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Looking for advice on best Multirole line to research and play.

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MarkoPollo42 #1 Posted 22 July 2020 - 11:08 PM

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Hello. I want to start working on a multirole line of planes. Is there a best one or are they all pretty equal in WoWP 2020? Thanks in advance.

no_habla_ingles #2 Posted 23 July 2020 - 12:13 AM

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I have had a very good time with the Republic line

losttwo #3 Posted 23 July 2020 - 12:15 AM

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I would suggest starting down the American Multi-Role Line.

The Line with the P-43 Lancer Leading into the Thunderbolts and ending in the Tier X F84F Thunderstreak.

 

They are more forgiving and more versatile set of planes with better armament than the CursedAir..I mean Corsair.

Unlike the other Multi-Roles they carry their ordnance better than the other nations.

 

But do not discount the British. They are good as well but I do not enjoy them as much as the American Thunderbolt line.



MarkoPollo42 #4 Posted 23 July 2020 - 12:38 AM

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Thanks for everyone's input. Much appreciated. 

WhoaBlackBetty #5 Posted 23 July 2020 - 01:33 AM

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I am not an MR pilot, at all. So from a not so good MR guy, I would recommend the British line just because of the T10 Hunter.

De-arse your bunks! Man the planes! The Fokkers are in sight! BAM ba LAMMM!

 

Also: J311yfish: " 'Seal clubbing' and 'head hunting' are an inseparable part of the competitive nature of the game, and both provide a valuable service."

                                                                                                                     

       


Captain_Rownd #6 Posted 23 July 2020 - 01:35 AM

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I prefer the UK multiroles. 

 


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Dru83 #7 Posted 23 July 2020 - 02:17 AM

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The Multirole planes are all different from each other in many ways. I thought I'd give a breakdown of each multirole line.


 

The Corsair line has fast mid-altitude planes with strong firepower and either bombs or rockets. The Buffalo and Wildcat can take a little patience to get past, but the Corsairs are worth it. They can do just about anything with those hard hitting 20mm cannons. The Tier 9 F-94 is the only plane in game that has a Gatling gun and also is very fast and has air to air rockets, although it can't turn at all.

 


 

The Republic line features fast planes with machine guns and tons of ordnance. They are fast, but can't turn and don't retain energy well. If you enjoy destroying ground targets in between downing planes, these are the best multiroles for going after ground targets. The tier 9 F-84 is fast, turns ok, and has tons of rockets.


 

The German FW line has moderately fast planes that don't turn well and have tremendous firepower. They have some ground ordnance, but many people fly them without it to get better speed. They really depend on their boost, if they get caught out of boost and speed, they are easy to kill. They are very tough to fly, so I wouldn't recommend them, but some people have done well with them. The tier 8 and 9 Blohm and Voss "bat planes" are incredibly fun to fly with air-to-air rockets.


 

The Russian multirole yaks aren't really multiroles in the traditional sense. Except for the Yak-7 that carries rockets, most of the multirole yaks are mainly air to air fighters. Maybe you could pop an AA gun occasionally, but they are usually the low altitude cleanup crew. Anything that flies too low and slow gets exploded by the cannon. They typically have a hard hitting, slow firing derp cannon and an ok mix of turning and speed with a fairly low altitude range. The tier 8 su-9 is incredibly tough to fly, more along the lines of the FW-190 than the earlier yaks. The yaks can be a lot of fun though, as long as the derp luck is on your side, the cannon can two shot light fighters.


 

The British multiroles are probably the best multiroles at turning. They typically have smaller ordnance loadouts with fast reload times. The Hurricanes are very easy to get used to although they can struggle against turn and burn planes. The tier 5 hurricane introduces you to the quad 20mms which are excellent at tier 5. The Tornado and Typhoon are decent, but face tough competition in their tiers. The Tempest at tier 8 is the perfect jack of all trades. Ground targets, bombers, attack planes, boom and zoom, dogfights, whatever, it'll get it done. People say bad things about the tier 9, but I haven't gotten there yet. It doesn't turn as well as the Tempest though, stat wise.


 

And, then there's the Japanese multiroles. They don't start until tier 8, so unless you really like Japanese planes, start elsewhere. They have average turning and speed combined with nasty, hard hitting cannons. The cannons are tough to get used to, but once you do, they delete planes quickly.


