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The BOMBER According to GAR.....PANTS

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White_Widow18 #21 Posted 12 December 2019 - 08:22 AM

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View Postlegoboy0401, on 12 December 2019 - 02:13 AM, said:

Russians, well, while I do agree that generally there shouldn’t be enemies behind you in a Russian Bomber, bots love tail-chases and will almost always approach from the rearward vector. Then of course, one can always be flanked, in ANY Bomber. Honestly, if a Heavy is on full health when I am in my Bomber, I usually prefer them to be behind me instead of in front, because then there’s that additional chance of outrunning them that charging them head-on completely forfeits. But if they are on low health, I will usually try and charge them before they can heal.(In ALL of my Bombers) But take all of this as you will, as I will occasionally derp around and target non-attentive fighters with my forward guns in my Russian Bombers.

 

 

 

Charging them actually increases your chances of getting away if they've gotten near enough to open fire or might be soon. Because it forces them to pull a 180 to stay on you and most heavies -do not- like to do that. Really, try it, there's a reason why I can take on 2 heavies and a light fighter at the same time and come out on top and it's not -just- the insane air crews I have as I was doing it even when they were only on say 6 points. It does require beating some habits and thoughts out of your head, but. The thing is it'll take usually around 1500-2500 feet for a heavy to turn. That turn will have cost them a -major- amount of speed, whereas you're still going full tilt. By the time they -actually- get back on target due to your relative speed vs. theirs you're usually well outside their gun range.

If you've gotten flanked, you've failed at situational/positional awareness. No judgement at all in that either. I make that mistake myself frequently enough (I think all pilots do, even non-bombers), but I recognize it for what it is and kick my eyeballs for missing what was going on on the radar. I failed to maintain proper positional awareness and now I'm paying my dues for that :/ It sucks, but again.. this is why I keep hammering that actually -bombing- is not remotely the priority in a bomber. Which.. is counterintuitive as heck I admit. 
 



Captain_Underpants53 #22 Posted 12 December 2019 - 08:23 AM

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You guys!  Complicating things again.  My usual tactic is to die agonizingly and lose.
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White_Widow18 #23 Posted 12 December 2019 - 08:25 AM

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View PostCaptain_Underpants53, on 12 December 2019 - 02:23 AM, said:

You guys!  Complicating things again.  My usual tactic is to die agonizingly and lose.

Phhhhhhbbbttttt. You posted this up as a honeypot knowing I couldn't possibly not start trying to be helpful and give tips. Same goes for the other bomber pilots. This is ALLL your fault that we got all complicated.

 



Captain_Underpants53 #24 Posted 12 December 2019 - 08:27 AM

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LOL
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SkyWolf__WM #25 Posted 12 December 2019 - 01:13 PM

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View PostCaptain_Underpants53, on 11 December 2019 - 08:19 PM, said:

I keep getting questioned about how to bomber.  I suppose because of my HOF records.  I must say, I am NOT the best bomber pilot out there.  I have seen several who do it better than me.  I invite them to add tips to this thread.

 

Starting with the basics.  Spec that bomber.  Makes a huge difference.  Is it a string bomber, leaving a trail of bombs across a target or is it a single bomb drop for every push of the pickle button?  Makes a huge difference when to push the boom button.  Are you attacking an uncontested neutral base or a red base?  Or is it a contested neutral base?  Makes a huge difference how you bomb.  A contested neutral base requires extra care (in the form of bombs) to leave no fragment behind.  An uncontested neutral base or red base, just let the bombs fly.  Hopefully you have blue there to clean up.  Or just blow through, reload and clean up yourself.

 

Priority bases?  Military Base, Mining Plant, and Command Center, in that order, to my way of thinking.  Garrisons and Airfields are secondary although that can change if you have a team mate waxing Airfield ADA who needs a bit of help.  This priority is very flexible depending on the situation and the opposition.  Only experience can help you here.  Big points in those Special Targets, BTW.

 

Minimum pilot skills are Demo Expert! (it is after all what a bomber does) then Protection Expert (coupled with some armor equipment).  After that is nice to have depending on the bomber and your play style.   Fire protection. ADE, (I hate spelling aerodynamics). Cruise Control, etc.

