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My bomber strategies #1


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Captain_Underpants53 #1 Posted 28 May 2020 - 03:53 AM

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I decided to do this when I was trying to explain to a clan member (Pickles, you know who you are!) the different strategies involved in 2 very similar maps but with very different strategies involved.

 

Both maps have 5 caps with a Garrison in the middle.  One map has 2 Mining Plants and 2 Military Bases.  The other map has 2 Mining Plants and 2 Command Centers.  Bomber priority changes drastically depending on which map you find yourself in.  In both cases, ignore that garrison in the middle unless you want to be a knucklehead or are flying over it to get to your priority targets and have time to reload bombs before you get there.

 

First, the map with the 2 Military Bases.  They should be your priority because they are the gift that give early and often.  If you get both of them (and keep them) you pretty well have the game in the bag.  They melt whatever target they go for.   Even 1 of them throws the odds in your favor assuming you get it quick.

 

Then the map with the 2 Command Centers.  Now your priority changes to the Mining Plants.  Why?  Well, a Mining Plant almost always has time to give that huge point bonus before the Strategic Bombers get to it.  If you can get both Mining Plants (and keep them) you should win.

 

Just my thoughts but I do have over 27,000 bomber flights.  What are your thoughts?

 

:popcorn:


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losttwo #2 Posted 28 May 2020 - 08:07 AM

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:great:

Basically I use the same strategy of prioritization.

 


Edited by losttwo, 28 May 2020 - 08:11 AM.


qu33kKC #3 Posted 28 May 2020 - 11:39 AM

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My # 1 strategy for bombers?  Fly a heavy. . . . . .:playing:

Captain_Underpants53 #4 Posted 28 May 2020 - 12:43 PM

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View Postqu33kKC, on 28 May 2020 - 06:39 AM, said:

My # 1 strategy for bombers?  Fly a heavy. . . . . .:playing:

....er, ....ah ....OK, Debbie Downer, but that ain't quite what I meant to convey here!

 

:facepalm:


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SkyWolf__WM #5 Posted 28 May 2020 - 01:46 PM

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I agree, but sometimes I take a missile base or a mine and my team doesn't take a command center and the Red the bomber flight goes there. Frustrates me. Also hate when I take a command center and the red team takes a garrison and my bomber flight goes there. :amazed:

Edited by SkyWolf__WM, 28 May 2020 - 01:47 PM.

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qu33kKC #6 Posted 28 May 2020 - 02:06 PM

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all teasing aside :trollface:, the OP is solid info for bomber pilots.  Another bit of Bomber 101 is that Forward Airfields are the last place you should be going.  (I still have a ways to go to learn the finer points of Highest Priority, so I'll leave that part to the experts.)  :honoring:

Commodore_Sailracer #7 Posted 28 May 2020 - 03:58 PM

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I definitely agree the missile bases are the key to winning on that map.  But... depending on where I am launched within the spawn point, I may be closer to our mining plant and choose to go there first, hit it with one load of bombs and then head across the side of the map to the enemy missile base.  My thinking is enough of the other 11 airplanes on my team will go to the close missile base to take it quickly.  Maybe this theory is flawed, though because it seems like bot ground pounders rarely go to the near missile base and fighters are unable to flip it fast enough and need to wait for enemy planes to arrive to be able to flip it (also frustrating when I'm flying a fighter rather than a bomber/GAA).  Also, despite my requests for support and to attack the enemy missile base, I usually arrive alone just after the red team has it and have all of the attention of the AA and enemy aircraft on me.

 

On the two command center map I agree the mining plants should be the priority for ground pounders.  The light fighters can do a lot of damage at a CC by taking out the 3 ADAs and a few bombs from heavies or multiroles can finish it off.  The bombers and GAAs are needed at the mining plants.



cobra_marksman #8 Posted 28 May 2020 - 04:44 PM

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" Both maps have 5 caps with a Garrison in the middle.  One map has 2 Mining Plants and 2 Military Bases "

Well for my 2 cents:

Mining plants have heavy ground targets,& high AA defending them.

They will require either Ga's and/or a bombers to flip them, plus a small escort, if they are being defended.

Military Bases can be flipped easiler, because they have smaller ground targets & Bot air cover.

Fighters ( multi & heavy fighters ) can easily flip that base.

So with that in mind, flipping a Mining base, starts the clock for a bonus, and the base only requires min. protection,... due to it's heavy AA guns defending it.

Your going to be able to hold it longer, which equals bigger bang ( tickets on counter  )for your efforts.

If your lucky enough to flip & hold 2 Mining bases, you just doubled your bonus.

Once again it comes down to what your fying, attacking and defending.

Bombers : should always be attacking Mining Plants first,.:coin:... Mitilary Bases ( missle bases ) second, .:izmena:..Command Centers ( bombers ) ...third...:great:


Edited by cobra_marksman, 28 May 2020 - 10:02 PM.


Captain_Underpants53 #9 Posted 28 May 2020 - 09:38 PM

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View Postcobra_marksman, on 28 May 2020 - 11:44 AM, said:

" Both maps have 5 caps with a Garrison in the middle.  One map has 2 Mining Plants and 2 Military Bases "

Well for my 2 cents:

Mining plants have heavy ground targets,& high AA defending them.

