wylleEcoyote, on 24 August 2019 - 06:23 PM, said:
The Point of flying together is to have a means to co-ordinate the actions of two planes to do things that you can not do with one plane.
If the two of you go off in separate directions to each "do your own thing" you might as be flying alone.
neither of you can help each other when you need it.
and will die as you fly.
alone.
all you did was muck about with the matchmaker because a tier X plane did not want to see tier X +1
So it is in a flight with a tier X-1 .
Those are filthy selfish statpadders. And no one likes them.
Ideally, you are in a flight with the same plane. each with similar equipment builds for speed vs handling.
This is to make certain that you stay close enough to each other that you can support each other when you are being attacked. or attacking.
With that in mind there are some exceptions. Very specific combinations of planes can go together like Chocolate and Peanut butter
or for that matter ... Thunder(bolt) and Lightning (its very very frightening to me, Galileo)
Ideally both of you have flown together long enough to know what each other will do in various circumstances and play to favor each other.
Both of you know your preferred targets when entering a zone and know whether to help out or work on separate projects depending on what planes you fly.
Barring that one of you decides to DO do that thing THey do and the other is all "I will just follow behind you shooting at anyone that takes an interest in you"
As to killing things...some aircraft in particular are under gunned and the extra damage from the second man in the first pass is enough to make a kill.
this is a good way to grind assists and kills as needed in a timely manner.
Or it gives the flight lead time to make a turn while what is left of the target is still actively avoiding damage from the flight mate.
(two Fw 190's trying to engage one very agile and an-ger-y boi on his Spitfire for example...)
Works the same way in defense hostile on your six? lead spits right. mate splits left. hostile can only chase one. and in the second or so it takes for hostile to deciding if to disengage/follow one of you and then which one that will be; both of you are well into (or have already completed) your roll and are turning around to get him.
The sequence of events were as follows.
I toked a little bit
I read this post on the way to the shower
While in the shower, my brain did amazing things. The visuals of the tactics you have described appeared before me in a very exciting and eye opening way. I know these tactics are all real world things that are taught to pilots around the globe. I have th ought about implementing some of them in game but I really don't fly with anyone enough to use these. And strangely enough while in game I don't usually think about specific team maneuves.
I'm excited to attempt this level of coordination on a regular basis.
Excellent post. +1