 

Gunner skills.  This is where the rubb.... bomber meets the road.  There are many variations and many opinions on which are crucial and which are nice to have.  But I always stack my gunner with skill points ahead of my pilots.  That is because I fly solo most of the time, BTW.  If you like flights, a competent wing man can take a lot of the pressure off of your gunner.  I choose Armorer Expert, Defensive Fire, and Critical hits first usually.  If I am using a Turret Sight, Endurance is a must, especially if no Turret Armor is installed.  With my B-32 (my fav of the current 23 bombers) I have found I need both Turret Armor and Endurance and still get gunner crits.  I think it is because of the sheer number of gunner positions.  Health packs are your friend.

 

So that is only a fraction of the nuances of bomber play as I see it.  I know I am forgetting some things,  In fact, I just remembered one of the most important.  Altitude!  The most common mistake I see newcomers making with a bomber is trying to fly so high that they are invincible.  Well, they are not.  Almost all the heavy fighters and some fighters can out-altitude you.  And your bombs are just chocolate and flowers to your adoring fans in the bases.

 

Please add comments with things I have omitted.   Also ask any question you might have.  This forum crowd  is almost universally helpful and non-trollish.  The few exceptions we deal with.  Finally, experience, experience, experience.  Bombering requires lots of it to see the nuances.  I have, I think, around 22K bomber flights and I still catch a new wrinkle now and then.

 

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One of my favorite things is to "slam on the brakes"  and cause overshoots, rams that I often win, early break-offs, and difficulty for the attacker to get a gun solution.

Offer does not apply to Javelins, or HG II and III X-fighter attacks. :(


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Commodore_Sailracer #26 Posted 12 December 2019 - 01:57 PM

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View PostStygian_Alchemist, on 12 December 2019 - 03:00 AM, said:


That's also just a key.. don't let someone get -directly- behind you.
 

This sounds easy, but how to you put it into practice in most game situations?  I'll reference the German line since I have the most time on that one.  Going in at high altitude, at or above the red, seems to be a pretty reliable way to either keep planes off your tail or giving you plenty of time to see them coming and avoid them.  The downsides are your speed sucks and your bomb drops can be way off.  You also aren't always above the flak and can take a lot of damage from that.

 

Flying through a cap at a yellow or white altitude draws bot and enemy planes to you like moths to a flame.  I find they are usually coming in from the sides and end up behind me (assuming I stay lined up for my bombing run).  If I were to abort the bombing run (treating it as the 3rd priority) and turn into them, put the pedal to the metal maybe I would escape?  Then what, turn around and try hitting the cap again?  It seems like you would continually be running away and never get a chance to drop a single bomb and aren't much help to your team.  You might not die, but you aren't flipping caps or getting Doolittles.

 



pirat262 #27 Posted 12 December 2019 - 02:33 PM

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well about bombers , take them to elite mode as fast as possible , then take them so specialist as fast  as possible too ,give to the gunner the best options as you can , then the pilot too , and the fastest ones gave them all the speed that they can and the slowers ones gives them the  best defence that you can and learn fast to drop the bombs in all kind of situtations , them enjoy that birds that are  vital to win wars in real life.

 

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SpiritFoxMY #28 Posted 12 December 2019 - 04:23 PM

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So personally I find that climbing in bombers is usually a better deal than diving since bombers don't have the dive speed on a pursuing fighter. Climbing may seem worse until you realize that a bomber usually has double the boost of even a heavy fighter so unless the heavy came at you with a dramatic speed advantage, you can slowly drag the fight upwards until he runs out of boost and starts struggling to keep going upwards. More often than not the attacking fighter will be dancing around you, especially if you're doing the wobble and gunnering him, and that wastes his energy as much it does yours. The difference is that with more boost, you can regain that energy faster while your opponent is steadily getting more and more sluggish.

