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Equipment recommendation for planes


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RingZero #1 Posted 18 August 2019 - 09:25 PM

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I’m currently going up the US heavy plane line and I was wondering if I could get equipment recommendations for tier 5 and up?

 

I’m also going up the Russian Yak fighter tree and Japanese fighter tree (both high maneuverability) and would greatly appreciate any equipment recommendations for that as well. 



WhoaBlackBetty #2 Posted 18 August 2019 - 10:00 PM

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For me, I go with engine stuff on those planes (the heavies, not gonna talk about the Yaks). It depends on your play style, really.  I want to be able to swoop in from on high and then get back to on high, out climbing any who try to follow.  If I have gotten too low, I want to be able to flee as best as I can.  If while on high, I am attacked by another high flier, I want the engines as best as they can be to flee, then turn and blast them. Manoeuvring I do not think is a thing to me in the 38s as much as speed is.  As for guns, I almost always just go for the last ones offered, and I always get sights.

 

Others here who have 2.0 down to a science can give you better advice.

 

WBB


Edited by WhoaBlackBetty, 18 August 2019 - 11:12 PM.


Stygian_Alchemist #3 Posted 18 August 2019 - 11:04 PM

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Yaks are all about agility.. I think I have one of them up to like a 114 maneuver? So LWPP, LWWF, etc. Same pretty well goes for the Japanese, but avoid Uprated Engine no matter how tempting... they already catch fire just looking at them. You -do- get a gun equipment slot for the Japanese and honestly... I feel like reinforced bolt carriers and gas operated action are valid there. No gun slots on the Yak though. Cockpit is variable to style IMHO as the guns on them are rather accurate and the second airframe I usually shove reinforced skin onto and dump combined injection/boost into the second engine slot once you're of a tier to have that. The Yaks are deck fighters and that is something to be aware of.

Combined injection/boost is, for me, almost always a go-to for engines. As is Gas Operated Action for guns.

In the case of the American Heavies, I generally do a base build of sights (til T8, then I use NRE or G-suit), lwwf, combined injection/boost, and gas action with my secondary engine slot at t8+ going to whatever each of the individual planes plays best to or needs the most help with.

Ace_BOTlistic_Cosmo #4 Posted 19 August 2019 - 12:06 AM

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kegerator maxed out....

476

 


if the pilot's good, see, I mean, if he's really..sharp, he can barrel that baby in so low [he spreads his arms like wings and laughs],

you oughtta see it sometime, it's a sight. A big plane like a '52. VRROOM! There's jet exhaust, fryin' chickens in the barnyard.


qu33kKC #5 Posted 19 August 2019 - 12:51 AM

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*edit*  For the American HFs.  *edit off*

 

Gunsight, Uprated Engine, LPU.

 

guns and speed, without affecting maneuverability. 

 

"a fighter is a means to put guns onto the enemy."


Edited by qu33kKC, 19 August 2019 - 01:00 AM.


GonerNL #6 Posted 19 August 2019 - 08:04 AM

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Can't remember the P-38's but I think I used a mix of speed and maneuverability ...

But I just put the F7F in action again and specialized it (weekend Unbreakable mission) and I went for speed. It doesn't turn good, but has great ordnance and the 20mm's are good too. So after delivering your bombs/rockets or for chasing bombers, you need speed (IMHO).

For the XF5U I went for maneuverability again, I think ... have to check for specifics ...

 

For the Yaks and Ki/Zero lines it's all about maneuverability ... and everything that prevents fire (consumables, skills ...)


Edited by GonerNL, 19 August 2019 - 08:08 AM.

Flying on NA and EU servers

RingZero #7 Posted 19 August 2019 - 08:06 PM

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Thanks for all the helpful feedback!

 

Just to confirm the following acronyms:

LWPP = Lightweight Power Unit

LPU = Lightweight Power Unit

LWWF = Lightweight Wing Frame



Stygian_Alchemist #8 Posted 19 August 2019 - 09:02 PM

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View PostRingZero, on 19 August 2019 - 02:06 PM, said:

Thanks for all the helpful feedback!

 

Just to confirm the following acronyms:

LWPP = Lightweight Power Unit

LPU = Lightweight Power Unit

LWWF = Lightweight Wing Frame

Yes, that'd be correct.

