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World Of Warplanes - Ju 87 G Stuka please wg make a bomber version

stuka bomber ga

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Trauglodyte #21 Posted 05 December 2019 - 02:29 PM

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View PostLMG, on 05 December 2019 - 04:41 AM, said:

 

Gun-only GAAs are not completely garbage, they're just outclassed in their main role (actual ground pounding). Now that wouldn't necessarily be a bad thing if they could make up in another area, but the guns are too unreliable to deal with hostile planes (even GAAs can be a pain to hit), and most are not fast enough to make up for the extra time they take to capture sectors, or agile enough to actually be a threat to anything but GAAs and overly-stiff heavies. They can and are fun if you get into their mood, but I wouldn't exactly pick them for a serious battle unless I had a very detailed plan behind it (like playing clean-up for a bomber).

 

The issue is not that the guns overheat quickly, but that the planes take a lot longer to destroy ground targets. Where as an IL would use a couple rockets and bombs to blow everything in the sector, the gun-only GAAs have to shoot each individual piece one by one, and none of them shoot fast enough to keep up. The Stuka and Duck would have to fire about as fast as the Ju 88 P, and the Ju 88 P would have to fire about as fast as the Me P.1099 B-2, to be properly competitive in the ground game.

 

Funnily enough, I think it's arguable that the Fw 189 C is more competitive in its tier than the gun-only GAAs are at their respective tiers. The Eule has a very noticeable agility advantage over the other GAAs, as well as fairly reliable guns that can mow down planes, and four bombs. It can't cap as well as the BSh-2 or the LBSh, but it can easilly shoot either of them down, while still being able to actually cap in a moderate amount of time if you know where to drop those bombs. Hell, it can kill any tier 5 GAA that gets too cocky :teethhappy:

 

I was agreeing with the sentiment that bombs > guns.  I guess that I just went about writing it in a slightly incoherent manner.  I don't actually mind the Ju 87 G's guns.  Rather, I find it problematic that it takes so much to take something down and that, because of that, it puts me on station for longer than I'd like.  Plus, because the killing power isn't exactly there, it creates situations like last night - I was in a tier 5 game, in my 87 Gomer, and I decided to go after the Factory.  5 minutes later, I'm still alive with my team's 2 bots and we've still not taken the damned thing.  The game ended up being a prison pounding loss and a great example of how ground attack AI sucks and the inherent weaknesses of gun only GAA.

 

As to the Fw 189 C, I will admit that my perception is biased.  I had a completely ghetto crew it in and was so jaded, in my pursuit of the Stuka, that I never bothered to get it up to full snuff, to see if it was actually good.  What I do remember is it being dog slow - not like the Stuka is much faster - and the guns being really weak.  Plus, playing Light/Multi-Role Fighters sears the image of Fw 189s, on an attack vector, and them getting absolutely eaten alive by me.  So, that adds to it.



pirat262 #22 Posted 05 December 2019 - 04:28 PM

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here are the facts  the stuka of the game is :STUKA JU 87 G type - Tank buster! and we have not mobiles tanks in the game so it would be good for the game and more fair againts the il's  ones tier 5 that have bombs and rockets , so it would be awesome to have an STUKA dive bomber version it could be a premiun one or not it would be a hit thanks for you time guys in your posts.

thanks for your time

 

greetings pirat262

 

 

 



Captain_Rownd #23 Posted 05 December 2019 - 06:08 PM

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View Postpirat262, on 05 December 2019 - 06:28 AM, said:

here are the facts  the stuka of the game is :STUKA JU 87 G type - Tank buster! and we have not mobiles tanks in the game so it would be good for the game and more fair againts the il's  ones tier 5 that have bombs and rockets , so it would be awesome to have an STUKA dive bomber version it could be a premiun one or not it would be a hit thanks for you time guys in your posts.

 

 

  The way the game is set up you would not want to fly a plane like this very far above ground level, so don't get too attached to the idea of "dive bombing". 

