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LupanMortis #1 Posted 31 August 2019 - 09:46 AM

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I recently came back to World of Tanks and World of Warplanes. I've been mostly playing World of Warships. I can see several improvements made in World of Warplanes since it first started. Now on my initial thoughts of what I would like to see in the game for it to be improved upon. So far I'm not certain about the equipment and crew of the aircraft other than they might be similar to what I know of in World of Warships and World of Tanks. 

 

I was able to get up to tier 3 and in my game time. I found myself in the same maps more times than not. My first suggestion would be to have more maps. I believe I only saw that there is only one mode. I hope more modes are coming. I believe a co-op with a scenarios mode would be an improvement where the enemy of the ultimate goal would be of course bots. These can be historical and fictional events. Much like World of Warships has with the addition of Halloween and Space Battles. Ranked Air Battles and etc. Whatever would give a bit more enjoyment to us as the players. I believe this would be a step in the right direction. I have not come across camo for the aircraft but I hope there is. 

 

I would like waiting times to be decreased. Much like they have done for World of Warships as it usually takes 30 seconds or less. It took me over on average two minutes to get in the game. This is something that definitely needs to be fixed.

 

I think it needs to be reworked for the aircraft that you have clicked in your hanger to automatically be that nation when you click the tech tree. It throws me off every time that it isn't one of the same when switching between the two. 

 

I also hope that commands will eventually be voiced and also more user friendly. It's hard to even figure them out, much less to know some one on your team has said something. Again something that could be learned from World of Warships, that would be great if implemented for our Warplanes. 

 

I think it is problematic that the rear gunner doesn't always automatically target an enemy that is behind him. If there is another mechanic to this, then I don't know about it. I found it difficult to take control of the rear gunner to shoot the enemy myself when I need to be flying the aircraft. I think this needs to be improved upon. Unless there is something I'm missing that can make my rear gunner better at this.

 

I can say I enjoy the game more now than I did, when it first released. I just hope they keep building on its potential to becoming better. 

 

These are just my initial thoughts. If there is something you agreed, disagreed with or have another suggestion in improving the game. Please comment,   



EZP_MRKARP #2 Posted 31 August 2019 - 10:06 AM

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one game and came up witha page lol

comealong1 #3 Posted 31 August 2019 - 10:25 AM

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You want to make it more difficult for WG to maintain?.. They can't maintain what we have!

losttwo #4 Posted 31 August 2019 - 11:32 AM

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Another player that can't accept or learn to play the game as it is.

Funny how so many people want to change the world to fit their needs.

Yet do not want to actually do any work towards that goal.

 

You want ot change WOWP, go get a job on there development team.



qu33kKC #5 Posted 31 August 2019 - 12:15 PM

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In regards to the turret gunner comment:  The gunner takes a certain amount of time to acquire a target and start firing.  This can be decreased with Gunner Skills.   When you switch to turret mode (T key), the plane goes into autopilot.  You can still maneuver using the keyboard, and using the keys to weave back and forth will certainly help throw off the aim of the pursuing plane, giving your turret more time to chew them down.   Higher tier turrets can be frighteningly powerful, especially humans with high skill Gunners.    :playing:

 

Not sure what to say about queue times, you should never have a 2+ minute wait, you should be put into an all-bot match at the 1:50 mark. 

 

Welcome aboard, and have fun in the pixel skies!  :izmena:



Ace_BOTlistic_Cosmo #6 Posted 31 August 2019 - 12:56 PM

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View PostLupanMortis, on 31 August 2019 - 04:46 AM, said:

I recently came back to World of Tanks and World of Warplanes. I've been mostly playing World of Warships. I can see several improvements made in World of Warplanes since it first started. Now on my initial thoughts of what I would like to see in the game for it to be improved upon. So far I'm not certain about the equipment and crew of the aircraft other than they might be similar to what I know of in World of Warships and World of Tanks. 

welcome back

 

I was able to get up to tier 3 and in my game time. I found myself in the same maps more times than not. My first suggestion would be to have more maps. I believe I only saw that there is only one mode. I hope more modes are coming. I believe a co-op with a scenarios mode would be an improvement where the enemy of the ultimate goal would be of course bots. These can be historical and fictional events. Much like World of Warships has with the addition of Halloween and Space Battles. Ranked Air Battles and etc. Whatever would give a bit more enjoyment to us as the players. I believe this would be a step in the right direction. I have not come across camo for the aircraft but I hope there is. 

you'll get more maps as you move up tiers

as for camo... it's in the paint shop

 

