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GOOD DAY!!!! New guy here...needs the help.


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BUNNYHUGGERI #1 Posted 25 June 2019 - 06:19 PM

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Good Day all.

 

First and foremost I am not new the WG games.  I have over 60k battles in tanks and a bunch in ships.  Ships has cv's now and if I wanted to play airplanes I might as well come over here.  So...with that being said I have no clue what to do. I have a little over 50ish games so far and am willing to learn.  So lets begin with...


 

Nationality:  Who has the most user friendly tech tree.  I realize everyone has their "favorite" plane and so far I have almost all my games in German planes.  But for just simple user friendly who has the easy mode planes.


 

Type of plane:  I have flown fighters, heavy fighters, and bombers.  I like the heavy fighter so far the best and the fighter the least.  The bomber seems to be its own unique gameplay so for that I would love to hear the bomber guys chime in as to which one is the best.


 

Crew skills:  When I play my 6 perk Leopard in Tanks it is almost evil.  It is like have twice the firepower of the normal tank.  I have watched some video's and tried to glean as much as I can in the limited amount of time I have spent on this forum and watching youtube video's.  I understand the importance of skills and perks for a crew can MAXIMIZE the damage output or mitigate the damage taken so it is VERY important.  So...what is your favorite build for each class of airplane?


 

Module use in this game I assume is as important as in tanks.  If I have the gun rammer, and you do not, then I shoot first and I win.  Simple...or is it.  Sometimes configuration is key and can maximize a build rather than the haphazard way I am picking stuff now.  Consumables, ammunition (is it worth the cost), even paint and emblems.  Are they worth putting on the plane?


 

I realize that to answer these questions would be a HUGE dissertation so please feel free to input even a smidge on a subject you care to.  Any and all help will be greatly appreciated.


 

Thank you for your consideration.



CorvusCorvax #2 Posted 25 June 2019 - 06:28 PM

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View PostBUNNYHUGGERI, on 25 June 2019 - 06:19 PM, said:

Good Day all.

 

First and foremost I am not new the WG games.  I have over 60k battles in tanks and a bunch in ships.  Ships has cv's now and if I wanted to play airplanes I might as well come over here.  So...with that being said I have no clue what to do. I have a little over 50ish games so far and am willing to learn.  So lets begin with...


 

Nationality:  Who has the most user friendly tech tree.  I realize everyone has their "favorite" plane and so far I have almost all my games in German planes.  But for just simple user friendly who has the easy mode planes.


 

Type of plane:  I have flown fighters, heavy fighters, and bombers.  I like the heavy fighter so far the best and the fighter the least.  The bomber seems to be its own unique gameplay so for that I would love to hear the bomber guys chime in as to which one is the best.


 

Crew skills:  When I play my 6 perk Leopard in Tanks it is almost evil.  It is like have twice the firepower of the normal tank.  I have watched some video's and tried to glean as much as I can in the limited amount of time I have spent on this forum and watching youtube video's.  I understand the importance of skills and perks for a crew can MAXIMIZE the damage output or mitigate the damage taken so it is VERY important.  So...what is your favorite build for each class of airplane?


 

Module use in this game I assume is as important as in tanks.  If I have the gun rammer, and you do not, then I shoot first and I win.  Simple...or is it.  Sometimes configuration is key and can maximize a build rather than the haphazard way I am picking stuff now.  Consumables, ammunition (is it worth the cost), even paint and emblems.  Are they worth putting on the plane?


 

I realize that to answer these questions would be a HUGE dissertation so please feel free to input even a smidge on a subject you care to.  Any and all help will be greatly appreciated.


 

Thank you for your consideration.

Flighting with an experienced player is the best way to see how it's done.  Get the Discord app on your PC and be ready to have voice comms with your flight mate.  THen go out and have your flight mate talk to you about how to approach the problems you face - both the tactical ones, and the strategic ones.



