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Legoboy0401's New Player Experience Reviews: British Heavy Fighter Line(Blenheim F - Javelin)


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legoboy0401 #1 Posted 24 February 2021 - 10:08 PM

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Well, I've been debating doing this for a long time, but I've decided to actually do it. I'm going to make the Blenheim F review very soon, as it, the Beaufighter, and Mosquito will be recaps, as I've already gone through them. Hornet is where I'm currently at with this line.

An average player with an average goal: greatness, someday. Today, mediocrity will have to suffice. But no matter, I will always play to the best of my ability, and I will always strive to make the best of my ability just that little bit stronger and better.

 

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trikke #2 Posted 24 February 2021 - 10:10 PM

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good luck with the pignose     #waytoofuglytofly
Spittoon says #smarterpilotswinmore       

losttwo #3 Posted 24 February 2021 - 10:11 PM

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dont forget to build one out of LEGO's and show us a picture

legoboy0401 #4 Posted 24 February 2021 - 10:18 PM

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View Posttrikke, on 24 February 2021 - 02:10 PM, said:

good luck with the pignose     #waytoofuglytofly


I'm actually looking forward to the P.1056. It looks quite solid. Though, I'm going to miss my Hornet, but as to why... "spoilers."


An average player with an average goal: greatness, someday. Today, mediocrity will have to suffice. But no matter, I will always play to the best of my ability, and I will always strive to make the best of my ability just that little bit stronger and better.

 

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Captain_Rownd #5 Posted 24 February 2021 - 10:28 PM

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For me Beaufighter was kinda pathetic, Mosquito was "meh, OK-ish", and Hornet was very frustrating.  I have the P.1056 researched, but expect it to be dreadful so I don't imagine I'll purchase it for at least a year or more.  

 


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legoboy0401 #6 Posted 24 February 2021 - 10:29 PM

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View PostCaptain_Rownd, on 24 February 2021 - 02:28 PM, said:

 

For me Beaufighter was kinda pathetic, Mosquito was "meh, OK-ish", and Hornet was very frustrating.  I have the P.1056 researched, but expect it to be dreadful so I don't imagine I'll purchase it for at least a year or more.  

 


Then I expect you'll get a lot from my reviews.


An average player with an average goal: greatness, someday. Today, mediocrity will have to suffice. But no matter, I will always play to the best of my ability, and I will always strive to make the best of my ability just that little bit stronger and better.

 

#Failureisalwaysanoption

 

#Givingupneveris


Captain_Rownd #7 Posted 24 February 2021 - 10:37 PM

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I already know that they manouver like a rotting log in a mud bog.  Suffered through the Hornet grind to get it done with, but my credits are too precious to spend on a repeat of that experience.  ;) 

 


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SPAD S.510:: MiG-3 :: I-250 :: Ju 88 P :: He 100 D-1 :: Caudron C.714 :: Me 329 :: MiG-9


legoboy0401 #8 Posted 24 February 2021 - 10:50 PM

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View PostCaptain_Rownd, on 24 February 2021 - 02:37 PM, said:

I already know that they manouver like a rotting log in a mud bog.  Suffered through the Hornet grind to get it done with, but my credits are too precious to spend on a repeat of that experience.  ;) 

 


The Hornet grind is easy and painless with a few tips and tricks. You missed out on a phenomenal plane that is the Hornet, an excellent plane pretending to be a bad one. I'll explain why in my Hornet review.


An average player with an average goal: greatness, someday. Today, mediocrity will have to suffice. But no matter, I will always play to the best of my ability, and I will always strive to make the best of my ability just that little bit stronger and better.

 

#Failureisalwaysanoption

 

#Givingupneveris


legoboy0401 #9 Posted 24 February 2021 - 11:58 PM

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                                          Tier IV British Tech Tree Heavy Fighter Blenheim F (RECAP Review)

 

 

New player's first impressions:

No, just no. It gives the appearance of being new player friendly, but the grind to elite, as short as it is, is still immensely painful. Do not play this plane unless you can at least shell out for the engines and upgraded weapons right away.

