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what the hell do I do with the xp 44


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Silence6966 #1 Posted 04 August 2019 - 07:21 AM

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this is the first plane i actually hate, its semi fast but cant turn and has garbage guns, my best game was 8 kills in it. I get outturned by everything and cant outrun anything but zeros. what exactly can i do with this plane, whats the best strat?
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BB3_Oregon_Steel #2 Posted 04 August 2019 - 07:32 AM

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View PostSilence6966, on 03 August 2019 - 11:21 PM, said:

this is the first plane i actually hate, its semi fast but cant turn and has garbage guns, my best game was 8 kills in it. I get outturned by everything and cant outrun anything but zeros. what exactly can i do with this plane, whats the best strat?

 

Pray.

 

It's the bane of my existence as well.


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Yes, it's haughty and its arrogant but you're a battleship with 16 inch guns and Britannia Rules the Waves.  Maybe a bit of arrogance in this case is appropriate.  


Captain_Rownd #3 Posted 04 August 2019 - 07:52 AM

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View PostSilence6966, on 03 August 2019 - 09:21 PM, said:

this is the first plane i actually hate, its semi fast but cant turn and has garbage guns, my best game was 8 kills in it. I get outturned by everything and cant outrun anything but zeros. what exactly can i do with this plane, whats the best strat?

 

You "boom and zoom" planes that either can't turn or aren't paying attention to you.  The second part is always a very hard thing to achieve because it takes many seconds to close the distance to a target, which is plenty of time for them to finish what they're doing and turn their attention on you.  I always have trouble when I start out with a "boom and zoom" plane because running from the battle and spending so little time firing guns goes against my instincts.  I hated the XP-44 when I started on it, and I loved it by the time I got it Specialized. 

 

You probably don't want to mount the bombs until you get the hang of it. 

 

And stay far far away from Spitfires.  Don't even try. 

 

....oh, and you'll probably hate the P-47 even worse if you don't get to like the XP-44


Edited by Captain_Rownd, 04 August 2019 - 07:53 AM.

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pyantoryng #4 Posted 04 August 2019 - 08:09 AM

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View PostCaptain_Rownd, on 04 August 2019 - 02:52 PM, said:

 

You "boom and zoom" planes that either can't turn or aren't paying attention to you.  The second part is always a very hard thing to achieve because it takes many seconds to close the distance to a target, which is plenty of time for them to finish what they're doing and turn their attention on you.  I always have trouble when I start out with a "boom and zoom" plane because running from the battle and spending so little time firing guns goes against my instincts.  I hated the XP-44 when I started on it, and I loved it by the time I got it Specialized. 

 

You probably don't want to mount the bombs until you get the hang of it. 

 

And stay far far away from Spitfires.  Don't even try. 

 

....oh, and you'll probably hate the P-47 even worse if you don't get to like the XP-44

 

Actually, the prop era of this line is all the same. They have poor cruise speed so they can't hold all the speed they get from boost unlike the Mustangs and machine guns won't be 1-passing many things when used in BnZ.



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PoliticallyIncorrectName #5 Posted 04 August 2019 - 08:26 AM

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Stay away from big fights, focus GA. horizontal BnZ + excessive use of brakes/boost combo. You'll be dying a lot as you're flying brick.

Also, until T9 the line is pretty much like that, so either embrace suffering or chose some easier line to grind.


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SpiritFoxMY #6 Posted 04 August 2019 - 09:10 AM

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View PostSilence6966, on 04 August 2019 - 03:21 PM, said:

this is the first plane i actually hate, its semi fast but cant turn and has garbage guns, my best game was 8 kills in it. I get outturned by everything and cant outrun anything but zeros. what exactly can i do with this plane, whats the best strat?

 

Pretty much what everyone has said. In fact the XP-44 is generally considered the high point of the line until about tier 8/9 depending on who you talk to. If you hate the plane now, you'll despise the Jugs.

 

The best way to use them is, like everyone has said - come in like a freight train and open fire at point blank range. If they dodge, just keep going and turn only when you're safely away or if the ignore you. Because your acceleration is poor, you need to keep your speed up. Make to most of your meagre altitude to come in in a dive - you accelerate pretty good going downhill so use that to your advantage. Bully planes with weaker turn like Heavy Fighters and Bombers. Ground Attack Aircraft can be a problem because you don't want to bleed speed going after them.