 

Especially at the lower tiers, I would recommend constantly going upwards and only diving away if you're able to sprint towards nearby help. Diving gives your opponent an easier shot because he can maintain speed easier and the difference between your speed and his is lower so its easier for him to stay in blind spots without overshooting and weave around without running out of energy compared to dragging the fight up into the deep yellow. I believe that diving is a better offensive rather than defensive strategy since AA guns reeeally don't care about things like energy and optimum altitudes but they can't chase you and have a harder time tracking you the faster you go. So I generally dive into a cap and climb once I'm out of it.

 

Of course, all of this is just a rule of thumb and applies more specifically to German bombers. Russian bombers are generally better off either just opening up the throttle and running (tiers 3 - 6) or turning to dogfight (tiers 7 - 9) - Just watched a 13-kill Tu-2 replay and, uh, I've seen some thangs. 

 

View Postebp_si, on 12 December 2019 - 09:57 PM, said:

This sounds easy, but how to you put it into practice in most game situations?  I'll reference the German line since I have the most time on that one.  Going in at high altitude, at or above the red, seems to be a pretty reliable way to either keep planes off your tail or giving you plenty of time to see them coming and avoid them.  The downsides are your speed sucks and your bomb drops can be way off.  You also aren't always above the flak and can take a lot of damage from that.

 

Flying through a cap at a yellow or white altitude draws bot and enemy planes to you like moths to a flame.  I find they are usually coming in from the sides and end up behind me (assuming I stay lined up for my bombing run).  If I were to abort the bombing run (treating it as the 3rd priority) and turn into them, put the pedal to the metal maybe I would escape?  Then what, turn around and try hitting the cap again?  It seems like you would continually be running away and never get a chance to drop a single bomb and aren't much help to your team.  You might not die, but you aren't flipping caps or getting Doolittles.

 

 

Like I said, do the bomber wobble. Shake your [edited]a little and learn to fly from the turret view. 

 

I typically fly at just below maximum optimal in the low tier German bombers. At this level, your best defensive tool is your minimap at the bottom right of your screen. Keep it zoomed all the way out and Alt between standard and Alt view so you can see what kinds of planes are where and which direction they're pointing. As I mentioned above, you tend to have up to double the boost of any other airplane at your tier so use that to turn tail and run if someone starts looking at you funny. Bots can go full terminator but if you have enough of a head start, even a terminator will turn away to do other things. 

 

I disagree that bombing is only a third priority, but that comes with the caveat that I consider being sensible about your bomb runs (like not flying into a sea of red just to try and drop your bombs) to be part of "prioritizing bombing".

 

The way I look at bombers, you operate on a very simple principle - what is the most efficient way to make use of the finite resource that is my HP pool? You should be considering which caps you can most efficiently capture and which will give your team the most benefit in terms of the "flow" of the battle. Watching the map, reading the battle and making decisions that are two or three steps ahead of your opponents is the name of the low-to-mid tier bomber game. Its a very different skill set from fighters, heavies and multiroles and a lot closer to GAAs.


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White_Widow18 #29 Posted 12 December 2019 - 05:58 PM

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View PostSpiritFoxMY, on 12 December 2019 - 10:23 AM, said:

So personally I find that climbing in bombers is usually a better deal than diving since bombers don't have the dive speed on a pursuing fighter. Climbing may seem worse until you realize that a bomber usually has double the boost of even a heavy fighter so unless the heavy came at you with a dramatic speed advantage, you can slowly drag the fight upwards until he runs out of boost and starts struggling to keep going upwards. 


Except while you have a longer boost, he has the better climb and doesn't have to stay on the boost to stay in gun range and pegging you while you continuously lose speed trying to climb away, both from your climb and from going into yellow altitude.. which.. from my view.. bombers suffer from more than a lot of other planes. Humans and bots also seem to have a far more difficult time lining up shots when they're trying to follow you through a nose down corkscrew. Given that I often have speed/cruise builds on my bombers and I still have a better shot going down than up.. I'll stick with the down.. especially because the math works out for boost and etc. usage better going down as opposed to up... and even if you escape to the heights.. now you have zero boost, you're at no speed, and you're basically useless. You've also removed yourself as a threat in air to air traffic and put your team down strategically by removing yourself as a distraction for the enemy team. Which also makes it strategically unsound from my view.

Speaking of bombers..

