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Hero of the Skies With The P-38F Replay


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Corsair4790805 #1 Posted 13 January 2021 - 08:34 PM

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I've been working on specializing my P-38F, using the tactics for flying it that Corvus suggested to me on another thread.   On yet another thread, someone mentioned that the nVidia GeForce Experience suite has a record feature.   I finally remembered to try it out last night.    This was my third and final battle for the night.  I had previously earned Hero of The Skies and the McGuire Medal in game #2, so figured this would be a mediocre game for me, given my consistent inconsistency.

 

It wasn't.  I focused on bombers and defending the Command Center for the most part, but walked away with Hero of the Skies and Mcguire again, plus Winged Legend and McCampbell (I would have earned the McCampbell in the previous battle as well, but the battle was a loss).  

 

I've uploaded the recording to YouTube (no edits or comments).   For those who are willing to take a peek, I'd appreciate feedback on what I did well, what I could do better and what I should not do again.   Although it wasn't a factor in this game, and I was keeping an eye on captured blue vs red and points, I have a bad tendency to get fixated on one sector and ignore others, which has led to more than one loss.

 

I'm also trying to not get into turn fights with LFs (which rarely never ends well), which is why I let the A6M3 (exp.) live the second time I encountered him (plus there was a build up of red south of me, so "keep going north" seemed like a good idea).

 

I managed to make most of my kills over sectors.  I did go after a couple of GAAs that were out of sector at the end (I was comfortable where we were on points), mainly because I was 99% sure I hadn't gotten any yet and wanted to increase my chance for the McCampbell.

 

I still need to work on using the weapon groupings more, but a majority of my kills I felt I was in a good spot and didn't think I needed to tap the 37mm, just let loose with everything.

 

As always, feedback is appreciated.  Thanks.

 

https://www.youtube....eature=youtu.be

 



CorvusCorvax #2 Posted 13 January 2021 - 08:53 PM

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View PostCorsair4790805, on 13 January 2021 - 08:34 PM, said:

I've been working on specializing my P-38F, using the tactics for flying it that Corvus suggested to me on another thread.   On yet another thread, someone mentioned that the nVidia GeForce Experience suite has a record feature.   I finally remembered to try it out last night.    This was my third and final battle for the night.  I had previously earned Hero of The Skies and the McGuire Medal in game #2, so figured this would be a mediocre game for me, given my consistent inconsistency.

 

It wasn't.  I focused on bombers and defending the Command Center for the most part, but walked away with Hero of the Skies and Mcguire again, plus Winged Legend and McCampbell (I would have earned the McCampbell in the previous battle as well, but the battle was a loss).  

 

I've uploaded the recording to YouTube (no edits or comments).   For those who are willing to take a peek, I'd appreciate feedback on what I did well, what I could do better and what I should not do again.   Although it wasn't a factor in this game, and I was keeping an eye on captured blue vs red and points, I have a bad tendency to get fixated on one sector and ignore others, which has led to more than one loss.

 

I'm also trying to not get into turn fights with LFs (which rarely never ends well), which is why I let the A6M3 (exp.) live the second time I encountered him (plus there was a build up of red south of me, so "keep going north" seemed like a good idea).

 

I managed to make most of my kills over sectors.  I did go after a couple of GAAs that were out of sector at the end (I was comfortable where we were on points), mainly because I was 99% sure I hadn't gotten any yet and wanted to increase my chance for the McCampbell.

 

I still need to work on using the weapon groupings more, but a majority of my kills I felt I was in a good spot and didn't think I needed to tap the 37mm, just let loose with everything.

 

As always, feedback is appreciated.  Thanks.

 

https://www.youtube....eature=youtu.be

 

Looked reasonable to me.  I only had one gripe, and that was to make sure to avoid flak when you're the first plane into a sector.

 

Otherwise, you have shown exactly how to print tokens and credits.  And, I snickered to myself, you never let a single rocket fly.  ;)



Corsair4790805 #3 Posted 13 January 2021 - 09:11 PM

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View PostCorvusCorvax, on 13 January 2021 - 12:53 PM, said:

Looked reasonable to me.  I only had one gripe, and that was to make sure to avoid flak when you're the first plane into a sector.

 

Otherwise, you have shown exactly how to print tokens and credits.  And, I snickered to myself, you never let a single rocket fly.  ;)

 

When you say avoid flak, besides not flying straight and level, what would you recommend?

