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Ammo help please


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cohort13 #1 Posted 05 November 2019 - 05:13 PM

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Hi just started. Getting shredded while my rounds do nothing. It says I have different ammo types, bit there's no where under "services" tab to apply them

SpiritFoxMY #2 Posted 05 November 2019 - 05:15 PM

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Ammo is a consumable - there should be a slot underneath the equipment slots for consumables - just pick the slot under "guns" (the same way you would equip medkits) 

Edited by SpiritFoxMY, 05 November 2019 - 05:16 PM.

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cohort13 #3 Posted 05 November 2019 - 05:17 PM

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View PostSpiritFoxMY, on 05 November 2019 - 05:15 PM, said:

Ammo is a consumable - there should be a slot underneath the equipment slots for consumables - just pick the slot under "guns" (the same way you would equip medkits) 

 



cohort13 #4 Posted 05 November 2019 - 05:18 PM

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Does that only apply to higher tiers? I've looked in consumables slot, equipment slot. No where for ammo

Captain_Rownd #5 Posted 05 November 2019 - 05:26 PM

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Go to "Service" and ammunition type is the consumable slot under the "forward-firing weapon" column.  Always load "universal". 

Edited by Captain_Rownd, 05 November 2019 - 05:27 PM.

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SkyWolf__WM #6 Posted 05 November 2019 - 05:41 PM

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View PostCaptain_Rownd, on 05 November 2019 - 12:26 PM, said:

Go to "Service" and ammunition type is the consumable slot under the "forward-firing weapon" column.  Always load "universal". 

 

You aren't crazy. Many low tier aircraft have no consumable slot for ammo.   :(


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losttwo #7 Posted 05 November 2019 - 05:49 PM

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Welcome to WOWP.

If Sky is correct and there is no tab for tier 1 and tier 2 planes to run better ammo then the problem is in the programming.

Regular standard ammo should be working extremely well even at low tiers.

 

You might need to get in closer than 400 meters before you engage the fire button.

Be sure you are shooting at the engine and pilot area of the enemy, not the wings and tail.

 

Could be a problem with your computer and the program.

Try logging off and running the " repair " option in the start up program.

Run the clear cache and then play option.

 

Try it again.

 

Remember to get in close to your target.

For god sake man do not go head on, you wont win.



cohort13 #8 Posted 05 November 2019 - 05:52 PM

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View PostSkyWolf__WM, on 05 November 2019 - 05:41 PM, said:

 

You aren't crazy. Many low tier aircraft have no consumable slot for ammo.   :(

Omg THANK YOU! Ok. But I still don't understand why it takes a billion rounds for me to make a kill. I aim, I'm in range. I watch other planes cut through enemies in 2.5 seconds. I don't get it



Captain_Underpants53 #9 Posted 05 November 2019 - 06:18 PM

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There are two pilot skills that increase your hits.  Also the types of planes have differing DPS (Damage Per Second).
MSgt, USAF, (ret)

pyantoryng #10 Posted 05 November 2019 - 06:25 PM

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The pilot skills may help but using your guns to mow the enemies down at will comes with experience. You can easily mow down tier 1-3 planes even with a 50% pilot if you, the player, know how to handle your weapon. So keep practicing. Shoot when in effective range (check it with the gun stats) and make sure to lead.

 

The "mow-down" effect tend to happen to planes that fly straight, which are almost invariably players. You won't be getting mowed down so easily if you maneuver and evade.

 

Also note that tier 1 and non-premium tier 2 do not have the consumable slot for ammunition.



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Captain_Rownd #11 Posted 05 November 2019 - 06:27 PM

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View Postcohort13, on 05 November 2019 - 07:52 AM, said:

Omg THANK YOU! Ok. But I still don't understand why it takes a billion rounds for me to make a kill. I aim, I'm in range. I watch other planes cut through enemies in 2.5 seconds. I don't get it

 

Some of the little planes have little guns.  Some planes have larger guns.  Remember that damage depends on distance.  You need to see the enemy health bar to get any damage at all.   Then if you're using machine guns remember that they don't cause much damage until you're close, and up close they shred things. Also, the hotter your guns get the worse their accuracy and rate of fire are, so let them cool down when they start getting hot. 


