Jump to content


Pre 2.0 and Post 2.0 Perspective


  • Please log in to reply
28 replies to this topic

WhoaBlackBetty #1 Posted 06 April 2021 - 01:12 AM

    Captain

  • Member
  • 4999 battles
  • 3,195
  • [A_C_E] A_C_E
  • Member since:
    07-27-2014

Squal = what we dealt with pre 2.0. When you dead, you DEAD, and that changes everything.  You learn  how to do what we do not have to do so much of now, and that is "Protect the plane."  You learn how to fly expediently, how to fly SMART, and how to kill more efficiently using actual strategy that you suddenly wish you had learned and used before the spawn point.  You learned how to fly THE PLANE you are in.

 

This is a thing that divides the thinking of pre 2.0 vets and post 2.0 respawn spoiled brats :) (laugh with me). We flew to WIN, and we flew to LIVE.

 

WBB


Edited by WhoaBlackBetty, 06 April 2021 - 01:14 AM.

De-arse your bunks! Man the planes! The Fokkers are in sight! BAM ba LAMMM!
J311yfish: " 'Seal clubbing' and 'head hunting' are an inseparable part of the competitive nature of the game, and both provide a valuable service."
This post is hidden because you have chosen to ignore posts by (guess who). View it anyway?

                                                                                                                     

       


CamuMahubah #2 Posted 06 April 2021 - 01:21 AM

    Senior Master Sergeant

  • Member
  • 2519 battles
  • 353
  • [SEELS] SEELS
  • Member since:
    11-09-2012

I always try to stay alive.  Mostly because so many tokens can be gathered from a "single sortie" only medal.  

 

I did play pre 2.0 but only got to tier 3 because I had no idea what I was doing and was way too into WoT at the time.  I wish I had played more 1.9 but I didn't.   

 

Why can't they bring out a 1.9 mode alongside what we have now?

 

If it brought back some vets then it would be more cash for them.  I don't understand why so many gaming companies take away what we want and give us something we never asked for.

 

Also can't we have Team Deathmacth besides this Domination or Conquest mode?  



Captain_Rownd #3 Posted 06 April 2021 - 01:34 AM

    First Lieutenant

  • Member
  • 4517 battles
  • 2,339
  • Member since:
    09-28-2015

View PostCamuMahubah, on 05 April 2021 - 03:21 PM, said:

 

 

If it brought back some vets then it would be more cash for them. 

 

 

Everybody else would leave, and it would be back in the death spiral it was.  Most players want to fly and try new planes, not make no XP/credits and spectate.  

 


Favorites:

SPAD S.510:: MiG-3 :: I-250 :: Ju 88 P :: He 100 D-1 :: Caudron C.714 :: Me 329 :: MiG-9


DrSinister #4 Posted 06 April 2021 - 01:36 AM

    High-Tech Medic

  • -Community Ace-
  • 128 battles
  • 4,294
  • [DRACS] DRACS
  • Member since:
    01-26-2012

View PostCamuMahubah, on 05 April 2021 - 08:21 PM, said:

Also can't we have Team Deathmacth besides this Domination or Conquest mode?  

 

Team Deathmatch is what 1.9 was, but yes, they should bring in more modes.  Back in pre 2.0 they had talk of doing a bomber escort style where 1 team defends other team attacks, that would have been cool too.

Idk if a lot of Vets would come back if they brought back Team Deathmatch in Post 2.0 mechanics.  Granted the way the mechanics is now it does force engagements more, but how they severely capped that elevation engagement would not bode to well on many Vets.  Then again I could be wrong and that is all we need is Team Deathmatch, heck even a Clan Wars to bring back many Vets.



WhoaBlackBetty #5 Posted 06 April 2021 - 01:37 AM

    Captain

  • Member
  • 4999 battles
  • 3,195
  • [A_C_E] A_C_E
  • Member since:
    07-27-2014

The death spiral had nothing to do with that. I was there. I saw what WG did, and why everyone left.

