Watch me in a Bf-109 get outturned by a Beaufighter! lol


Dueling with the best, Reitousair!
#3 Posted 30 October 2020 - 04:11 AM
***
But a truce to this mournful story
For death is a distant friend
So here's to a life of glory
And a laurel to crown each end
#4 Posted 30 October 2020 - 05:54 AM
GeorgePatton, on 29 October 2020 - 07:25 PM, said:
That displacement roll in the Seahawk vs HGII...
Cheers!
Glenn
You said it. When I turned left there I thought he'd have to circle around to get behind me. I even said "I like that" thinking I got away. But he just rolled over the top of me and plopped on my tail lol.
#7 Posted 30 October 2020 - 12:51 PM
#8 Posted 30 October 2020 - 02:49 PM
Not that it would have mattered much - having played against Reito on numerous occasions, the only way to take him is by surprise AND get lucky. He is a very good player.
#9 Posted 31 October 2020 - 10:11 PM
Was a fairly fun session mostly due to the demonstration of more advanced maneuvers and their applications.. I probably should've recorded my perspective, but, oh well.
Commodore_Sailracer, on 30 October 2020 - 05:51 AM, said:
Pilot skill point differences probably weren't all that relevant, all but one of the pilots I was using was a 7-point pilot, with the fighters having MM2 & ADE while the bombers had BT/ADE/DE. Gunners were only 6-point with DF and PG.
As for equipment differences, that might play a larger impact though I'm not entirely sure. Sea Hawk, Ju-288C, and Tu-10 all have a full set of ultimate equipment that is fully calibrated, Me-209A and Yak-3RD have ultimate gear that is uncalibrated, while the Beaufighter V had uncalibrated advanced gear.
Not sure about the state of Panzerkunst's equipment on his aircraft though I imagine they were also fairly well kitted out.
CorvusCorvax, on 30 October 2020 - 07:49 AM, said:
Not that it would have mattered much - having played against Reito on numerous occasions, the only way to take him is by surprise AND get lucky. He is a very good player.
As it turns out in a 1v1 situation, altitude isn't always an advantage.
For example against the Tu-10, it has two turrets on top of it while it only has one below it. Against the Me 209A, it has the same exact altitude as the Me 262 and is better at climbing on top of having 950m gun range; tends to limit engagement options to horizontal BnZ since the 209A is excellent in the vertical. Against the Sea Hawk, it has pretty good dive acceleration which leads to it being pretty capable of punishing HF's that try to BnZ it. As for going against the Beaufighter V, well... I don't believe he showed some of the more hilarious engagements but it can be quite the magical aircraft.
#10 Posted 31 October 2020 - 10:18 PM
#11 Posted 02 November 2020 - 02:33 AM
Russian- I-16e, I-17,Yak7m82, Yak3rd, la5, I210, I220 Yak3, yak1m, yak 15,
Germans-Ar-67, spitv DB605, BF109B, BF109E, BF110e, ME410, BF109z,ME209A,MEP1092
American-F2a1, P36c, P-38f, XP55,
British-Bulldog, venom,Spitfire1,SpitfireV ,SpitfireXIV,Vampire, Attacker, Hurricane1, Tornado, Typhoon, Tempest,
Japanese- Type91,KI431,KI45 KI 61, KI102,
Israeli-S199 best plane ever
international-b-534,
But Corvus says I only fly vampires and spitfires and Corvus knows everything.
#12 Posted 03 November 2020 - 06:35 AM
Commodore_Sailracer, on 30 October 2020 - 04:51 AM, said:
My Bf 109E is full spec with balanced turn/speed build. I could have used an engine restarter tho instead of boost cooler. Me 262 full spec speed build.
1v1 is very different than in game modes, I like speed builds because I can get to where I need to go in battles and avoid dogfights I know I'll lose. But 1v1 when all I have is speed it's not as big of an advantage. But hey, even with that I feel I learned a lot through another player's perspective.
#13 Posted 03 November 2020 - 06:45 AM
CorvusCorvax, on 30 October 2020 - 06:49 AM, said:
Not that it would have mattered much - having played against Reito on numerous occasions, the only way to take him is by surprise AND get lucky. He is a very good player.
Doing a full vertical attack I had very little time to aim. I found that coming from slightly below affords me more time but he never gives you a clean shot, sort of offsetting your nose. The more you pull towards him to aim, the easier it'll be for him to come around and punish you. It was cool trying a lot of different things because in battle you don't have the luxury of doing so. Made me think a lot more about how I attack... Still got a lot to learn. Twas a good time <o
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