Jump to content


Has it been that long? WoWP update 2.X is about two years old now


  • Please log in to reply
49 replies to this topic

FlakValleyExpress #1 Posted 19 August 2019 - 03:51 PM

    Captain

  • Member
  • 64 battles
  • 4,175
  • Member since:
    02-09-2012
Why does it feel like 5 years to me? Tempus fudgit (jk). So what do you guys think of the past two years? What would you like to see in the future for WoWP?

1.X WoWP veteran - Airborne Scout - Class of 1.0 - Non-Russian

Vae victis

Update 2.0 - It's not a bug, it's a feature- Let's be Professional, Fix it! - Be the gold standard for MMO warplanes. Ditch the Zero and get with a Hero WoWP - Best troll game in 2018/2019

"Battle is the Great Redeemer. It is the fiery crucible in which true heroes are forged. The one place where all men truly share the same rank, regardless of what kind of parasitic scum they were going in."

 


Tuesdaysgone #2 Posted 19 August 2019 - 04:07 PM

    Command Chief Master Sergeant

  • Closed Beta Tester
  • 12 battles
  • 801
  • Member since:
    02-29-2012

1978 users are online (in the past 15 minutes)

0 members, 1978 guests, 0 anonymous users




"Virgil Caine is my name, and I served on the Danville train"
Not Scared to play SOLO!

Noreaga #3 Posted 19 August 2019 - 04:35 PM

    Captain

  • Closed Beta Tester
  • 8 battles
  • 3,052
  • [DRACS] DRACS
  • Member since:
    03-05-2012

View PostTuesdaysgone, on 19 August 2019 - 11:07 AM, said:

1978 users are online (in the past 15 minutes)

0 members, 1978 guests, 0 anonymous users

good one!


Nimis obnoxii curare


WhoaBlackBetty #4 Posted 19 August 2019 - 05:14 PM

    Senior Master Sergeant

  • Member
  • 259 battles
  • 116
  • [X3M] X3M
  • Member since:
    10-01-2015

I'd like to see WG prepare venues for 1.x type battles, continue with 2.0, add organized clan battles, continent type sectioned map battles where we battle for territories to win (over time, like a 3 month long war), include ground and sea warfare to make for a TOTAL war scenario (imagine Planes and Tanks and Ships clans allying to fight world type wars), and ADVERTISIINNNNNNG OMG enveloping the WORLD in excellent advertising.

 

Add to this a decent training program.

 

WBB



CorvusCorvax #5 Posted 19 August 2019 - 05:19 PM

    Captain

  • Member
  • 3981 battles
  • 4,018
  • [OWSS] OWSS
  • Member since:
    01-26-2012

View PostFlakValleyExpress, on 19 August 2019 - 03:51 PM, said:

 What would you like to see in the future for WoWP?

A mode (or even an event) where there are no respawns, and no weapons reloads.  It would really make you think about what you were taking along, and what airplane you were driving.  Think about Military Bases and Command Centers.  You can't get a solo cap by just shooting down the ADA.  So, you'd have to think hard about a plane to fly that COULD solo a Military Base, or hope that the red team helps by send you a "victim" or two.  (BTW, it is possible to solo with a LF without red team help, it just takes some time...)

 

In any case, something that feels like 1.x in the 2.x world.

I'd also love to see a few battles now and then with no bots (except ADA) that don't involve training rooms.



Ace_BOTlistic_Cosmo #6 Posted 19 August 2019 - 05:38 PM

    Captain

  • Member
  • 1086 battles
  • 4,604
  • [3NIC] 3NIC
  • Member since:
    01-26-2014

I think it's been a wonderful experiment that has richly rewarded the 500-1000 diehard players

everyone and anyone else can:

"quit your complaining"

"1.x is never coming back"

"it's what we got (they forced on us)"

"either play it or leave"

too much soup,

not enough meat

 


if the pilot's good, see, I mean, if he's really..sharp, he can barrel that baby in so low [he spreads his arms like wings and laughs],

you oughtta see it sometime, it's a sight. A big plane like a '52. VRROOM! There's jet exhaust, fryin' chickens in the barnyard.


jack_wdw #7 Posted 19 August 2019 - 05:48 PM

    Command Chief Master Sergeant

  • Member
  • 1931 battles
  • 570
  • Member since:
    09-28-2012
To me it feels like scare off almost all your loyal players to achieve a population of more or less the same size as the one you've just got rid of.