They will require either Ga's and/or a bombers to flip them, plus a small escort, if they are being defended.

Military Bases can be flipped easiler, because they have smaller ground targets & Bot air cover.

Fighters ( multi & heavy fighters ) can easily flip that base.

So with that in mind, flipping a Mining base, starts the clock for a bonus, and only requires min. protection due to it's heavy AA guns defending it.

Your going to be able to hold it longer, which equals bigger bang ( tickets on counter  )for your efforts.

If your lucky enough to flip & hold 2 Mining bases, you just doubled your bonus.

Once again it comes down to what your fying, attacking and defending.

Bombers : should always be attacking Mining Plants first,.:coin:... Mitilary Bases ( missle bases ) second, .:izmena:..Command Centers ( bombers ) ...third...:great:


I am a bit more flexible.  To me, it depends on the circumstances and the map.  For instance, you find yourself lower tier with your team mate in a higher tier but he is unknown to you.  Is he any good?  You don't know.  Military base here I come!  But say you do know them and know they are a good stick.  Then the Mining Plant would get my immediate attention.


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losttwo #10 Posted 28 May 2020 - 10:28 PM

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I've would race Capt. to the mining plant and cap it in my F-84F before he could get there

Just to P him O  :trollface:



Captain_Underpants53 #11 Posted 28 May 2020 - 10:33 PM

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Curse you. Charley Brown!

 

:angry:


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_Panzerkunst_ #12 Posted 29 May 2020 - 10:37 PM

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I go back and forth on my stance with MB's and CC's. I've noticed that MBs in the middle of the map tend to flip very easily and it's sometimes better to let the other team cap it first whilst capping another garrison or airfield so when your bots do end up getting it back, you are a few sectors ahead VS capping the MB first (ignoring other ones) only for the enemies to get it back rather quickly. 

 

CC's bomber flights can pretty much cap anything in one go but if you can make your sector survive 2-3 flights, the enemy CC is basically a garrison while yours has hopefully capped something. As a last ditch effort, you can destroy some regular bombers in the sector to erase what the bomber flight is doing. Also, if you see a bomber dropping its load on a full health sector, wait until the bombs hit so you can replenish your sector instead of just killing the bomber for nothing. 

 

I'm glad there aren't too many bomber pilots out there because they sure can ruin a battle. High tier bombers can only be countered by spec'd HFs with pilot skills to withstand rear gunners. I chased a bomber around recently for him to be a step ahead and capture before I can kill him, which only helps him get across the map faster anyway. The instant he spawned it was 60 boost to the next sector, a pain in the A$$ to keep up with but I had to because otherwise it would have been a 100% loss. I luckily had a Ju287 on my team that was capping but if not for him it would have been a loss because chasing an uber bomber around means I don't cap anything else. <o


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trikke #13 Posted 30 May 2020 - 10:01 AM

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when flying heavies, i will see bot bombers (and bot GAs) heading for their closest mine a lot.      in fact, i count on it       


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qu33kKC #14 Posted 30 May 2020 - 11:30 AM

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View Posttrikke, on 30 May 2020 - 10:01 AM, said:

when flying heavies, i will see bot bombers (and bot GAs) heading for their closest mine a lot.      in fact, i count on it       

 

same here.  I've run into other humans assuming the same thing in their heavies as well.  Makes for a quick fight right off the jump.



sandtiger #15 Posted 31 May 2020 - 11:20 PM

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i have race cap for the mine and many of those other base good tips for the new bombers cap 

Captain_Rownd #16 Posted 31 May 2020 - 11:34 PM

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View Posttrikke, on 30 May 2020 - 12:01 AM, said:

when flying heavies, i will see bot bombers (and bot GAs) heading for their closest mine a lot.      in fact, i count on it       

 

If there are 2 mines on opposite sides of the map the bombers will often enough initially head for the far one.  I'm not sure if it depends on whether there is a central cap in that senario or not. 

 


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_Panzerkunst_ #17 Posted 01 June 2020 - 12:03 AM

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When there is 1 MP, capturing it quickly leads to your friendly bot bombers/GA wandering off trying to cap random things. However, the ENEMY bot bombers/GA go to the MP and nothing else until it is captured. If you don't have control of a nearby airfield it's a done deal because they will respawn even closer and like lambs to the slaughter, die over and over until it is captured. While all this is happening, you better have a stranglehold on other sectors because during that cushy lead you've built up other sectors have fallen and now all of a sudden they have the MP, airfield, and MB, while you only have a garrison...Game Over. Seems like the losing bot bombers/GA have more focus than winning ones. Kinda sucks sometimes but that's how the game is. 

Edited by _Panzerkunst_, 01 June 2020 - 12:04 AM.

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Captain_Rownd #18 Posted 01 June 2020 - 12:29 AM

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I had a battle today where enemy heavies just parked over the mining plant for the entire battle and farmed the endless stream of bot victims.  I knew it was a loss before the battle started, but once I saw them both camped in the mining plant together I was just hoping they'd get "supremacy" so we could move on to the next battle sooner. 


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