 


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Captkirk2013 #24 Posted 05 December 2019 - 07:56 PM

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View PostCaptain_Rownd, on 05 December 2019 - 01:27 AM, said:

 

My only problem with the Stuka was that its guns could not be reliably aimed for air-air fighting, and I love to wreck other planes in my GA.  There's a vertical offset or something from the normal aiming reticule that makes it very hard to hit other planes, plus the wing mounted pods make the shells go either side of center.  It's really hard to hit planes with.  The reticule works great for ground targets though - go figure.  I warmed up to the Stuka when I gave up on air-air and started concentrating all my effort on popping those tents.  As long as there are tents and AA guns to shoot the Stuka can stay busy and do its little dance of doom over the battlefield.  

 

 

 

 


I have to disagree with your statement about the Stuka`s guns in air-air kills.In the 1.9 version of this game when a Ace was 5 kills I got one with my 37mm Stuka,3 being human. Check it out in archives.

 


Edited by Captkirk2013, 05 December 2019 - 07:57 PM.


Captain_Rownd #25 Posted 05 December 2019 - 08:00 PM

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View PostCaptkirk2013, on 05 December 2019 - 09:56 AM, said:


I have to disagree with your statement about the Stuka`s guns in air-air kills.In the 1.9 version of this game when a Ace was 5 kills I got one with my 37mm Stuka,3 being human. Check it out in archives.

 

 

Have you tried it lately?  These things rarely hit planes for me, and I spend a LOT of time shooting at the other GA.

 


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Trauglodyte #26 Posted 05 December 2019 - 11:26 PM

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Just specialized the Stuka and I'm never touching this steamy POS ever again.  Too slow, too lacking in offense, sucks at engaging enemy aircraft, can't defend itself, and it obviously cannot out elevation anything - like an inverse bomber.  Love the girl but baby is getting put into the corner for good!

LMG #27 Posted 06 December 2019 - 01:25 AM

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View Postlegoboy0401, on 05 December 2019 - 01:51 AM, said:

I don’t know about Rownd, but I personally think it is a perfectly adequate plane and more than workable. Sure, it’s nothing special, but hey, it’s no Hs-129A for its tier either. It can definitely get the job done. In fact, I liked it enough to specialize it as my second specialist plane. 

 

Oh yes, it's workable. If you're gonna be a bad version of something, at least be a bad version of something good. Add to that the fact that it keeps the 23s when specialized (unlike the IL-2 that's stuck with the 37s) and that it has a reargun.

 

View PostTrauglodyte, on 05 December 2019 - 06:26 PM, said:

Just specialized the Stuka and I'm never touching this steamy POS ever again.  Too slow, too lacking in offense, sucks at engaging enemy aircraft, can't defend itself, and it obviously cannot out elevation anything - like an inverse bomber.  Love the girl but baby is getting put into the corner for good!

 

Is it a bad time to say that the Stuka is the second fastest tier 5 GAA when fully equipped (fastest being the Hs 129 B)? It's also the most agile one, has the best reargun and has the most powerful frontal firepower (and the most unreliable too :bajan:)

 

 


This is my IL-2 (t). There are many like it, but this one is mine. :child:

Trauglodyte #28 Posted 06 December 2019 - 01:42 AM

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View PostLMG, on 06 December 2019 - 01:25 AM, said:

Is it a bad time to say that the Stuka is the second fastest tier 5 GAA when fully equipped (fastest being the Hs 129 B)? It's also the most agile one, has the best reargun and has the most powerful frontal firepower (and the most unreliable too :bajan:)

 

 

Not a bad time, no.  It is just the frustration of what happens when things go sideways and you can't flex to help.  Need to shwack someone in your circle?  Nope.  Need to stream quickly to another node?  Nope.  Need to quickly flip a node by dumping on targets?  Nope.  I had put it aside, for a while, and promptly lose 10 games out of 13, over the past 2 nights.  Was that 100% because it was the Stuka?  No.  I had a hardcore RNG turd fest going on along with drunk/high bots.  But, when the team absolutely needed help defending or desperately needed a node flip, there wasn't anything that I could do.  The Stuka is a slow burn and that just doesn't work.  Plus, it doesn't necessarily help that I've only got a 3 kill crew in it - helps but it isn't going to turn the tide of a battle.