WhoaBlackBetty #8 Posted 19 August 2019 - 05:50 PM

    Senior Master Sergeant

  • Member
  • 259 battles
  • 116
  • [X3M] X3M
  • Member since:
    10-01-2015

The OP asks what you wanna see, not what you wanna complain about.  Let's give it to him.

 

WBB



CorvusCorvax #9 Posted 19 August 2019 - 05:55 PM

    Captain

  • Member
  • 3981 battles
  • 4,018
  • [OWSS] OWSS
  • Member since:
    01-26-2012

View PostWhoaBlackBetty, on 19 August 2019 - 05:50 PM, said:

The OP asks what you wanna see, not what you wanna complain about.  Let's give it to him.

 

WBB


I see that you are new here...



Deciballistic #10 Posted 19 August 2019 - 06:05 PM

    Master Sergeant

  • Member
  • 4271 battles
  • 40
  • [I_D] I_D
  • Member since:
    07-22-2018

I would like to see WG make all air kills count by making the sectors border each other.  Add more minor sectors if needed.

 

I would like to see at the start of the match, half the map is blue and half the map red.

 

With the sectors bordering each other, I would like to see more ground targets spread out through the map even if they are just minor ones at that.  Keep the major targets centered.

 

Points system would be similar, you earn points based off of how many more sectors your team has than the other team, if you have one more sector - 3 pts per 5 seconds, two more sectors - 6 pts and so on.



Ace_BOTlistic_Cosmo #11 Posted 19 August 2019 - 06:11 PM

    Captain

  • Member
  • 1086 battles
  • 4,604
  • [3NIC] 3NIC
  • Member since:
    01-26-2014

View PostWhoaBlackBetty, on 19 August 2019 - 12:50 PM, said:

The OP asks what you wanna see, not what you wanna complain about.  Let's give it to him.

 

WBB

I want to not see a pilot after I kill him

:popcorn:


if the pilot's good, see, I mean, if he's really..sharp, he can barrel that baby in so low [he spreads his arms like wings and laughs],

you oughtta see it sometime, it's a sight. A big plane like a '52. VRROOM! There's jet exhaust, fryin' chickens in the barnyard.


Deciballistic #12 Posted 19 August 2019 - 06:21 PM

    Master Sergeant

  • Member
  • 4271 battles
  • 40
  • [I_D] I_D
  • Member since:
    07-22-2018

View PostDeciballistic, on 19 August 2019 - 12:05 PM, said:

I would like to see WG make all air kills count by making the sectors border each other.  Add more minor sectors if needed.

 

I would like to see at the start of the match, half the map is blue and half the map red.

 

With the sectors bordering each other, I would like to see more ground targets spread out through the map even if they are just minor ones at that.  Keep the major targets centered.

 

Points system would be similar, you earn points based off of how many more sectors your team has than the other team, if you have one more sector - 3 pts per 5 seconds, two more sectors - 6 pts and so on.

 

Adding to this I would like for the squall line to go away.  Deep in your starting sector you have one or two airfields that allow you to re-spawn.  If you have at least one airfield under your control, you can re-spawn at that airfield.  If you lose all your airfields, but your team can get one back, you can re-spawn again.