 

The point is, we flew differently, we flew better, we flew with more of an immediate purpose.  I am not saying which iteration is better, just how we flew differently.


De-arse your bunks! Man the planes! The Fokkers are in sight! BAM ba LAMMM!
J311yfish: " 'Seal clubbing' and 'head hunting' are an inseparable part of the competitive nature of the game, and both provide a valuable service."
This post is hidden because you have chosen to ignore posts by (guess who). View it anyway?

                                                                                                                     

       


DrSinister #6 Posted 06 April 2021 - 01:43 AM

    High-Tech Medic

  • -Community Ace-
  • 128 battles
  • 4,294
  • [DRACS] DRACS
  • Member since:
    01-26-2012
Pretty much WoWp is like any other FPS game type, like Overwatch, Team Fortress 2, etc.

Bring in Team Deathmatch, Domination, and the other iterations of modes those have, hell follow what they do with WoT and WoWs, with Ranked and that 7v7 mode.

But yes you were right, there was a difference in flying pre and post 2.0.  I know the few times that I have played Post 2.0 when I got the squall warning, I would get out of a circle and nose dive the plane I had any HP loss, so that I would start back in with a 100% HP plane.

WhoaBlackBetty #7 Posted 06 April 2021 - 01:48 AM

    Captain

  • Member
  • 4999 battles
  • 3,195
  • [A_C_E] A_C_E
  • Member since:
    07-27-2014

View PostDrSinister, on 05 April 2021 - 07:43 PM, said:

Pretty much WoWp is like any other FPS game type, like Overwatch, Team Fortress 2, etc.

Bring in Team Deathmatch, Domination, and the other iterations of modes those have, hell follow what they do with WoT and WoWs, with Ranked and that 7v7 mode.

But yes you were right, there was a difference in flying pre and post 2.0.  I know the few times that I have played Post 2.0 when I got the squall warning, I would get out of a circle and nose dive the plane I had any HP loss, so that I would start back in with a 100% HP plane.

 

But if you were not that close to death, and you knew your death would be a blow against your team, you would fight to stay alive, and kill, and stay alive.  But perhaps not if you have not flown 2.0 much.  The pre squal death is a tactic if you are close to death anyway. 


De-arse your bunks! Man the planes! The Fokkers are in sight! BAM ba LAMMM!
J311yfish: " 'Seal clubbing' and 'head hunting' are an inseparable part of the competitive nature of the game, and both provide a valuable service."
This post is hidden because you have chosen to ignore posts by (guess who). View it anyway?

                                                                                                                     

       


SpiritFoxMY #8 Posted 06 April 2021 - 02:05 AM

    Captain

  • Closed Beta Tester
  • 6576 battles
  • 3,475
  • [R-A-W] R-A-W
  • Member since:
    12-31-2012

View PostWhoaBlackBetty, on 06 April 2021 - 09:37 AM, said:

The point is, we flew differently, we flew better, we flew with more of an immediate purpose.  I am not saying which iteration is better, just how we flew differently.

 

I love this sentiment. It drove me to prove that I am the better pilot. I was the only 2.x player in mnbv_fockewulf's last hurrah scrimmage with the 1.x-ers with barely 400 games under my belt against people with thousands of games flown in 1.x, I came in third out of 16 guys, did not once respawn, got five kills and was the last survivor on my team before my rookie-ness betrayed me and I got caught in an energy trap by mnbv and Bruiser.

 

I still think about that. What I could have done in a 1 v 2 situation against a pair of planes that out-turned me, out-climbed me and were clearly coordinating. It was thinking about it that set me on the road to the kind of pilot I am today - one who avoids direct confrontation, plays the objective and only engages if the odds are stacked in my favor. So, yes, maybe you guys are the "better flyers". But I'm the better pilot. And that's all that matters.


