SpiritFoxMY, on 01 December 2020 - 04:02 AM, said:
A lot of this is getting the fingerspitzengefühl down to the point where you can range in subconsciously and you know your limits like the back of your hand. I used to be really good with the 38F but after a three month haitus, I'm still getting my feel back. My A-5 is pretty much on instinct these days.
^ THIS ^
Pretty much any aircraft with 30+mm cannons (especially zeGermans, but the others too. Yes im talking about you, Adens. And no, you can go away,now)
have a period of adjustment for "getting dialed in" that is much greater than higher speed, lower drag 20mm shells.
Mk 108s have slow shell speed. which not only limits their overall range but also their accuracy at that max range.
Especially when you factor in the drag you get from using a shell 50% wider than a 20mm
So you need ALOT more lead on the target. Especially with a shot that requires a high angle of deflection.
THis is especially an issue when shooting another caliber at the same time (like a 20/15/13 mm) you wind up hitting with one or the other but not both.
However the RoF is undeniable and if you throw enough poop at the wall something will eventually stick.
Mk 103s use bigger powder charges . This trades off RoF (making room for bigger bullet in gun) for a shell that travels MUCH faster .
thus the better range. And accuracy at that range. Spoiler
But that lack of RoF and rapid overheat means you are not allowed to "walk the shells in" like in a Mk 108.
So you either hit the first time and land all 3-4 shells or miss completely.
Again high deflection angles arent your friend here. Nor are the very fast closing distances that high tier play can incur.
The correct lead needed for that auto hit mechanic to trigger (if nothing else) changes too fast to track at close range and at long ranges can be determined by which particular pixel the server thinks your crosshair is on when the server realises you pressed the fire button.
... until a few games go by and then just when the suffering is making you consider a rage selling ... everything comes together and you get the hang of the 30's
All of a sudden every time you shoot, you hit. And every time you hit, it hurts.
it just takes some of us (a lot) longer than others.
either you derp a light fighter entirely or crit all of its controls..
or a heavy is wondering what just made that >CHUNCK< noise as it lost a third of its hitpoints ... another >chunck< noise! ..and its now dead and the kill cam shows that Ta152/Ho223 a klick away...
As for getting back in the swing of things with a P-38, the XP-58 is perfect for that, if you have one available.
The 58 flies just like the 38 which is nice. More importantly once you get used to landing the 4x 37's in the 58, it is 'exactly' like the 1x 37 (+ 4x .50's) on the P-38.
Fair warning. My success rate at speculative guesswork is on par with my WinRate. Hit or Miss.
I start on the right track and then sometimes make a weird left turn and get lost in the weeds ...
Specialist Planes earned: Japan, USA, UK, Germany, USSR, Europe
Light Fighters: Ar 68/80, Bf 109 B/E/E-3/F/G, Fw 159, He 51/100 D-1/112, Ho 229, Me 209 A/ v4/ P.1092, Spit.V DB605, Ta 152
Ki-5/8/10/27/43-I/43-II, A4N, A5M, A6M1, Hurricane Ia, Bristol 146, Spitfire Vb IM, DH.100 F1, I-17, Yak-1, MiG-3
P-23/36/36C/39N-1/40, XP-31/36F/55, Hawk 75M, Model 81A-1, , P-51A, XF15C,
MultiRole Fighters: Type 91, P-12/26/35/43, XP-44, P-47B, F11C-2, F4F/U-1,
Typhoon, Ar 65, Fw 190 A-1/5/D, BV P.210/212.03, I-5/15/16(e)(l)
Heavy Fighters: P-38 F/J, XP-58, P-82 B, Beaufighter/ V, Ao 192, Fw 57, Bf 110 B/C-6/E, Me 410, Bf 109 Z, Do 335 A-1, Me 262, Tu-1, SE 100,
Attack Aircraft: BSh-2, Hs 123/129 A, Ha 137, Fw 189 C, Ju 87 G, Me 265, Me 1099 B-2
Bombers: B-17 G, Do 17 Z / 217 M, He 111 H2, Ju 288 C, Pe-2