Captain_Rownd #13 Posted 19 August 2019 - 07:20 PM

    Command Chief Master Sergeant

  • Member
  • 1883 battles
  • 846
  • Member since:
    09-28-2015

Needs more Mining Plants

 

5 caps minimum

 

Full tech tree for France

 

Pilots can fly any plane in their nation, without penalty

 

Get rid of crew skills and most upgrades.  Only minor tweaks possible with balanced positives/negatives.

 


Specialist planes:

SPAD S.510 :: P-40 :: MiG-3 :: A6M1 :: XP-44 :: Fw 190 A-5 :: Me 209 V4 :: Venom :: Caudron C.714 :: Ki-88 :: Wirraway :: Tomahawk IIb :: TsKB I-7 :: Ki-5 :: F2A-1


Captain_Underpants53 #14 Posted 19 August 2019 - 07:46 PM

    Captain

  • Member
  • 21453 battles
  • 3,055
  • [A-S-S] A-S-S
  • Member since:
    04-17-2017
It will be 2 years in October 2019.  I would like to see them fix the clan stats page to accurately reflect actual status.  Something they have claimed to be 'aware of' and 'working on it' for over 21 months now.
MSgt, USAF, (ret)

BB3_Oregon_Steel #15 Posted 19 August 2019 - 07:48 PM

    Senior Master Sergeant

  • Member
  • 1251 battles
  • 402
  • [A-S-S] A-S-S
  • Member since:
    10-26-2015

Ok, so my impressions. 

 

I believe that ver 2.0 fixed a lot of the problems that I perceived in earlier versions of the game (which I realize that some others might see as strengths of the old versions).  What I really hated about ver <2.0 was how easy and quickly you could be put out of the game by running into a plane or player that had an advantage on you of some sort.  This made certain planes essentially unplayable since they were operating at a constant if fairly small disadvantage and the play in ver <2.0 magnified that disadvantage. 

 

That problem has mostly been solved in ver 2.0 by adding a better bot framework (and notably the current ability to summon a bot wingrobot) and the ability to re-spawn which allows a player to get back into the game and rethink their apporach.  It's not highly realistic, but I've come to the conclusion that I'm willing to accept that lack of reality more in this game than in others simply because I think WG had relatively few options in the matter and they made what I think are some of the best ways to approach this problem. 

 

I think that adding objectives has been a HUGE plus to the game.  You are now not simply looking for planes to kill and stuffs to blow up, you're having to stratagise on where and how to go about doing that.  This added a needed lay of play to the game that it previously lacked.  

 

So, overall, I think WG hit the right notes in Ver 2.0 and I hope these changes continue to attract new players and build the game. 

 

Much of what I'm hearing about improvements would be great if we had thousands of players online at any given time rather than hundreds so I think any realistic improvements have to take into account that bots will be part of whatever improvements WG makes to the game.  Looking to the future, here's what I would like to see. 

 

1) Airbase:  The WOWPs version of Strongholds in Tanks and the Naval Base in Ships.  These are features that Clans can use to gain economic bonuses for all members of the Clan and would give Clans in Planes a reason to exist beyond the social framework they now possess.  This could allow clans to build and organize and would form the basis of future event development.

 

2) Competitve Game Modes:  I think that competitive game modes are a significant draw to players and the lack of one a  disincentive to players to seriously adopt and stay in the game.  I think the various ratings events help with this to some degree but even at their best, only a small percentage of the best players can earn any significant recognition which is, in part, what competitive game modes bring to the table. 

 

I would specifically advocate for a planes equivalent to Ranked Battles.  This competitive mode is probably the mode which would be most amendable to include bots in the matrix which I think, at the moment, is a given considering the current size of the player base. The matchmaker would have to be altered somewhat to make sure that there was always an equal number of human players on each side and you'd probably need to do a little work on some of the maps, but other than that there is no reason why this mode wouldn't work in planes. 

 

For those of you not familiar with the structure of Ranked Battles, here is how it's put together. 

 

1) Who Can Participate:  Ranked battles uses a single tier of aircraft and owning an aircraft of the appropriate tier is the price for admission.  This can be set at whatever tier WG decides though generally it's set a a tier of VI or higher.  