BUNNYHUGGERI #3 Posted 25 June 2019 - 06:43 PM

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When I get home on the computer I will do that.  I looked on the forum and they said the Discord was down.  Is there a current active link you might suggest?

SkyWolf__WM #4 Posted 25 June 2019 - 07:03 PM

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View PostBUNNYHUGGERI, on 25 June 2019 - 01:19 PM, said:

Good Day all.

 

First and foremost I am not new the WG games.  I have over 60k battles in tanks and a bunch in ships.  Ships has cv's now and if I wanted to play airplanes I might as well come over here.  So...with that being said I have no clue what to do. I have a little over 50ish games so far and am willing to learn.  So lets begin with...

 

Welcome.
 

Nationality:  Who has the most user-friendly tech tree.  I realize everyone has their "favorite" plane and so far I have almost all my games in German planes.  But for just simple user friendly who has the easy mode planes.

 

You Know..... that seems to vary depending on who you are talking too. In the short run... up to tier 8....  For me, it's the UK line.
 

Type of plane:  I have flown fighters, heavy fighters, and bombers.  I like the heavy fighter so far the best and the fighter the least.  The bomber seems to be its own unique gameplay so for that I would love to hear the bomber guys chime in as to which one is the best.

 

I'm no help there as I'm a bomber noob trying to learn how to bomb effectively without stinkin' up the battle and hurting the team that I am on.
 

Crew skills:  When I play my 6 perk Leopard in Tanks it is almost evil.  It is like have twice the firepower of the normal tank.  I have watched some video's and tried to glean as much as I can in the limited amount of time I have spent on this forum and watching youtube video's.  I understand the importance of skills and perks for a crew can MAXIMIZE the damage output or mitigate the damage taken so it is VERY important.  So...what is your favorite build for each class of airplane?

 

That's a very complicated question. But a good one. I can't answer that correctly as I usually opt to increase the amount of protection a plane has. And most times that is stupid. Many people change the aircraft build multiple times Though I believe that the pilot skills they chose remain the same on the way...uh..."up". 
 

Module use in this game I assume is as important as in tanks.  If I have the gun rammer, and you do not, then I shoot first and I win.  Simple...or is it.  Sometimes configuration is key and can maximize a build rather than the haphazard way I am picking stuff now.  Consumables, ammunition (is it worth the cost), even paint and emblems.  Are they worth putting on the plane?

 

Yes. But you will have to decide which is important to which plane. I noticed lots of people are using gold ammo and it definitely makes a difference. I frequently get set on fire 2 times by the same player and on the rare occasion 3 times. I for one always take an engine restarter and a fire extinguisher when available. But that's just because I have always done it since the beginning of the game.   
 

I realize that to answer these questions would be a HUGE dissertation so please feel free to input even a smidge on a subject you care to.  Any and all help will be greatly appreciated.


Certainly. Corvus is correct on flighting up with more experienced players. Many pro's won't flight up with you if they are "stat" conscious for fear of adversely dinging the high win rate %. I am not but my stats are not very impressive. :amazed:  Maybe I helped a bit.  :honoring:

 

Thank you for your consideration.

 


***************Fail to Suck****************

I shall use my aircraft and my skill to slightly inconvenience mine enemies.


Captain_Underpants53 #5 Posted 25 June 2019 - 07:38 PM

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I generally like the German bombers the best, followed closely by the USA bombers.  As far as equipment, it is not one size fits all. 

 

A basic loadout would be armor and turret buffs.  Crew skills should complement that equipment.

 

Bombers benefit greatly from Specialization.  There is one guy who loves jumping in my stuff when I say that but you also never see him in an unspecialized bomber.

 

Experiment!    :great:   Try the Blenheim IV (a) on Tier III and the He 111 H-2 on Tier IV to get a feel for the different types of bombing patterns.  Also they are inexpensive Premiums and mint silver.   Good luck!