 

 

Review:

 

Ugh, this plane. I don't know what it is about this plane, but we REALLY didn't get along. I wanted to like it, I really did, but I just couldn't. The only Heavy Fighter I have ever played that I have an average of less than 1 kill per match besides the Ao 192 Kurier, this plane was just awful. I don't understand either, this plane looks GREAT on paper, and indeed some players do well with it, but I didn't. This plane really has its gremlins sometimes, and they were constantly on display when I was playing this plane.

 

Gremlin 1: The most obvious problem with this plane, it's very undergunned compared to the Bf-110B and Bf-110 C-6, its Heavy Fighter competitors at Tier IV. Even elite, with the 360-degree-turning turret, it still lags behind, but stock? 125 DPS???? 125 SHORT-RANGED DPS? IS THIS A JOKE? It's fighter levels of DPS with a heavy fighter, just like the Ki-45's stock config a tier higher, and everyone knows how much I hate THAT stock config. And as for the elite config, when the turret feels like facing forward, you at least have a workable amount of DPS, but when there's another target nearby, and it decides to shoot at the other target instead, now you're stuck with a miserable 185 DPS again. On the plus side, the turret is great, but... ...relying on the turret so much for your DPS means that when your gunner is down, you're drastically less effective, not only defensively, but offensively as well. This is something that makes me not want to ever own the Beaufighter V as well, because it suffers from that exact problem, but at least there's a regular Beaufighter that actually doesn't need to rely on its turret for much of its offensive power. In my experience, the Blenheim F loses a LOT of kills due to this issue, thanks to the way kills are calculated in this game. Kills are calculated by who took the last HP off, but if two or more sources tied, it defaults to whoever has the highest DPS.

 

Gremlin 2: A less obvious problem with this plane that I kept banging my head up against was this plane's VERY strange propensity to want to stall even in 100% level flight, nowhere near stall speed. This plane has some SERIOUSLY bugged flight mechanics, or at least it definitely did when I played it. It's SO pathetic, if you try to change direction at all, even if you only do a level turn, it wants to stall. You can forget an Immelmann, it can't handle Immelmanns. A lot of the time, I was chasing a GAA or unwary fighter through a shallow level turn with almost no flap usage, and without fail, right as I got my guns back on them, the plane just immediately threw a hissy fit and stalled out, allowing others to steal my kill time and again because I couldn't even keep my guns on target. This is one of the things that most INFURIATED me about this plane and why I will never play this plane again.

 

 

Competitiveness For Tier: (When functioning correctly) 7

 

ACTUAL Competitiveness For Tier When I was Playing It: 2.8

 

Fun Factor: (When functioning correctly) Most likely 6.5 - 7

 

ACTUAL Fun Factor When I Was Playing It: 1.5

 

 

Skill Floor: High

 

Skill Ceiling: Medium

 

 

 

 

Angry Youtuber Review:

 

 

Out Of The Box: GARBAGE

 

(YIKES, this stock config is beaten out only by the Ki-45's stock config for the title of the worst Heavy Fighter stock grind I've ever played thus far)

 

 

Elite: GARBAGE

 

(If the darn thing flew for me like it did and does for some others, I'd give it a solid "meh". But this plane didn't even FLY, much less PERFORM, for me like it has for others. Given how poorly it flew and performed for me together, with the former having a significant impact on the latter, I feel justified in giving the Blenheim F's elite config the GARBAGE rating as well.)

 

 

Specialist: NOBODY CARES

 

(Actually, properly speaking, it should at least be "gud" when working properly, but I just don't care to ever play it again, much less specialize it, since it was so impossible to control. If it is actually controllable again, it should be "meh" and "gud" for the Elite and Specialist Configs respectively. But it was uncontrollable when I was playing it, so that's why I rate even the better configs so low.)

 

 

 

That does it for the Blenheim F Recap review, so next up will be the Beaufighter review.

 

 

 


Edited by legoboy0401, 25 February 2021 - 12:00 AM.