 

I'll come back, eventually, to the GAA line.  But, for now, I'm putting them aside until everything else is done.  No point banging my unbreakable head against an immovable object.



CorvusCorvax #29 Posted 06 December 2019 - 02:52 AM

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View PostTrauglodyte, on 06 December 2019 - 01:42 AM, said:

 

Not a bad time, no.  It is just the frustration of what happens when things go sideways and you can't flex to help.  Need to shwack someone in your circle?  Nope.  Need to stream quickly to another node?  Nope.  Need to quickly flip a node by dumping on targets?  Nope.  I had put it aside, for a while, and promptly lose 10 games out of 13, over the past 2 nights.  Was that 100% because it was the Stuka?  No.  I had a hardcore RNG turd fest going on along with drunk/high bots.  But, when the team absolutely needed help defending or desperately needed a node flip, there wasn't anything that I could do.  The Stuka is a slow burn and that just doesn't work.  Plus, it doesn't necessarily help that I've only got a 3 kill crew in it - helps but it isn't going to turn the tide of a battle.

 

I'll come back, eventually, to the GAA line.  But, for now, I'm putting them aside until everything else is done.  No point banging my unbreakable head against an immovable object.


LMG has the GAA mojo goin' on.  If I ever see him in game, and he's flying GAA, I know what my priority is.  There are plenty enough YouTube videos to show what I mean.  And it's not his plane, or the pilot skills, or the equipment - that boy just know what he doin', right?

 

Watch him play.  He doesn't get those chevrons by chance.



wylleEcoyote #30 Posted 06 December 2019 - 04:54 PM

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When i specialized the Stuka a funny thing happened. I could no longer reliably hit aerial targets like i could with the 20's.
But I could one shot any unarmored ground target section. So at great cost to my ability to hit anything with wings on purpose i jacked up the rate of fire and cooldown to such an extent that the guns never stop firing until im dead or the cap is flipped. 
In 180 battles i have killed 137 planes with 167 assists.  And destroyed 1032 Ground targets with 348 assists.
And before you ask; Yes, my first Lang is printed and framed..
Which is pretty nice in and of itself.

Buuuut all this talk about getting aerial kills; which seems silly on the face of it, has got me wondering.
Even if i cant destroy a factory in less than five minutes I COULD delete a pair of IL-2's in seconds if i could actually hit them. And with a 1300 meter range ... and 30 seconds of boost to keep the nose up ... I could shoot a bomber in the belly ... or just face tank those mean ol Multiroles that feel compelled to shoot at me.

... what must i do to those derp guns to turn a Stuka into the air-mobile flak battery it was with the 20's?
It  has a stall speed like a Cessna. Reliable stability flying below tree top level. And a rudder responsive enough to pull bootlegger turns that would make a yak-1 scream about haxs.

Fair warning. My success rate at speculative guesswork is on par with my WinRate. Hit or Miss.
 I start on the right track and then sometimes make a weird left turn and get lost in the weeds ... 

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Light Fighters:  Ar 68/80, Bf 109 B/E/E-3/F/G, Fw 159, He 51/100 D-1/112, Ho 229, Me 209 A/ v4/ P.1092, Spit.V DB605​, Ta 152 
Ki-5/8/10/27/43-I/43-II, A4N, A5M, A6M1, Hurricane Ia, Bristol 146, Spitfire Vb IM, DH.100 F1, I-17Yak-1MiG-3
P-23/36/36C/39N-1/40, XP-31/36F/55, Hawk 75M, Model 81A-1, , P-51A, XF15C

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TyphoonAr 65, Fw 190 A-1/5/D, BV P.210/212.03, I-5/15/16(e)(l)

