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G-suit information requested


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ThotCrime #1 Posted 19 August 2019 - 02:11 PM

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What is the value of the G-suit?  I can read the description, but what does it mean in real terms?  When do its magic properties kick in? How do you know it is activated? What exactly do you get when it it "on"?  Thanks.

SpiritFoxMY #2 Posted 19 August 2019 - 02:34 PM

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Basically it helps maintain your airplane's time to turn while its travelling above its white speed limit. The way time to turn works in Warplanes is that above and below certain speeds, airplanes start to suffer penalties to their turn time so having the G-suit means you can travel faster while still being able to do things like not pancake into the ground while diving after a GAA. Its mostly a niche use since the majority of airplanes start losing speed quite dramatically in turns so at most its good for airplanes with tons of boost and/or a low optimum speed.

 

What really sets it apart are its Bonuses - its the only piece of equipment that grants an increase to optimum altitude and it can also grant additional bonuses to your base turn time so if you REALLY want to max out a turn build, you need to get it and roll up the bonus. 


Edited by SpiritFoxMY, 19 August 2019 - 02:34 PM.

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wylleEcoyote #3 Posted 19 August 2019 - 09:34 PM

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G-suits are for fast moving jets that are constantly going so fast and / or so high that the airspeed/altimeter is in the yellow or red range more often than not.
but you dont let things like that stop you from shooting things anyway

when you are pushing the envelope in speed or in altitude like a good Boom and Zoom pilot and you feel (for whatever reason) that you don't absolutely NEED a gunsight
(and the associated pilot vulnerability that comes with it.) THAT badly ... then go for it.
 
Spoiler

 

Edited by wylleEcoyote, 19 August 2019 - 09:37 PM.

Fair warning. My success rate at speculative guesswork is very hit or miss. Usually I start on the right track and then a make a weird left turn and get lost in the weeds ... 
And yet it doesn't stop me from speculation.
Specialist Planes i have:
USA: XP-31, Model 81A-1, P-40, P-51A, P-39N-1, XF15C,
F11C-2, F4F, P-47B,

P-38 F/J,  XP-58 

USSR: Tu-1  UK: DH.100 F1. Japan: not even once. France: SE 100
Germany: Fw 56, He 112, Fw 190 A-1 / A-5 / D,
Bf 109 B / E / E-3, Me209v4, Me209 A,
Do 17 Z, He 111 H2, Do 217 M,
Hs 123, Ha 137, Hs 129 A, Ju 87 G, Me 265, Me 1099 B-2, 
Bf 110 C-6, Me 410, Do 335 A-1,


CorvusCorvax #4 Posted 19 August 2019 - 11:15 PM

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View PostwylleEcoyote, on 19 August 2019 - 09:34 PM, said:

G-suits are for fast moving jets that are constantly going so fast and / or so high that the airspeed/altimeter is in the yellow or red range more often than not.
but you dont let things like that stop you from shooting things anyway

when you are pushing the envelope in speed or in altitude like a good Boom and Zoom pilot and you feel (for whatever reason) that you don't absolutely NEED a gunsight
(and the associated pilot vulnerability that comes with it.) THAT badly ... then go for it.
 
Spoiler

 


See, I use mine as a REALLY big Bf-109.  So the G-Suit wouldn't help me as much.  LOL, see, different strokes and all...



Stygian_Alchemist #5 Posted 19 August 2019 - 11:20 PM

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I've been playing with it on my XF-90. Since I am usually sitting between 700-745 MPH any little bit of ability to turn helps.

Four_Leaf_Tayback #6 Posted 19 August 2019 - 11:58 PM

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I misread the title of this and was going to respond that it is all a myth.  

 

Anyway, carry on...


Saving my last two forum warnings since July 31, 2019.  

CorvusCorvax #7 Posted 20 August 2019 - 12:04 AM

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View PostFour_Leaf_Tayback, on 19 August 2019 - 11:58 PM, said:

I misread the title of this and was going to respond that it is all a myth.  

 

Anyway, carry on...


Upvote for the literal-LOL.



Stygian_Alchemist #8 Posted 20 August 2019 - 12:36 AM

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View PostFour_Leaf_Tayback, on 19 August 2019 - 05:58 PM, said:

I misread the title of this and was going to respond that it is all a myth.  

 

Anyway, carry on...

Yea... you got me too. I may have snorted some soda when I laughed. Because I was mid-drink reading this.



GonerNL #9 Posted 20 August 2019 - 12:18 PM

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View PostStygian_Alchemist, on 20 August 2019 - 12:20 AM, said:

 any little bit of ability to turn helps.

 

I didn't even know that XF-90's actually can turn ... mostly I see them zooming past and out of view/range.


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Stygian_Alchemist #10 Posted 20 August 2019 - 06:46 PM

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View PostGonerNL, on 20 August 2019 - 06:18 AM, said:

 

I didn't even know that XF-90's actually can turn ... mostly I see them zooming past and out of view/range.

We don't -like- to turn, but an extra 0.5 seconds of time on target because I can bend my striaght line blaze-away a bit helps a -lot-. Then too, I -can- turn inside any of the bot heavies and such like and if I miss a bomber or something I have to turn around to finish it off and deducting a couple seconds from my 360 can save a base vs. a bomber or GAA. With MM1/2 on my pilot I've not noticed enough of an accuracy reduction to actually -notice- it either, not even with gas operated action.



desert786 #11 Posted 21 August 2019 - 11:07 PM

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View PostSpiritFoxMY, on 19 August 2019 - 06:34 AM, said:

 

What really sets it apart are its Bonuses - its the only piece of equipment that grants an increase to optimum altitude and it can also grant additional bonuses to your base turn time so if you REALLY want to max out a turn build, you need to get it and roll up the bonus. 