URE is Up-Rated Engine if you ever see that one and a lot of people refer to combined injection/boost as "gas turbine" (which is what the part itself is called at T8+ even though the category is still combined boost/injection)



Mercsn #9 Posted 20 August 2019 - 11:21 PM

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I'd spec the yaks for speed also.  They already turn so well that anymore turning is wasted unless you are dealing with a spec'd spitfire or zero.   Extra speed will help you in every other fight and also help somewhat overcome the low altitude cap when you need to chase someone a little bit higher than the plane wants to.

 

The zero already out turns you in a race to 360 degrees, but you can roll faster and out juke him. I'm not sure I've ever seen a spec'd zero, but I'm sure there are some.  Switch between vertical and horizontal loops to throw him off and you'll either get guns on him or he'll get bored and chase someone else. 

 

You definitely will see spec'd Spitfires, but you start out a smidge more turny than them.  Either way, if you see a human in a Spit or Zero, just make a note at the start of the match to keep an eye out for them and prioritize them if you do come across them. Keep your eyes open and use the Left Alt key to have better awareness of what's nearby.

 

Remember with the Yak, you have itty bitty firepower. So, make sure you close in to the smaller caliber guns' range before opening fire.  Otherwise, if you start shooting as soon as the target shows "in range", you'll overheat the bigger caliber gun before the smaller ones are in range.  This will alert the enemy that they need to evade before you're hitting them with all you can.


All the Important Thread Links (go here for answers!) Might be outdated!

All-in-one thread with 2.0 related guide links.

 

The below was said to me (Mercsn), from a concerned player:

Edited, on 12 March - 2:01PM , said:

and PS...play more, forum less.  Your opinion might be more credible.

hoom #10 Posted 21 August 2019 - 03:00 AM

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Not much point in over-buffing the turn as it just means you flip flop around practically on the spot & can't dodge out of the fire of incoming Heavies/MRs.

As Mercsn says every little bit extra speed on a turn fighter helps.

 

But the problem with speed build on turn Yaks is non-Specialist you get only 1 Airframe slot & Cockpit at least on the only one I have in Hangar currently Yak-1M.

The only Equipment you can run for speed in that slot is Polished Skin which directly negatives turning & yaw so you don't want to actually upgrade that too much.

I have an un-calibrated Improved Polished Skin on mine.

 

So that leaves you with Pilot skills: Aerodynamics Expert + both Engine Gurus gives max speed improvement but its 7 points...

My Yak-1M is a re-purchase & I haven't even got round to bringing the 5pt Pilot up to full Proficiency yet so 7pts is a long way away :hiding:

 

 

On several of the Japanese turn fighters (also have only the Airframe slot un-Specialised) I've opted for Reinforced Airframe instead, it hurts roll a bit but generally I find thats a minimal issue for a turn fighter. (Yaks in particular already have very high roll so a little less is no big loss)

 

For the Cockpit slot: Collimator Sight helps you land that limited firepower significantly better.

If you're getting hit the armour isn't going to help as much as a sharp turn, preferably you see the enemy coming on radar/scanning camera around & dodge early -> not get hit at all.

 

 

Once Specialised the Yak-1M gets a 2nd Airframe slot & 1 Engine slot.

I will probably add Lightweight Wingframe and Uprated Engine.

Since you only have 6s to start and it reduces the number of seconds of boost available I don't see much point in Boost Injection System.

Might switch the Polished Skin for Reinforced Airframe.

 

 

Have been thinking of re-purchasing P-38f & Specialising it up :unsure:

I don't know what slots it gets but I imagine it should be possible to do some kind of agility/boost build like Boost Injection System & Lightweight Wingframe.

I went through that plane before the equipment rework & had it built mainly for cruise speed, didn't particularly enjoy it & like other T5 Heavies the Cruise speed got up to very close to the Boost speed -> a bunch of wasted potential.

 


C'est magnifique, mais ce n'est pas le SerB.

wylleEcoyote #11 Posted 21 August 2019 - 11:21 PM

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For the P-38 (both of em)
Gunsight. Bonus traits include increased fire chance and increased Crit chance ar 10% each. Half your firepower is from the .50's and they do good at fire starting. The 37mm is your primary damage and crit dealer. so making that happen more often is a good thing.