Heavy Fighters: P-38 F/J, XP-58P-82 B, Beaufighter/ VAo 192, Fw 57, Bf 110 B/C-6/E, Me 410, Bf 109 Z, Do 335 A-1, Me 262, Tu-1, SE 100,

Attack Aircraft: BSh-2, Hs 123/129 A, Ha 137, Fw 189 C, Ju 87 G, Me 265, Me 1099 B-2
Bombers: B-17 G, Do 17 Z / 217 M, He 111 H2, Ju 288 C, Pe-2 

 


Captain_Rownd #31 Posted 06 December 2019 - 08:26 PM

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View PostTrauglodyte, on 05 December 2019 - 03:42 PM, said:

 

Not a bad time, no.  It is just the frustration of what happens when things go sideways and you can't flex to help.  Need to shwack someone in your circle?  Nope.  Need to stream quickly to another node?  Nope.  Need to quickly flip a node by dumping on targets?  Nope.  I had put it aside, for a while, and promptly lose 10 games out of 13, over the past 2 nights.  Was that 100% because it was the Stuka?  No.  I had a hardcore RNG turd fest going on along with drunk/high bots.  But, when the team absolutely needed help defending or desperately needed a node flip, there wasn't anything that I could do.  The Stuka is a slow burn and that just doesn't work.  Plus, it doesn't necessarily help that I've only got a 3 kill crew in it - helps but it isn't going to turn the tide of a battle.

 

I'll come back, eventually, to the GAA line.  But, for now, I'm putting them aside until everything else is done.  No point banging my unbreakable head against an immovable object.

 

  Stop ruining the game by worrying about wins/losses.  Work on overall efficiency.  You're just a cog in the machine.  If you're doing your part efficiently and the team machine isn't running smoothly that's not your fault.  Just load up another one and keep plugging.  The great thing about these GA with big guns is that as long as there are ground targets you've got something to work on, your guns can keep shooting until the cows come home, and you know the ground targets won't fly away from you. 

 

 


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Captain_Rownd #32 Posted 06 December 2019 - 08:27 PM

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View PostwylleEcoyote, on 06 December 2019 - 06:54 AM, said:



Buuuut all this talk about getting aerial kills; which seems silly on the face of it, has got me wondering.

 

What's "silly" about it?  Enemy planes are soft targets worth big points.

 


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Trauglodyte #33 Posted 06 December 2019 - 11:27 PM

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View PostCorvusCorvax, on 06 December 2019 - 02:52 AM, said:


LMG has the GAA mojo goin' on.  If I ever see him in game, and he's flying GAA, I know what my priority is.  There are plenty enough YouTube videos to show what I mean.  And it's not his plane, or the pilot skills, or the equipment - that boy just know what he doin', right?

 

Watch him play.  He doesn't get those chevrons by chance.

 

He has the juice, then.  For me, GAA are (currently) like the Panther II.  There is nothing that I can do to make that thing shine.  As Berta said, in Two and a Half Men, "You can roll a turd in powdered sugar but it won't make it jelly doughnut."  Right now, for how I enjoy playing, my beloved Stuka is a sugar covered turd and that is 100% because of me (though some of that might be the Stuka :hiding: ).

 

View PostCaptain_Rownd, on 06 December 2019 - 08:26 PM, said:

 

Stop ruining the game by worrying about wins/losses.

 

 

Winning drives me.  I live life with a hit list and people are either with me or they're in my way.  That's what it is to be better.  Though, with the curve ball that is bots, there is only so much that I can control and I accept that.  Doesn't mean that I can't try to pull wins out of certain defeat and the lack of capability/design inhibitions of doing that, with lower tier GAA, is frustrating.  Hence, why I'm saving them for my last grind.



pirat262 #34 Posted 07 December 2019 - 12:05 AM

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WG  at least to these model of the game in the tech tree they could add 1 bigger bomb , or 2 normals ,or 4 smalls one with a time reload of 60 seconds to get in equals conditions with the il's ga from tier 5

 

and with only that these plane turn in a really deadly stuka

 

greetings

 

pirat262



vcharng #35 Posted 07 December 2019 - 08:24 AM

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View PostLMG, on 05 December 2019 - 04:41 AM, said:

 

Gun-only GAAs are not completely garbage, they're just outclassed in their main role (actual ground pounding). 

