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The BOMBER According to GAR.....PANTS

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Captain_Underpants53 #1 Posted 12 December 2019 - 01:19 AM

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I keep getting questioned about how to bomber.  I suppose because of my HOF records.  I must say, I am NOT the best bomber pilot out there.  I have seen several who do it better than me.  I invite them to add tips to this thread.

 

Starting with the basics.  Spec that bomber.  Makes a huge difference.  Is it a string bomber, leaving a trail of bombs across a target or is it a single bomb drop for every push of the pickle button?  Makes a huge difference when to push the boom button.  Are you attacking an uncontested neutral base or a red base?  Or is it a contested neutral base?  Makes a huge difference how you bomb.  A contested neutral base requires extra care (in the form of bombs) to leave no fragment behind.  An uncontested neutral base or red base, just let the bombs fly.  Hopefully you have blue there to clean up.  Or just blow through, reload and clean up yourself.

 

Priority bases?  Military Base, Mining Plant, and Command Center, in that order, to my way of thinking.  Garrisons and Airfields are secondary although that can change if you have a team mate waxing Airfield ADA who needs a bit of help.  This priority is very flexible depending on the situation and the opposition.  Only experience can help you here.  Big points in those Special Targets, BTW.

 

Minimum pilot skills are Demo Expert! (it is after all what a bomber does) then Protection Expert (coupled with some armor equipment).  After that is nice to have depending on the bomber and your play style.   Fire protection. ADE, (I hate spelling aerodynamics). Cruise Control, etc.

 

Gunner skills.  This is where the rubb.... bomber meets the road.  There are many variations and many opinions on which are crucial and which are nice to have.  But I always stack my gunner with skill points ahead of my pilots.  That is because I fly solo most of the time, BTW.  If you like flights, a competent wing man can take a lot of the pressure off of your gunner.  I choose Armorer Expert, Defensive Fire, and Critical hits first usually.  If I am using a Turret Sight, Endurance is a must, especially if no Turret Armor is installed.  With my B-32 (my fav of the current 23 bombers) I have found I need both Turret Armor and Endurance and still get gunner crits.  I think it is because of the sheer number of gunner positions.  Health packs are your friend.

 

So that is only a fraction of the nuances of bomber play as I see it.  I know I am forgetting some things,  In fact, I just remembered one of the most important.  Altitude!  The most common mistake I see newcomers making with a bomber is trying to fly so high that they are invincible.  Well, they are not.  Almost all the heavy fighters and some fighters can out-altitude you.  And your bombs are just chocolate and flowers to your adoring fans in the bases.

 

Please add comments with things I have omitted.   Also ask any question you might have.  This forum crowd  is almost universally helpful and non-trollish.  The few exceptions we deal with.  Finally, experience, experience, experience.  Bombering requires lots of it to see the nuances.  I have, I think, around 22K bomber flights and I still catch a new wrinkle now and then.

 

BOMBS AWAY!     :izmena:


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pirat262 #2 Posted 12 December 2019 - 01:21 AM

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cool

 



Captain_Underpants53 #3 Posted 12 December 2019 - 01:41 AM

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View Postpirat262, on 11 December 2019 - 08:21 PM, said:

cool

 


Cool?  Is that all you got to add?  You are one of the best and most experienced bomber pilots in the game!  I would hope to get more out of you than 'cool'.


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legoboy0401 #4 Posted 12 December 2019 - 02:02 AM

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View PostCaptain_Underpants53, on 11 December 2019 - 05:19 PM, said:

I keep getting questioned about how to bomber.  I suppose because of my HOF records.  I must say, I am NOT the best bomber pilot out there.  I have seen several who do it better than me.  I invite them to add tips to this thread.

