Jump to content


2.1 Hidden Buffs?

gameplay buffs hidden stats

  • Please log in to reply
45 replies to this topic

comtedumas #21 Posted 12 July 2019 - 10:54 PM

    Second Lieutenant

  • Member
  • 6886 battles
  • 1,242
  • [FK] FK
  • Member since:
    04-11-2016

View Posttrikke, on 12 July 2019 - 05:15 PM, said:

if all planes get a boost, then no plane gets a boost


I don't think that's true, based on how they are modeled, if they are modeled to be underperforming, the airfoils will react with the airflow differently as they attain their proper speed.  

I just took my unspecialized Do335 from 5800 ft to 13000ft (full boost, no boost regen) in approximately 60 seconds.  that's a WOW right there, and it could climb out of danger before Patch 2.1.  


Dell Inspiron 5675 Ryzen 1700X

32 GB Ram

500Gb Samsung Evo 960 game drive

Crucial MX500 250GB 3D NAND SATA M.2 Type 2280SS Internal SSD - CT250MX500SSD4

AMD RX 580 8GB video card.  


Stygian_Alchemist #22 Posted 12 July 2019 - 11:19 PM

    Second Lieutenant

  • Member
  • 9298 battles
  • 1,747
  • [A-S-S] A-S-S
  • Member since:
    10-08-2018
If Windows Update ever stops finding new things to update.. I will take my T10 German BV up and see what it does, as I knows it limitations -painfully- well.

I still tend to think this is part of the fix no matter how it goes. As the display would just display what values were calculated and used I'd guess. Fixing the 'display' would also fix the underlying stats. By focusing on the display fix aspect it would also keep fire away from the fact that the display was an effect of a mechanical bug. 

I did take my Yak-7 out and it flies like it did before the post christmas patch. Which is to say I found it -actually- enjoyable for the first time in several months. If I remember right wasn't that when the improper display of the stats bug reared its ugly head?

I'm poking around, because I like this. Everything plays right for the first time in months and I really dig it... but I'm also cautious that part of it is placebo, especially as the lighting change has definitely made maps and the way I move through them feel different as well.

comtedumas #23 Posted 12 July 2019 - 11:25 PM

    Second Lieutenant

  • Member
  • 6886 battles
  • 1,242
  • [FK] FK
  • Member since:
    04-11-2016

I really don't want to mention this, but I think other bonus's weren't working either.  before this patch it was painfully hard to get kills with a turret gunner, today I have gotten 5 in just a few flights.  I think the gunner bonus's weren't working correctly either.  That many is unusual for me as well.  

So far I am in favor of this patch as the game plays now.  


Dell Inspiron 5675 Ryzen 1700X

32 GB Ram

500Gb Samsung Evo 960 game drive

Crucial MX500 250GB 3D NAND SATA M.2 Type 2280SS Internal SSD - CT250MX500SSD4

AMD RX 580 8GB video card.  


Stygian_Alchemist #24 Posted 12 July 2019 - 11:31 PM

    Second Lieutenant

  • Member
  • 9298 battles
  • 1,747
  • [A-S-S] A-S-S
  • Member since:
    10-08-2018

View Postcomtedumas, on 12 July 2019 - 05:25 PM, said:

I really don't want to mention this, but I think other bonus's weren't working either.  before this patch it was painfully hard to get kills with a turret gunner, today I have gotten 5 in just a few flights.  I think the gunner bonus's weren't working correctly either.  That many is unusual for me as well.  

So far I am in favor of this patch as the game plays now.  

Mmm.. I was averaging almost 2 per game prior to today in my EF-131.. now I must test this as well. Haven't taken it out today.

 

We've only ever gotten that "stats were not being displayed and applied appropriately" line... We've never I suppose gotten an enumeration of -exactly- what those things were.....