Not so sure about that, my 87G outperforms my IL-2 (mod) by like 100%.

 

The real problem is that non-fighters, as a whole, are outclassed in the current meta, especially at lower tiers where they are further handicapped by the inability to kill armored ground targets.

What's the point of flying any GAA when everything else is your hard counter AND can cap faster than you? It's just flatly pointless.



Trauglodyte #36 Posted 07 December 2019 - 02:17 PM

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View PostLMG, on 05 December 2019 - 04:41 AM, said:

 

Funnily enough, I think it's arguable that the Fw 189 C is more competitive in its tier than the gun-only GAAs are at their respective tiers. The Eule has a very noticeable agility advantage over the other GAAs, as well as fairly reliable guns that can mow down planes, and four bombs. It can't cap as well as the BSh-2 or the LBSh, but it can easilly shoot either of them down, while still being able to actually cap in a moderate amount of time if you know where to drop those bombs. Hell, it can kill any tier 5 GAA that gets too cocky :teethhappy:

 

I take back what I said about the Fw 189 C.  I just bought it, again, and I love this thing.  While it is a slow turd of a plane (like the Stuka) with NO appreciable altitude ceiling - you can get up to 1600 meters but it isn't going to happen any time soon, you can actually -gasp- engage enemy planes and the bombs are wonderful.  Yep!  Definitely taking it back!!!

 

View Postvcharng, on 07 December 2019 - 08:24 AM, said:

What's the point of flying any GAA when everything else is your hard counter AND can cap faster than you? It's just flatly pointless.

 

Ironically, the Ju 87 G wasn't initially born to wield the 37 mm.  It's original incarnation was:

 

- Jumo 211 J engine

- 2x 30 mm canons

- 1x 1,000 kg bomb (or 2x 500 kg bombs)

 

It was later changed, prior to "production", to completely exclude the bomb capacity and replace it with the gun pods which, btw, only had 2x 6 round magazines.  How fun would that be to go into battle knowing that you've only got 12 pulls of the trigger on a platform that was already getting smoked, in 1941, by enemy fighters?

 

I personally think that it is plausible for WarGaming to add in the bomb and the 2x 30 mm guns as side grades, thus allowing it to be in specialized mode but having the capability to change how it is played, based upon pilot preference.



vcharng #37 Posted 09 December 2019 - 02:38 AM

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View PostTrauglodyte, on 07 December 2019 - 02:17 PM, said:

 

 How fun would that be to go into battle knowing that you've only got 12 pulls of the trigger on a platform that was already getting smoked, in 1941, by enemy fighters?

 

There is a reason why GAAs are, IRL, the category of combat aircrafts with the highest loss rate.

But we simply cannot recreate that in a game.

You can not point at a certain class of planes and say: "you, you there, you are to be the weakest, the bottom of food chain, you will not have any advantages and will be hunted by everyone else"

It is known as imbalance in the gaming universe.

However WG is doing this everywhere. CV in WOWS, SPG in WOT and GAA/Bomber in WOWP.

I can only wish that at least in WOWP they'll make PVE a thing and maybe, by a far guess, an exclusive game mode for GAA/bombers.

That's how much it takes to make pure GAA/bombers merely useable again.



Four_Leaf_Tayback #38 Posted 09 December 2019 - 04:17 AM

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I think I understand why they chose the Stuka that they chose.  

 

The baseline Stuka of WWII early days carried one good bomb and two really sucky bombs.  That, plus, as stated earlier, the guns were practically worthless.  

 

So, what you are asking for is a Tier 3 plane.  There are plenty of Tier 3 GAs that you can choose from.  What exactly about the bomb carrying Stuka do you want?  You cannot get bombs + the cannon as that was not a thing.  Not even in prototype from what I have read.  So...  A GA with one good bomb, two tiny inconsequential bombs and two little pew-pew guns.  Only way this could work is if the bomb reload speed is like 30 seconds, and I don't see them doing that.  