WARNING: WIDOW IN THE AIR


Edited by Stygian_Alchemist, 12 December 2019 - 06:00 PM.


legoboy0401 #30 Posted 12 December 2019 - 06:50 PM

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View PostStygian_Alchemist, on 12 December 2019 - 09:58 AM, said:


Except while you have a longer boost, he has the better climb and doesn't have to stay on the boost to stay in gun range and pegging you while you continuously lose speed trying to climb away, both from your climb and from going into yellow altitude.. which.. from my view.. bombers suffer from more than a lot of other planes. Humans and bots also seem to have a far more difficult time lining up shots when they're trying to follow you through a nose down corkscrew. Given that I often have speed/cruise builds on my bombers and I still have a better shot going down than up.. I'll stick with the down.. especially because the math works out for boost and etc. usage better going down as opposed to up... and even if you escape to the heights.. now you have zero boost, you're at no speed, and you're basically useless. You've also removed yourself as a threat in air to air traffic and put your team down strategically by removing yourself as a distraction for the enemy team. Which also makes it strategically unsound from my view.

Speaking of bombers..

WARNING: WIDOW IN THE AIR

 

I should try diving more perhaps, though it's worth noting I'm getting good results in my Ju-288C by climbing.


Edited by legoboy0401, 12 December 2019 - 06:50 PM.

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BB3_Oregon_Steel #31 Posted 12 December 2019 - 08:39 PM

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Ok, first let me say that I find all of this fascinating.  Some of this is advice I appreciate and have stored away for future consideration because I can't immediately use it.  This especially goes for crew skills and specialization. My best pilot over all of my planes is a three pointer and a number of my pilots and crews are not yet fully trained.  Personally I hate the way this game works with "retraining" your pilots for a different airplane.  It literally takes forever if you are going to attempt it without using some magical dohicky or widget (which you often have to pay for) to get the deed done.  I'm an accountant with Scottish ancestry so I will pinch a penny till it screams, then beat it with a hammer into submission so that it stays in my piggy bank and stops whining about it. 

 

But if I ever do manage to fly these planes enough to actually begin to get some more skilled pilots and gunners, this is good information to know. A similar thing goes for specialization.  Unless I have enough parts and stuff to fully specialize something, I generally won't.  It just puts a big big bullseye on your back for little advantage otherwise. And, as I said, I only have so many parts and credits and I have lots of planes out there begging me for my limited resources.  Still, if that ever changes, this is good advice I can use in the future. 

 

So here is an interesting question.  Lets say you are me.  You are flying pretty much any T3 or T4 bomber out there and you are running around with 1 skill point crews and only the first level of equipment improvements on a non-specialized airplane.  How well do these strategies work with largely stock planes or are these strategies highly dependent for their success upon your ability to have highly trained crews and highly specialized aircraft?  

 

My current strategy with bombers is as follows and I'd like to know what would, in your opinions, work better taking into consideration that I am only flying T3 and T4 aircraft with only slightly improved stock aircraft and crews. 

 

1) I find my target, generally something that is valuable and has hardened targets that Multi's and gun armed GAA's may have trouble dealing with on their own.  I point my nose at the target, hit my boost until I am at 2,000 meters, level out and begin my bomb run. 

 

2)  In setting up my bomb run, I try to find "target paths" where I can begin my run, drop two bombs on target A and go on to drop again on target B without having to do much in the way of turning to engage it.  I continue my pass until I am out the other side then wait for my bombs to mostly reload, turn back and set up my next run.  

 

3)  At an altitude of 2,000 meters, I find I can fairly reliably hit my targets and that most fighters can't reach me effectively.  If they do, I can generally boost out of their range and leave them hanging on their props.  This also works reasonably will with the Heavies in those tiers, but sometimes you just need to deal with a Heavy anyway so ... 

 

4) I will switch to turret mode and engage the fighters that are bothering me.  I want to be in a turn to give the attacking fighter a bit of a harder target, especially if it's above it's ceiling and is having trouble maneuvering.  It will also tend to dip my wing giving me a better vertical engagement radius by allowing me to engage targets that are beneath me a bit.  I'm also not adverse to swinging my forward guns on to the target, especially if they are heavier than my rear guns.  Bots do not like the whole aggressive bomber thing very much and it can also freak out some humans as well. 