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Deciballistic #6 Posted 25 June 2019 - 07:51 PM

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View PostBUNNYHUGGERI, on 25 June 2019 - 12:43 PM, said:

When I get home on the computer I will do that.  I looked on the forum and they said the Discord was down.  Is there a current active link you might suggest?

 

https://discord.gg/5mFGDuu  If you want a flight mate I would be happy to join you.



mnbv_fockewulfe #7 Posted 25 June 2019 - 08:33 PM

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Welcome. :)

To answer some of your questions:
The british Spitfires are generally considered the easy beginner plane for very casual plane. They've got good all around stats (speed, maneuverability, firepower) and are a solid performer in the current meta. However, they have a bit of a reputation for being too easy and you could pick up a lot of bad habits if you only stick with those planes and your personal skill will top out lower than usual.

Since you said you're interested in Germans and heavy fighters, I'd highly recommend the Bf 109 line to start with learning Boom and Zoom tactics (if you don't know what these are just ask). Once you've gotten used to the 109s you can really put BnZ to good use in the Bf110s, eventually the Me 410, and ultimately the Me 262s.

The economy isn't what it used to be, so don't run a full load of ammo and consumables until you have a considerable silver stash (basic ammo is free).

Complete the "tutorial" missions for 1000 gold and some other treats. They aren't that good at explaining the game. Instead they're better at introducing you to the monthly grind fest that have become a habit.

As far as crew skills go, you'll want to spend your first 5 points on Marksman I and II, Aerodynamics Expert is also a solid pick if you end up getting high end equipment. From there it's up to you what you want to do.

Don't worry about equipment or specialist yet. Just learn the basics of airfighting in the game first, then learn about sectors.

Good luck. :honoring:


Be sure to check your logic privileges before posting on the forum.

 


 


wylleEcoyote #8 Posted 25 June 2019 - 09:22 PM

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Make a point of flying all of the nations. the playstyles are similar in the beginning but they really differentiate around tier 4-5.
Unlocking any nation up to teir 4 can be done in a day.
Flushing out tier 5 in a week (depending on the nation). 

THe french tier 5 premiums are good for screwing around in easy mode and making piles of credits in  your early games.  After a bit of figuring out what you like you can then think about the tier 8 premiums.

Believe it or not there are just in heavies large differences in how to play them depending on the nation.  British Beaufighter's and American P-38F's at tier 5 are borderline OP but for very different reasons. The same is also said about Japanese and German Heavies in tier 6.

So there is no set in stone easy mode.
There is only what "clicks" for you and what does not.

Crew Skills and (especially) Equipment Load-outs are the same.

Consumables are credit sinks but worth the silver.
The gold stuff is useful, but not necessary at all.

Pilot skills are flat buffs. expensive to change around.
Equipment  provides Buffs but also slightly lesser nerfs as well for balance reasons.
 
Spoiler

These adjustments to your planes stat-lines can be important when fighting humans ... but not the enemy bots or zone air defense aircraft.
they are running around in stock configurations for the most part. And their skill level doesnt really start to kick in until tier 5-6.


Oh yeah  ... and one more thing.

Kiss your attachment to your Win rate good by.
After the upteenth Defeat snatched from the jaws of Certain Victory by your own team of Bots;
No one here really cares to much about those stats anymore.  

Fair warning. My success rate at speculative guesswork is much like my WinRate. Hit or Miss.
Usually I start on the right track and then a make a weird left turn and get lost in the weeds ... 
And yet it doesn't stop me from speculation.