That and if this was a bug, it's been more than 24 hours.. I imagine they'd have smacked us all back down with an nerf bat by now. Meaning that we've been playing with a lot of borked up mechanics for several months at the least.



mnbv_fockewulfe #25 Posted 13 July 2019 - 12:03 AM

    Captain

  • Member
  • 597 battles
  • 3,477
  • [3NIC] 3NIC
  • Member since:
    12-06-2013

View PostStygian_Alchemist, on 12 July 2019 - 11:19 PM, said:

If Windows Update ever stops finding new things to update.. I will take my T10 German BV up and see what it does, as I knows it limitations -painfully- well.

I still tend to think this is part of the fix no matter how it goes. As the display would just display what values were calculated and used I'd guess. Fixing the 'display' would also fix the underlying stats. By focusing on the display fix aspect it would also keep fire away from the fact that the display was an effect of a mechanical bug. 

I did take my Yak-7 out and it flies like it did before the post christmas patch. Which is to say I found it -actually- enjoyable for the first time in several months. If I remember right wasn't that when the improper display of the stats bug reared its ugly head?

I'm poking around, because I like this. Everything plays right for the first time in months and I really dig it... but I'm also cautious that part of it is placebo, especially as the lighting change has definitely made maps and the way I move through them feel different as well.

Let's put it this way, my Fw 190A-5 had a cruise of 530kmh before the patch and 580kmh after the patch.
Only thing that I changed was the patch number. :bajan:


Be sure to check your logic privileges before posting on the forum.

 


 


Stygian_Alchemist #26 Posted 13 July 2019 - 12:30 AM

    Second Lieutenant

  • Member
  • 9298 battles
  • 1,747
  • [A-S-S] A-S-S
  • Member since:
    10-08-2018
Which, again, Blindfold said things were not displaying properly before. So the stats now displaying properly would fly in line with that. If there's a mechanical difference in game, that too is likely tied to the display as I'd assume what was being displayed was from the source of what was being used.

Meaning, as I said, we've had a mechanical bug for several months that was glossed over.

Again, could be wrong about that.. but the maths finally match with the #s I'd been hand calculating which makes me think that the display was bugged because the source was wrong and in fixing the display they fixed the mechanical end of it all.
 

comtedumas #27 Posted 13 July 2019 - 12:30 AM

    Second Lieutenant

  • Member
  • 6886 battles
  • 1,242
  • [FK] FK
  • Member since:
    04-11-2016

View PostStygian_Alchemist, on 12 July 2019 - 06:31 PM, said:

Mmm.. I was averaging almost 2 per game prior to today in my EF-131.. now I must test this as well. Haven't taken it out today.

 

We've only ever gotten that "stats were not being displayed and applied appropriately" line... We've never I suppose gotten an enumeration of -exactly- what those things were.....

That and if this was a bug, it's been more than 24 hours.. I imagine they'd have smacked us all back down with an nerf bat by now. Meaning that we've been playing with a lot of borked up mechanics for several months at the least.


I don't have the EF 131 yet, I am trying to get the turret kills with the 287 to get it specialized to get the EF 131.   its been painful


Edited by comtedumas, 13 July 2019 - 12:30 AM.

Dell Inspiron 5675 Ryzen 1700X

32 GB Ram

500Gb Samsung Evo 960 game drive

Crucial MX500 250GB 3D NAND SATA M.2 Type 2280SS Internal SSD - CT250MX500SSD4

AMD RX 580 8GB video card.  


Mercsn #28 Posted 13 July 2019 - 12:38 AM

    Captain

  • Closed Beta Tester
  • 2601 battles
  • 3,293
  • [A-S-S] A-S-S
  • Member since:
    04-17-2013

View Posttrikke, on 12 July 2019 - 04:15 PM, said:

if all planes get a boost, then no plane gets a boost

 

Friggin #RussianLogic, I'm ashamed to see this from you.   If a stat buff is being figured incorrectly, then speed planes (those equipped with equipment and skills to boost speed) will be getting a practical boost whereas turn planes won't be.  There's only so much turning that makes a difference if the guy you're trying to shoot at with a turn plane can outrun your gun range faster than previously.

 

A turn fighter, running speed gear now will have an even bigger practical advantage than a speed plane running either turn or speed gear.