I would like waiting times to be decreased. Much like they have done for World of Warships as it usually takes 30 seconds or less. It took me over on average two minutes to get in the game. This is something that definitely needs to be fixed.

depending on time of day...popular times in the game in 30 secs or less

unpopular time can be 1:50

there are very few players in this game

 

I think it needs to be reworked for the aircraft that you have clicked in your hanger to automatically be that nation when you click the tech tree. It throws me off every time that it isn't one of the same when switching between the two. 

click on sort by nation

 

I also hope that commands will eventually be voiced and also more user friendly. It's hard to even figure them out, much less to know some one on your team has said something. Again something that could be learned from World of Warships, that would be great if implemented for our Warplanes. 

commands are canned bullspit... pay no attention to them

learn the game first

I think it is problematic that the rear gunner doesn't always automatically target an enemy that is behind him. If there is another mechanic to this, then I don't know about it. I found it difficult to take control of the rear gunner to shoot the enemy myself when I need to be flying the aircraft. I think this needs to be improved upon. Unless there is something I'm missing that can make my rear gunner better at this.

practice

I can say I enjoy the game more now than I did, when it first released. I just hope they keep building on its potential to becoming better. 

 

These are just my initial thoughts. If there is something you agreed, disagreed with or have another suggestion in improving the game. Please comment,   

my suggestion is to play the game,

ask questions and learn before trying to fix anything

you may not understand what you think you want

good luck

:coin:


Edited by Ace_BOTlistic_Cosmo, 31 August 2019 - 12:57 PM.

if the pilot's good, see, I mean, if he's really..sharp, he can barrel that baby in so low [he spreads his arms like wings and laughs],

you oughtta see it sometime, it's a sight. A big plane like a '52. VRROOM! There's jet exhaust, fryin' chickens in the barnyard.


Zigfreid #7 Posted 31 August 2019 - 02:24 PM

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Welcome to WOWP are you related to RigorMortis :)

losttwo #8 Posted 31 August 2019 - 04:37 PM

    which way do we go?

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View PostZigfreid, on 31 August 2019 - 09:24 AM, said:

Welcome to WOWP are you related to RigorMortis :)


I bet he has a sister named Mortise and Tenon



jonnymule74 #9 Posted 31 August 2019 - 05:35 PM

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View PostZigfreid, on 31 August 2019 - 10:54 AM, said:

Welcome to WOWP are you related to RigorMortis :)

lmbo!.......... :trollface:


Ask me if I GAF.......

wylleEcoyote #10 Posted 31 August 2019 - 05:37 PM

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View Postqu33kKC, on 31 August 2019 - 07:15 AM, said:

In regards to the turret gunner comment:  The gunner takes a certain amount of time to acquire a target and start firing.  This can be decreased with Gunner Skills.   When you switch to turret mode (T key), the plane goes into autopilot.  You can still maneuver using the keyboard, and using the keys to weave back and forth will certainly help throw off the aim of the pursuing plane, giving your turret more time to chew them down.   Higher tier turrets can be frighteningly powerful, especially humans with high skill Gunners.    :playing:

 

Not sure what to say about queue times, you should never have a 2+ minute wait, you should be put into an all-bot match at the 1:50 mark. 

 

Welcome aboard, and have fun in the pixel skies!  :izmena:



Additional info about turrets.
The time it takes for a gunner to automatically aim and begin shooting at a target is dependent on the class of airplane.
Auto aiming does not start until a target is in range and within a firing arc.
Ground attackers take 1 second. Heavy bois take 2 seconds. Bombers take 3 seconds. Certain 'otherwise game breaking' american bombers take 4 seconds.
The 2 point gunner skill 'quick reflexes' will reduce this aim time by 50%
The other 2 point skill 'Armorer' will let you shoot at a target for 20% more time before the gun overheats.(useful when shooting 20mm auto cannons)

Aiming 'Manually' noticeably reduces the 'aim time' but does not eliminate it entirely.
It also allows you to target specific planes over others. And with the right equipment installed aiming manually will increase the range you can begin shooting at them.  
 


Fair warning. My success rate at speculative guesswork is very hit or miss. Usually I start on the right track and then a make a weird left turn and get lost in the weeds ... 
And yet it doesn't stop me from speculation.
Specialist Planes i have:
USA: XP-31, Model 81A-1, P-40, P-51A, P-39N-1, XF15C,
F11C-2, F4F, P-47B,

P-38 F/J,  XP-58 

USSR: Tu-1  UK: DH.100 F1. Japan: not even once. France: SE 100
Germany: Fw 56, He 112, Fw 190 A-1 / A-5 / D,
Bf 109 B / E / E-3, Me209v4, Me209 A,
Do 17 Z, He 111 H2, Do 217 M,
Hs 123, Ha 137, Hs 129 A, Ju 87 G, Me 265, Me 1099 B-2, 
Bf 110 C-6, Me 410, Do 335 A-1,


LupanMortis #11 Posted 01 September 2019 - 06:00 AM

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View PostZigfreid, on 31 August 2019 - 02:24 PM, said:

Welcome to WOWP are you related to RigorMortis :)

No I'm not.