 

I also have one advantage over most attacking aircraft.  Then need to get me right in front of their plane for their guns to work, I don't.  I can engage them from almost any angle so if I can turn hard and lessen the time they can engagement me, while I can still shooterate them, that partially offsets their greater overall firepower.  

 

So that's what I do and why.  So, given I'm now going to have Annie Oakley as my gunner and my bombers are going to be no more than slightly improved stock, what would work better than what I am doing? 

 

 


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Captain_Underpants53 #32 Posted 12 December 2019 - 11:27 PM

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View PostBB3_Oregon_Steel, on 12 December 2019 - 03:39 PM, said:

Ok, first let me say that I find all of this fascinating.  Some of this is advice I appreciate and have stored away for future consideration because I can't immediately use it.  This especially goes for crew skills and specialization. My best pilot over all of my planes is a three pointer and a number of my pilots and crews are not yet fully trained.  Personally I hate the way this game works with "retraining" your pilots for a different airplane.  It literally takes forever if you are going to attempt it without using some magical dohicky or widget (which you often have to pay for) to get the deed done.  I'm an accountant with Scottish ancestry so I will pinch a penny till it screams, then beat it with a hammer into submission so that it stays in my piggy bank and stops whining about it. 

 

But if I ever do manage to fly these planes enough to actually begin to get some more skilled pilots and gunners, this is good information to know. A similar thing goes for specialization.  Unless I have enough parts and stuff to fully specialize something, I generally won't.  It just puts a big big bullseye on your back for little advantage otherwise. And, as I said, I only have so many parts and credits and I have lots of planes out there begging me for my limited resources.  Still, if that ever changes, this is good advice I can use in the future. 

 

So here is an interesting question.  Lets say you are me.  You are flying pretty much any T3 or T4 bomber out there and you are running around with 1 skill point crews and only the first level of equipment improvements on a non-specialized airplane.  How well do these strategies work with largely stock planes or are these strategies highly dependent for their success upon your ability to have highly trained crews and highly specialized aircraft?  

 

My current strategy with bombers is as follows and I'd like to know what would, in your opinions, work better taking into consideration that I am only flying T3 and T4 aircraft with only slightly improved stock aircraft and crews. 

 

1) I find my target, generally something that is valuable and has hardened targets that Multi's and gun armed GAA's may have trouble dealing with on their own.  I point my nose at the target, hit my boost until I am at 2,000 meters, level out and begin my bomb run. 

 

2)  In setting up my bomb run, I try to find "target paths" where I can begin my run, drop two bombs on target A and go on to drop again on target B without having to do much in the way of turning to engage it.  I continue my pass until I am out the other side then wait for my bombs to mostly reload, turn back and set up my next run.  

 

3)  At an altitude of 2,000 meters, I find I can fairly reliably hit my targets and that most fighters can't reach me effectively.  If they do, I can generally boost out of their range and leave them hanging on their props.  This also works reasonably will with the Heavies in those tiers, but sometimes you just need to deal with a Heavy anyway so ... 

 

4) I will switch to turret mode and engage the fighters that are bothering me.  I want to be in a turn to give the attacking fighter a bit of a harder target, especially if it's above it's ceiling and is having trouble maneuvering.  It will also tend to dip my wing giving me a better vertical engagement radius by allowing me to engage targets that are beneath me a bit.  I'm also not adverse to swinging my forward guns on to the target, especially if they are heavier than my rear guns.  Bots do not like the whole aggressive bomber thing very much and it can also freak out some humans as well. 

 

I also have one advantage over most attacking aircraft.  Then need to get me right in front of their plane for their guns to work, I don't.  I can engage them from almost any angle so if I can turn hard and lessen the time they can engagement me, while I can still shooterate them, that partially offsets their greater overall firepower.  

 

So that's what I do and why.  So, given I'm now going to have Annie Oakley as my gunner and my bombers are going to be no more than slightly improved stock, what would work better than what I am doing? 