 

Honestly, I completely forgot I even had the rockets.   Watching the replay, I might have been able to get a kill or two with them.  I never got low enough to use them against ground targets.

 



Captain_Underpants53 #4 Posted 13 January 2021 - 09:32 PM

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What did them poor bombers ever do to you?!?!

 

Well done!

 

:great:


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HoujuuNue #5 Posted 13 January 2021 - 09:48 PM

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Do you know about using F or mousewheel up to use the sniper view?

hoom #6 Posted 13 January 2021 - 10:39 PM

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Block Quote

 I never got low enough to use them against ground targets.

Which is why I fly them without -> gain about 20km/h Boost & Cruise speed. 

 


C'est magnifique, mais ce n'est pas le SerB.

losttwo #7 Posted 13 January 2021 - 10:48 PM

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CorvusCorvax #8 Posted 13 January 2021 - 11:28 PM

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View PostCorsair4790805, on 13 January 2021 - 09:11 PM, said:

 

When you say avoid flak, besides not flying straight and level, what would you recommend?

 

Honestly, I completely forgot I even had the rockets.   Watching the replay, I might have been able to get a kill or two with them.  I never got low enough to use them against ground targets.

 

A couple of things....

 

Flak.  You have to sort of be random in your direction changes to keep from getting blasted.  Going straight forward will shave off half or more of your HP.

 

Hold your fire.  You did a great job of waiting until you were well in range of all your guns.  This makes a difference, and cannot be overstated.  It is a mistake I make way too often - opening up at max range, then being in overheat when I am in effective range.  I would argue that this is worth a couple of win rate percentage points.

 

Nue suggests using sniper mode.  Yes, do this, and learn how to do it with all cannon-equipped planes.  It lets you get more hits, more often.



Dru83 #9 Posted 14 January 2021 - 12:00 AM

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"When you say avoid flak, besides not flying straight and level, what would you recommend?"

 

When you hear the flak cannons and see the puff balls in the distance in line with your present heading, immediately turn left or right, about 45 degrees or so. You can also climb a bit or dive a bit to avoid them. The trick is to move off of your present course enough to avoid the flak without completely abandoning your current course. When I want to continue going straightish, I might turn left to avoid the first burst of flak, then climb over the next bit of flak, then turn right to move back towards my original course.



Corsair4790805 #10 Posted 14 January 2021 - 01:04 AM

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View PostHoujuuNue, on 13 January 2021 - 01:48 PM, said:

Do you know about using F or mousewheel up to use the sniper view?

 

View PostCorvusCorvax, on 13 January 2021 - 03:28 PM, said:

Nue suggests using sniper mode.  Yes, do this, and learn how to do it with all cannon-equipped planes.  It lets you get more hits, more often.

 

I rarely use sniper view, unless I'm having trouble landing hits on targets a a distance (or occasionally to line up ground attacks).

 

I'll give it a try next time I fly the P-38F.   Thanks. :)



Corsair4790805 #11 Posted 14 January 2021 - 01:07 AM

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View PostCorvusCorvax, on 13 January 2021 - 03:28 PM, said:

A couple of things....

 

Flak.  You have to sort of be random in your direction changes to keep from getting blasted.  Going straight forward will shave off half or more of your HP.

 

View PostDru83, on 13 January 2021 - 04:00 PM, said:

"When you say avoid flak, besides not flying straight and level, what would you recommend?"

 

When you hear the flak cannons and see the puff balls in the distance in line with your present heading, immediately turn left or right, about 45 degrees or so. You can also climb a bit or dive a bit to avoid them. The trick is to move off of your present course enough to avoid the flak without completely abandoning your current course. When I want to continue going straightish, I might turn left to avoid the first burst of flak, then climb over the next bit of flak, then turn right to move back towards my original course.

 

Thanks.   I have on occasion tried chasing flack bursts (sort of an aerial version of chasing shell splashes), but I'll try more random-ish maneuvering while still angling towards my destination.   I've been killed by AA guns many times (including in battle 2 last night).

 

I thought AA was limited to 5,000 feet?  Or maybe that was 5,000 meters?

 



Captain_Underpants53 #12 Posted 14 January 2021 - 02:08 AM

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It varies by Historical Period flown.
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SpiritFoxMY #13 Posted 14 January 2021 - 02:14 AM

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View PostCaptain_Underpants53, on 14 January 2021 - 10:08 AM, said:

It varies by Historical Period flown.