 

I don't know if that's actually the case with all the equipment and the aero or or guru skills as I haven't tested it, but your logic is just wrong.

 

I haven't logged in yet on today's post 4am restart update, but yesterday I noticed my Fw-190a5 was showing a cruise speed of 504 (ish, single digit over 500), whereas before the "fixed stat display to now show the effect of pilot skill on stats" (or however it was phrased in the patch notes).  This was up from 485 (ish) previously.  I'm gonna go peak at what it's at today.

 

Edit, no change on this one. Still 503 kph, up from 485 (ish).  So, it appears the aero skill isn't nuts on this plane (but it's only got an Uprated Engine equipped so maybe polished skin is affecting the new calcualtions wrong?).  4434 no speed equipment, 471 with uprated engine, 503 with pilot with aero expert and guru 1.  My Spit 1a:  333 no equipment, 381 polished skin and uprated engine, 433 with pilot with aero expert and no guru skill.

 

I'm going to guess that most planes with an "increased cruise speed" are just the new stat display working correctly, per the patch notes (before the recent patch, the aero expert boost and the aerobatics expert and aerodynamics expert perk boosts to the the speed or turn stats were not being displayed on the stat card.  I always look at the actual stats on the expanded view, not the summary number and haven't seen anything odd yet.

 

If the stat card says your plane is "faster" than before and you think it is, it's probably like people think 144 fps is smoother than 65 fps...if I tell you 65 fps playback is 144, you'll agree that it does look smoother than the 65 fps...it's how the human brain works.

 

 


Edited by Mercsn, 13 July 2019 - 12:49 AM.

All the Important Thread Links (go here for answers!) Might be outdated!

All-in-one thread with 2.0 related guide links.

 

The below was said to me (Mercsn), from a concerned player:

Edited, on 12 March - 2:01PM , said:

and PS...play more, forum less.  Your opinion might be more credible.

Stygian_Alchemist #29 Posted 13 July 2019 - 12:46 AM

    Second Lieutenant

  • Member
  • 9298 battles
  • 1,747
  • [A-S-S] A-S-S
  • Member since:
    10-08-2018

View Postcomtedumas, on 12 July 2019 - 06:30 PM, said:


I don't have the EF 131 yet, I am trying to get the turret kills with the 287 to get it specialized to get the EF 131.   its been painful

I've found that vertical climbs while purposely letting heavy ADA chase you from down low helps for that count.



comtedumas #30 Posted 13 July 2019 - 12:52 AM

    Second Lieutenant

  • Member
  • 6886 battles
  • 1,242
  • [FK] FK
  • Member since:
    04-11-2016

View PostStygian_Alchemist, on 12 July 2019 - 07:46 PM, said:

I've found that vertical climbs while purposely letting heavy ADA chase you from down low helps for that count.

I will give that a shot.  How vertical?

 

 


Edited by comtedumas, 13 July 2019 - 12:53 AM.

Dell Inspiron 5675 Ryzen 1700X

32 GB Ram

500Gb Samsung Evo 960 game drive

Crucial MX500 250GB 3D NAND SATA M.2 Type 2280SS Internal SSD - CT250MX500SSD4

AMD RX 580 8GB video card.  


mnbv_fockewulfe #31 Posted 13 July 2019 - 12:53 AM

    Captain

  • Member
  • 597 battles
  • 3,477
  • [3NIC] 3NIC
  • Member since:
    12-06-2013

View PostStygian_Alchemist, on 13 July 2019 - 12:30 AM, said:

Which, again, Blindfold said things were not displaying properly before. So the stats now displaying properly would fly in line with that. If there's a mechanical difference in game, that too is likely tied to the display as I'd assume what was being displayed was from the source of what was being used.

Meaning, as I said, we've had a mechanical bug for several months that was glossed over.

Again, could be wrong about that.. but the maths finally match with the #s I'd been hand calculating which makes me think that the display was bugged because the source was wrong and in fixing the display they fixed the mechanical end of it all.
 