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Captain_Rownd #12 Posted 05 November 2019 - 06:29 PM

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View Postpyantoryng, on 05 November 2019 - 08:25 AM, said:

 

Also note that tier 1 and non-premium tier 2 do not have the consumable slot for ammunition.

 

Ah, I haven't flown a Tier 1 in a while, and all my Tier 2 are premiums.

 


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Booze_Morgan #13 Posted 05 November 2019 - 07:18 PM

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Talking about fighters in low tiers: US planes in low tiers take forever to kill a plane, but you can out turn about anything. They are dangerous. USSR low tier fighters have buzz saw guns that shred planes, and out turn a lot of planes, not the US  or Jap ones.  German planes, the Messerschmidt line, are more boom and zoom (B&Z) fighters in that you are not going to be able to out turn a lot of planes, but you can fight a very good up and down style of fighting.  That is to say, use altitude against opponents because you are probably going to be able to go higher faster, then turn down on your enemy and blast him from above.  I suggest you stay a little high in the Germans also and not get into turn battles down low.  The Brits, ... I don't know really.  I know the Spit line is great mid-altitude and can both turn and burn (T&B) and do some up and down, but not so much in high altitude.  The Germans own that in low tiers.  The Japs turn VERY well, have great guns, but are made of plywood. Try to not get hit in these planes, watch radar lots and turn quickly when being fired upon.

 

The above has to do with fighting against humans mostly as the bots are pretty stupid and are good for practising different styles against.

 

Ammo:  Standard works, but not as well as universal.  The above applies no matter what ammo you are using, but really try to get out of using standard ammo.  Gold is even better.  When you are fighting and see other planes shredded while you are not, keep in mind what plane is doing the shooting.  Heavy fighters are going to blast light fighters out of the sky. Period.  This is where the "Protect the plane" strategy comes in handy.  If you are being hit, TURN, MOVE, whatever it takes to get out of the attacker's sights for a few moments while you decide what to do next.  Look at the radar, see if something is flying up behind you, and TURN quickly, no matter what you are doing at the time.  You will learn, in time, how to dodge other fighters and heavies, as sometimes the avoid strategy requires different ways of thinking.  Generally, you try to out turn a fighter while pressing F7 (HEELLP!! NOW!!).  With heavies, you fly toward it, if you can, and under it.  You will not be able to out run it.

 

This is a VERY surface beginners' tutorial, lots is missing, and is a  general rule set.  Nothing beats experience.  Also know that the differences in fighting styles between categories of planes and the nations themselves will become more apparent as you progress up.

 

Welcome to WarPlanes!

 

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Edited by Booze_Morgan, 05 November 2019 - 07:20 PM.

Spoiler

 


Dru83 #14 Posted 05 November 2019 - 09:03 PM

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Someone else briefly mentioned this, but I thought I'd post more about leading a target. Planes move fast, so you cannot shoot where the plane is unless you are directly in front of or behind them. You have to shoot ahead of the target in order for your rounds to hit. Listen for the sound of rounds hitting. Watch the tracers from your guns to see if the rounds are going far enough. If you are hitting, you will see various effects on the enemy plane like flashes from the hits, and occasionally fire or smoke from a critical hit. A good general rule is if the enemy is going at a 45 degree angle from you, aim about one plane length ahead of them. If they are closer to a 90 degree angle difference, aim about two planes ahead of them. Distance makes a difference in aiming as well. You have to lead more the farther away you are. If rounds aren't hitting, adjust the aiming reticle back and forth by turning your plane slightly until you get used to the appropriate distance.

 

 

If you rounds are on target and you aren't experiencing any lag, you should be able to kill planes at low tiers quickly regardless of ammo type. Ammo types do not really increase damage, the just increase the probability of a critical hit or fires. Be aware that sometimes lag can make it look like your rounds are hitting when they actually are not.



LMG #15 Posted 05 November 2019 - 10:54 PM

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Just a heads up, we highly advise against purchasing ammo with gold. Mostly since it's kind of a waste outside of highly competitive scenarios, of which there's basically none atm (and no, I do not consider a leaderboard as a highly competitive scenario). Universal Ammo should be enough for most of your needs :bajan:


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Booze_Morgan #16 Posted 05 November 2019 - 11:25 PM

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Gold ammo, to my experience, hits harder I guess one could say.  It has been the difference between a draw and a win.  You highly advise against, I recommend it a bit less than highly.  And I am not gonna use the mysterious,  ambiguous "we." It's just me.