 

So, as mentioned above, your best options to start with are either the British or the American Thunderbolt line. The Corsair line is also a good place to start, but I feel the Buffalo and Wildcat are a little tougher to play than the Hurricanes and the P-43/XP-44. The important thing is to learn the aircraft's strengths and weaknesses. The Buffalo and Wildcat can do well when played to their strengths, but for a newer player coming out of the turny tier 3 F3F, horizontal boom and zoom is a different style of flying to get used to. Even though the P-43 is a little tough to get used to with not being able to turn much at all, at least the earlier tiers are a similar play style.


 

The thing with most of these planes is to use vertical reversals more than a normal turn. A turn will always bleed energy, at least with a vertical reversal, you'll be changing your energy into a different type (speed into altitude or altitude into speed) and not losing too much energy.


 


 


 


 


 



Silence6966 #8 Posted 23 July 2020 - 04:24 AM

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american multiroles are garbage, anemic guns for the most part, lacking in any redeeming qualities in an actual fight, some of them have decent bombs but need to sneak up on people and cannot hit from range as most use MGs.  if you dont mind being a gaa, or playing most of the game running away, choose them.

UK multiroles are far better, better guns, more maneuverable, better range. you can play very aggressively, the guns are the saving grace because you are just maneuverable enough to get quick kills with strong guns. Go with the UK line, the american line is useless, and the USSR line is really just sniper planes.
If at first you don't succeed, give up loser, you suck. or man up, get better and win

Russian- I-16e, I-17,Yak7m82, Yak3rd, la5, I210, I220 Yak3, yak1m, yak 15, 
Germans-Ar-67, spitv DB605, BF109B, BF109E, BF110e, ME410, BF109z,ME209A,MEP1092
American-F2a1, P36c, P-38f, XP55,
British-Bulldog, venom,Spitfire1,SpitfireV ,SpitfireXIV,Vampire, Attacker, Hurricane1, Tornado, Typhoon, Tempest,
Japanese- Type91,KI431,KI45  KI 61, KI102,
Israeli-S199 best plane ever
international-b-534,

But Corvus says I only fly vampires and spitfires and Corvus knows everything.

SpiritFoxMY #9 Posted 23 July 2020 - 05:06 AM

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I recommend the UK Multiroles or USN Multiroles. Both are extremely strong with the UK planes being more agile and flexible while the USN are a little faster, a little more focused on their specific niches (be it air to air or air to ground) 

 

I would avoid the US Army and Russian Multiroles altogether. The Republics are difficult planes to use being stiff with short ranged guns and a focus on mud-moving. The Russian Multiroles are pure gun platforms and are either overpowered or completely trash depending on how good a shot you are.

 

The German Multiroles are erratic but are basically fighters with a lot of firepower and some incidental ground attack capability 


***

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And a laurel to crown each end


wylleEcoyote #10 Posted 23 July 2020 - 02:59 PM

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If you have never flown Multi-Roles then i suggest the British line. 

Spoiler


You may not be the first multi role to enter the Cap Zone ... but odds are good you will be the last one to leave.

Now go to the next zone because Rule #Zero of MultiRoles is ABC. Always Be Capping  

At the other end of the spectrum is the Thuds. 

Spoiler


All in all Thud is a heavy-hunting mud-mover, with best in class speed. That means you will be first in and first out when hitting an enemy cap zone.
because Rule #Zero still applies. Always be capping.


The corsair is like a british multirole but faster. And with a bigger payload (with a longer reload). Not quite as maneuverable though.
If you enjoy Boom and Zoom energy fighting then you will enjoy flying the US Navy Multi-Roles
Remember rule #Zer0

The Fw 190 is ... is a line you should avoid until you really really have a good idea what you are doing. 
There are VERY particular ways to fly that line. And the more you deviate from them; the worse you do. 
The player skill needed to get the most out of the bird is a frustratingly high barrier to entry. 
But  ... when you do right by the butcher bird, she does right by you. The teir 7 is called "Dora the Exploder" for a reason. 
Rule #Zer0  !!!         



 


Fair warning. My success rate at speculative guesswork is on par with my WinRate. Hit or Miss.
 I start on the right track and then sometimes make a weird left turn and get lost in the weeds ... 