 

Above all, read the map and use your bombs to help you pick off undefended cap points.


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Maqor #7 Posted 04 August 2019 - 11:05 AM

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Stay away from the center of the map where all the turn fighters hang out. Capture one base after another on the perimeter of the map.

SkyWolf__WM #8 Posted 04 August 2019 - 11:56 AM

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losttwo #9 Posted 04 August 2019 - 01:27 PM

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You are supposed to do the same the that Republic Aviation did with it. 

Silence6966 #10 Posted 04 August 2019 - 01:59 PM

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this sucks I always loved the p47 in real life, even got to sit in one at an airshow when I was a kid, it was HUGE. I was hoping it would be a solid boom and zoom so I was grinding to get it but if its gonna be like this, I am not gonna bother spending time on it. 
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Silence6966 #11 Posted 04 August 2019 - 02:00 PM

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View Postlosttwo, on 04 August 2019 - 01:27 PM, said:

You are supposed to do the same the that Republic Aviation did with it. 

throw it away and move on?


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crzyhawk #12 Posted 04 August 2019 - 02:14 PM

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I hated that plane.  I sold it once or twice before I finally finished it and got my Thunderbolt.  I bought the Thunderbolt, never flew it and have since sold it because I needed a hangar slot.  I didn't need to fly my Thunderbolt to realize they are pretty easy kills for just about everything I fly.  I've got no interest in being someone else's easy kill.

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USA: XP31; F11C-2; YP29; F2A-1; XF4F-3; Hawk 81-A1; XFL; XF4U-1; P39N; P-47B; F4U-1,-4ROC: Hawk II; Ki43c; Tomahawk IIb; P51K |

UK: Goldfinch; Type 224; Wirraway; Hurricane I; Boomerang; Venom; Spitfire I, Ia, XIV; Tornado; Mustang Ia; Japan: A6M2; A6M3 (exp); Ki61 |

Germany: FW56; AR67; BF109B, E-3, G; Spitfire V DB605 | USSR: LaGG 3(4); P40 M-105 |  EU: B534; S199


SpiritFoxMY #13 Posted 04 August 2019 - 02:16 PM

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View PostSilence6966, on 04 August 2019 - 10:00 PM, said:

throw it away and move on?

 

Again, if you find the XP44 bad, you're probably going to be in for a lot of suffering over the next couple of planes. Especially the P-47N which has defeated one of the best pilots in the game in making it competitive.

 

High skill floor, low skill ceiling I think the word was - they're exceptionally difficult to master and once mastered they don't have much additional potential.

 

The tier 9 and 10 Thunderjets are decent planes that can work reasonably well but are also overshadowed by the British Multiroles so overall the line isn't the most rewarding one IMO. I'm still struggling through the XP-72 myself.


***

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For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


crzyhawk #14 Posted 04 August 2019 - 02:18 PM

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View PostSilence6966, on 04 August 2019 - 09:00 AM, said:

throw it away and move on?


Pretty much exactly what they did.  It was bad, the USAAC knew it was bad and cancelled the development as a waste of time.


Specialist A/C

USA: XP31; F11C-2; YP29; F2A-1; XF4F-3; Hawk 81-A1; XFL; XF4U-1; P39N; P-47B; F4U-1,-4ROC: Hawk II; Ki43c; Tomahawk IIb; P51K |

UK: Goldfinch; Type 224; Wirraway; Hurricane I; Boomerang; Venom; Spitfire I, Ia, XIV; Tornado; Mustang Ia; Japan: A6M2; A6M3 (exp); Ki61 |

Germany: FW56; AR67; BF109B, E-3, G; Spitfire V DB605 | USSR: LaGG 3(4); P40 M-105 |  EU: B534; S199


LMG #15 Posted 04 August 2019 - 04:35 PM

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Basically you do what other people have pointed out:

  • You attack people at high speeds, preferably in a dive. If you get the kill, perfect. If not, stay fast until you're at a safe distance. Safe distance depends on who you're dealing with, but in general give it about twice their gun range before you can turn around, unless they're not going to chase you, in which case feel free to turn around earlier and slap them silly.
     