An average player with an average goal: greatness, someday. Today, mediocrity will have to suffice. But no matter, I will always play to the best of my ability, and I will always strive to make the best of my ability just that little bit stronger and better.

 

#Failureisalwaysanoption

 

#Givingupneveris


12_inch_Hawk #10 Posted 25 February 2021 - 12:05 PM

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How is this a review?  It seems more like you are complaining that you don't know how to play it "The only Heavy Fighter I have ever played that I have an average of less than 1 kill per match".  On top of that you don't even know how to set it up "Specialist: NOBODY CARES".  Without the right equipment, consumables, and crew skills you are "reviewing" (using the term loosely) half a plane.  To properly review a plane you have to give the advantages AND disadvantages.  Just to add some balance;

 

- most maneuverable heavy fighter in its tier making it a heavy killer.

- 4 bombs with a relatively fast reload making it one of the few planes good at getting Gabreski medals (10 kills and 7 ground targets without getting killed and winning) in low tier.

- That is on top of your regular heavy fighter medals; McGuire, McCampbell, Hero of the Sky, Winged Legend and the occasional Ace, Marseille, and Kozedub.  

- 360 degree turret makes it effortless to do turret kill daily missions.

 

Speaking of the turret you wrote "when the turret feels like facing forward".  The turret should do what you want not the whatever it "feels" like.  That is where skills come in.  For easy turret kills, shoot a plane until it is almost dead than just stop.  Your forward facing turret will finish it off without even having to switch to turret mode.  

 

Than there is just pure misinformation; "Kills are calculated by who took the last HP off, but if two or more sources tied, it defaults to whoever has the highest DPS."  There is no such thing as a tie and therefore no default.  It is just the last hit point.  

 

Here is my conclusion; garbage in, garbage out.  If you are going to fly garbage planes that aren't spec'ed with no equipment and no skills than you are going to get garbage reviews where even good planes look bad.  When you see a line like this in a review; "indeed some players do well with it, but I didn't." than it is probably a good idea to get a review from one of those players instead.


Edited by 12_inch_Hawk, 25 February 2021 - 12:07 PM.


losttwo #11 Posted 25 February 2021 - 01:20 PM

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Thanks for YOUR review and OPINION of a plane I love to fly and do well in. 

I will aptly disagree with your opinion.

You have only flown it for 8 battles. 

 

How can you give an HONEST review after 8 battles. 


Edited by losttwo, 25 February 2021 - 01:21 PM.


legoboy0401 #12 Posted 25 February 2021 - 02:26 PM

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View Post12_inch_Hawk, on 25 February 2021 - 04:05 AM, said:

How is this a review?  It seems more like you are complaining that you don't know how to play it "The only Heavy Fighter I have ever played that I have an average of less than 1 kill per match".  On top of that you don't even know how to set it up "Specialist: NOBODY CARES".  Without the right equipment, consumables, and crew skills you are "reviewing" (using the term loosely) half a plane.  To properly review a plane you have to give the advantages AND disadvantages.  Just to add some balance;

 

- most maneuverable heavy fighter in its tier making it a heavy killer.

- 4 bombs with a relatively fast reload making it one of the few planes good at getting Gabreski medals (10 kills and 7 ground targets without getting killed and winning) in low tier.

- That is on top of your regular heavy fighter medals; McGuire, McCampbell, Hero of the Sky, Winged Legend and the occasional Ace, Marseille, and Kozedub.  

- 360 degree turret makes it effortless to do turret kill daily missions.

 

Speaking of the turret you wrote "when the turret feels like facing forward".  The turret should do what you want not the whatever it "feels" like.  That is where skills come in.  For easy turret kills, shoot a plane until it is almost dead than just stop.  Your forward facing turret will finish it off without even having to switch to turret mode.  

 

Than there is just pure misinformation; "Kills are calculated by who took the last HP off, but if two or more sources tied, it defaults to whoever has the highest DPS."  There is no such thing as a tie and therefore no default.  It is just the last hit point.  