Specialist Planes I have from : USA, UK, Germany, USSR, Europe
Light Fighters:  XP-31, Model 81A-1, P-40, P-51A, P-39N-1, XF15C, DH.100 F1, Fw 56, He 112, Bf 109 B / E / E-3, Me209v4, Me209 A, I-17
Multi-Roles: F11C-2, F4F, P-47B, Fw 190 A-1 / A-5 / D, I- 5 / 15 / 16(e)(l)

Heavy Fighters: P-38 F/J,  XP-58, Tu-1, Bf 110 C-6, SE 100, Me 410, Do 335 A-1, Me 262

Attack Aircraft: Hs 123, Ha 137, Hs 129 A, Ju 87 G, Me 265, Me 1099 B-2
Bombers: Do 17 Z, He 111 H2, Pe-2, Do 217 M
 Japan: not even once.


wylleEcoyote #9 Posted 25 June 2019 - 09:32 PM

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OK that last post was kinda mean let me try again.

Winning this game is all about which team is better at zone control. Cap the most zones for the longest time.
Some caps are more important than others depending on the situation. Its up to you to know which ones are important and when.

Capturing and or holding these zones is done using a different skill set.  This is where individual talent in air to air or air to ground combat becomes important. And also how you get personal score (which determines how much credits and xp you earn)

If there is one bit of advice that is universally applicable it is this:
LEARN TO USE YOUR MAPS. 

The importance of the situational awareness this feature affords you is not to be underestimated.
Ignoring it because of tunnel vision is the easiest way to cosistently loose no matter how good you are at killing things..  
 

Edited by wylleEcoyote, 25 June 2019 - 09:44 PM.

Fair warning. My success rate at speculative guesswork is much like my WinRate. Hit or Miss.
Usually I start on the right track and then a make a weird left turn and get lost in the weeds ... 
And yet it doesn't stop me from speculation.

Specialist Planes I have from : USA, UK, Germany, USSR, Europe
Light Fighters:  XP-31, Model 81A-1, P-40, P-51A, P-39N-1, XF15C, DH.100 F1, Fw 56, He 112, Bf 109 B / E / E-3, Me209v4, Me209 A, I-17
Multi-Roles: F11C-2, F4F, P-47B, Fw 190 A-1 / A-5 / D, I- 5 / 15 / 16(e)(l)

Heavy Fighters: P-38 F/J,  XP-58, Tu-1, Bf 110 C-6, SE 100, Me 410, Do 335 A-1, Me 262

Attack Aircraft: Hs 123, Ha 137, Hs 129 A, Ju 87 G, Me 265, Me 1099 B-2
Bombers: Do 17 Z, He 111 H2, Pe-2, Do 217 M
 Japan: not even once.


Master_Cylinder #10 Posted 25 June 2019 - 11:14 PM

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View PostCaptain_Underpants53, on 25 June 2019 - 07:38 PM, said:

I generally like the German bombers the best, followed closely by the USA bombers.  As far as equipment, it is not one size fits all. 

 

A basic loadout would be armor and turret buffs.  Crew skills should complement that equipment.

 

Bombers benefit greatly from Specialization.  There is one guy who loves jumping in my stuff when I say that but you also never see him in an unspecialized bomber.

 

Experiment!    :great:   Try the Blenheim IV (a) on Tier III and the He 111 H-2 on Tier IV to get a feel for the different types of bombing patterns.  Also they are inexpensive Premiums and mint silver.   Good luck!


Dont listen to Underpants bombers is all he flys anymore so he knows nothing else.  But the best bomber is the SU10 and yes specialize it.  It is a great low level bomber with a great rear gunner.  Took out my first 25 planes with him in less than 10 flights.  It is the only bomber that I fly.  Join a clan and ask questions of everybody in the clan.  There is so many perspectives on all the planes like Underpants and his bombers

 



BB3_Oregon_Steel #11 Posted 26 June 2019 - 12:19 AM

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View PostBUNNYHUGGERI, on 25 June 2019 - 10:19 AM, said:

Good Day all.

 

First and foremost I am not new the WG games.  I have over 60k battles in tanks and a bunch in ships.  Ships has cv's now and if I wanted to play airplanes I might as well come over here.  So...with that being said I have no clue what to do. I have a little over 50ish games so far and am willing to learn.  So lets begin with...