Specialist Planes earned: Japan, USA, UK, Germany, USSR, Europe
Light Fighters:  Ar 68/80, Bf 109 B/E/E-3/F/G, Fw 159, He 51/100 D-1/112, Ho 229, Me 209 A/ v4/ P.1092, Spit.V DB605​, Ta 152 
Ki-5/8/10/27/43-I/43-II, A4N, A5M, A6M1, Hurricane Ia, Bristol 146, Spitfire Vb IM, DH.100 F1, I-17Yak-1MiG-3
P-23/36/36C/39N-1/40, XP-31/36F/55, Hawk 75M, Model 81A-1, , P-51A, XF15C

MultiRole Fighters: Type 91, P-12/26/35/43, XP-44, P-47B, F11C-2, F4F/U-1, 
TyphoonAr 65, Fw 190 A-1/5/D, BV P.210/212.03, I-5/15/16(e)(l)

Heavy Fighters: P-38 F/J, XP-58P-82 B, Beaufighter/ VAo 192, Fw 57, Bf 110 B/C-6/E, Me 410, Bf 109 Z, Do 335 A-1, Me 262, Tu-1, SE 100,

Attack Aircraft: BSh-2, Hs 123/129 A, Ha 137, Fw 189 C, Ju 87 G, Me 265, Me 1099 B-2
Bombers: B-17 G, Do 17 Z / 217 M, He 111 H2, Ju 288 C, Pe-2 

 


Lose_dudes #11 Posted 25 July 2020 - 10:31 PM

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I have a good time with the yak-9s- fly high, get over a sector-boom, there goes my 10th corsair...

 


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Lose_dudes #12 Posted 25 July 2020 - 10:33 PM

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The p-47s are bull[edited pre-emptive strike]. I almost sold the N to get the su-9
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WhoaBlackBetty #13 Posted 25 July 2020 - 10:40 PM

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View PostLose_dudes, on 25 July 2020 - 04:33 PM, said:

The p-47s are bull[edited pre-emptive strike]. I almost sold the N to get the su-9

 

Like most all planes we complain about, flying it like it is supposed to be flown immediately improves the PLANE. :teethhappy:  I have bashed several planes, then improved as a pilot, and suddenly a plane becomes a good one.

 

What I'm saying is, planes we sometimes complain about are simply better planes than we are pilots.

 

WBB


De-arse your bunks! Man the planes! The Fokkers are in sight! BAM ba LAMMM!

 

Also: J311yfish: " 'Seal clubbing' and 'head hunting' are an inseparable part of the competitive nature of the game, and both provide a valuable service."

                                                                                                                     

       


Lose_dudes #14 Posted 25 July 2020 - 10:40 PM

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View PostDru83, on 23 July 2020 - 02:17 AM, said:

The Multirole planes are all different from each other in many ways. I thought I'd give a breakdown of each multirole line.


 

The Corsair line has fast mid-altitude planes with strong firepower and either bombs or rockets. The Buffalo and Wildcat can take a little patience to get past, but the Corsairs are worth it. They can do just about anything with those hard hitting 20mm cannons. The Tier 9 F-94 is the only plane in game that has a Gatling gun and also is very fast and has air to air rockets, although it can't turn at all.

 


 

The Republic line features fast planes with machine guns and tons of ordnance. They are fast, but can't turn and don't retain energy well. If you enjoy destroying ground targets in between downing planes, these are the best multiroles for going after ground targets. The tier 9 F-84 is fast, turns ok, and has tons of rockets.


 

The German FW line has moderately fast planes that don't turn well and have tremendous firepower. They have some ground ordnance, but many people fly them without it to get better speed. They really depend on their boost, if they get caught out of boost and speed, they are easy to kill. They are very tough to fly, so I wouldn't recommend them, but some people have done well with them. The tier 8 and 9 Blohm and Voss "bat planes" are incredibly fun to fly with air-to-air rockets.


 

The Russian multirole yaks aren't really multiroles in the traditional sense. Except for the Yak-7 that carries rockets, most of the multirole yaks are mainly air to air fighters. Maybe you could pop an AA gun occasionally, but they are usually the low altitude cleanup crew. Anything that flies too low and slow gets exploded by the cannon. They typically have a hard hitting, slow firing derp cannon and an ok mix of turning and speed with a fairly low altitude range. The tier 8 su-9 is incredibly tough to fly, more along the lines of the FW-190 than the earlier yaks. The yaks can be a lot of fun though, as long as the derp luck is on your side, the cannon can two shot light fighters.