***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


Captain_Underpants53 #9 Posted 06 April 2021 - 02:39 AM

    Major

  • Member
  • 37145 battles
  • 6,131
  • [USMIL] USMIL
  • Member since:
    04-17-2017
1.9 lacked bombers, just sayin'.
MSgt, USAF, (ret)

CamuMahubah #10 Posted 06 April 2021 - 03:44 AM

    Senior Master Sergeant

  • Member
  • 2519 battles
  • 353
  • [SEELS] SEELS
  • Member since:
    11-09-2012

View PostCaptain_Rownd, on 06 April 2021 - 01:34 AM, said:

 

Everybody else would leave, and it would be back in the death spiral it was.  Most players want to fly and try new planes, not make no XP/credits and spectate.  

 

 

You didn't see where I said have both modes did you?  Let the pilots that like 2.x play it and have a classic mode ala 1.9 for vets or anybody who wants to try it. 



CamuMahubah #11 Posted 06 April 2021 - 03:46 AM

    Senior Master Sergeant

  • Member
  • 2519 battles
  • 353
  • [SEELS] SEELS
  • Member since:
    11-09-2012

View PostCaptain_Underpants53, on 06 April 2021 - 02:39 AM, said:

1.9 lacked bombers, just sayin'.

 

If one could pick 1.9 mode why couldn't the new planes be added?

 

I had 3000 hours in a survival game that morphed into a battle royale and then the survival mode was shutdown and now the battle royale barely has players.  So I can sympathize with 1.9 pilots while still enjoying aspects of both modes. 


Edited by CamuMahubah, 06 April 2021 - 03:47 AM.


Captain_Rownd #12 Posted 06 April 2021 - 03:55 AM

    First Lieutenant

  • Member
  • 4517 battles
  • 2,339
  • Member since:
    09-28-2015

View PostCamuMahubah, on 05 April 2021 - 05:44 PM, said:

 

You didn't see where I said have both modes did you?  Let the pilots that like 2.x play it and have a classic mode ala 1.9 for vets or anybody who wants to try it. 

 

One mode will always take over.  The other will be marginalized and then deleted.  

 


Favorites:

SPAD S.510:: MiG-3 :: I-250 :: Ju 88 P :: He 100 D-1 :: Caudron C.714 :: Me 329 :: MiG-9


CamuMahubah #13 Posted 06 April 2021 - 04:02 AM

    Senior Master Sergeant

  • Member
  • 2519 battles
  • 353
  • [SEELS] SEELS
  • Member since:
    11-09-2012

View PostCaptain_Rownd, on 06 April 2021 - 03:55 AM, said:

 

One mode will always take over.  The other will be marginalized and then deleted.  

 

 

You are not the god of video games.  You do not know all.  

1.9 could easily be it's own game if WG had any sense they'd have a similiar mode at least.  A TDM or a Search and Destroy mode.  Variety of modes is available in many successful shooters.  Even stanks has Strongholds and Clan Wars.  

 

We have the technology.  We have the capabilities. 



Captain_Underpants53 #14 Posted 06 April 2021 - 04:11 AM

    Major

  • Member
  • 37145 battles
  • 6,131
  • [USMIL] USMIL
  • Member since:
    04-17-2017

For what it is worth, I have always wondered why they tossed 1.9 aside.  Seemingly they could run it like the training room mode but they don't seem to want to.   BTW, they do not respond to inquiries on this subject.

 

:(


MSgt, USAF, (ret)

CorvusCorvax #15 Posted 06 April 2021 - 05:14 AM

    Major

  • Member
  • 5298 battles
  • 6,275
  • [OWSS] OWSS
  • Member since:
    01-26-2012

View PostCamuMahubah, on 06 April 2021 - 04:02 AM, said:

 

You are not the god of video games.  You do not know all.  

1.9 could easily be it's own game if WG had any sense they'd have a similiar mode at least.  A TDM or a Search and Destroy mode.  Variety of modes is available in many successful shooters.  Even stanks has Strongholds and Clan Wars.  