 

Nationality:  Who has the most user friendly tech tree.  I realize everyone has their "favorite" plane and so far I have almost all my games in German planes.  But for just simple user friendly who has the easy mode planes.


 

Type of plane:  I have flown fighters, heavy fighters, and bombers.  I like the heavy fighter so far the best and the fighter the least.  The bomber seems to be its own unique gameplay so for that I would love to hear the bomber guys chime in as to which one is the best.


 

Crew skills:  When I play my 6 perk Leopard in Tanks it is almost evil.  It is like have twice the firepower of the normal tank.  I have watched some video's and tried to glean as much as I can in the limited amount of time I have spent on this forum and watching youtube video's.  I understand the importance of skills and perks for a crew can MAXIMIZE the damage output or mitigate the damage taken so it is VERY important.  So...what is your favorite build for each class of airplane?


 

Module use in this game I assume is as important as in tanks.  If I have the gun rammer, and you do not, then I shoot first and I win.  Simple...or is it.  Sometimes configuration is key and can maximize a build rather than the haphazard way I am picking stuff now.  Consumables, ammunition (is it worth the cost), even paint and emblems.  Are they worth putting on the plane?


 

I realize that to answer these questions would be a HUGE dissertation so please feel free to input even a smidge on a subject you care to.  Any and all help will be greatly appreciated.


 

Thank you for your consideration.

 

Really nice questions and welcome to WOWPs!!!  :honoring:

 

I certainly have my opinions on all of these questions but it's limited by my experience on the three platforms.  The only one of these I'm really qualified to discuss in terms of higher tier vehicles is WOWS.  That being said, I would say I'm on pretty firm ground when I state that none of WG's titles puts as much emphasis on premium stuffs like Tanks does.  If I take a fresh out of the box Montana with a zero point captain, no signal flags and no modifications, I can still cause a lot of damage.  In Tanks, I understand that if you don't have the right premium goodies, you're essentially a target waiting to exploderate. 

 

WOWP's sort of strikes me as being in between the two.  The consumables and other improvements seem to be more important to performance than similar items in WOWS but probably have a lesser impact than they do in Tanks.  

 

I think nationalities and aircraft types really in the end comes down to what fits you and your playstyle.  It doesn't matter if most people think a Spitfire is gods gift to airplanes if it doesn't do as well in your hands.  For what the advice of a bi-plane noob girl is worth, I might test out a couple of the lines to find one that seems to fit rather than just dive into one, but that's just me.  

 

You're right, bombers are the odd duck here like artillery in WOTs and Carriers in WOWS.  You have people who love them and people who want to expunge them from the game.  You might try a low tier bomber just to feel one out, unlike artillery and carriers, they actually are fairly kind to beginners in the lower tiers and not that hard to pick up the basics.  The Russian SB is a pretty decent starting point at Tier III or if you just want to buy a premium the British Blenhiem can give you much the same experience without having to work your way up the tech tree.  Try them out and decide if you like them or not would be my advice. 

 

Sorry for the scarcity of advice but welcome to WOWPs, it's good to have you here.  :honoring:

 

 


Edited by BB3_Oregon_Steel, 26 June 2019 - 07:32 PM.

"Don't mess with me because I can squish you like a bug, that is If I should decide to notice your existence in the first place".  

 

Yes, it's haughty and its arrogant but you're a battleship with 16 inch guns and Britannia Rules the Waves.  Maybe a bit of arrogance in this case is appropriate.  


GonerNL #12 Posted 26 June 2019 - 09:55 AM

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View PostMaster_Cylinder, on 26 June 2019 - 12:14 AM, said:

But the best bomber is the SU10 and yes specialize it.  

 

The guy just started ... and you tell him to get a tier X bomber :unsure: ?