 

Isn't it based on the highest tier in the battle? I seem to remember that if you're a top-tier bomber you can actually fly above the flak, but if you're bottom tier, you're SoL


***

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For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


Captain_Underpants53 #14 Posted 14 January 2021 - 04:09 AM

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I have seen a chart somewhere but I don't remember how to get to it but you are probably right.
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CorvusCorvax #15 Posted 14 January 2021 - 04:11 AM

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View PostSpiritFoxMY, on 14 January 2021 - 02:14 AM, said:

 

Isn't it based on the highest tier in the battle? I seem to remember that if you're a top-tier bomber you can actually fly above the flak, but if you're bottom tier, you're SoL


Yes, if you fly at the bottom of the red, you're immune to flak.  (Top tier).

 

Downside:  the ground targets are mostly immune to your bombs.



SenatorTH #16 Posted 14 January 2021 - 05:20 AM

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Light AA gun effective radius:

  • Tier I: 540 meters
  • Tier II: 675 meters
  • Tier III: 788 meters
  • Tier IV: 1,035 meters
  • Tier V: 1,125 meters
  • Tier VI: 1,170 meters
  • Tier VII: 1,215 meters
  • Tier VIII: 1,260 meters
  • Tier IX: 1,305 meters
  • Tier X: 1,350 meters

 

Heavy AA guns effective radius/minimum/maximum shooting altitude:

  • Tier I: 810/293/1,913 meters
  • Tier II: 945/315/2,250 meters
  • Tier III: 1,058/338/2,565 meters
  • Tier IV: 1,170/383/2,925 meters
  • Tier V: 1,283/473/3,263 meters
  • Tier VI: 1,404/495/3,600 meters
  • Tier VII: 1,530/518/3,757 meters
  • Tier VIII: 1,643/563/4,050 meters
  • Tier IX: 1,755/630/4,500 meters
  • Tier X: 1868/653/4725 meters


losttwo #17 Posted 14 January 2021 - 09:53 AM

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Lets not forget the random AA/FLAK radius

Tier iV-X  : entire map - meters. we hit you anywhere

                                   you can not hide.

                                   from spawn point to spawn point,

                                   you wont see us coming.

                                   if we roll a 12 on 2 6msided dice

                                   we will take your engine,

                                   snake eyes, we just crit you.


Edited by losttwo, 14 January 2021 - 09:54 AM.


Corsair4790805 #18 Posted 14 January 2021 - 04:57 PM

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View PostSenatorTH, on 13 January 2021 - 09:20 PM, said:

Light AA gun effective radius:

  • Tier I: 540 meters
  • Tier II: 675 meters
  • Tier III: 788 meters
  • Tier IV: 1,035 meters
  • Tier V: 1,125 meters
  • Tier VI: 1,170 meters
  • Tier VII: 1,215 meters
  • Tier VIII: 1,260 meters
  • Tier IX: 1,305 meters
  • Tier X: 1,350 meters

 

Heavy AA guns effective radius/minimum/maximum shooting altitude:

  • Tier I: 810/293/1,913 meters
  • Tier II: 945/315/2,250 meters
  • Tier III: 1,058/338/2,565 meters
  • Tier IV: 1,170/383/2,925 meters
  • Tier V: 1,283/473/3,263 meters
  • Tier VI: 1,404/495/3,600 meters
  • Tier VII: 1,530/518/3,757 meters
  • Tier VIII: 1,643/563/4,050 meters
  • Tier IX: 1,755/630/4,500 meters
  • Tier X: 1868/653/4725 meters

 

Thanks SenatorTH!

 

Is there a known maximum altitude for light AA?

 



SpiritFoxMY #19 Posted 14 January 2021 - 05:34 PM

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Nvm. I'll have to check

Edited by SpiritFoxMY, 14 January 2021 - 05:35 PM.

***

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And a laurel to crown each end


SenatorTH #20 Posted 15 January 2021 - 06:05 AM

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View PostCorsair4790805, on 14 January 2021 - 08:57 AM, said:

 

Thanks SenatorTH!

 

Is there a known maximum altitude for light AA?

 


Yes, it's same as radius. Light AAs can reach their targets in 180 degrees field, from one side to another.

While heavy AAs reaching zone looks like a cylinder.

These numbers are posted by devs, but I personally have some doubts about high tiers heavy AAs max.altitude: IMO it is a bit lower.






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