 

Starting with the basics.  Spec that bomber.  Makes a huge difference.  Is it a string bomber, leaving a trail of bombs across a target or is it a single bomb drop for every push of the pickle button?  Makes a huge difference when to push the boom button.  Are you attacking an uncontested neutral base or a red base?  Or is it a contested neutral base?  Makes a huge difference how you bomb.  A contested neutral base requires extra care (in the form of bombs) to leave no fragment behind.  An uncontested neutral base or red base, just let the bombs fly.  Hopefully you have blue there to clean up.  Or just blow through, reload and clean up yourself.

 

Priority bases?  Military Base, Mining Plant, and Command Center, in that order, to my way of thinking.  Garrisons and Airfields are secondary although that can change if you have a team mate waxing Airfield ADA who needs a bit of help.  This priority is very flexible depending on the situation and the opposition.  Only experience can help you here.  Big points in those Special Targets, BTW.

 

Minimum pilot skills are Demo Expert! (it is after all what a bomber does) then Protection Expert (coupled with some armor equipment).  After that is nice to have depending on the bomber and your play style.   Fire protection. ADE, (I hate spelling aerodynamics). Cruise Control, etc.

 

Gunner skills.  This is where the rubb.... bomber meets the road.  There are many variations and many opinions on which are crucial and which are nice to have.  But I always stack my gunner with skill points ahead of my pilots.  That is because I fly solo most of the time, BTW.  If you like flights, a competent wing man can take a lot of the pressure off of your gunner.  I choose Armorer Expert, Defensive Fire, and Critical hits first usually.  If I am using a Turret Sight, Endurance is a must, especially if no Turret Armor is installed.  With my B-32 (my fav of the current 23 bombers) I have found I need both Turret Armor and Endurance and still get gunner crits.  I think it is because of the sheer number of gunner positions.  Health packs are your friend.

 

So that is only a fraction of the nuances of bomber play as I see it.  I know I am forgetting some things,  In fact, I just remembered one of the most important.  Altitude!  The most common mistake I see newcomers making with a bomber is trying to fly so high that they are invincible.  Well, they are not.  Almost all the heavy fighters and some fighters can out-altitude you.  And your bombs are just chocolate and flowers to your adoring fans in the bases.

 

Please add comments with things I have omitted.   Also ask any question you might have.  This forum crowd  is almost universally helpful and non-trollish.  The few exceptions we deal with.  Finally, experience, experience, experience.  Bombering requires lots of it to see the nuances.  I have, I think, around 22K bomber flights and I still catch a new wrinkle now and then.

 

BOMBS AWAY!     :izmena:


I would add, bomb and transit, but particularly the latter, as low as you feel you can get away with. I see players, even “pros” not doing this, and I know that a lot of them don’t do it even when there’s NOTHING AROUND that could hurt them. Yes, sometimes you have pursuers and have to bomb or transit in the stratosphere, but camping in the stratosphere at all times, not just when your aircraft is under threat, is simply NOT a good strategy, as it limits your mobility too much. What good is your Bomber if you never make it to very many caps? You have to balance mobility with safety, as tipping too much in either direction as a general strategy negatively effects your ability to influence the match.


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Commodore_Sailracer #5 Posted 12 December 2019 - 02:29 AM

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View PostCaptain_Underpants53, on 11 December 2019 - 08:19 PM, said:

Starting with the basics.  Spec that bomber.  Makes a huge difference.

 

I can't get past your first suggestion.  Spec'ing the bombers requires turret kills which I have found extremely hard to come by so far (tiers 4-7 in the German line and 4-6 in the USSR line).  From what I recall, the German line was harder to get turret kills than the USSR line- the tail created a big no-shoot zone which happens to be right where planes sit when they are shooting at you.  I think I have a total of maybe 15 turret kills over 209 battles across all the planes.  The gunners seem to accumulate skill points very slowly too.  I don't think I have gotten one over 5 points yet.



