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What is 'unfair' in WoWP?

what unfair wowp

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WhoaBlackBetty #41 Posted 28 October 2020 - 03:00 PM

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"F(a)<F(b)

F(a)>F(b)"

This is not so when human pilots of different skils and objectives become part of the equation, and even then the odds are not a surety.

 

Skill(1) = skill.  Skill(2) = <Skill(1)

 F(a) x Skill(1) > F(b) x Skill(2) 

Now:

W(1) = Pilot's goal is to win

O(1), O(2), O(3), O(4), O(5), O(6), O(7) = Pilot's goal is something other than winning, points(1), exp(2), silver(3), aerial kills(4), GT kills(5), AA kills(6), etc(7)

Litter in on either side of the equation the goals of the pilots, just randomly which is how it is in public battles, and the inequality sign in the middle will explode.  There can be no fairness, there can be no perfect MM.  There is only the knowledge that you have no knowledge of what you are about to face. Fair, the "f" word, has little place here,  This is not Fairy Balls where you play nice.  This is pixel war where you must win objectives.

 

To offset the complete unsurety of what is thrown at you when you hit "Battle", we have tools to just attempt to get a handle on the equation.  One of these tools is flights F(1), another is split-tier flights F(2).  Another is an OP plane K(1) (if the pilot can make that happen.)  There are other tools to use.  Now, take these variables and throw several on each side. Luck widdat.

 

A tool that is not helpful at all is complainingTherefore, here is another forumla:

 

WoWP happiness = L2P + Git Gud.

 

WBB


Edited by WhoaBlackBetty, 28 October 2020 - 03:15 PM.

De-arse your bunks! Man the planes! The Fokkers are in sight! BAM ba LAMMM!

 

Also: J311yfish: " 'Seal clubbing' and 'head hunting' are an inseparable part of the competitive nature of the game, and both provide a valuable service."

                                                                                                                     

       


losttwo #42 Posted 28 October 2020 - 05:00 PM

    which way do we go?

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View PostWhoaBlackBetty, on 28 October 2020 - 10:00 AM, said:

"F(a)<F(b)

F(a)>F(b)"

This is not so when human pilots of different skils and objectives become part of the equation, and even then the odds are not a surety.

 

Skill(1) = skill.  Skill(2) = <Skill(1)

 F(a) x Skill(1) > F(b) x Skill(2) 

Now:

W(1) = Pilot's goal is to win

O(1), O(2), O(3), O(4), O(5), O(6), O(7) = Pilot's goal is something other than winning, points(1), exp(2), silver(3), aerial kills(4), GT kills(5), AA kills(6), etc(7)

Litter in on either side of the equation the goals of the pilots, just randomly which is how it is in public battles, and the inequality sign in the middle will explode.  There can be no fairness, there can be no perfect MM.  There is only the knowledge that you have no knowledge of what you are about to face. Fair, the "f" word, has little place here,  This is not Fairy Balls where you play nice.  This is pixel war where you must win objectives.

 

To offset the complete unsurety of what is thrown at you when you hit "Battle", we have tools to just attempt to get a handle on the equation.  One of these tools is flights F(1), another is split-tier flights F(2).  Another is an OP plane K(1) (if the pilot can make that happen.)  There are other tools to use.  Now, take these variables and throw several on each side. Luck widdat.

 

A tool that is not helpful at all is complainingTherefore, here is another forumla:

 

WoWP happiness = L2P + Git Gud.

 

WBB


Can I get an AMEN and an AMEN.

So tired of these millennial cry babies wanting participation trophy's for coming in 2nd.

We all know what second place is equal too...Well some of us know.

 

 

 

 

 

 

 

 

 

 

 

 

 

2nd place = LAST place.

TKO



trikke #43 Posted 28 October 2020 - 09:25 PM

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then can we all get behind something like this, just for the new pilots?      and it might be easier for WG to implement than other ideas

 

if you've flown less than 500 battles, you'll get uptiered in every battle       on your 501st battle, you'll start the same 50% uptier / 50% downtier that we have now

 

new and downtiered is just a death sentence        maybe this easy tweak will retain 10% of the new folks that try wowp?


Spittoon says #smarterpilotswinmore       

Captain_Underpants53 #44 Posted 28 October 2020 - 10:06 PM

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View Posttrikke, on 28 October 2020 - 04:25 PM, said:

then can we all get behind something like this, just for the new pilots?      and it might be easier for WG to implement than other ideas

 

if you've flown less than 500 battles, you'll get uptiered in every battle       on your 501st battle, you'll start the same 50% uptier / 50% downtier that we have now

 

new and downtiered is just a death sentence        maybe this easy tweak will retain 10% of the new folks that try wowp?

That is a good idea!  Except I would limit it at the higher tiers.  Anyone venturing above Tier V or VI should not get a handicap advantage.


MSgt, USAF, (ret)

losttwo #45 Posted 29 October 2020 - 12:34 AM

    which way do we go?

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View Posttrikke, on 28 October 2020 - 04:25 PM, said:

then can we all get behind something like this, just for the new pilots?      and it might be easier for WG to implement than other ideas

 

if you've flown less than 500 battles, you'll get uptiered in every battle       on your 501st battle, you'll start the same 50% uptier / 50% downtier that we have now

 

new and downtiered is just a death sentence        maybe this easy tweak will retain 10% of the new folks that try wowp?

 

Or we can continue on with the same randomness as we have now.

How many times does that new  down tiered player get on your team and get to watch you carry the win.

How many up tiered players  get to watch you win in a down tiered plane.

We were all that NOOB at one point.

How and why did you make it this far.

Why are you ( any of you ) still playing.

What did you do to overcome the seal clubbing

Do you really want a weak team mate that wont even try to learn.

A team mate that just clicks battle and flies around trying to shoot stuff then respawn, respawn, respawn,

 

If we spare the rod and spoil the new player we have done them no favor.

We do not need a match full of canon fodder


Edited by losttwo, 29 October 2020 - 12:35 AM.


Captain_Underpants53 #46 Posted 29 October 2020 - 01:46 AM

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View Postlosttwo, on 28 October 2020 - 07:34 PM, said:

 

Or we can continue on with the same randomness as we have now.

How many times does that new  down tiered player get on your team and get to watch you carry the win.

How many up tiered players  get to watch you win in a down tiered plane.

We were all that NOOB at one point.

How and why did you make it this far.

Why are you ( any of you ) still playing.

What did you do to overcome the seal clubbing

Do you really want a weak team mate that wont even try to learn.

A team mate that just clicks battle and flies around trying to shoot stuff then respawn, respawn, respawn,

 

If we spare the rod and spoil the new player we have done them no favor.

We do not need a match full of canon fodder

Amen.  I have had several battles lately against and (sadly) with players with 45%, 40%, 35% win rates at Tiers VII, IX and X!  With those types of win rates I wonder how they manage to get enough silver to do anything.  The costs for a loss at the high tiers can be huge in a loss.


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CorvusCorvax #47 Posted 29 October 2020 - 03:07 AM

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View Postvcharng, on 28 October 2020 - 05:34 AM, said:

https://www.merriam-...ctionary/unfair

 

Definition of unfair

 

1marked by injustice, partiality, or deception UNJUST
2not equitable in business dealings

 

I know you most likely want to go with definition 1 of unfair, but hey, if there exists a definition 2 then I can definitely go with it.

and, in the event that you insist in going for def. 1, fine, it's even easier. Having favorable win rate for flighted players is unjust.

Unjust and favorable are not synonyms.  So, FAIL.

 

Definition 2 applies to business dealings.  So, FAIL, again.

LOL@U







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