 

Here is my conclusion; garbage in, garbage out.  If you are going to fly garbage planes that aren't spec'ed with no equipment and no skills than you are going to get garbage reviews where even good planes look bad.  When you see a line like this in a review; "indeed some players do well with it, but I didn't." than it is probably a good idea to get a review from one of those players instead.


As I said, the plane was an uncontrollable mess when I played it. If it could have kept its guns on a target instead of stalling in perfectly level, nowhere-near-stalll-speed flight, it would have been better. Which is why I gave 2 scores. Maybe that bug has been fixed by now too, and it flies better. But it wasn’t when I played it, and as a result, that bug colors my review. And excuse me, but a plane that can’t even keep its guns on anything is no plane at all. I might redo it if someone can indeed confirm that its aerodynamics aren’t bugged anymore and that it doesn’t stall at cruising speed, straight and level. Because it did when I played it.

 

 

Edit: And by the way, what I said about kill calculation is actually true. Take a 1 hp enemy aircraft, if 2+ planes hit the 1 hp enemy aircraft at the same time(the case a lot of the time), the kill WILL INDEED default to whoever’s got the highest DPS. It’s why heavy DPS planes are so insane at kill-stealing, because the system for calculating kills is rigged in their favor.


Edited by legoboy0401, 25 February 2021 - 02:38 PM.

An average player with an average goal: greatness, someday. Today, mediocrity will have to suffice. But no matter, I will always play to the best of my ability, and I will always strive to make the best of my ability just that little bit stronger and better.

 

#Failureisalwaysanoption

 

#Givingupneveris


LeastWeasel #13 Posted 25 February 2021 - 02:34 PM

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The Blenheim F was one of my favorites at tier 4 - an adaptable mid-alt gunship that excelled at getting gabreskis. Liked it so much I specialized it, it's one of my go-to planes for low-tier missions. The major issue that can throw new pilots is how poorly it responds to any kind of pitch up, or inversion; and low horsepower to weight means it only spends time in the yellow to get a shallow dive going.

 

There are ways it emphatically does not want to be flown. You set your alt, and work down from there. Once you get into idea high-energy horizontal passes & leveraging your bombs, this becomes a very rewarding airframe. What is is not, is a BF 110 or japanese heavy. Don't fly it like one.


Try and have some more curiousity if you're going to review. It's much more interesting to read -or have a discussion - about how some of these more unique airframes need to be handled. Solve the puzzle, don't just beat your head against it.

 

The basics of the Blenheim apply all the way through the line, up until the p228. Take the time to understand them, or it is going to be a frustrating ride for you.


Edited by LeastWeasel, 25 February 2021 - 02:44 PM.


legoboy0401 #14 Posted 25 February 2021 - 02:43 PM

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View PostLeastWeasel, on 25 February 2021 - 06:34 AM, said:

The Blenheim F was one of my favorites at tier 4 - an adaptable mid-alt gunship that excelled at getting gabreskis. The major issue that can throw new pilots is how poorly it responds to any kind of pitch up, or inversion. There are ways it emphatically does not want to be flown. You set your alt, and work down from there. Once you get into idea high-energy horizontal passes & leveraging your bombs, this becomes a.very rewarding airframe. What is is not, is a BF 110 or japanese heavy. Don't fly it like one.

Try and have some more curiousity if you're going to review. It's much more interesting to read -or have a discussion - about how some of these more unique airframes need to be handled. Solve the puzzle, don't just beat your head against it.


What it is, is a heavy fighter with all the energy retention characteristics(or lack thereof) of a bomber. The Blenheim F reminds me of a bomber at red altitude, except in the Blenheim’s case, there’s no altitude where it DOESN’T want to stall every 10 seconds.

 

To my knowledge, even the Tu-1, an almost identical concept (Heavy Fighter on a Bomber airframe), flies better

 


Edited by legoboy0401, 25 February 2021 - 02:45 PM.

An average player with an average goal: greatness, someday. Today, mediocrity will have to suffice. But no matter, I will always play to the best of my ability, and I will always strive to make the best of my ability just that little bit stronger and better.