LupanMortis #12 Posted 01 September 2019 - 06:02 AM

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View PostAce_BOTlistic_Cosmo, on 31 August 2019 - 12:56 PM, said:

my suggestion is to play the game,

ask questions and learn before trying to fix anything

you may not understand what you think you want

good luck

:coin:

 

In your opinion, there isn't anything that is in need of fixing to World of Warplanes?



LupanMortis #13 Posted 01 September 2019 - 06:06 AM

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View Postlosttwo, on 31 August 2019 - 11:32 AM, said:

Another player that can't accept or learn to play the game as it is.

Funny how so many people want to change the world to fit their needs.

Yet do not want to actually do any work towards that goal.

 

You want ot change WOWP, go get a job on there development team.

 

Actually, I do have some college education in Game Art and Design. It's not about accepting or learning to play the game that I'm having difficulty with. It is the being within a reasonable framework that would increase the fun factor as well as ease of use. I state these things in hope to enrich and make the product better with the potential that it has. There is no need of having to change the world to fit my personal needs. It is suggesting what could be better for an overall experience. Then also asking if anyone else would also have suggestions that I didn't mention. 



LupanMortis #14 Posted 01 September 2019 - 06:10 AM

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View Postcomealong1, on 31 August 2019 - 10:25 AM, said:

You want to make it more difficult for WG to maintain?.. They can't maintain what we have!

 

It's not to make it more difficult for WG to maintain. If anything, it would make it better and easier. The more WG invests into the game to enrich it. The more people enjoy it and therefore a cycle develops. It then maintains itself within that cycle. So, I'm suggesting what I think would make it better for that cycle to continue.



LupanMortis #15 Posted 01 September 2019 - 06:11 AM

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View Postqu33kKC, on 31 August 2019 - 12:15 PM, said:

In regards to the turret gunner comment:  The gunner takes a certain amount of time to acquire a target and start firing.  This can be decreased with Gunner Skills.   When you switch to turret mode (T key), the plane goes into autopilot.  You can still maneuver using the keyboard, and using the keys to weave back and forth will certainly help throw off the aim of the pursuing plane, giving your turret more time to chew them down.   Higher tier turrets can be frighteningly powerful, especially humans with high skill Gunners.    :playing:

 

Not sure what to say about queue times, you should never have a 2+ minute wait, you should be put into an all-bot match at the 1:50 mark. 

 

Welcome aboard, and have fun in the pixel skies!  :izmena:

 

Ty, for the info. 



qu33kKC #16 Posted 01 September 2019 - 01:01 PM

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Happy to be of service.

 

Sadly, WoWp is the redheaded stepchild of Wargaming, so there's a lot of things that aren't as good about the game as they could be, or (as you've noticed) are in the other WarGaming titles. 

Perhaps if salty vets weren't as salty to inquiring newcomers/returners, the game would have more new players sticking around.   Just a thought to a few of the early responders.  :sceptic:



Ace_BOTlistic_Cosmo #17 Posted 01 September 2019 - 01:51 PM

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View PostLupanMortis, on 01 September 2019 - 01:02 AM, said:

 

In your opinion, there isn't anything that is in need of fixing to World of Warplanes?

now if you read what I said real carefully you'll see I never said that,

that's just first year law student inference... very cheap and self demeaning

but...

I did answer a few of your questions yet you didn't acknowledge that...

oh well, you're welcome anyway


if the pilot's good, see, I mean, if he's really..sharp, he can barrel that baby in so low [he spreads his arms like wings and laughs],

you oughtta see it sometime, it's a sight. A big plane like a '52. VRROOM! There's jet exhaust, fryin' chickens in the barnyard.


LupanMortis #18 Posted 01 September 2019 - 07:39 PM

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View PostAce_BOTlistic_Cosmo, on 01 September 2019 - 01:51 PM, said:

now if you read what I said real carefully you'll see I never said that,

that's just first year law student inference... very cheap and self demeaning

but...

I did answer a few of your questions yet you didn't acknowledge that...

oh well, you're welcome anyway

 

I know you didn't say that and I understood your point of view. I was asking you though, is there anything that you would improve upon or fix? I'm asking your thoughts on the matter since it is showing you have over 1000 battles. I'm sure you have some insight on the game and what you would like to be implemented in making it better.