2) Each player starts at a low Rank, say Rank 20 and the idea is to reach the ultimate Rank 1 and "Rank out" of the competition.  

3) Players "advance" ranks by winning stars.  Stars are earned by winning a battle in Ranked Mode (one star per win).  Win enough stars and you advance to the next highest rank.  

4) Players can also lose stars by losing battles.  Lose enough stars and you are moved down to the next lowest rank. This feature essentially requires that, to advance all the way to the top, you have to win more battles than you lose.  

 

Example.  Let's say that Pilot Patty is at Rank 20 and enters into a Ranked Battle.  Let's also say that Pilot Patty needs one star to advance.  She enters into battle and wins, picking up one star.  Since she needed one star to advance, she now moves to Rank 19.   To move up a rank from 19, Patty needs two star.  She enters Ranked Battles and wins two more battles (and earns two more stars) and this is enough to move her to Rank 18.  In Patty's next battle, she loses.  Since she barely had enough stars to make it to 18, this drops her star count down and puts her back at Rank 19. 

 

There's a number or permutations in this system that I've seen as follows. 

 

1) There are certain irrevocable ranks.  Irrevocable Ranks are ranks that, one you reach them, you can't lose them regardless of how may losses you have in the future.  For example if Pilot Patty makes it to rank 15 and rank 15 is irrevocable, she could lose all her remaining games and still end the season at Rank 15. 

 

2) Lower ranks are easier to earn and require fewer stars.  Higher Ranks require more stars to earn. 

 

3) Ranks are divided into Leagues so that newer players are not simply crushed all the time and have an opportunity to advance.  For example, lets say that Ranks 17 to 20 are '3rd League" ranks, 11 - 15 are "2nd League" ranks, 6-10 are "1st Leauge" ranks and 2-5 are "Premier League.

 

In this system, players only play players from the "League" they are in.  The better players will start at the same place, but will fairly quickly advance out of 3rd League and into 2nd etc etc ... .  As players advance to higher leagues, the competition becomes harder since less capable players are still fighting in the lower leagues 

 

Even so, even a relatively new player has a chance at Ranked glory if they can string together a number of wins and advance.  Everyone has a shot. 

 

4) Prizes are given out for each rank as the player progresses with the best prizes available at the higher ranks.  Each player who reaches a certain Rank would be given access to a unique piece of "Ranked" nose are or something similar that they could add to their planes.  Prizes for Ranking out can be given as other types of are or possibly a unique aircraft that is only issued to players managing to "Rank Out" of the competition. 

 

This isn't exactly a team competition like Clan Wars, but it is a competitive mode that will end up putting players against players battling for those stars and their right to advance.  I think, if WG and the player base is willing to fill in the blanks with bots and do it intelligently, then this would be a workable mode for planes. 

 

5) I would like WG to announce and begin working on additional tech trees and nations that will not be locked behind the "Premium" paywall and will give both new and veteran players new aircraft to grind.  That's kind of how these games are build and I think adding content of this sort is imperative if WOWPs is to advance and become a more competitive product. 

 

6) A few new maps, or even just some of the old ver <2.0 maps that are no longer with us tweaked for the new battle modes. 

 

7) A more active webpage.  It's kind of disheartening to look at a particular segment of the webpage and realize that the most recent article there is over a year old.  Games etc thrive on content so make a bigger commitment to add such content because, honestly, if I were a new player and noted that, I would make the logical conclusion that nothing is really happening in this game and go looking elsewhere. 

 

8) MORE BIPLANES!!!  Come on guys, how about a BIPLANE Bomber or a supersonic BIPLANE or something!!!  BIPLANES RULE!!!  :great:


"Don't mess with me because I can squish you like a bug, that is If I should decide to notice your existence in the first place".  

