SpiritFoxMY, on 28 May 2019 - 06:10 PM, said:
I won't teamkill you for doing that but you'll forever be in my "idiot book" if I catch you choosing to shooting up a mining plant in anything other than a GAA while there are other airplanes in other cap points anywhere on the map because you'll be more productive killing a random bot outside a cap point than strafing out a goddamn mining plant in anything other than a GAA outside of VERY specific circumstances (i.e, there are only one or two soft structures left in a ground target that would immediately flip the plant)
There are too many even here on the forums who think they are entirely correct to try and strafe ground targets when there are other caps and other aircraft elsewhere to kill. Protip - if you cannot immediately contribute to a cap, leave. Staying in a cap point you cannot capture is just asking to be shot down and reset by a smart opponent. Hell, one of my favorite 190D tactics is specifically LOOKING for people dumb enough to be doing crap like that - wait until they are halfway through a ground target, then snipe the ground target with my bomb and rockets then kill the sucker for an immediate 100+ cap points.
One of the roles I pride myself on is one-pass SEAD. Especially for flight-mates. I will take a HF or MRF in ahead of a bomber or GAA to suppress flak/AA guns. In one pass, I can eliminate over half the ground-based air defense in any site. On the second pass, it's either ADA or finishing off ground targets. Flak can rip up bombers, and low-level AA eats up GAA, so SEAD can be a vital role. In addition, providing air cover for GAA is a thing. Bombers can usually take care of themselves, flown by good pilots. But GAA, unless piloted by an exceptional human, are dead meat.
Flipping a cap quickly, and working to prevent HP loss in attacking aircraft? I would call that teamwork. Especially when you flip the cap so that your bots don't circle to death. Let them go and do something useful elsewhere, instead of circling a cap waiting for bomb reload.
For folks who TK, I like to give them just enough damage so that the next encounter they have is fatal. That way, I don't get reported for TK. And taking cannon shells really can give you a short HP supply. Like the jerk in the HF who ran up the back of me to knock off the last 10 HP of a GAA that I had been working on. He told me it was "lag" that had caused it (even though as soon as the red GAA blew up he did a hard port break). So the next time I saw him, I knocked him down to 5 HP and said "ooops, lag". Of course, this was 5 seconds before the squall line, and he got blown up by flak 15 seconds later.
Pick your spots. Be smart about the damage you deal. Make it look accidental. Most of all, never, ever actually TK. Over and above all of that, leave the punishing of stupid players to the red team. Folks who don't know who/what to shoot at what time are mid- to low-pack players, and always will be. Their reward is your anger. Because it's the only reward they will ever get. Don't give it to them.