And of I wasn't clear, I now fly at 580kmh in-game where before I maxed out at 530kmh.

Before, the displayed percentage increase (the green percentage) didn't take into account pilot skills. Therefore, the actual speed has higher than the displayed percentage.

Now, the displayed percentage shows the effect of pilot skills, but my speed is now greater than the displayed percentage by a greater amount than before.


Be sure to check your logic privileges before posting on the forum.

 


 


trikke #32 Posted 13 July 2019 - 01:31 AM

    Captain

  • Member
  • 3319 battles
  • 3,241
  • [R-A-W] R-A-W
  • Member since:
    01-26-2012

View PostMercsn, on 12 July 2019 - 08:38 PM, said:

I don't know if that's actually the case with all the equipment and the aero or or guru skills as I haven't tested it, but your logic is just wrong.


It's not the first time


Spittoon says #smarterpilotswinmore

Stygian_Alchemist #33 Posted 13 July 2019 - 03:12 AM

    Second Lieutenant

  • Member
  • 9298 battles
  • 1,747
  • [A-S-S] A-S-S
  • Member since:
    10-08-2018

View Postcomtedumas, on 12 July 2019 - 06:52 PM, said:

I will give that a shot.  How vertical?

 

 

Vertical, pushing stall. once you get them up to the top of the white they stop being able to really climb and if you're not on the boost and have NRE no one will really notice even with your guns blazing away, then you let it roll over the rest of the way over on its back and fly right back over the path you just bombed and if you did it right you might either have already flipped the cap or have reloaded.



Stygian_Alchemist #34 Posted 13 July 2019 - 03:21 AM

    Second Lieutenant

  • Member
  • 9298 battles
  • 1,747
  • [A-S-S] A-S-S
  • Member since:
    10-08-2018

View Postmnbv_fockewulfe, on 12 July 2019 - 06:53 PM, said:

And of I wasn't clear, I now fly at 580kmh in-game where before I maxed out at 530kmh.

Before, the displayed percentage increase (the green percentage) didn't take into account pilot skills. Therefore, the actual speed has higher than the displayed percentage.

Now, the displayed percentage shows the effect of pilot skills, but my speed is now greater than the displayed percentage by a greater amount than before.

Ah, see, previously -none- of it displayed appropriately to my view and mathing. The final #s or the displayed %s. Not based on hand calculating how everything -should- stack to my mind. I could never come up with #s that matched their math, they were always slightly too low because they were compounding some things and linear stacking others. From what I can tell it seems its now just purely compounding instead of adding the bonuses linear-wise. Which adds up with how I thought it should work based on how certain things seemed to work and how different support articles intimated that I'd read when I first started playing nigh on a year ago. 

So I may have misunderstood something somewhere along the way about the bug they supposedly fixed based on my own anecdotal mathing and experience + assumptions? Or maybe I didn't and they just didn't fully explain themselves.. or.. I dunno. 

The only thing I can state is that I do not feel any difference in my main played planes, the XF-90, EF-131, P1101, P1102B, IL-40. After several games, they all seem to be flying roughly the same as they ever were when I do my counts for reloads and boost holds vs. where I should be on the map with my normal flight paths its still the same amount of time. Again, as most of these had min-maxxed stats to begin with its possible I'm just not noticing any differences, I'm just adding my perspective to the conversation. The way it looks visually in the air and ergo -feels- though feels more in line with the way things were prior to the post-xmas patch so I cannot rule out that things have simply been borked for months and they quietly fixed it.. I still though do stand with not thinking its a bug, because they're -very- fast about noticing and taking anything advantageous away.



wylleEcoyote #35 Posted 13 July 2019 - 12:41 PM

    Command Chief Master Sergeant

  • Member
  • 4780 battles
  • 740
  • [ALAS] ALAS
  • Member since:
    01-26-2012
As a general rule the pilots that i have used in this game have always favored In order:
  1. Turning,
  2. Engine power,
  3. Protection or Gunnery 
As such i have always been consistently able to exceed what the User Interface in the Hanger has told me was possible in things i could directly measure namely any consistant velocities over time. 
Maximum Cruise speed in level flight. Boost limits weren't a thing as they too could be exceeded (if only very briefly). Diving speeds appeared to be a hard limit if for no other reason that i loose enough control to lawn dart even if acceleration was still taking place.
Average Turn Times were merely suggestions that could be consistently over come with adequate Keybinds or Joystick control.  