Flying on EU, NA, ASIA and CIS servers

blindfoId #13 Posted 26 June 2019 - 11:00 AM

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|It's nice to see so many different _and_ useful comments in one place! :medal:

 

And BUNNYHUGGERI, welcome to WoWp!



qu33kKC #14 Posted 26 June 2019 - 02:12 PM

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I tend to fly German fighters and American heavies, and lean towards Marksman and Engine boost for my second and third Pilot skills.  I have Marksman II on only a few planes, but it's pretty handy when you do have it.

Mercsn #15 Posted 27 June 2019 - 06:39 AM

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Welcome to the game and the forum!

 

I agree with some other comments about the UK (spitfire) line being very beginner friendly and versatile (they have good speed, altitude band range, turning, and firepower with no real negatives).  It could be argued that WoWP 2.0 title could have been SpitLife.

 

I do not agree with some of the comments regarding putting all your crew points into marksman first. I used to.  I have terrible aim.  That said, the game currently gives every fighter, except ground attackers and bombers, a degree of automatic aim-assist.  If you get your shots close enough to the target, they will get pulled in and "hit" (I have an La-160 that has 30mm cannons that leave HUGE smoke trails, aka "tracers" in #RussianLogic, that are often clearly misses, but end up in hits).  The exception is ground attackers and bombers, they have zero aim assist on their forward guns, but 100% aim-assist on turret guns.

 

I prefer to put skill points into turning (which helps get my guns onto an enemy or an enemies guns off of me), the skill next to it in the tree which increases effect of mounted speed/turning equipment (because more turning helps the above and more speed helps get you into action or away from danger faster, depending on if you're in a turn or speed build aircraft).

 

On a new pilot, in a fighter, I will usually spend my skills:  turning, then either aerodynamics OR marksmen 1 (if it's a plane with lots of MGs, like Spitfire or US planes, that spray everywhere with huge dispersion), then marksmen 1, if I took aero as my 2nd skill, then guru one (theoretically helps with turning, but the FM is muddy and WG doesn't use realistic physics in how g-force and turning is handled, as far as I can tell, but it will help you climb or maintain pitch-up better). 

 

If you like turn-fighting, you'll find a couple interesting 3 points skills in the bottom row of special skills that may be useful, aiding in damage reduction or weapon cooling and accuracy.  I've stayed away from them because usually if someone has a firing solution on me, the 30% reduction won't prolong the inevitable long enough for it to justify 3 points and the overheat reduction is small when considering MG equipped turn fighters (like the spit) don't overheat (the Japanese planes with cannons could benefit here, but I'd argue that they benefit more from guru or aero expert and set up for speed builds -but I hate those planes and don't mess with them much except to remind myself now and again that I hate them -too slow and floaty for me, some people are great with them, but the zero line has a high-tier plot twist).

 

If you like HF's, I admire you in this turn fight heavy game.  One thing that I love about HF is that they can get where they are needed more effectively than any class and can do pretty much everything a map may require: high or low altitude attack, kill incoming bomber wave flights (to save your precious command center or military base from being taken "inexplicably"), take out high priority turn fighters (if you can figure out how to aim at speed) before they see you coming.  The only down side is that if you ever get bated into turning, you're toast.  If you ever decide to attack ground targets with air targets available, ADA (air defense aircraft circling a sector) will even kill you as punishment for being foolish.

 

I can't recommend a line here, though.  All nations that offer it have good and bad ones in the bunch. 

 

The best at tier 4 is the Me110. The tier 8 ME 262 has abysmal guns that had their range nerfed, at some point, and combined with a slow rate of fire and slow muzzle velocity (unlisted stat) make hitting anything not flying straight a challenge (but the next tier up get great guns).

 

In tier 5, the Beaufighter is great if you want a flying tank.   I hated the UK tier 8 in beta and was so scarred by it, that I stayed way from it when I returned to the game for 2.0 (after having stayed away from the game since they ruined it at its launch).  The other UK planes add versatility in ordnance while being greatly dependent on speed for survival (which the ordnance degrades) and having only light-fighter-like firepower.