 

Just curious, not trying to be critical, but the Stuka was pretty much obsolete once WWII started in earnest.  So the "tank killing" Stuka we have now has some utility in killing ground targets, but the standard start-of-WWII Stuka would be mincemeat at Tier 5 and even, IMO at Tier 4.  


Saving my last two forum warnings since July 31, 2019.  

wylleEcoyote #39 Posted 09 December 2019 - 01:49 PM

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View PostCaptain_Rownd, on 06 December 2019 - 03:27 PM, said:

 

What's "silly" about it?  Enemy planes are soft targets worth big points.

 


THe three missions you must do to gain bonus PP and cool chevrons for attackers are : Destroy sections of ground targets. Destroy ground targets. Cap sectors.
shooting enemy planes is only good for capping a sector. which is fine if that is how you want to go about doing that. But that is very much fitting a square peg in a round hole.
 

View Postpirat262, on 06 December 2019 - 07:05 PM, said:

WG  at least to these model of the game in the tech tree they could add 1 bigger bomb , or 2 normals ,or 4 smalls one with a time reload of 60 seconds to get in equals conditions with the il's ga from tier 5

 

and with only that these plane turn in a really deadly stuka

 

greetings

 

pirat262


One need but do the maths. Stuka variants had a hard limit to what they could carry depending mostly on engine size.
the B version (tier 3) got 500kg the D version (tier 4) got as much as 1800kg if overloaded.
That would be one convoluted tech tree.

Spoiler


By the time you get to our bemoaned in-game Stuka, that cannon bird is flying about with 300kilos of angry cannon on each wing.
It could fly with 2x LMG's + 4x 50kg in the wings on a 60 second reload, a turret, and either a big splash SC 250 or 2 smaller SC 200 also with a 60 second reload. 

In theory you may see a "sekret documents" tier 6 Uber-StuKa

Spoiler

most likely as a Weird Premium ...
Far MORE likely we could see a teir 6 ground attack coming off the duck

Ju 88 A-13
Low level assault version. Dive brakes and bomb sight removed. Additional armor for crew, engines and fuel tanks. Armament consisted of bombs and up to 16 MG 17 housed in pods. And tricked out with 4 SD 250's. Before it branches back into the bomber line.


And at that point you go to the Me265

View Postvcharng, on 07 December 2019 - 03:24 AM, said:

Not so sure about that, my 87G outperforms my IL-2 (mod) by like 100%.

 

The real problem is that non-fighters, as a whole, are outclassed in the current meta, especially at lower tiers where they are further handicapped by the inability to kill armored ground targets.

What's the point of flying any GAA when everything else is your hard counter AND can cap faster than you? It's just flatly pointless.


until you hit tier 7.  then all of a sudden the planes come together to something that is really good at its job once the engines used arent crap anymore that job changes to post war SEAD instead of prewar close air support...
 

View PostFour_Leaf_Tayback, on 08 December 2019 - 11:17 PM, said:

I think I understand why they chose the Stuka that they chose.  

 

The baseline Stuka of WWII early days carried one good bomb and two really sucky bombs.  That, plus, as stated earlier, the guns were practically worthless.  

 

So, what you are asking for is a Tier 3 plane.  There are plenty of Tier 3 GAs that you can choose from.  What exactly about the bomb carrying Stuka do you want?  You cannot get bombs + the cannon as that was not a thing.  Not even in prototype from what I have read.  So...  A GA with one good bomb, two tiny inconsequential bombs and two little pew-pew guns.  Only way this could work is if the bomb reload speed is like 30 seconds, and I don't see them doing that.  

 

Just curious, not trying to be critical, but the Stuka was pretty much obsolete once WWII started in earnest.  So the "tank killing" Stuka we have now has some utility in killing ground targets, but the standard start-of-WWII Stuka would be mincemeat at Tier 5 and even, IMO at Tier 4.  


