SpiritFoxMY, on 25 October 2020 - 11:53 PM, said:
1. Split-tiering is an absolute advantage if done properly. People have explained this often enough and if you can't already understand it, its because you don't want to. One last time - some planes are overpowered at their tiers and are thus competitive at the tier above them. Some planes are overpowered for their tiers and completely stomp people of that tier or lower. You seem to agree on this statement. So when you use split-tiering to rig the matchmaker to ensure you are never matched against the tier above by picking a plane that is competitive as your "fixer" then the overpowered plane can run riot while the downtiered plane can hold its own. More importantly, it requires that people knowingly choose to do this and coordinate this kind of tactic. This is "rigging the system" and is different from simply choosing to fly an overpowered plane. Why not fly two tier 6 overpowered planes and let the matchmaker decide? Why choose instead to rig it to ensure you get the best possible matchmaking for the plane on top? As I have explained in detail in the past, you are basically stacking the deck to ensure you never get an unfavorable match. Only neutral and favorable matches. The only time its "unfavorable" is when the players are so bad that even playing with a loaded dice, they are unable to perform. I can name two such players and I had a great deal of entertainment bombkilling one of them recently.
2. The issue is that there is no response to high tier bombers other than "fly heavies". This is the problem with most bombers but really becomes a problem at tier 9 and 10. You literally cannot play anything else. Against a decently capable bomber player, you either play heavy or lose. This is a little less so against the EF-131/Ju-287 because there are one or two map layouts that are pure garrison/airfields but in a Specialized Su-10, it takes a superior skill and a lot of luck to beat one of those things flown well. You either outnumber him and outskill him or he has to have the deck so badly loaded against him that he can't do anything in order to beat him. That is the issue with the high tier bombers - they make entire classes (Light Fighters, Multiroles and Ground Attackers) obsolete just by existing. As bad as they are, the Ki-102, Me-410, Tu-1 and P-38Fs can be beaten either at their own games or by simply avoiding them and playing around them. You simply cannot do that to bombers in 9 out of 10 maps at period III.
No. Sounds great as usual, but no.
Game dynamics that require one to think, to strategize, to improve, are not the gaming of a system. They are to be discovered and used by pilots interested enough to make use of them because that is what they are there for.
There is no OP plane in any tier unless there is a pilot who knows how to make it so. It is up to the rest of us to learn who can fly what and how our strategy needs to adjust, and how our skills need to be developed.
MM for us is a throw of the dice mostly with some effort in MM programming to attempt to construct even matches. There is just no way, mostly because of almost no human population, matches can be evenly matched due to different pilot skills, how much any of them has had to drink, and our separate reasons to fly what we are flying, and how we are flying the chosen plane. Is it our goal to win, to just kill AAs and/or GTs, is it simply to take down planes? No, MM cannot adjust for any of this.
What I see described here are not unfair things, but simply obstacles to try to overcome with improved skills, simple as that. You are gonna win, you are gonna lose, you are in the MM dice throw gonna come up against two excellent pilots in 131s. You are gonna face split tier flights, you are gonna face higher and lower tiers, and you are gonna face pilots who will exploderate you without even trying. The better you get, the more often you will out fight these obstacles.
You two 131s, I am trying to learn how to be dangerous in the Javelin. You will still whip me, but less easily AS I IMPROVE. At some point, if I persevere, I will finally defeat you, at least once, but not for a while. I do not see this as unfair, I see this as a challenge. I intend to, where the Javelin is concerned, to L2P, git gud.
WBB