 

We have the technology.  We have the capabilities. 

Two words:

 

Player base.

 

If it is too small, you can't add modes that split it.  I know people claim players will come back, but since nobody actually knows if that means 5 or 50 or 500, splitting the already-small player base would be suicide.

 

One of the things WG did that was terrible was introduce bots.  Before 1.5, the game was pretty good.  After?

 

Death spiral.

 

2.0 just charged the direction of the spiral.



CamuMahubah #16 Posted 06 April 2021 - 05:22 AM

    Senior Master Sergeant

  • Member
  • 2519 battles
  • 353
  • [SEELS] SEELS
  • Member since:
    11-09-2012

View PostCorvusCorvax, on 06 April 2021 - 05:14 AM, said:

Two words:

 

Player base.

 

If it is too small, you can't add modes that split it.  I know people claim players will come back, but since nobody actually knows if that means 5 or 50 or 500, splitting the already-small player base would be suicide.

 

One of the things WG did that was terrible was introduce bots.  Before 1.5, the game was pretty good.  After?

 

Death spiral.

 

2.0 just charged the direction of the spiral.

 

Three words...

 

We got bots!

 

We could have a 1.9 mode.  Most of my late night games are all bots anyways. 

 

Something besides Conquest.  


Edited by CamuMahubah, 06 April 2021 - 05:25 AM.


SpiritFoxMY #17 Posted 06 April 2021 - 05:35 AM

    Captain

  • Closed Beta Tester
  • 6576 battles
  • 3,475
  • [R-A-W] R-A-W
  • Member since:
    12-31-2012

I mean, I would love if they added Bomber Escort and Attrition to the regular rotation. Hell, I'd even take Invasion at a ratio of 1: 30. Like that one time the game takes a huge crapon you and tells you to eff off.

 

I wouldn't mind a deathmatch mode tbh. I mean, some people in this game already make headhunting a modus operandi. I remember a match where Chuck basically chased me around the map for nearly 10 minutes.


***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


jack_wdw #18 Posted 06 April 2021 - 09:02 AM

    Command Chief Master Sergeant

  • Member
  • 4614 battles
  • 898
  • Member since:
    09-28-2012
If they would bring back deathmatch, i would never play conquest again.

losttwo #19 Posted 06 April 2021 - 09:54 AM

    which way do we go?

  • Community Ace
  • 11639 battles
  • 15,681
  • [S-S-G] S-S-G
  • Member since:
    05-15-2012

Yes, I agree with you Betty. 

We did learn to play smarter.

We also learned to play with a better attitude. 

Back in the day when a GA could hide 

Back in the day when the last man standing meant something. 

Back in the day when 1 HP could win the game. 

Back in the day when clearing someone tail meant something. 

Back in the day when Flighting was more necessary for survival 

Back in the day when you thought twice about ramming someone

Back in the day when people actually asked " you lost him " 

 

 



SkyWolf__WM #20 Posted 06 April 2021 - 12:49 PM

    Major

  • Closed Beta Tester
  • 16408 battles
  • 5,578
  • [I57TH] I57TH
  • Member since:
    07-13-2012

View PostWhoaBlackBetty, on 05 April 2021 - 08:12 PM, said:

Squal = what we dealt with pre 2.0. When you dead, you DEAD, and that changes everything.  You learn  how to do what we do not have to do so much of now, and that is "Protect the plane."  You learn how to fly expediently, how to fly SMART, and how to kill more efficiently using actual strategy that you suddenly wish you had learned and used before the spawn point.  You learned how to fly THE PLANE you are in.

 

This is a thing that divides the thinking of pre 2.0 vets and post 2.0 respawn spoiled brats :) (laugh with me). We flew to WIN, and we flew to LIVE.

 

WBB

 

Pre 2.0 means squat. 2.0 is the game. :child:


***************Fail to Suck****************

I shall use my aircraft and my skill to slightly inconvenience mine enemies.





1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users