 

Yes, it's haughty and its arrogant but you're a battleship with 16 inch guns and Britannia Rules the Waves.  Maybe a bit of arrogance in this case is appropriate.  


WhoaBlackBetty #16 Posted 19 August 2019 - 07:49 PM

    Senior Master Sergeant

  • Member
  • 259 battles
  • 116
  • [X3M] X3M
  • Member since:
    10-01-2015
*sigh.

BB3_Oregon_Steel #17 Posted 19 August 2019 - 07:58 PM

    Senior Master Sergeant

  • Member
  • 1251 battles
  • 402
  • [A-S-S] A-S-S
  • Member since:
    10-26-2015

View PostHANNIBAL_LECTER_1, on 19 August 2019 - 10:41 AM, said:

 

The question is: WHY do you still care about this game??. 

 

 

Honestly, my question is, given your statement, why are you still here posting on this forum.  WT has their own and there are players here interested in making this game better who are trying to do so so your comments are less than helpful.   

 

On a thread like this, if you really have pulled up your stakes that much then finish the process and move on.  Spread your views  where the thunder is loudest on their forum and let those trying to make this game better work on making this game better without having to deal with the crud you are throwing out.  Honestly, we really don't need interference from those who have already thrown in the towel and have no interest in this platform.   

 

Best of luck on your move and hope you are happier there than you appear to have been here. 


Edited by BB3_Oregon_Steel, 19 August 2019 - 09:23 PM.

"Don't mess with me because I can squish you like a bug, that is If I should decide to notice your existence in the first place".  

 

Yes, it's haughty and its arrogant but you're a battleship with 16 inch guns and Britannia Rules the Waves.  Maybe a bit of arrogance in this case is appropriate.  


Stygian_Alchemist #18 Posted 19 August 2019 - 08:35 PM

    Second Lieutenant

  • Member
  • 9988 battles
  • 1,830
  • [A-S-S] A-S-S
  • Member since:
    10-08-2018

Honestly? I'd like to see proper moderation where the excessively toxic stuff that is denigratory or damaging to the game and the community is properly dealt with.

I'm not Red-Green, I won't stand on my lawn and shout at the sun to make geezer curmudgeons feel better about their salt and honestly I'm starting to worry some folks have been staring at the sun too long.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


BB3_Oregon_Steel #19 Posted 19 August 2019 - 08:37 PM

    Senior Master Sergeant

  • Member
  • 1251 battles
  • 402
  • [A-S-S] A-S-S
  • Member since:
    10-26-2015

View PostWhoaBlackBetty, on 19 August 2019 - 12:14 PM, said:

 

"Yes, yessss, feel the hate, let it flow through you."

 

BB3, he has as much of a right to post here as anyone does just because of the crap WG put us vets through.  He has a valid question that should be answered with something other than shaddup and post elsewhere.  He was not even addressing you. He was addressing those of us who were dragged through the mud by WG over and over and still hold on, still send money, still help keep the game going.  So instead of disrespectfully trying to send him on his way like a teenager telling an older gentleman to MOVE IT, perhaps leave it alone as he was not talking to you.

 

WBB 

 

Really?  What exact right are you referring too. 

 

Ok, sure, this is a public forum so anyone can come her and post whatever level of screed they wish to as long as it conforms with the sites rules (which btw his clearly does not).  

 

If he wanted to post, "This game sucks because of xyz", well those are constructive as they show things that may be wrong with the game that could be fixed.  If he posts "This game sucks because of xyz and this is how it should be fixed" then that's even better. 

 

But no, what we have here is a "why doesn't any player with a working brain follow me and my friends to game xyz, I mean, it's not too hard for you is it?"  

 

In case it's never occurred to you, this is the WORLD OF WARPLANES FORUM which is designed and provided by WG to discuss WORLD OF WARPLANES, not game xyz.  Hannibal's post has nothing to do with WOWPs or why this forum exists in the first place nor does it have ANYTHING to do with the OP's original post.  