 

 

I would only disagree with your reasoning about the Spec thing.  First of all, it is more than a little advantage.  Until you actually work with a Spec bomber you won't know what I mean.  Secondly, you ALREADY HAVE a bullseye on your back by virtue of being a bomber.  A flying cornucopia of XP! 

 

The altitude, I don't know.  I like to be lower but then I don't try with low skill point crews.  I would say, as your skills start to add up, you can come down lower.  I like 3000 to 4000 feet at those lower tiers.


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BB3_Oregon_Steel #33 Posted 12 December 2019 - 11:56 PM

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View PostCaptain_Underpants53, on 12 December 2019 - 03:27 PM, said:

I would only disagree with your reasoning about the Spec thing.  First of all, it is more than a little advantage.  Until you actually work with a Spec bomber you won't know what I mean.  Secondly, you ALREADY HAVE a bullseye on your back by virtue of being a bomber.  A flying cornucopia of XP! 

 

Well, 

 

I guess that all depends on whether you actually have the parts and credits to actually acquire the improved equipment which makes specialized planes more capable.  If you don't, and all you've done is put a wing icon on your plane, but you are still flying around with a plane that has close to stock equipment because you don't have the credits or parts to do any better than that, I'm not sure specializing does anything for you.  In such a case, all it does is announce to everyone with eyes that you are indeed a human and that you have a well equipped plane (which you actually don't).  

 

I'll try flying a little lower as I assume the benefit there is greater accuracy, right?  

 

 


Edited by BB3_Oregon_Steel, 12 December 2019 - 11:57 PM.

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Captain_Underpants53 #34 Posted 13 December 2019 - 12:09 AM

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View PostBB3_Oregon_Steel, on 12 December 2019 - 06:56 PM, said:

Well, 

 

I guess that all depends on whether you actually have the parts and credits to actually acquire the improved equipment which makes specialized planes more capable.  If you don't, and all you've done is put a wing icon on your plane, but you are still flying around with a plane that has close to stock equipment because you don't have the credits or parts to do any better than that, I'm not sure specializing does anything for you.  In such a case, all it does is announce to everyone with eyes that you are indeed a human and that you have a well equipped plane (which you actually don't).  

 

I'll try flying a little lower as I assume the benefit there is greater accuracy, right?  

 

 


Yes it is greater accuracy lower down.  It also lessens the chances of that dang GAA beating you to the kill by virtue of a lower altitude and less bomb drop time.  But I must inform you that there aren't many players out there who would mistake BB3_Oregon_Steel for a bot!  :B

 

But, you should try to Spec one of your bombers before you make a judgement about that.  Parts and such should follow,


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White_Widow18 #35 Posted 13 December 2019 - 04:14 AM

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Bombers seem to have "bands" where they have best accuracy. most bombers have 2-3 of these "bands". Example: EF-131 likes to drop at 5k feet or about 12k feet, around 8k it seems to miss more than if I go higher or lower.

It's an experiment with each bomber to find what feels comfortable for you and which altitude band to be in. Without more specifics of which bomber -exactly- you're wanting to go into.. and which line... I can't offer up more than "You seem to have the basics of the basics down." I really do recommend saving free XP and only spending it on pilot and gunner skill points.. I know I've hammered that drum a thousand times in a hundred places.. but it's why at one year of play time I have I dunno.. 40 or so 10+ point air crews and several -at- 15 points.

And re-training isn't so bad.. once you can earn coin.. and parts don't hurt either.. once you can earn those.. and bombers seem to generally generate -way- more parts than any other class when you take them out... they also seem to generate cash at a faster rate. Of course, I don't know that that's not placebo/bias because I fly my face off in bombers... so.. I'll put that there as a consideration.. but pretty well all bomber pilots have reported greater parts payouts (seemingly).

Edited by Stygian_Alchemist, 13 December 2019 - 04:15 AM.


legoboy0401 #36 Posted 13 December 2019 - 09:56 PM

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View PostStygian_Alchemist, on 12 December 2019 - 08:14 PM, said:

Bombers seem to have "bands" where they have best accuracy. most bombers have 2-3 of these "bands". Example: EF-131 likes to drop at 5k feet or about 12k feet, around 8k it seems to miss more than if I go higher or lower.