G suit boost maximum alt not optimal. this does little to help you maintain speeds in your yellow alt band,but most plane start falling out of the sky when you hit the red band. I really don't know what boosting your maximum alt does. maybe its for HFs and Bombers?

 

I put a G suit on my J7W3 during the event and i felt like i had a bit of an advantage reengaging target after the initial pass with planes that on paper turn faster than the J7, but beyond that it offers no benefit other than the 1.5% turn boost. I don't know what to think of G suit yet i have tried it on the EF, this lets you wiggle a bit better while gunning and boosting. have one on the p80, it seem to do the best on that, but the accuracy/dmg output has noticeably dropped. have yet tp try it on a HF, kinda hard to give up accuracy on any of the 3 top tier HF. i'd rather have a high chance to outright kill my target than risk the need for a second pass. that said with broken ADA in effect you might be able to get 12 flat or sub 12 sec turn time on the HG3 or JAV.

 

then there is the possible 6 sec turn time spit 14 build............



_Panzerkunst_ #12 Posted 22 August 2019 - 10:05 AM

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IMO, the G suit is really meant for MRFs like the Saab/F84's/Brits where the guns are not paramount & makes them a little more competitive against LFs. HFs are all about the guns so taking precious accuracy from them in exchange for a tiny bit more turning at high speed doesn't seem like a good trade off to me. The only time I really would want more turning in a HF is when I come across the same HF I'm flying on the enemy team, but that doesn't happen enough to warrant HF turn builds. A Hunter with a G suit is a scary thing, I've seen it fly so smooth that it can turn and keep up with my HF boosting thru. If I was low on boost or turned just a bit, the Hunter has enough energy & grace to keep up . Other than that, maybe some LFs with MGs can get some use out of the G suit, a bombers use would seem to be very limited. 

 

We all talk about tactics like BnZ, Vertical fighting, Bomber gunnery etc. as if they are a big part of the game, but they're not. We never really need to use those tactics unless we're in a duel with another human, which is few and far between. Kinda like being hull-down in WOT, "This tank has good depression & a good turret"; then u try it on a hill and get pummeled by arty because ur out in the open. You'd only need to use those tactics about 10% of the time so I setup my planes accordingly. 10% of the time I may be screwed (In my HGIII vs. a turn build HGIII) but I'll take my lumps there to be well equipped 90% of the time. 

 

This idea holds true when I see a Spec Spitfire XIV racking up 15k PP defending the center airfield & when I make a pass on him in a HF he just flies directly at me and dies. He has no clue about tactics but he sure can outturn anything 90% of time so it works out for him. Sometimes I feel this game is just a whipping post, obliterating poor souls who just want to fly and shoot stuff. But, it does satisfy the human need to "do good" & "win" so there is that. If the game was full PvP with no respawns I may change my tune tho lol.

 

So yeah, G suits are better "suited" for MRFs IMO because they'll be useful 90% of the time on them vs being useful 10% of the time on HFs or bombers.  <o


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Wombatmetal #13 Posted 22 August 2019 - 05:41 PM

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View Post_Panzerkunst_, on 22 August 2019 - 02:05 AM, said:

IMO, the G suit is really meant for MRFs like the Saab/F84's/Brits where the guns are not paramount & makes them a little more competitive against LFs. HFs are all about the guns so taking precious accuracy from them in exchange for a tiny bit more turning at high speed doesn't seem like a good trade off to me. The only time I really would want more turning in a HF is when I come across the same HF I'm flying on the enemy team, but that doesn't happen enough to warrant HF turn builds. A Hunter with a G suit is a scary thing, I've seen it fly so smooth that it can turn and keep up with my HF boosting thru. If I was low on boost or turned just a bit, the Hunter has enough energy & grace to keep up . Other than that, maybe some LFs with MGs can get some use out of the G suit, a bombers use would seem to be very limited. 

 

We all talk about tactics like BnZ, Vertical fighting, Bomber gunnery etc. as if they are a big part of the game, but they're not. We never really need to use those tactics unless we're in a duel with another human, which is few and far between. Kinda like being hull-down in WOT, "This tank has good depression & a good turret"; then u try it on a hill and get pummeled by arty because ur out in the open. You'd only need to use those tactics about 10% of the time so I setup my planes accordingly. 10% of the time I may be screwed (In my HGIII vs. a turn build HGIII) but I'll take my lumps there to be well equipped 90% of the time. 

 

This idea holds true when I see a Spec Spitfire XIV racking up 15k PP defending the center airfield & when I make a pass on him in a HF he just flies directly at me and dies. He has no clue about tactics but he sure can outturn anything 90% of time so it works out for him. Sometimes I feel this game is just a whipping post, obliterating poor souls who just want to fly and shoot stuff. But, it does satisfy the human need to "do good" & "win" so there is that. If the game was full PvP with no respawns I may change my tune tho lol.

 

So yeah, G suits are better "suited" for MRFs IMO because they'll be useful 90% of the time on them vs being useful 10% of the time on HFs or bombers.  <>

 

Then again not all MRFs are the same. In my Yaks I want as much accuracy as I can get on those derp cannons. 

 

 



ThotCrime #14 Posted 26 August 2019 - 10:30 AM

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So what planes or general type of planes should the G-suit be best used with?

desert786 #15 Posted 29 August 2019 - 10:00 PM

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View PostThotCrime, on 26 August 2019 - 02:30 AM, said:

So what planes or general type of planes should the G-suit be best used with?


any plane where you are comfortable with the accuracy of the guns, that you want more turn time.

 

or

 

a plane you find yourself maneuvering at high yellow speeds a lot.

 

the MAX altitude perk does not raise your optimal altitude. For most planes i dont think the max altitude perk does anything, stick with accuracy.






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