  • Do not try to turnfight against anything that's not a heavy, a GAA or a bomber. Maybe the Fw 190 A-1. Your plane is stiff, but theirs are even stiffer.
     
  • Do not charge into a furball blindly. You cannot effectively deal with multiple enemies aside of outrunning them, and if you stumble upon both nimbler and faster planes at once you're in a world of trouble. Stay at a distance and pick targets of opportunity, like distracted enemies or someone that split apart from the main group. Also, be aware of enemies going after you; the last thing you need is a Beaufighter on your tail while you dive on a zero.
     
  • If you can, learn what planes you can outrun (and how; level boost or diving) and which planes you can outturn in your tier. Like some fancy toy franchise once said, knowing is half the battle. You never want to try and dive away from a plane that has better diving speed but worse level boost speed, I know I've been shot down several times by doing so.
     
  • This plane is arguably the best multirole in its tier as far as actual multiroling goes. Two really big bombs that reload relatively fast for its class. If you pick your targets properly, and with the help of Demolition Expert on your pilot, you're basically an emergency GAA. I highly recommend divebombing when doing ground pounding, as it increases the accuracy of your bombs by a lot, letting you nuke high-value targets. This, however, changes past the XP-44. From the P-47B onwards, you lose that valuable reload speed.

    Oh, and one last thing: if you can't win the fight against the enemy players, then focus on capturing sectors rather than dogfighting, which is the XP-44's specialty

    Here's a video I made on the XP-44, though it is very old by now. I did record a match on this little bugger during last night's community event, so I'll post that here whenever it's up:
     
    Spoiler

Edited by LMG, 04 August 2019 - 04:47 PM.

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FreeFOXMIKE #16 Posted 04 August 2019 - 06:14 PM

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https://www.google.c...iact=mrc&uact=8

Practice for your P47 its a decent modified dive bomber. 


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NL_Celt #17 Posted 04 August 2019 - 06:26 PM

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Currently on the XP-44 as well. Not exactly a love fest here either. Near the end with the P-43 started to realize that the plane was not good at turning and classic furball engagements and I had better figure out how to use it in a way that worked. This continued into the XP-44, which I certainly have not mastered as yet. I don't carry any bombs, preferring to keep the small speed gain, and avoid the problem of spending too much time flying straight and concentrating on a ground target while every other plane out there is closing on my 6, and that I will never be able to shake off.

 

So I have been playing it almost as a heavy, not that I play them much as yet. I try to keep my long boost as high as possible and dive in on something that is not a super turner, get in some damage and then try to boost at a high angle to evade any followers. Then avoid enemies as the boost returns. Do it all again if I can. Also look for situations where I can isolate on things I can out turn.

 

I have also equipped it to try to make it a little tougher. Don't know if the latter is the best idea, but instead of sights I went with cockpit armour trying to keep my pilot alive as I figure to take a few hits as I try to climb away. Probably helps a bit as well with regard to the fact I'd probably be attacking lots of planes with rear gunners as opposed to light fighters that may be more involved against other light fighters. Also first aid, and emergency control system and uprated engine.



hoom #18 Posted 04 August 2019 - 06:40 PM

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Block Quote

 Two really big bombs that reload relatively fast for its class.

 That was my recollection, I found it pretty fun: boost in, drop bombs on a couple of medium targets, kill a couple of ADA & if cap didn't flip already your bombs will be close to reloaded.

Had been thinking of buying it back & Specialising it.

Might have been the T4 though :unsure:

 

Use Engine Cooling to help maintain speed/boost pool. (I wish I knew this long ago)

 

T6 & 7 lose any pretense of agility and also the fast bomb reload so a lot more iffy.

 

I'm actually currently working on Specialising P-47N at the moment, clean & with a Lightweight Engine because I need to get the guns on-target for Enemy aircraft kills, looking forward to see what I can do with it using Lightweight Wing & Mixture Control

 


Edited by hoom, 04 August 2019 - 06:41 PM.

C'est magnifique, mais ce n'est pas le SerB.