Captain_Underpants53 #6 Posted 12 December 2019 - 03:27 AM

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View Postlegoboy0401, on 11 December 2019 - 09:02 PM, said:


I would add, bomb and transit, but particularly the latter, as low as you feel you can get away with. I see players, even “pros” not doing this, and I know that a lot of them don’t do it even when there’s NOTHING AROUND that could hurt them. Yes, sometimes you have pursuers and have to bomb or transit in the stratosphere, but camping in the stratosphere at all times, not just when your aircraft is under threat, is simply NOT a good strategy, as it limits your mobility too much. What good is your Bomber if you never make it to very many caps? You have to balance mobility with safety, as tipping too much in either direction as a general strategy negatively effects your ability to influence the match.


:medal:


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Captain_Underpants53 #7 Posted 12 December 2019 - 03:29 AM

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View Postebp_si, on 11 December 2019 - 09:29 PM, said:

 

I can't get past your first suggestion.  Spec'ing the bombers requires turret kills which I have found extremely hard to come by so far (tiers 4-7 in the German line and 4-6 in the USSR line).  From what I recall, the German line was harder to get turret kills than the USSR line- the tail created a big no-shoot zone which happens to be right where planes sit when they are shooting at you.  I think I have a total of maybe 15 turret kills over 209 battles across all the planes.  The gunners seem to accumulate skill points very slowly too.  I don't think I have gotten one over 5 points yet.


Each bomber has a different technique to turret kill.   The lower the Tier, the harder it is to accomplish.  I recommend tokens!

 


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Commodore_Sailracer #8 Posted 12 December 2019 - 04:13 AM

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In my observations so far I see specialist B32s able to do well (generate high pp), though that is far from a given, the premium RB17 and the two tier 10's, the su-10 and the ef131.  I almost never see any others atop the battle leader boards.  Is that because nobody flies the others much or because they are harder to do well in than the four I called out?

 



Four_Leaf_Tayback #9 Posted 12 December 2019 - 04:32 AM

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All I wanna know is:  How in the devil do you get to specialist when you have to kill enemy planes with your gunner?  Sure, some bombers are fairly good at this, but most are not.

 

Do you do special games where all you do is play gun platform, flying low and slow until you get enough "rear gunner" kills or do they come organically, just by playing your bombers?  Or.. do you spend tokens, which I am loath to do?

 

That is my biggest obstacle in playing bombers regularly.  I know I need to get to specialist, but I am very frustrated by the rear gunner kill requirement.  Especially with the bot heavies which I will knock down to within an inch of their life only to have them dive away to rebuild their health.  


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SpiritFoxMY #10 Posted 12 December 2019 - 04:46 AM

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Learn the Bomber Wobble.

 

All bombers have an Angle of Doom where they can bring the maximum amount of firepower to bear. Learn to fly from the turret view - at the most basic level, your keyboard turn controls are reversed from where they are in pilot view while you're shooting over your shoulder - and use your controls to angle your bomber so the attacking airplane stays in your Angle of Doom.

 

Defensively, roll and yaw your bomber hard around the attacking plane and keep reversing your course. For German and Russian bombers especially, scissoring your attacker is completely possible and a legitimate defensive tactic. Your low speed and the usual high speed your attackers will approach from usually causes an overshoot. As your gunners work them over, most humans tend to get sloppy with their maneuvers out of frustration and/or panic. Force them to scissor and keep gunnering them.

 

Fundamentally though, keep your eye on the minimap and keep it zoomed out to max. It's usually really easy to spot someone coming for you and then you can jump into gunner view, angle your plane and just wait until they get in range. 

 

Don't shoot at planes at max turret distance. Let them get within about 600m where you'll do most damage. Gunners fire in bursts and take time to reacquire so if you shoot from too far, you might be caught between bursts when the enemy gets in killing range. At very least, luring unsuspecting interceptors into a range they cannot escape from is a good way to teach people a lesson they won't forget in a hurry. 

 

Gunner skills: Armorer, Range, Defensive Fire.

 

Note: Bomber kill ranges vary. 600m is close for a B17G but far for a German low tier bomber. 


Edited by SpiritFoxMY, 12 December 2019 - 04:54 AM.