 

#Failureisalwaysanoption

 

#Givingupneveris


12_inch_Hawk #15 Posted 25 February 2021 - 03:35 PM

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View Postlegoboy0401, on 25 February 2021 - 09:26 AM, said:


As I said, the plane was an uncontrollable mess when I played it. If it could have kept its guns on a target instead of stalling in perfectly level, nowhere-near-stalll-speed flight, it would have been better. Which is why I gave 2 scores. Maybe that bug has been fixed by now too, and it flies better. But it wasn’t when I played it, and as a result, that bug colors my review. And excuse me, but a plane that can’t even keep its guns on anything is no plane at all. I might redo it if someone can indeed confirm that its aerodynamics aren’t bugged anymore and that it doesn’t stall at cruising speed, straight and level. Because it did when I played it.

 

 

Edit: And by the way, what I said about kill calculation is actually true. Take a 1 hp enemy aircraft, if 2+ planes hit the 1 hp enemy aircraft at the same time(the case a lot of the time), the kill WILL INDEED default to whoever’s got the highest DPS. It’s why heavy DPS planes are so insane at kill-stealing, because the system for calculating kills is rigged in their favor.

 

No its not true.  If you have plane with 1 hp and multiple planes shooting at it you might think its a tie but one will hit a fraction of a second sooner so there is no tie.  Planes with high damage are more likely to get the last hit point BECAUSE they have high damage or faster firing guns.   If you have a plane with 10 hit points and you deal 2 damage and I deal 5 damage after our first shot we deal a combined 7 damage leaving 3.  On the second shot if you hit first there is still 1 hp left for my second shot giving me the kill.  If I hit first I still get the kill because there is nothing left for you.  

 

I can confirm that it isn't bugged because I fly it on a regular basis along with a few other guys in my clan.  We have no problem keeping the guns on target, Its not the plane it's just you.    If you are "AVERAGING less than 1 kill per match" in any heavy especially the Ao 192 or Blenheim you don't know how to fly heavies.  That's not the planes fault.  A hammer makes a horrible screw driver but if you use the tool as it is intended it works great.  3 people so far have told you that you are wrong and ZERO have agreed with you.  Maybe you should start listening instead of arguing and thinking you know everything.  Instead of writing "reviews" try asking questions to find out what you are doing wrong.


Edited by 12_inch_Hawk, 25 February 2021 - 03:46 PM.


Ace_BOTlistic_Cosmo #16 Posted 25 February 2021 - 03:53 PM

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I am the authority on wildly out of control forum threads...

I believe this one has great potential

it seems to be off to a quick start right out of the gate

we'll see how it holds up in the backstretch

:popcorn:

 


if the pilot's good, see, I mean, if he's really..sharp, he can barrel that baby in so low [he spreads his arms like wings and laughs],

you oughtta see it sometime, it's a sight. A big plane like a '52. VRROOM! There's jet exhaust, fryin' chickens in the barnyard.


legoboy0401 #17 Posted 25 February 2021 - 04:12 PM

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View Post12_inch_Hawk, on 25 February 2021 - 07:35 AM, said:

 

No its not true.  If you have plane with 1 hp and multiple planes shooting at it you might think its a tie but one will hit a fraction of a second sooner so there is no tie.  Planes with high damage are more likely to get the last hit point BECAUSE they have high damage or faster firing guns.   If you have a plane with 10 hit points and you deal 2 damage and I deal 5 damage after our first shot we deal a combined 7 damage leaving 3.  On the second shot if you hit first there is still 1 hp left for my second shot giving me the kill.  If I hit first I still get the kill because there is nothing left for you.  

 

I can confirm that it isn't bugged because I fly it on a regular basis along with a few other guys in my clan.  We have no problem keeping the guns on target, Its not the plane it's just you.    If you are "AVERAGING less than 1 kill per match" in any heavy especially the Ao 192 or Blenheim you don't know how to fly heavies.  That's not the planes fault.  A hammer makes a horrible screw driver but if you use the tool as it is intended it works great.  3 people so far have told you that you are wrong and ZERO have agreed with you.  Maybe you should start listening instead of arguing and thinking you know everything.  Instead of writing "reviews" try asking questions to find out what you are doing wrong.