 

Also in tier 5, the US P-38 is probably the best pure Boom and Zoom plane in the game, for it's tier. I have no experience with US HF after that except that a lot of players have trouble landing hits with guns as the tiers climb (bots, with their hacker-like aimbot [edited]don't suffer that problem, unfortunately).

 

Modules are in the tech tree; equipment is the extra stuff you equip on your vehicles. Equipment use can make a difference, but based on the nature of 3D combat, this game has always seen players do better who can grasp the nature of 3D combat, along with target and map priority over players who load up equipment.  It just doesn't make quite as much difference because, if you have situational awareness, you can often choose which fights to engage in or run from (you don't HAVE to fly into a wall of red, and unlike WoT, you CAN see the planes in this game -unless obscured by clouds or camo combined with speed, in odd cases). I use equipment. I enhance and calibrate it.  I'm also sure, most of the time, it's a mental crutch that usually has no effect on the outcome of a 1 v 1 fight (except in rare cases of same plane vs each other). 

 

Also, feel free to be creative with your equipment use.  I run speed gear on my spitfire credit farmer premium plane and it's quite fun.  Many people suggest equip to bolster an aircraft strengths.  But, since the developers are terrible at this game when they play it and don't understand 3D combat, don't let their "intended" purpose of a plane or game system influence what you may find to be effective in your own gameplay experience.

 

I also happen to use turn equipment on my HF instead of speed gear.  If I run into another HF of the same type, flown by a player, I want to be able to get my guns around on him and my boost should keep me in range long enough if he tries to run (bot HF usually just try to run and are easy targets).  I run turn gear on my Me262 because it's handling is so abysmal and the guns handling so horrible that it needs all the help I can give it in getting the guns on target.

 

Here's some links: 

 

primer on bots and link to helpful mod http://forum.worldof...669#entry785669

 

game explanation and tips I put together after watching some low tier matches: http://forum.worldof...581#entry784581

 

since you like HF, an article and short vid on why you shouldn't use them to attack ground targets if there are any air targets available: http://forum.worldof...619#entry706619

 

 

 

 

 


All the Important Thread Links (go here for answers!) Might be outdated!

All-in-one thread with 2.0 related guide links.

 

The below was said to me (Mercsn), from a concerned player:

Edited, on 12 March - 2:01PM , said:

and PS...play more, forum less.  Your opinion might be more credible.

GonerNL #16 Posted 27 June 2019 - 09:12 AM

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About skills ; in fighters you would normally equip the gunsight. That has a negative effect on pilot health, so I give my fighter pilots the 'battle tested' skill to counter that.
Flying on EU, NA, ASIA and CIS servers

GeorgePatton #17 Posted 27 June 2019 - 03:35 PM

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Welcome to the game, mate!

 

I’ll write a little about different play styles and the way equipment relates to each.

 

In World of Warplanes there are basically two styles of play (excluding attack and bomber gameplay) - ‘turn and burn’ and ‘boom and zoom’. With very few exceptions, the play styles do not mix - so if you are flying a Japanese Zero, you’re going to want to ‘turn fight’ everything you come across, while if you’re playing a German Me.262, you’re going to want to ‘boom and zoom’ everything.

 

Once you have decided which play style suites you best (both are quite viable and I personally enjoy both styles) it’s time to look at the ‘lines’ you’ve gone down in the tech trees. Look at the statistics on the aircraft you are flying - what are the times to turn, airspeeds, altitude capabilities, etc. If you have a very high time to turn and very high airspeed and altitude capability, you’re probably running a ‘boom and zoom’ plane. If you don’t have much airspeed or altitude capability but your time to turn is very low, you’re probably running a ‘turn and burn’ plane.

 

Once you have determined if you’re flying a TnB (turn and burn) or BnZ (boom and zoom) plane, it’s time to think about equipment. It is my opinion that equipment should be used to enhance an aircraft’s already present strengths, rather than build the aircraft into something it isn’t already. 