 

THAT POST was to get players impressions of Ver 2.0, what works, what doesn't and how it might be made better.  Do you see ANYTHING in Hannibal's posts that appropriately is in line with either the intent of the forum's sponsor of the original posters questions. 

 

NO? (because that is what the answer should be).  Then yes, I have every right to point out where said poster can APPROPRIATELY post these types of comments.  

 

And as for me personally, yes this post is directed at me as one of those who is still stupid enough to be playing this game, working towards its betterment and who is apparently too challenged to play the other game else I'd already be gone. Personally I have no use for people who give up on something, leave and then feel they have the right to pour crap over those who are still there as they attempt to make a positive contribution. 


Edited by BB3_Oregon_Steel, 19 August 2019 - 09:25 PM.

"Don't mess with me because I can squish you like a bug, that is If I should decide to notice your existence in the first place".  

 

Yes, it's haughty and its arrogant but you're a battleship with 16 inch guns and Britannia Rules the Waves.  Maybe a bit of arrogance in this case is appropriate.  


Captain_Underpants53 #20 Posted 19 August 2019 - 08:44 PM

    Captain

  • Member
  • 21453 battles
  • 3,055
  • [A-S-S] A-S-S
  • Member since:
    04-17-2017

View PostBB3_Oregon_Steel, on 19 August 2019 - 02:48 PM, said:

Ok, so my impressions. 

 

I believe that ver 2.0 fixed a lot of the problems that I perceived in earlier versions of the game (which I realize that some others might see as strengths of the old versions).  What I really hated about ver <2.0 was how easy and quickly you could be put out of the game by running into a plane or player that had an advantage on you of some sort.  This made certain planes essentially unplayable since they were operating at a constant if fairly small disadvantage and the play in ver <2.0 magnified that disadvantage. 

 

That problem has mostly been solved in ver 2.0 by adding a better bot framework (and notably the current ability to summon a bot wingrobot) and the ability to re-spawn which allows a player to get back into the game and rethink their apporach.  It's not highly realistic, but I've come to the conclusion that I'm willing to accept that lack of reality more in this game than in others simply because I think WG had relatively few options in the matter and they made what I think are some of the best ways to approach this problem. 

 

I think that adding objectives has been a HUGE plus to the game.  You are now not simply looking for planes to kill and stuffs to blow up, you're having to stratagise on where and how to go about doing that.  This added a needed lay of play to the game that it previously lacked.  

 

So, overall, I think WG hit the right notes in Ver 2.0 and I hope these changes continue to attract new players and build the game. 

 

Much of what I'm hearing about improvements would be great if we had thousands of players online at any given time rather than hundreds so I think any realistic improvements have to take into account that bots will be part of whatever improvements WG makes to the game.  Looking to the future, here's what I would like to see. 

 

1) Airbase:  The WOWPs version of Strongholds in Tanks and the Naval Base in Ships.  These are features that Clans can use to gain economic bonuses for all members of the Clan and would give Clans in Planes a reason to exist beyond the social framework they now possess.  This could allow clans to build and organize and would form the basis of future event development.

 

2) Competitve Game Modes:  I think that competitive game modes are a significant draw to players and the lack of one a  disincentive to players to seriously adopt and stay in the game.  I think the various ratings events help with this to some degree but even at their best, only a small percentage of the best players can earn any significant recognition which is, in part, what competitive game modes bring to the table. 

 

I would specifically advocate for a planes equivalent to Ranked Battles.  This competitive mode is probably the mode which would be most amendable to include bots in the matrix which I think, at the moment, is a given considering the current size of the player base. The matchmaker would have to be altered somewhat to make sure that there was always an equal number of human players on each side and you'd probably need to do a little work on some of the maps, but other than that there is no reason why this mode wouldn't work in planes. 

 

For those of you not familiar with the structure of Ranked Battles, here is how it's put together. 