 

Booze


Spoiler

 


CorvusCorvax #17 Posted 06 November 2019 - 12:44 AM

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View PostLMG, on 05 November 2019 - 10:54 PM, said:

Just a heads up, we highly advise against purchasing ammo with gold. Mostly since it's kind of a waste outside of highly competitive scenarios, of which there's basically none atm (and no, I do not consider a leaderboard as a highly competitive scenario). Universal Ammo should be enough for most of your needs :bajan:

About all I can say about gold ammo is that I have run it on my planes after getting it for free during various events.  The only one that seemed to make a difference was the HEAP, and even then, only at low/mid tier on planes with smaller cannon.  That is the only time I could tell any difference.  I hear gold bombs make a difference, but I've never used those, so I don't know.  Frankly, at T9 and 10, standard ammo works just fine.



SkyWolf__WM #18 Posted 06 November 2019 - 01:13 PM

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There seems to be a LOT of players using incendiary ammo. I get set on fire by some players 2 time in 9 seconds. Use my fire extinguisher and "ouch!" I'm set on fire again. :( 
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CorvusCorvax #19 Posted 07 November 2019 - 05:49 AM

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View PostSkyWolf__WM, on 06 November 2019 - 01:13 PM, said:

There seems to be a LOT of players using incendiary ammo. I get set on fire by some players 2 time in 9 seconds. Use my fire extinguisher and "ouch!" I'm set on fire again. :( 

How your sight is upgraded makes a huge difference here.  IIRC, you can get up to 25% increase in fire-starting chance with your sight at Ultimate, fully calibrated, and re-rolled so the bonuses for starting fires all stack.  I'm going to do that on my Gobling.  Just go around setting fire to all the things.



wylleEcoyote #20 Posted 07 November 2019 - 06:57 AM

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View PostCorvusCorvax, on 07 November 2019 - 12:49 AM, said:

How your sight is upgraded makes a huge difference here.  IIRC, you can get up to 25% increase in fire-starting chance with your sight at Ultimate, fully calibrated, and re-rolled so the bonuses for starting fires all stack.  I'm going to do that on my Gobling.  Just go around setting fire to all the things.


the gun sight gets you 10% more. the other 15% comes from an advanced + Gas Operated Action.
different weapon types are better at firestarting than others.  While the base chances for crits or fires per hit are incredibly small, most of your guns shoot many hundreds of rounds per minute. With that in mind; Light (.30 cal / 7 ~8  mm) and Heavy (.50 cal / 12~15 mm) machine guns in particular are good at fire starting; compared to the larger autocannons in the 20 mm + range which are much better at making critical hits 

Standard ammo is free and uses these base (hidden soft stat) numbers,.

Universal ammo uses in-game credits you earn for playing the game. 
4000 credits in tier 1-4, 6000 credits for tiers 5-7, and tiers 8-10 cost 10000) Universal Ammo is good for another 20% crit chance and 30% fire chance.

Gold (real money) ammo has three options.
Incendiary ammo increases fire chance by 50% and Crit chance by 10%
Fragmentation ammo increases fire by 20% and Crit chance by 40%

H-igh E-xplosive A-rmor P-iercing ammo is the most pay to win of the lot by almost doubling your dps against armored sections of ground targets. 

This is how you start fires and such.
What follows is how you can reduce that from occurring.
 Every plane has a Fire Resistance that gets applied for every potential fire started. Successful resistance mans no fire started.

Spoiler


In some cases you can acquire and improve something called Fire Tolerance for your pilot and/or aircraft.
Fire tolerance only kicks in when you are on fire. What it does is reduce the damage done per second by a fire and reduce how many seconds a fire will burn

Info about your plane's current fire resistance value is found in the Survivability drop down menu that each plane has in the hanger user interface.
 


Edited by wylleEcoyote, 13 November 2019 - 02:06 PM.

Fair warning. My success rate at speculative guesswork is much like my WinRate. Hit or Miss.
Usually I start on the right track and then a make a weird left turn and get lost in the weeds ... 
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