 

The British multiroles are probably the best multiroles at turning. They typically have smaller ordnance loadouts with fast reload times. The Hurricanes are very easy to get used to although they can struggle against turn and burn planes. The tier 5 hurricane introduces you to the quad 20mms which are excellent at tier 5. The Tornado and Typhoon are decent, but face tough competition in their tiers. The Tempest at tier 8 is the perfect jack of all trades. Ground targets, bombers, attack planes, boom and zoom, dogfights, whatever, it'll get it done. People say bad things about the tier 9, but I haven't gotten there yet. It doesn't turn as well as the Tempest though, stat wise.


 

And, then there's the Japanese multiroles. They don't start until tier 8, so unless you really like Japanese planes, start elsewhere. They have average turning and speed combined with nasty, hard hitting cannons. The cannons are tough to get used to, but once you do, they delete planes quickly.


 

So, as mentioned above, your best options to start with are either the British or the American Thunderbolt line. The Corsair line is also a good place to start, but I feel the Buffalo and Wildcat are a little tougher to play than the Hurricanes and the P-43/XP-44. The important thing is to learn the aircraft's strengths and weaknesses. The Buffalo and Wildcat can do well when played to their strengths, but for a newer player coming out of the turny tier 3 F3F, horizontal boom and zoom is a different style of flying to get used to. Even though the P-43 is a little tough to get used to with not being able to turn much at all, at least the earlier tiers are a similar play style.


 

The thing with most of these planes is to use vertical reversals more than a normal turn. A turn will always bleed energy, at least with a vertical reversal, you'll be changing your energy into a different type (speed into altitude or altitude into speed) and not losing too much energy.


 


 


 


 


 

Who says the su-9 is "tough to fly" I 25000 xp in like 3 days with it.


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Lose_dudes #15 Posted 25 July 2020 - 10:41 PM

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View PostWhoaBlackBetty, on 25 July 2020 - 10:40 PM, said:

 

Like most all planes we complain about, flying it like it is supposed to be flown immediately improves the PLANE. :teethhappy:  I have bashed several planes, then improved as a pilot, and suddenly a plane becomes a good one.

 

What I'm saying is, planes we sometimes complain about are simply better planes than we are pilots.

 

WBB

No really, I was on the b for a month... I know what I'm talking about.


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WhoaBlackBetty #16 Posted 25 July 2020 - 10:46 PM

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View PostLose_dudes, on 25 July 2020 - 04:41 PM, said:

No really, I was on the b for a month... I know what I'm talking about.

Yes, really.  My experience is my experience.  I can fly the Republics well now, and make a difference in a battle, because I know how to fly them.  I also know what I'm talking about.  I simply can make the plane more dangerous than you can. Simple.

 

It's hard for me because Multis are just hard for me to fly, not because they suck, but because I try to fly them differently than they wanna be flown. That makes them better planes than I am a pilot for them.  But when I  fly it right, it does some DAMAGE.

 

WBB


De-arse your bunks! Man the planes! The Fokkers are in sight! BAM ba LAMMM!

 

Also: J311yfish: " 'Seal clubbing' and 'head hunting' are an inseparable part of the competitive nature of the game, and both provide a valuable service."

                                                                                                                     

       


Lose_dudes #17 Posted 25 July 2020 - 10:46 PM

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It took me a month to learn to use the 37's and 45's though. And I can't do [synonym of poop] without the side 23's on the su-9.
I am the smartest. I am smart because I said I am. How can you doubt me if I am the smartest?

WhoaBlackBetty #18 Posted 25 July 2020 - 10:48 PM

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Yeah, I feel ya.

De-arse your bunks! Man the planes! The Fokkers are in sight! BAM ba LAMMM!

 

Also: J311yfish: " 'Seal clubbing' and 'head hunting' are an inseparable part of the competitive nature of the game, and both provide a valuable service."

                                                                                                                     

       


Lose_dudes #19 Posted 25 July 2020 - 10:49 PM

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I like turnfighters better. I got my su-9 up to 52 manueverability somehow... I have yet to buy any - yaw equipment
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Lose_dudes #20 Posted 25 July 2020 - 10:49 PM

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even for gaas
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