 

On the one hand, I'm just telling you what I saw(it WAS uncontrollable), On the other, maybe it's time to take a relook at this aircraft now that I'm, if not better than average, at LEAST average with Heavy Fighters.

 

I had a lot of trouble with both this one and the Beaufighter, both because they were hard to use effectively. Mosquito on the other hand was a good little GAA disguised as a Heavy, and Hornet... ...Hornet is just shocking, but not... ...not in the way you might think. I think I'd better not say any more than that though, not until my Hornet review.


An average player with an average goal: greatness, someday. Today, mediocrity will have to suffice. But no matter, I will always play to the best of my ability, and I will always strive to make the best of my ability just that little bit stronger and better.

 

#Failureisalwaysanoption

 

#Givingupneveris


legoboy0401 #18 Posted 25 February 2021 - 04:47 PM

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Uh yeah, okay, wow, The Blenheim F is.. ...better than I remember, honestly. The controllability issues... ....kind of are still there, but it's nowhere near close to how bad they were, or at least how bad I REMEMBER them being. And the boost is x 1,000 more punchy than I remember it being, and can usually save you from stalling in a pinch. The guns stay on target quite reliably, and it's easy to fly now. I have no idea what the root of my problem with it was before. It's a doll of an aircraft, and one I might just keep to remind me, first impressions aren't everything. Sometimes it takes being more knowledgeable and skilled to make a plane work, sometimes proper equipment and crew builds, and on the worst of the worst, both(looking at you, Thud and Focke-Wulf Multiroles).

 

 

You know I was doing something wrong when it takes me only one relook match to get me over an average of 1 kill a match, and at the same time I get a MUCH better max number of kills in one sortie, though fairly meh for what I'm more than capable of.


Edited by legoboy0401, 25 February 2021 - 05:02 PM.

An average player with an average goal: greatness, someday. Today, mediocrity will have to suffice. But no matter, I will always play to the best of my ability, and I will always strive to make the best of my ability just that little bit stronger and better.

 

#Failureisalwaysanoption

 

#Givingupneveris


losttwo #19 Posted 25 February 2021 - 06:01 PM

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View Postlegoboy0401, on 25 February 2021 - 11:47 AM, said:

Uh yeah, okay, wow, The Blenheim F is.. ...better than I remember, honestly. The controllability issues... ....kind of are still there, but it's nowhere near close to how bad they were, or at least how bad I REMEMBER them being. And the boost is x 1,000 more punchy than I remember it being, and can usually save you from stalling in a pinch. The guns stay on target quite reliably, and it's easy to fly now. I have no idea what the root of my problem with it was before. It's a doll of an aircraft, and one I might just keep to remind me, first impressions aren't everything. Sometimes it takes being more knowledgeable and skilled to make a plane work, sometimes proper equipment and crew builds, and on the worst of the worst, both(looking at you, Thud and Focke-Wulf Multiroles).

 

 

You know I was doing something wrong when it takes me only one relook match to get me over an average of 1 kill a match, and at the same time I get a MUCH better max number of kills in one sortie, though fairly meh for what I'm more than capable of.

OMG

match #9 and you have changed your mind. 

Do your pilots even have a single point skill yet. 



legoboy0401 #20 Posted 25 February 2021 - 06:03 PM

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View Postlosttwo, on 25 February 2021 - 10:01 AM, said:

OMG

match #9 and you have changed your mind. 

Do your pilots even have a single point skill yet. 


That’s a negative. I just rebought the darn thing. It has a fresh green rookie crew, with 0 skill points.


Edited by legoboy0401, 25 February 2021 - 06:03 PM.

An average player with an average goal: greatness, someday. Today, mediocrity will have to suffice. But no matter, I will always play to the best of my ability, and I will always strive to make the best of my ability just that little bit stronger and better.

 

#Failureisalwaysanoption

 

#Givingupneveris





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