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Captain_Underpants53 #11 Posted 12 December 2019 - 05:06 AM

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View Postebp_si, on 11 December 2019 - 11:13 PM, said:

In my observations so far I see specialist B32s able to do well (generate high pp), though that is far from a given, the premium RB17 and the two tier 10's, the su-10 and the ef131.  I almost never see any others atop the battle leader boards.  Is that because nobody flies the others much or because they are harder to do well in than the four I called out?

 

I consistently come in at # 1 in all the bombers.  A lot of times in Defeat, of course.  They can all attain Hero with practice.

 


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Captain_Underpants53 #12 Posted 12 December 2019 - 05:06 AM

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View PostFour_Leaf_Tayback, on 11 December 2019 - 11:32 PM, said:

All I wanna know is:  How in the devil do you get to specialist when you have to kill enemy planes with your gunner?  Sure, some bombers are fairly good at this, but most are not.

 

Do you do special games where all you do is play gun platform, flying low and slow until you get enough "rear gunner" kills or do they come organically, just by playing your bombers?  Or.. do you spend tokens, which I am loath to do?

 

That is my biggest obstacle in playing bombers regularly.  I know I need to get to specialist, but I am very frustrated by the rear gunner kill requirement.  Especially with the bot heavies which I will knock down to within an inch of their life only to have them dive away to rebuild their health.  


Tokens


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Captain_Underpants53 #13 Posted 12 December 2019 - 05:07 AM

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View PostSpiritFoxMY, on 11 December 2019 - 11:46 PM, said:

Learn the Bomber Wobble.

 

All bombers have an Angle of Doom where they can bring the maximum amount of firepower to bear. Learn to fly from the turret view - at the most basic level, your keyboard turn controls are reversed from where they are in pilot view while you're shooting over your shoulder - and use your controls to angle your bomber so the attacking airplane stays in your Angle of Doom.

 

Defensively, roll and yaw your bomber hard around the attacking plane and keep reversing your course. For German and Russian bombers especially, scissoring your attacker is completely possible and a legitimate defensive tactic. Your low speed and the usual high speed your attackers will approach from usually causes an overshoot. As your gunners work them over, most humans tend to get sloppy with their maneuvers out of frustration and/or panic. Force them to scissor and keep gunnering them.

 

Fundamentally though, keep your eye on the minimap and keep it zoomed out to max. It's usually really easy to spot someone coming for you and then you can jump into gunner view, angle your plane and just wait until they get in range. 

 

Don't shoot at planes at max turret distance. Let them get within about 600m where you'll do most damage. Gunners fire in bursts and take time to reacquire so if you shoot from too far, you might be caught between bursts when the enemy gets in killing range. At very least, luring unsuspecting interceptors into a range they cannot escape from is a good way to teach people a lesson they won't forget in a hurry. 

 

Gunner skills: Armorer, Range, Defensive Fire.

 

Note: Bomber kill ranges vary. 600m is close for a B17G but far for a German low tier bomber. 


:medal:

 

Thank you and Amen!

 


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White_Widow18 #14 Posted 12 December 2019 - 06:42 AM

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View Postebp_si, on 11 December 2019 - 10:13 PM, said:

In my observations so far I see specialist B32s able to do well (generate high pp), though that is far from a given, the premium RB17 and the two tier 10's, the su-10 and the ef131.  I almost never see any others atop the battle leader boards.  Is that because nobody flies the others much or because they are harder to do well in than the four I called out?

 

Not many bomber pilots in general.. and the rewards at higher tiers for the same effort are greater. More parts, more silver. So it's less likely to see someone who actually knows how to bomb flying lower tier bombers. I do, from time to time. Ju 86 E, A-26B, Do217M, Do-17Z, and a few others. Lately I've actually been returning to lower tiers to remind people of the terror of a bomber in skilled hands. As to harder.. I mean.. that's relative. Everything is easier in terms of earning achievements and PP at higher tiers. (by that, I mean all planes have higher success rates in those things at higher tiers)


Edited by Stygian_Alchemist, 12 December 2019 - 07:47 AM.