BlackBettysChild #19 Posted 04 August 2019 - 07:40 PM

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View PostLMG, on 04 August 2019 - 10:35 AM, said:

Basically you do what other people have pointed out:

  • You attack people at high speeds, preferably in a dive. If you get the kill, perfect. If not, stay fast until you're at a safe distance. Safe distance depends on who you're dealing with, but in general give it about twice their gun range before you can turn around, unless they're not going to chase you, in which case feel free to turn around earlier and slap them silly.
     
  • Do not try to turnfight against anything that's not a heavy, a GAA or a bomber. Maybe the Fw 190 A-1. Your plane is stiff, but theirs are even stiffer.
     
  • Do not charge into a furball blindly. You cannot effectively deal with multiple enemies aside of outrunning them, and if you stumble upon both nimbler and faster planes at once you're in a world of trouble. Stay at a distance and pick targets of opportunity, like distracted enemies or someone that split apart from the main group. Also, be aware of enemies going after you; the last thing you need is a Beaufighter on your tail while you dive on a zero.
     
  • If you can, learn what planes you can outrun (and how; level boost or diving) and which planes you can outturn in your tier. Like some fancy toy franchise once said, knowing is half the battle. You never want to try and dive away from a plane that has better diving speed but worse level boost speed, I know I've been shot down several times by doing so.
     
  • This plane is arguably the best multirole in its tier as far as actual multiroling goes. Two really big bombs that reload relatively fast for its class. If you pick your targets properly, and with the help of Demolition Expert on your pilot, you're basically an emergency GAA. I highly recommend divebombing when doing ground pounding, as it increases the accuracy of your bombs by a lot, letting you nuke high-value targets. This, however, changes past the XP-44. From the P-47B onwards, you lose that valuable reload speed.

    Oh, and one last thing: if you can't win the fight against the enemy players, then focus on capturing sectors rather than dogfighting, which is the XP-44's specialty

    Here's a video I made on the XP-44, though it is very old by now. I did record a match on this little bugger during last night's community event, so I'll post that here whenever it's up:
     
    Spoiler

 

That.  Just flew it, first time in 2.0, and BlackBetty'd the heck out of humans in 36s, 109s, MIgs and a C-6. 11 kills.  Just have to see what you getting into before you commit.  The plane's MGs will shread and not overheat.  Also noted that the humans were not that good. The 109E and the MIG should have gotten me, but again, I chose when to dive and fire unrelentlessly.  Loved actually DIVE bombing, getting 6500 ground damage.  The plane is good IF you fly it like you supposed to, high alt and dive attacks, and taking advantage of situations. It is, to me, not like the magical 47N which is a monster flown somewhat right.

 

I will say that if a pilot hunts you in a better plane, you may be screwed, depending on the pilot.  Also, I  specialized it.

 

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Goolash #20 Posted 04 August 2019 - 08:16 PM

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     I mount the gunsight (questionable) and boost upgrade and carry a medkit and pneumatic control assist, which I feel is a must for most multi-role planes, and most US fighters in general.  The gunsight perhaps would be better off replaced by cockpit armor, since per the developer (pre-2.0), machine guns benefit little from accuracy buffs.  Or, perhaps, :gasp: it should not have any cockpit modules installed at all?  Yeah, my OCD won't allow me to do that.

 

     My preferred method with this and many multiroles is this: dive in from altitude, use your two 500 lb bombs (if you've played a B-17 or B-32 you know what those are capable of) to obliterate a medium armored target, or two unarmored targets, then, if no one has noticed my presence, come around in a smooth bank like a BnZ plane, and pick off air targets until the zone is capped, which your two bombs ought to have done a decent job of starting already.  Use the pneumatic control assist at the first sign of needing it, don't save it like Mass Effect 2 special ammo.  My favorite targets are opposing multiroles trying to do the same thing I just did.  Otherwise, your guns are insufficient to do most jobs alone, so glom onto targets that are already weakened, or suppress the AA guns until your bombs reload.  Wash, rinse, repeat.

 

     This plane was relatively enjoyable for me.  I died alot, but capped alot, too, and progressed through it fairly quickly.  I most certainly never achieved an 8 kill average.  Remember your ABC: Always Be Capping.  Keep your bombs on reload as often as possible, since they reload quick.  Don't save them like a non-renewable resource.  Drop them (on the nearest red target) like the dangerous 500 lb hot potatoes of doom they really are.






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