No Frame slots available.

Engine slot(s): Uptuned Engine w/bonus fire resistance,  + Lightweight Power Unit w/bonus crit resist. 
Both of them offer bonus cruise speed or acceleration enhancements so pick one you really like and go all in on it.  

the plane has an altitude limit that is unmatched (even by bombers) and power enough to play up there. Combined with 30 seconds of boost. There is no place to hide from this plane.
You are expected to delete a Dornier in low earth orbit and exploderate an Ilyushin at tree top level in the same battle multiple times.

You may find yourself going SO FAST that you mount the external ordinance to A) slow things down a bit
and B)ecause it is better to have ordinance and not need it than to need it and not have it.
 
But Y Tho?

You also get access to a gun slot. I use Long Gun Barrels. w/Bonus crit chance.
Mostly because the specialist cannon has a range so short that it matches up well with the secondary .50's.
And helping the 37mm do more damage means you delete bombers and heavies in one pass.

Others like to use Gas Operated Actions for the straight DPS buff. (and bonus fire chance. You can be Trogdor the Burn-inator)
but i dont like the accuracy penalty.

YMMV

Reinforced Bolt Carriers are not needed here because your weapons dont have over heat problems.
But it is something to consider when you move up to the tier 7+ planes that use a variety of 20mm cannons.
Those guns are so good at everything you use them for that the only real improvement they need is the ability to shoot them more.

Edited by wylleEcoyote, 21 August 2019 - 11:25 PM.

Fair warning. My success rate at speculative guesswork is very hit or miss. Usually I start on the right track and then a make a weird left turn and get lost in the weeds ... 
And yet it doesn't stop me from speculation.

Specialist Planes I have from : USA, UK, Germany, USSR, Europe
Light Fighters:  XP-31, Model 81A-1, P-40, P-51A, P-39N-1, XF15C, DH.100 F1, Bf 109 B / E / E-3, Me209v4, Me209 A
Multi-Roles: F11C-2, F4F, P-47B, Fw 56, He 112, Fw 190 A-1 / A-5 / D

Heavy Fighters: P-38 F/J,  XP-58, Tu-1, Bf 110 C-6, SE 100, Me 410, Do 335 A-1, Me 262

Attack Aircraft: Hs 123, Ha 137, Hs 129 A, Ju 87 G, Me 265, Me 1099 B-2
Bombers: Do 17 Z, He 111 H2, Do 217 M
 Japan: not even once.


RingZero #12 Posted 21 August 2019 - 11:48 PM

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Thanks a lot for all the useful feedback.  

 

I'll have to read over all the information in more detail later to make sure I understand all the pros and cons for the various suggestions for equipment setups.  

 

I'm still grinding up mostly stock planes but I try to get the recommended equipment whenever I have credits available (which isn't as often as I'd like).  



Mercsn #13 Posted 22 August 2019 - 12:07 AM

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View PostRingZero, on 21 August 2019 - 05:48 PM, said:

 

I'm still grinding up mostly stock planes but I try to get the recommended equipment whenever I have credits available (which isn't as often as I'd like).  

 

The equipment used to just be a thing you bought and installed and done.  They added in the horizontal progression only (kind of) recently.  So, I can't say how balanced the credit economy is as far as trying to grind planes and upgrade equipment.  I'd say hold off on upgrading it until you've got a plane you really like, that's worth the investment.

 

For the longest time, I just swapped an upgraded set of 148 tech level (calibrated, but not enhanced) between aircraft (un-enhanced, doesn't require tokens to swap).  It's a little bit cheaper in materials if you enhance a piece fully before upgrading it.  So, until I had settled on what I wanted to upgrade, I just kept swapping around the tech 148 pieces I had.   For instance, if you wanted to try a speed build on your Yak, you could take the polished airframe that you might be using on your P-38 and put it on the yak, and it won't cost tokens if you don't enhance it.


All the Important Thread Links (go here for answers!) Might be outdated!

All-in-one thread with 2.0 related guide links.

 

The below was said to me (Mercsn), from a concerned player:

Edited, on 12 March - 2:01PM , said:

and PS...play more, forum less.  Your opinion might be more credible.




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