It's an experiment with each bomber to find what feels comfortable for you and which altitude band to be in. Without more specifics of which bomber -exactly- you're wanting to go into.. and which line... I can't offer up more than "You seem to have the basics of the basics down." I really do recommend saving free XP and only spending it on pilot and gunner skill points.. I know I've hammered that drum a thousand times in a hundred places.. but it's why at one year of play time I have I dunno.. 40 or so 10+ point air crews and several -at- 15 points.

And re-training isn't so bad.. once you can earn coin.. and parts don't hurt either.. once you can earn those.. and bombers seem to generally generate -way- more parts than any other class when you take them out... they also seem to generate cash at a faster rate. Of course, I don't know that that's not placebo/bias because I fly my face off in bombers... so.. I'll put that there as a consideration.. but pretty well all bomber pilots have reported greater parts payouts (seemingly).


Well, friend, I'll admit you do definitely know more than me. I'll take to heart your advice. Who knows, maybe I'll be more successful, heck, I probably WILL be more successful that way.


An average player with an average goal: greatness, someday. Today, mediocrity will have to suffice. But no matter, I will always play to the best of my ability, and I will always strive to make the best of my ability just that little bit stronger and better.

 

#Failureisalwaysanoption

 

#Givingupneveris


White_Widow18 #37 Posted 14 December 2019 - 12:19 AM

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View Postlegoboy0401, on 13 December 2019 - 03:56 PM, said:


Well, friend, I'll admit you do definitely know more than me. I'll take to heart your advice. Who knows, maybe I'll be more successful, heck, I probably WILL be more successful that way.

These are things that all have worked especially well for me, coming into an established game full of veteran players and trying to compete against them. I am sure there are other methods to achieve good results, but I've not -personally- found them and so why I offer the advice points I do.. Because I've certainly experimented with a lot of... Mm.. failed? theories on how to play the game... and I figure if I can help people steer between some of the reefs of misinformation or give insight to little differences in play that can make a -big- difference.. well.. That's what trying to be a good community member -should- be about.

Again, I have no doubt there are other methodologies, but that's also why I usually try to include my reasoning. Maybe someone can improve on my methods or find methods I've not thought of, because by knowing my reasoning they can know how I arrived at the conclusions I did and ergo what mistakes I probably made along the way. It's a good jump-off point that I look to give people and I try to explain when I've tried a particular tactic why I don't use it any longer. Climbing vs. diving as an example. I'm not perfect at that, but I've been trying to add more of that in.. because heck.. if someone can find a way to improve my theories or disprove them and show me a better way? I'm all about that too. Even when I see advice I think is completely insane, I often try it at least a few times to see if my logic just didn't see the beauty in the idea.



SpiritFoxMY #38 Posted 15 December 2019 - 12:59 AM

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Spirit is an idiot

Edited by SpiritFoxMY, 15 December 2019 - 01:08 AM.

***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


Commodore_Sailracer #39 Posted 15 December 2019 - 06:05 PM

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Is the "Evasive Target" pilot skill useful for a bomber pilot?  Can a bomber achieve the high angular velocity in pitch and roll needed to make this effective?


How about "Resilience" for a bomber pilot?

 

I gave up on the Ju-288A and upgraded to the Ju-288C and am having a much easier time getting turret kills with it.  Specialist will actually be a possibility with this one!



Captain_Underpants53 #40 Posted 15 December 2019 - 07:42 PM

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View Postebp_si, on 15 December 2019 - 01:05 PM, said:

Is the "Evasive Target" pilot skill useful for a bomber pilot?  Can a bomber achieve the high angular velocity in pitch and roll needed to make this effective?


How about "Resilience" for a bomber pilot?

 

I gave up on the Ju-288A and upgraded to the Ju-288C and am having a much easier time getting turret kills with it.  Specialist will actually be a possibility with this one!


Resilience Is an absolute blessing for the pilot.  I don;t know about evasive target.  Ask Styg, I think she has fooled with it.


MSgt, USAF, (ret)





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