White_Widow18 #15 Posted 12 December 2019 - 06:45 AM

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View PostSpiritFoxMY, on 11 December 2019 - 10:46 PM, said:

Learn the Bomber Wobble.

 

All bombers have an Angle of Doom where they can bring the maximum amount of firepower to bear. Learn to fly from the turret view - at the most basic level, your keyboard turn controls are reversed from where they are in pilot view while you're shooting over your shoulder - and use your controls to angle your bomber so the attacking airplane stays in your Angle of Doom.

 

Defensively, roll and yaw your bomber hard around the attacking plane and keep reversing your course. For German and Russian bombers especially, scissoring your attacker is completely possible and a legitimate defensive tactic. Your low speed and the usual high speed your attackers will approach from usually causes an overshoot. As your gunners work them over, most humans tend to get sloppy with their maneuvers out of frustration and/or panic. Force them to scissor and keep gunnering them.

 

Fundamentally though, keep your eye on the minimap and keep it zoomed out to max. It's usually really easy to spot someone coming for you and then you can jump into gunner view, angle your plane and just wait until they get in range. 

 

Don't shoot at planes at max turret distance. Let them get within about 600m where you'll do most damage. Gunners fire in bursts and take time to reacquire so if you shoot from too far, you might be caught between bursts when the enemy gets in killing range. At very least, luring unsuspecting interceptors into a range they cannot escape from is a good way to teach people a lesson they won't forget in a hurry. 

 

Gunner skills: Armorer, Range, Defensive Fire.

 

Note: Bomber kill ranges vary. 600m is close for a B17G but far for a German low tier bomber. 

Most of what I am generally preaching to people when they ask me how to bomb.

Actually bombing is, at highest, third on your list of priorities as a bomber pilot as far as I am concerned and I think that's the first mistake the majority of bomber pilots make is approaching it from the perspective of doing that as their first goal. You have to stay alive, stay undetected, and have an escape route to be effective at bombing as a general rule.

Lower and middle tier Russian bombers though, do also lend to the ability to just crazy ivan it and death-zerg nodes.

The only other thing I would change is adding Precision fire. The ability to crit your enemy's pilot is 100% invaluable. If you can peg him off, they can't hit you in the first place and if you can peg both their engines off they won't be able to stay with you either. 



legoboy0401 #16 Posted 12 December 2019 - 07:23 AM

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View PostStygian_Alchemist, on 11 December 2019 - 10:45 PM, said:

Most of what I am generally preaching to people when they ask me how to bomb.

Actually bombing is, at highest, third on your list of priorities as a bomber pilot as far as I am concerned and I think that's the first mistake the majority of bomber pilots make is approaching it from the perspective of doing that as their first goal. You have to stay alive, stay undetected, and have an escape route to be effective at bombing as a general rule.

Lower and middle tier Russian bombers though, do also lend to the ability to just crazy ivan it and death-zerg nodes.

The only other thing I would change is adding Precision fire. The ability to crit your enemy's pilot is 100% invaluable. If you can peg him off, they can't hit you in the first place and if you can peg both their engines off they won't be able to stay with you either. 


For German Bombers, your primary escape route is usually, unless you are playing ultra low,(in which case you will never make it in time) going to be to climb into planetary orbit.

 

 

U.S.A Bombers, your escape route is no “route” at all. Your enemies WILL catch you, 9 times out of 10. Your defensive strategy is going to be trying to outlast your opponent in a DPS duel, using your large healthpool to stall for the needed time.(Defensive Fire and a hybrid Durability/Turret build are a must, also the B-17D has to play like a German bomber to survive)

 

 

Russian Bombers vary by Tier. Tier III and IV, you don’t escape, you DIE, and they are very good at that. Tier V and VI, you must siphon every ounce of power and be careful to conserve energy in every maneuver you make, because your only real hope is outrunning the enemy, that or engaging in some fancy flying around terrain obstacles in hopes of making them crash, because unless they are on low health to begin with, you just don’t have the defenses to effectively kite them to death. Tier VII-VIII, you kite enemies, Tier IX reverts to the ways of the Tier V and VI, and Tier X, finally, is infamous for its defenses and can be played in a much more American Bomber manner.