 

1) Who Can Participate:  Ranked battles uses a single tier of aircraft and owning an aircraft of the appropriate tier is the price for admission.  This can be set at whatever tier WG decides though generally it's set a a tier of VI or higher.  

2) Each player starts at a low Rank, say Rank 20 and the idea is to reach the ultimate Rank 1 and "Rank out" of the competition.  

3) Players "advance" ranks by winning stars.  Stars are earned by winning a battle in Ranked Mode (one star per win).  Win enough stars and you advance to the next highest rank.  

4) Players can also lose stars by losing battles.  Lose enough stars and you are moved down to the next lowest rank. This feature essentially requires that, to advance all the way to the top, you have to win more battles than you lose.  

 

Example.  Let's say that Pilot Patty is at Rank 20 and enters into a Ranked Battle.  Let's also say that Pilot Patty needs one star to advance.  She enters into battle and wins, picking up one star.  Since she needed one star to advance, she now moves to Rank 19.   To move up a rank from 19, Patty needs two star.  She enters Ranked Battles and wins two more battles (and earns two more stars) and this is enough to move her to Rank 18.  In Patty's next battle, she loses.  Since she barely had enough stars to make it to 18, this drops her star count down and puts her back at Rank 19. 

 

There's a number or permutations in this system that I've seen as follows. 

 

1) There are certain irrevocable ranks.  Irrevocable Ranks are ranks that, one you reach them, you can't lose them regardless of how may losses you have in the future.  For example if Pilot Patty makes it to rank 15 and rank 15 is irrevocable, she could lose all her remaining games and still end the season at Rank 15. 

 

2) Lower ranks are easier to earn and require fewer stars.  Higher Ranks require more stars to earn. 

 

3) Ranks are divided into Leagues so that newer players are not simply crushed all the time and have an opportunity to advance.  For example, lets say that Ranks 17 to 20 are '3rd League" ranks, 11 - 15 are "2nd League" ranks, 6-10 are "1st Leauge" ranks and 2-5 are "Premier League.

 

In this system, players only play players from the "League" they are in.  The better players will start at the same place, but will fairly quickly advance out of 3rd League and into 2nd etc etc ... .  As players advance to higher leagues, the competition becomes harder since less capable players are still fighting in the lower leagues 

 

Even so, even a relatively new player has a chance at Ranked glory if they can string together a number of wins and advance.  Everyone has a shot. 

 

4) Prizes are given out for each rank as the player progresses with the best prizes available at the higher ranks.  Each player who reaches a certain Rank would be given access to a unique piece of "Ranked" nose are or something similar that they could add to their planes.  Prizes for Ranking out can be given as other types of are or possibly a unique aircraft that is only issued to players managing to "Rank Out" of the competition. 

 

This isn't exactly a team competition like Clan Wars, but it is a competitive mode that will end up putting players against players battling for those stars and their right to advance.  I think, if WG and the player base is willing to fill in the blanks with bots and do it intelligently, then this would be a workable mode for planes. 

 

5) I would like WG to announce and begin working on additional tech trees and nations that will not be locked behind the "Premium" paywall and will give both new and veteran players new aircraft to grind.  That's kind of how these games are build and I think adding content of this sort is imperative if WOWPs is to advance and become a more competitive product. 

 

6) A few new maps, or even just some of the old ver <2.0 maps that are no longer with us tweaked for the new battle modes. 

 

7) A more active webpage.  It's kind of disheartening to look at a particular segment of the webpage and realize that the most recent article there is over a year old.  Games etc thrive on content so make a bigger commitment to add such content because, honestly, if I were a new player and noted that, I would make the logical conclusion that nothing is really happening in this game and go looking elsewhere. 

 

8) MORE BIPLANES!!!  Come on guys, how about a BIPLANE Bomber or a supersonic BIPLANE or something!!!  BIPLANES RULE!!!  :great:


I like the way you think!

 

:medal:


MSgt, USAF, (ret)




1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users