And it has been this way for as long as the new equipment and specialization stuff was released in 2.0.5 
It used to be that these these User Interface ratings  were in point of fact hard capped at 100. 
But we have been able to exceed those values  since sometime around the release of tech tree Bombers.

It has been a thing that I (and others) have been talking about on these forums for over a year now.
Up until now all those times when we asked WG for comment it was always that Yes the pilot skills are working even if it doesnt seem that way from the user interface.

I am Shocked. SHOCKED, I SAY to have discovered that some of you havent figured this out! after a year of ANY thread about pilot skills bringing up this topic.  While at the same time explaining that ADE's 40% Buff to positive speed and turning effects from equipment is REALLY important


All of you going crazy over the sudden "Buffs" in favor of your favorite air craft should try resetting your pilot skills.and pay attention to how your aircraft ratings will change "back" to their old settings.






 

Fair warning. My success rate at speculative guesswork is very hit or miss. Usually I start on the right track and then a make a weird left turn and get lost in the weeds ... 
And yet it doesn't stop me from speculation.
Specialist Planes i have:
USA: XP-31, F1C-2, Model 81A-1, P-40, F4F, P-38F, P-39N-1, P-47B, P-38J, XF15C, XP-58 

USSR: Tu-1  UK: DH.100 F1. Japan: not even once. France: SE 100
Germany: Fw 56, He 112, Fw 190 A-5, Bf 109 B, Bf 109 E, Bf 109 E-3, Me209 A, Do 17 Z, Do 217 M, Hs 123, Ha 137, Hs 129 A, Ju 87 G, Me 265, Me 1099 B-2,  Bf 110 C-6, Me 410, Do 335 A-1,


CorvusCorvax #36 Posted 13 July 2019 - 04:08 PM

    Captain

  • Member
  • 3688 battles
  • 3,925
  • [OWSS] OWSS
  • Member since:
    01-26-2012

View PostwylleEcoyote, on 13 July 2019 - 12:41 PM, said:

While at the same time explaining that ADE's 40% Buff to positive speed and turning effects from equipment is REALLY important




 

ADE has always been my choice when I get the first 2 points on my pilot.  40% buff is A LOT.

 

I have seen some planes that are nominally the same as mine have abilities WAY beyond what I could get mine to do.  And I have seen videos of people doing things that I didn't see as possible before the videos.  I always knew there were unpublished stats, and unpublished abilities, and that the numbers in the UI are sort of a rough guideline, not the actual stats for the plane in-game.  So you can compare plane to plane, roughly.
 



Mercsn #37 Posted 13 July 2019 - 04:26 PM

    Captain

  • Closed Beta Tester
  • 2601 battles
  • 3,293
  • [A-S-S] A-S-S
  • Member since:
    04-17-2013

View PostCorvusCorvax, on 13 July 2019 - 10:08 AM, said:

ADE has always been my choice when I get the first 2 points on my pilot.  40% buff is A LOT.

 


 

 

To clarify, not pure 40%, but 40% of whatever the equipment added to the plane.  So, not ADE (aerodynamics expert) doesn't give a 40% boost to plane speed, but a 40% boost whatever boost that other equipment or perks are giving to the speed stat.  If polished skin gave 10 kph boost, for example, ADE gives another 4 kph. It still adds up, especially as equipment is leveled up.  I just wanted to clarify incase anybody who didn't understand jumped onto ADE expecting a pur 40% increase!


All the Important Thread Links (go here for answers!) Might be outdated!

All-in-one thread with 2.0 related guide links.

 

The below was said to me (Mercsn), from a concerned player:

Edited, on 12 March - 2:01PM , said:

and PS...play more, forum less.  Your opinion might be more credible.