Edited by legoboy0401, 12 December 2019 - 07:26 AM.

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#Givingupneveris


White_Widow18 #17 Posted 12 December 2019 - 07:31 AM

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View Postlegoboy0401, on 12 December 2019 - 01:23 AM, said:


For German Bombers, your primary escape route is usually, unless you are playing ultra low,(in which case you will never make it in time) going to be to climb into planetary orbit.


Generally your best escape route is going to be to -dive- in a german bomber so you can lengthen out your boost capacity and make it impossible for them to line up a shot, because after the initial steep dive you pull up and you start roller-coastering it while using rudder turn. If you try to climb as your first response, you'll lose speed and flutter and then be open season.

 

U.S.A Bombers, your escape route is no “route” at all. Your enemies WILL catch you, 9 times out of 10. Your defensive strategy is going to be trying to outlast your opponent in a DPS duel, using your large healthpool to stall for the needed time.(Defensive Fire and a hybrid Durability/Turret build are a must, also the B-17D has to play like a German bomber to survive))
Actually.. your escape route is to turn into them and climb or dive at the same time, spiralling while throwing turret fire. I suggest evasive target if you understand how to control the pitch and roll of the plane from inside the turret. Personally. Your escape is turn in and spiral up or down until they are facing 180 away from you and then straighten out and go full speed. Usually by then they're either dead or unable to catch up and you just fly on.

 

 

Russian Bombers vary by Tier. Tier III and IV, you don’t escape, you DIE, and they are very good at that. Tier V and VI, you must siphon every ounce of power and be careful to conserve energy in every maneuver you make, because your only real hope is outrunning the enemy, that or engaging in some fancy flying around terrain obstacles in hopes of making them crash, because unless they are on low health to begin with, you just don’t have the defenses to effectively kite them to death. Tier VII-VIII, you kite enemies, Tier IX reverts to the ways of the Tier V and VI, and Tier X, finally, is infamous for its defenses and can be played in a much more American Bomber manner.

 Russian bombers, your best escape is to go head on and nose down under them as you converge and pull up as you pass -their- tail. That gives you maximum tail turret on them as you pass under and allows you to put those front guns to use. This works on the T5 and up. Below that it's a bit more like the way you handle an American bomber.

 


Edited by Stygian_Alchemist, 12 December 2019 - 07:33 AM.


legoboy0401 #18 Posted 12 December 2019 - 07:52 AM

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View PostStygian_Alchemist, on 11 December 2019 - 11:31 PM, said:

 


I appreciate your advice. For the German Bombers, I alternate between diving and climbing, depending on how much time I have to make my move before the enemy closes to engagement range. If it is very short, I will dive, and if I have a relatively long window, I will climb.

 

 

For American Bombers, I not only completely agree, that is in fact exactly what I do, and how their escape route strategy that I was describing is achieved tactically.

 

 

Russian Bombers, hmm. I was concerned with how to deal with an assailant in the rearward vector, but I suppose that that would definitely work for an assailant in the frontal vector. I think you are directing me to do that against ALL assailants, no matter from what vector they approach, but I don’t like going head-on myself personally, because the Russian Bombers have fairly vulnerable pilots and small healthpools.

 

 I appreciate the comments and advice!


Edited by legoboy0401, 12 December 2019 - 07:56 AM.

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#Givingupneveris


White_Widow18 #19 Posted 12 December 2019 - 08:00 AM

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View Postlegoboy0401, on 12 December 2019 - 01:52 AM, said:


I appreciate your advice. For the German Bombers, I alternate between diving and climbing, depending on how much time I have to make my move before the enemy closes to engagement range. If it is very short, I will dive, and if I have a relatively long window, I will climb.

