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Vr use


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HSLD #1 Posted 06 September 2020 - 01:38 AM

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Ok so I have a oculus rift and would like to know if there is a way to tie into the camera. I have 3 monitors and have an option to use one monitor in the rift. I also have the Voice Attack I use in DCS and it works great.

SkyWolf__WM #2 Posted 06 September 2020 - 02:55 PM

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View PostHSLD, on 05 September 2020 - 08:38 PM, said:

Ok so I have a oculus rift and would like to know if there is a way to tie into the camera. I have 3 monitors and have an option to use one monitor in the rift. I also have the Voice Attack I use in DCS and it works great.

 

This ain't DCS.   :sceptic:


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trikke #3 Posted 06 September 2020 - 03:13 PM

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View PostHSLD, on 05 September 2020 - 09:38 PM, said:

Ok so I have a oculus rift and would like to know if there is a way to tie into the camera. I have 3 monitors and have an option to use one monitor in the rift. I also have the Voice Attack I use in DCS and it works great.

 

i think VR is active in WT, but not here

 

my wife uses Voice Attack very effectively during our battles, but mine freezes up at the wrong times          prob Win10 related


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HSLD #4 Posted 06 September 2020 - 04:59 PM

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View Posttrikke, on 06 September 2020 - 06:13 AM, said:

 

i think VR is active in WT, but not here

 

my wife uses Voice Attack very effectively during our battles, but mine freezes up at the wrong times          prob Win10 related

Thanks Trikke, been playing WOWP since 2013. Was just wondering if it will work in VR. Started DCS a couple of months ago and love it in VR. Voice attack is a little temperamental in DCS though. 



DrSinister #5 Posted 07 September 2020 - 02:25 AM

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VR probably can work, but 3rd person view would defeat the immersion of using a VR.  Just like with Head Tracking you would have to have it emulate mouselook in game.

Master_Cylinder #6 Posted 08 September 2020 - 03:18 PM

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i

View PostDrSinister, on 07 September 2020 - 02:25 AM, said:

VR probably can work, but 3rd person view would defeat the immersion of using a VR.  Just like with Head Tracking you would have to have it emulate mouselook in game.


if the VR had identifiable controls like Key press it should work.  But then again what do I know about VR.

 

I use VoiceBot instead of attack, it seems to work better, but both have a delay of about 1/4 sec.

 

In an Oculus system it seems that the hand controlers could be tied to the game, the question becomes if head movement could be tied to yaw, roll & pitch.  If that could be done then say good by the the joystick

 

 


Edited by Master_Cylinder, 08 September 2020 - 03:38 PM.





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