Bubba_Zanetti #19 Posted 01 September 2019 - 07:49 PM

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View PostLupanMortis, on 01 September 2019 - 02:39 PM, said:

 

I know you didn't say that and I understood your point of view. I was asking you though, is there anything that you would improve upon or fix? I'm asking your thoughts on the matter since it is showing you have over 1000 battles. I'm sure you have some insight on the game and what you would like to be implemented in making it better.


He’ll tell you they need to go back to 1.4.

 

 

I just want anniversaries to return that can be useful for tanks/ships because I have ZERO faith they’ll ever get this game back on any track.


Edited by Bubba_Zanetti, 01 September 2019 - 07:49 PM.

 

“The sad truth is that the one thing around here is that we can always rely on is broken promises”& WarMagic the Scattering- Ace_BOTlistic_Cosmo █ If a company can't handle the truth based on pixelated facts then they shouldn't be in this industry to begin with. Or stop overreaching at areas where they obviously lack the resources to make a sucess (WOWP)” - ArrowZ_  As it is, this “upgrade” is totally misdirected and completely ignores all player feedback over the past few years.  How this studio continues on with the parent company is a total mystery to me.” - Bobby_Tables  The only thing that will fix this game is for the developers to right click and hit send to trash. - xPALEHORSEx  They've been around a good while and seen a lot of flak so they surely must know what they're doing by now. - Catch21  All wargaming has done in all their games across the board have been stupid and greedy ideas. They are failing as a company so hard. - Veraxu  Maybe Persha should avoid patches with the number 5 in them... - mnbv-fockewulfe  You put the bombsite behind a lock until you get specialist for your bombers? That's just stupid. - comtedumas  claiming victory by fixing your own problems isn't victory, it's low brow chicanery.- TheMadPizzler  Flying games generally don't have broad appeal, and this one has issues and the company tends to pour gasoline those issues, not fix them - _Laserguided_   “I go to RU and (rhymes with git) all over dumb Slavs to express my rage.” - Rando CA  If you want to sell someone a car, you let them take it for a test drive, you don't run them over with it. - Blast_Radius1  My quote + Your signature + Please = Thank You- Prenzlau  Feelings aren't stats, now shut up and go eat tide pods” - Noreaga  “The player online count was removed October 2017 and we don't have plans to return this number to be displayed. That is the decision of the developers team.”- blindfold  After a While it Becomes Tiresome (07.06.15)” - MALICE_AT_BIRTH  “Yes, we can have a place to report all the bugs and then watch as they all get ignored for 6 months” - Gang_Starr █ SonicPariah and blindfold might be listening to us, and sending our ideas along, but Persha sure isn't getting the message.” - CorvusCorvax  They just go on inventing new not-asked-for stuff before fixing what people clearly don't like ...”- GonerNL █ There is a difference between arcade and this roll your face on the keyboard simulator” - Fog_Heavy_Cruiser_Chokai  “The real question of the day: Is there room for one more quote in Bubba‘s signature? I certainly hope so.”- MelBrooks  They had to make some space for your signature” - Marsco  “It's the game.  And your signature is long enough to choke a horse. I thought mine was too large.”- SkyWolf_WM


LupanMortis #20 Posted 01 September 2019 - 07:54 PM

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View Postqu33kKC, on 01 September 2019 - 01:01 PM, said:

Happy to be of service.

 

Sadly, WoWp is the redheaded stepchild of Wargaming, so there's a lot of things that aren't as good about the game as they could be, or (as you've noticed) are in the other WarGaming titles. 

Perhaps if salty vets weren't as salty to inquiring newcomers/returners, the game would have more new players sticking around.   Just a thought to a few of the early responders.  :sceptic:

 

I don't think its so much of that as enriching the conversation for what the possibilities are and suggesting what can be conserved. While suggesting what could be added if not improved upon. That's the thing though, without suggestions of what can be improved upon, fixed or added. Then for it to become a reality. If not, then really why should anyone stick around and invest in the game. What good is it to go through 1000's of battles if it stands still and not progress further in making the game better. Spicing it up where players want to return more often than just uninstall it and not give it another thought. If I was in WG shoes or any developer, I would want my game to succeed and have as many people enjoy it as possible. Then also wanting to keep their interest and enjoyment for as long as I could. That's being passionate about any creation. 

 

Yet, I find so far that posting such on both here and WoT has been met with no enrichment towards that goal. It's a bit bewildering... 







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