Your not wrong. But jericho trumpets are iconic. But in the end the plane is a infantry support machine. Not a multi role fighter.
You want great guns and garbage bombs? Use a Fw 190. You want great bombs but garbage guns? Stuka. 

Sure 4 little bombs dont seem like much, but if the reload fast enough its ok.
And having a short reload on those bombs closer to 30 seconds rather than 60; is well within the realm of possibility. (especially if the bigger bombis closer to 60)

If accurately placed, they do a great job of stealing someone enemy's ground target kill because they missed a section or two in their first pass. 



and maybe a few other lines as well if they could ever make torpedo planes a thing in this game... 
Even though many of us are; in point of fact, aware of just how bad such planes would do in this game. Until they get decent speed in tiers 7 or 8 


Fair warning. My success rate at speculative guesswork is on par with my WinRate. Hit or Miss.
 I start on the right track and then sometimes make a weird left turn and get lost in the weeds ... 

Specialist Planes earned: Japan, USA, UK, Germany, USSR, Europe
Light Fighters:  Ar 68/80, Bf 109 B/E/E-3/F/G, Fw 159, He 51/100 D-1/112, Ho 229, Me 209 A/ v4/ P.1092, Spit.V DB605​, Ta 152 
Ki-5/8/10/27/43-I/43-II, A4N, A5M, A6M1, Hurricane Ia, Bristol 146, Spitfire Vb IM, DH.100 F1, I-17Yak-1MiG-3
P-23/36/36C/39N-1/40, XP-31/36F/55, Hawk 75M, Model 81A-1, , P-51A, XF15C

MultiRole Fighters: Type 91, P-12/26/35/43, XP-44, P-47B, F11C-2, F4F/U-1, 
TyphoonAr 65, Fw 190 A-1/5/D, BV P.210/212.03, I-5/15/16(e)(l)

Heavy Fighters: P-38 F/J, XP-58P-82 B, Beaufighter/ VAo 192, Fw 57, Bf 110 B/C-6/E, Me 410, Bf 109 Z, Do 335 A-1, Me 262, Tu-1, SE 100,

Attack Aircraft: BSh-2, Hs 123/129 A, Ha 137, Fw 189 C, Ju 87 G, Me 265, Me 1099 B-2
Bombers: B-17 G, Do 17 Z / 217 M, He 111 H2, Ju 288 C, Pe-2 

 


Trauglodyte #40 Posted 09 December 2019 - 03:42 PM

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Well, ultimately, the Ju 87 G that SHOULD have been, but isn't, would have replaced the 2x 20mm guns with 2x 30mm guns and the bomb load would have increased from 500 lbs to 1000 lbs and the engine would have been the Jumo J (not the P).  So, you could hypothetically have a premium tier 5 Stuka Ju 87 G prototype w/ 4x 250 lb bombs.  That would satisfy the want for a Stuka dive bomber.

 

Sadly, the 37mm canons don't lend for good enough "on enemy plane" damage.  Meanwhile, the tier 4 FW just eats low level Fighters/MRFs and GAAs for breakfast, lunch, dinner, and snacks.

 

At the end of the day, the 37mm canons are probably the better option, since 1000 lbs of bombs, at tier 5, would be a problematic balance factor, since the tier 4 only has 200 lbs of bombs.  The reload timer would either be ungodly, ala a worse Heavy Fighter, or WG would nerf the damage output, thus negating the power.  I think that we'd all be happier if the "gun GAAs" actually were adequately balanced against the "bomb GAAs", since there is no AoE involved with the guns.  It is sad when the tier 4 is more comfortable than the tier 5.  Hell, even the duck in an unspecialized format is better than the Stuka.

 

 

 

EDIT:  It is comical, to me, that I've got as many enemy plane kills as I do enemy bunker kills, in my FW.  It is just too easy AND fun.  Sad Stuka is sad, because it just can't.


Edited by Trauglodyte, 09 December 2019 - 03:42 PM.






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