 

My Personal Equipment Choices:

 

  • Cockpit Slot: I personally only use the gunsights in the cockpit equipment slot - that’s regardless of aircraft type or play style. I don’t recommend anything else in that slot.
  • Airframe Slot: This is where play style comes into play - for TnB I’ll put ‘Lightweight Airframe’ here - for BnZ I’ll put ‘Polished Skin’.
  • Engine Slot: Here again, there’s a difference. For TnB I go with lightweight engine - for BnZ I go with updated engine. If there’s a second slot for TnB second slot gets uprated engine, while for BnZ second slot gets lightweight engine.
  • Forward Firing Weapon Slot: The FFW slot depends on the aircraft’s guns. For planes like the 262s which have low rates of fire, I like to use equipment that increases the rate of fire, while for aircraft with a higher rate of fire but lower range I like to use equipment that increases the range or burst length.
  • Ordinance Slot: The ordinance slot will always get the reload booster for me. The benefits of the other equipment are negligible, in my opinion. That being said, I rarely run bombs and focus solely on air-to-air rockets like the R4M (I’m slowly working towards the F-94D with the HVARs).

 

So the long and the short of equipment is that you don’t want to try to boost your speed stats for a plane that was intended for turn fighting, and you want as much speed as possible on a plane that’s intended for BnZ. When you get to tiers 9/10 then you start to see the ‘grey area’ where you have more choices in how you want to build/fly a plane. The BnZ planes hit the hard-cap speed limit of 1200 or very close to it and can benefit from a ‘turn build’ rather than a speed build, although some very good players take the XF-90 and run speed equipment on it purely for the meme-worthiness. The question there is will it be fast enough to out-run an XF-90 built for turning before it gets destroyed. 

 

I hope this helped you a little! If you catch me on Discord playing World of Warplanes shoot me an invite and I’d be happy to flight up with you and talk about different aspects of the game!

 

 

Cheers!
Glenn 


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Deciballistic #18 Posted 27 June 2019 - 03:59 PM

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View PostGeorgePatton, on 27 June 2019 - 09:35 AM, said:

So the long and the short of equipment is that you don’t want to try to boost your speed stats for a plane that was intended for turn fighting, and you want as much speed as possible on a plane that’s intended for BnZ. When you get to tiers 9/10 then you start to see the ‘grey area’ where you have more choices in how you want to build/fly a plane. The BnZ planes hit the hard-cap speed limit of 1200 or very close to it and can benefit from a ‘turn build’ rather than a speed build, although some very good players take the XF-90 and run speed equipment on it purely for the meme-worthiness. The question there is will it be fast enough to out-run an XF-90 built for turning before it gets destroyed. 

 

 

Is there any in game warning about this or does WG just let unknowing people waste their pilot skills and equipment on making a plane faster even though it isn't helping?

 

 



Captain_Underpants53 #19 Posted 27 June 2019 - 04:31 PM

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View PostDeciballistic, on 27 June 2019 - 10:59 AM, said:

 

Is there any in game warning about this or does WG just let unknowing people waste their pilot skills and equipment on making a plane faster even though it isn't helping?

 

 


WoWP is noted for not telling anybody anything about what works and what doesn't.  If it wasn't for the forum, I would be even dumber than I am.


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GeorgePatton #20 Posted 27 June 2019 - 10:24 PM

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View PostDeciballistic, on 27 June 2019 - 10:59 AM, said:

Is there any in game warning about this or does WG just let unknowing people waste their pilot skills and equipment on making a plane faster even though it isn't helping?


I don't think there's anything in-game to warn players about this. It's one of those things you hear from other players and eventually experience yourself. Like CU said, you learn a lot from the forum (and I encourage everyone to join the official Discord server, too!)

 

 

Cheers!
Glenn


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