 

 

For American Bombers, I not only completely agree, that is in fact exactly what I do, and how their escape route strategy that I was describing is achieved tactically.

 

 

Russian Bombers, hmm. I was concerned with how to deal with an assailant in the rearward vector, but I suppose that that would definitely work for an assailant in the frontal vector.

 

 I appreciate the comments and advice!

The German bomber was one I learned the hard way and got advice from someone else who used to be a good bomber pilot and no longer plays as far as I can tell. The American was something I got completely on my own, but it -is- an escape route. The Russians.. well.. most of them.. if you let them get behind you, you weren't maintaining good enough awareness to my view. Just my two cents on that. It's why I keep saying that actually bombing is far lower on the priority list than most would imagine.

That's also just a key.. don't let someone get -directly- behind you. Even in my German bomber I often adopt the same method as I do with the Russian. I just don't -have- to because of the differences between the two lines. It -does- work though and vs. bots.. well. I have no idea why.. but even if you don't have a front gun, bots will literally run/evade if you charge straight down their throat or right at their tail. Humans don't react much differently either. Aggression is, strangely, often key to escape and survival in a bomber.

That is another defensive strategy. With your MASSIVE healthpool and damage resistance, you can ram -anything- to death. You just have to get -real- good at that.... *adjusts halo* Similarly, if you're -super- low.. heck.. even if you're not and you go into a full dive and -get- real low.. you can use the same trick GAA do with your bombs to blow the enemy to kingdom come. You just better be good enough to be skimming the ground and throwing up dirt.. except in a bomber.


Another favorite tactic is to dive straight through a furball and let them grab my follower/attacker.
 


Edited by Stygian_Alchemist, 12 December 2019 - 08:04 AM.


legoboy0401 #20 Posted 12 December 2019 - 08:13 AM

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View PostStygian_Alchemist, on 12 December 2019 - 12:00 AM, said:

The German bomber was one I learned the hard way and got advice from someone else who used to be a good bomber pilot and no longer plays as far as I can tell. The American was something I got completely on my own, but it -is- an escape route. The Russians.. well.. most of them.. if you let them get behind you, you weren't maintaining good enough awareness to my view. Just my two cents on that. It's why I keep saying that actually bombing is far lower on the priority list than most would imagine.

That's also just a key.. don't let someone get -directly- behind you. Even in my German bomber I often adopt the same method as I do with the Russian. I just don't -have- to because of the differences between the two lines. It -does- work though and vs. bots.. well. I have no idea why.. but even if you don't have a front gun, bots will literally run/evade if you charge straight down their throat or right at their tail. Humans don't react much differently either. Aggression is, strangely, often key to escape and survival in a bomber.

That is another defensive strategy. With your MASSIVE healthpool and damage resistance, you can ram -anything- to death. You just have to get -real- good at that.... *adjusts halo*

 


As I said, for the Germans, I do both. Strangely, I’ve had more consistent success with climbing than with diving, but both have worked for me before.

 

 

Americans, no further comment there, as we both agree there.

 

Russians, well, while I do agree that generally there shouldn’t be enemies behind you in a Russian Bomber, bots love stern-chases and will almost always approach from the rearward vector. Then of course, one can always be flanked, in ANY Bomber. Honestly, if a Heavy is on full health when I am in my Bomber, I usually prefer them to be behind me instead of in front, because then there’s that additional chance of outrunning them that charging them head-on completely forfeits. But if they are on low health, I will usually try and charge them before they can heal.(In ALL of my Bombers) But take all of this as you will, as I will occasionally derp around and target non-attentive fighters with my forward guns in my Russian Bombers.

 

 

 


Edited by legoboy0401, 12 December 2019 - 08:14 AM.

An average player with an average goal: greatness, someday. Today, mediocrity will have to suffice. But no matter, I will always play to the best of my ability, and I will always strive to make the best of my ability just that little bit stronger and better.

 

#Failureisalwaysanoption

 

#Givingupneveris






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