_Panzerkunst_ #38 Posted 13 July 2019 - 04:46 PM

    Master Sergeant

  • Member
  • 5273 battles
  • 79
  • Member since:
    01-11-2014

View PostwylleEcoyote, on 13 July 2019 - 12:41 PM, said:

As a general rule the pilots that i have used in this game have always favored In order:
  1. Turning,
  2. Engine power,
  3. Protection or Gunnery
As such i have always been consistently able to exceed what the User Interface in the Hanger has told me was possible in things i could directly measure namely any consistant velocities over time. 
Maximum Cruise speed in level flight. Boost limits weren't a thing as they too could be exceeded (if only very briefly). Diving speeds appeared to be a hard limit if for no other reason that i loose enough control to lawn dart even if acceleration was still taking place.
Average Turn Times were merely suggestions that could be consistently over come with adequate Keybinds or Joystick control.  

And it has been this way for as long as the new equipment and specialization stuff was released in 2.0.5 
It used to be that these these User Interface ratings  were in point of fact hard capped at 100. 
But we have been able to exceed those values  since sometime around the release of tech tree Bombers.

It has been a thing that I (and others) have been talking about on these forums for over a year now.
Up until now all those times when we asked WG for comment it was always that Yes the pilot skills are working even if it doesnt seem that way from the user interface.

I am Shocked. SHOCKED, I SAY to have discovered that some of you havent figured this out! after a year of ANY thread about pilot skills bringing up this topic.  While at the same time explaining that ADE's 40% Buff to positive speed and turning effects from equipment is REALLY important


All of you going crazy over the sudden "Buffs" in favor of your favorite air craft should try resetting your pilot skills.and pay attention to how your aircraft ratings will change "back" to their old settings.






 

I'm Shocked that you're shocked. With the help from the forum I now see that planes did not receive a buff, the stats are simply displayed correctly. What this patch did was show the true max speed, which changes things. Before my believed max speed was just below the max dive speed so Engine Guru 2 or +1% max speed bonuses were in play. But now the top speed is displayed well over the max dive speed, there was no way I'd be able to see that in game prior because I would just redline, not knowing the max speed is rated higher. So now I can reroll some bonuses & use pilot skills for something else other than max speed. We've been lied to! Good day gents <>


Edited by _Panzerkunst_, 13 July 2019 - 04:52 PM.

"If You Want Peace, Prepare For War."

Stygian_Alchemist #39 Posted 13 July 2019 - 06:41 PM

    Second Lieutenant

  • Member
  • 9298 battles
  • 1,747
  • [A-S-S] A-S-S
  • Member since:
    10-08-2018
Did the last 5 of us just all basically agree on something?

*highfives* 

I'll have to break my ice skates out to celebrate properly!!

wylleEcoyote #40 Posted 13 July 2019 - 07:03 PM

    Command Chief Master Sergeant

  • Member
  • 4780 battles
  • 740
  • [ALAS] ALAS
  • Member since:
    01-26-2012
:amazed:   I think so. :great:
But its never too late to start a dumpster fire on the forum :sceptic:
I ll just take my winnings and leave before the secret fun police show up :hiding: 

Fair warning. My success rate at speculative guesswork is very hit or miss. Usually I start on the right track and then a make a weird left turn and get lost in the weeds ... 
And yet it doesn't stop me from speculation.
Specialist Planes i have:
USA: XP-31, F1C-2, Model 81A-1, P-40, F4F, P-38F, P-39N-1, P-47B, P-38J, XF15C, XP-58 

USSR: Tu-1  UK: DH.100 F1. Japan: not even once. France: SE 100
Germany: Fw 56, He 112, Fw 190 A-5, Bf 109 B, Bf 109 E, Bf 109 E-3, Me209 A, Do 17 Z, Do 217 M, Hs 123, Ha 137, Hs 129 A, Ju 87 G, Me 265, Me 1099 B-2,  Bf 110 C-6, Me 410, Do 335 A-1,





1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users