMMM!
J311yfish: " 'Seal clubbing' and 'head hunting' are an inseparable part of the competitive nature of the game, and both provide a valuable service."
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comealong1 #10 Posted 13 October 2021 - 12:34 PM

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Cruella!

wylleEcoyote #11 Posted 13 October 2021 - 09:28 PM

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First and Foremost, it is an actual Multi Role.  Obey Rule Zero at all times. 
And you will be finding yourself doing just about any thing that needs doing at any time.
What does this mean? There is ALWAYS something that you could be doing at any given moment. 
Just make sure that your in the right place and time to do that thing.

When it comes to air2air; SpiritFox is right. 
Including that last bit that Rei mentioned.
The trick that Spirit hasnt quite got a handle on is that one must not be afraid to throw those R4M's. At anything. For any reason. Preferably at optimal range (twice that of your guns). 
And I DO mean ... Any. Thing. 
Including ground targets. After all, you're getting paid to bring them to the fight. You ARENT getting paid to bring them back to base.

With that in mind ...  if your ground pounding is at high speed because there are enemy single engine planes around and going too slow will get you killed ...
use the WGr's on hard targets. Use a (as in one, singular) salvo of R4M (at a time) on available soft targets.  That 2km range means ground kill stealing from across the cap zone is a go.
Use your guns to finish off what ever low hit point targets are left that get close. 

No convenient ground targets to kill / WGr's on cool down? Dont worry there is still stuff for you to do.
Kill those pesky Heavy ADA.
Take a pot shot at a light ADA if it gets in front of you (or if it is busy going low and slow to shoot at a friendly/enemy Attacker) 

Speaking of multiengine airplanes with turrets ...You are pretty damn tanky (for a MR). Your DPM is pretty good. And your speed is anything it wants to be with the right build.
So dont be afraid of defensive turret fire. You arent in a Yak after all. Grind up them Attackers for easy cap points. 
Your fukhuge boost pool means you can chase down low flying bombers (which is all of the human ones really) with impunity as well.

If a heavy wants a piece of you throw a (as in one) salvo of R4M. Either they eat missiles to the face or they turn to avoid which screws up their attack run on you. 
If that heavy turns but does not disengage then you can take em. As long as your boost pool is full and/or your boost or turn consumable is ready to go. 
If the heavy disengages ... its not your problem any more. So revert to rule zero.  

is the target selection mostly single engine trouble? Go flip a different cap. maybe take a pot shot at one as you leave. or steal a ground kill on your way out. What ever is easier.
Just get you gone to the next cap zone.
Spoiler

 

Fair warning. My success rate at speculative guesswork is on par with my WinRate. Hit or Miss.
 I start on the right track and then sometimes make a weird left turn and get lost in the weeds ... 

Specialist Planes earned: Japan, USA, UK, Germany, USSR, Europe
Light Fighters:  zeGermans? All of them. I-17Yak-1MiG-3, La-5
Ki-5/8/10/27/43-I/43-II, A4N, A5M, A6M1/2/3/5, Hurricane Ia, Bristol 146, Spitfire I/Vb IM, DH.100 F1,
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Attack Aircraft: BSh-2, All of zeGermans, Wirraway
Bombers: B-17 G, Do 17 Z / 217 M, He 111 H2, Ju 288 C, EF 131, Pe-2 

 


WhoaBlackBetty #12 Posted 14 October 2021 - 12:59 AM

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Excellent whlle, am digesting this now. Remind me of rule zero please?

De-arse your bunks! Man the planes! The Fokkers are in sight! BAM ba LAMMM!
J311yfish: " 'Seal clubbing' and 'head hunting' are an inseparable part of the competitive nature of the game, and both provide a valuable service."
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CorvusCorvax #13 Posted 14 October 2021 - 01:08 AM

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View PostWhoaBlackBetty, on 14 October 2021 - 12:59 AM, said:

Excellent whlle, am digesting this now. Remind me of rule zero please?

ABC.



WhoaBlackBetty #14 Posted 14 October 2021 - 01:54 AM

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View PostCorvusCorvax, on 13 October 2021 - 07:08 PM, said:

ABC.

Oh that. To me that precedes even rule zero. Shoulda known.  SOO many times reds get more kills, more damage, but I got more and kept more sectors, taking the win. 


De-arse your bunks! Man the planes! The Fokkers are in sight! BAM ba LAMMM!
J311yfish: " 'Seal clubbing' and 'head hunting' are an inseparable part of the competitive nature of the game, and both provide a valuable service."
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trikke #15 Posted 14 October 2021 - 06:29 PM

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i always have an excuse why i should be defending, instead of ABC-ing

 

if it's a blue mine, i always try to get back there, if i see reds coming in     

 

easily 50% of the time, the red guys take the mine just as i get there

 

and sometimes i get shot down defending it...  giving them the mine

 

so many quick decisions in every battle      i can only hope that 60% of mine turn out right         frankly, i'd settle for 50%


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