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Me 209 A: Reinforced Bolt Carriers or Gas-Operated Action?


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Panoptic #1 Posted 27 April 2020 - 05:01 PM

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I am 3 kills away from specializing this plane. I have been thinking what equipment would make more sense in the weapon slot.

 

I am currently thinking RBC to prevent the cannon overheating. But then again I mostly take single sniper shots with the cannon and rarely fire machine gun style. So maybe I should consider long barrels.

 

 

 


Edited by Panoptic, 27 April 2020 - 07:29 PM.


trikke #2 Posted 27 April 2020 - 05:17 PM

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tons more math than i'm willing to do         i went with GOA long ago and i'm completely happy with my choice
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Sink_Stuff #3 Posted 27 April 2020 - 05:35 PM

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Not sure what is best but I always go range upgrade because every other upgrade is total garbage to me if it reduces accuracy for a large calibler sniper weapon. It's like they are just trying to trick people into nerfing their own planes. 

Edited by Sink_Stuff, 27 April 2020 - 07:55 PM.


CorvusCorvax #4 Posted 27 April 2020 - 06:40 PM

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For sniper type planes, I never pick something that has negative effect on accuracy, unless I have gunsight or marksman pilot skills.  And a plane with marksman skills, sight and weapon equipment without accuracy negative?  It's almost like all I have to do is shoot near a red plane to get a good hit.

Veebat #5 Posted 27 April 2020 - 06:47 PM

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I use long barrels on the Do 335 which has the same gun setup. But I tend to rely on long range shots to get crits before I get too close with that brick of a plane. With the Me 209 A you will be able to tussle a bit so you can play at closer range so bolt carrier would give you the ability to pump out more damage on those heavies you will be countering. plus with a longer overheat time your guns won't go cross-eyed as quick. Of course this is all subjective and what works for you may be totally different based on how you fly.



losttwo #6 Posted 27 April 2020 - 07:38 PM

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I use long barrel for mine and it works well.

Reitousair #7 Posted 27 April 2020 - 08:16 PM

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I personally run GOA on my Me-209 A; the sniper doesn't do a ton of per-shot damage and most of your damage output lies with your 20mm cannons.The RoF increase also helps land follow-up shots and in general makes the guns more consistent. Don't worry too much about the accuracy penalty since a gunsight will override the penalty and you shouldn't be leaning too heavily on your MK103 anyways.

 

RBC is kind of pointless because the MK103 only gets three shots before it jams so it won't see much benefit, while the 20's have good burst length so there's not much of a need to increase it. You can also get the cooling bonuses from GOA as well if that's what you want RBC for.

LGB ends up kind of pointless as well because a single MK103 isn't very good for sniping and you make it even easier to jam.

 

Unlike the Soviet MRF's which have awful RoF on the sniper, extreme ranges, and short burst-lengths all-round, the Me-209A has a low RoF on the sniper, tighter gun ranges, and wildly different weapon group burst lengths. 209 A isn't reliant on the sniper either, it's more so another tool the plane can use rather than a gimmick.


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Maqor #8 Posted 27 April 2020 - 08:29 PM

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Nobody's running the Mk 108 gun? I like it better for pouncing on lights and multiroles. Sure, it's not as good against 262's and bombers, but I fly this thing as a turn-n-burn-n-zoom, not an ultra-light heavy.

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Panoptic #9 Posted 27 April 2020 - 11:41 PM

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View PostReitousair, on 27 April 2020 - 01:16 PM, said:

I personally run GOA on my Me-209 A; the sniper doesn't do a ton of per-shot damage and most of your damage output lies with your 20mm cannons.The RoF increase also helps land follow-up shots and in general makes the guns more consistent. Don't worry too much about the accuracy penalty since a gunsight will override the penalty and you shouldn't be leaning too heavily on your MK103 anyways.

 

RBC is kind of pointless because the MK103 only gets three shots before it jams so it won't see much benefit, while the 20's have good burst length so there's not much of a need to increase it. You can also get the cooling bonuses from GOA as well if that's what you want RBC for.

LGB ends up kind of pointless as well because a single MK103 isn't very good for sniping and you make it even easier to jam.

 

Unlike the Soviet MRF's which have awful RoF on the sniper, extreme ranges, and short burst-lengths all-round, the Me-209A has a low RoF on the sniper, tighter gun ranges, and wildly different weapon group burst lengths. 209 A isn't reliant on the sniper either, it's more so another tool the plane can use rather than a gimmick.

 

Thanks for the explanation. I went with GOA. For special effects I picked +10% gun cooldown rate and +10% chance of causing fire. I haven't upgraded to ultimate yet.

What are the best special effects in your opinion?



Reitousair #10 Posted 28 April 2020 - 04:47 AM

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View PostPanoptic, on 27 April 2020 - 04:41 PM, said:

 

Thanks for the explanation. I went with GOA. For special effects I picked +10% gun cooldown rate and +10% chance of causing fire. I haven't upgraded to ultimate yet.

What are the best special effects in your opinion?

 

I would recommend 10% cooling, 10% fire, and 2.5% RoF. 5% accuracy is pretty nice but the further DPS increase will probably help out more than the accuracy increase (unless you have no gunsight equipped.)


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hoom #11 Posted 28 April 2020 - 06:28 AM

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Block Quote

 Nobody's running the Mk 108 gun?

 I did.

Didn't specialise it but I found the 108 much more practical for my playstyle/inability to land mk103s.

 

Have more recently re-purchcased & Specialised the 109 G for more of that mk 108 action. I like it a lot.

No gun slot for the 109 G though, probably had a basic Long barrels on the 209 A, it was before I did Calibration etc.


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wylleEcoyote #12 Posted 28 April 2020 - 08:16 AM

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[edited]a general rule i used the Mk 103 to mostly to engage things with turrets from outside that turret envelope. 
To that end i used long barrels for the 30% range modifier. and lack of accuracy penalties at long range. 
the crits are nice too.  Mostly because i did not have access to either a Ta 152 or a Horton

that said it does hinder short term burst damage for better consistency in Damage done over time.  
again this is fine when shooting heavies and bombers. or counter sniping a Ta 152/horton 

Again this comes at the price of losing some ability to reliable delete a smaller and more manuverable  hit point pool at closer range. 

At that point you either take the RBC for more shots to take at someone combined with niiiiiccce cooldown values to make weapon heat management a simple proccess. 
Its accuracy nerf hurts you a bit at sniping at extreme ranges. But you get more shots to take so a miss isnt so bad.  and at closer ranges you dont have to worry about missing so much as just staying on their 6 long enough for that 25% extra burst length to kick in.
 
OR 
you go for GOA for more Burst damage. Sure it means getting closer to do your work but in short ranges the accuracy nerf doesnt matter. and at the far end of medium range the "inaccuracy" make the weapon system more like a shotgun. 
useful when going head on against something actively manuvering; like a yak. 

THE bonus stuff can be useful as welland up to 25% more Fire chance on a weapon system that already has crit chance for days >
 

At this point; gun heat management becomes as critical to your success as managing engine overheating
so if you dont know what you are doing it will end poorly for you.
as your guns will stop and the enemy escapes with hitpoints in the single digits only to turn on you and shoot you down
(Seemingly) at least once or twice a game.


Fair warning. My success rate at speculative guesswork is on par with my WinRate. Hit or Miss.
 I start on the right track and then sometimes make a weird left turn and get lost in the weeds ... 

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