Stygian_Alchemist, on 02 August 2019 - 05:01 PM, said:
Also, its -far- harder to accidentally hit someone in WoWS than WoWP. WoWP it just requires a bot to stupidly fly between the target you're lasering and you. In WoWs the fire rates, etc. are such that hitting something is -usually- on purpose. So I'd say there'd have to be some rejiggering comparatively anyway, but I deffo get it =D
True, but I wouldn't be so sure that would be a significant factor in whether it would be workable or not.
Essentially in ships, I don't get a penalty unless I hit a friendly and do significant damage. I've actually accidentally hit a friendly ship with a torpedo and not gotten a penalty because it didn't do enough damage. I would hazard to guess that it's actually easier to significantly wreak that kind of mayhem on friendlies in ships than it is in planes.
Why? Well ...
1) Torpedoes: These nasties don't care what they hit and cause lots of exploderation when they do. Most of the time hitting a friendly with your torpedoes is because the launching vessel is being careless. In other words they are trying to hit red ships when friendly ships are between them and their target. This is a BAD IDEA but it happens anyway even to the best of us. When this does go sideways, it's not that uncommon to sink the friendly ship outright or cripple it.
2) Binocular mode: Like the zoom in mode in planes but since you are usually fighting at range, it gets used a LOT since it's the best way to consistently lead and adjust your target as well as compensation for any changes of course of speed the target may make. Problem is it's lousy for seeing things up close to you and there are times when you've not paying close enough attention and a friendly ship will come alongside close to you and you send a full salvo of 16 inch shells into it at point blank range. Worse, if you're firing HE shells you can set the hapless friendly on fire which is the burning damage gift that just keeps on giving.
On the other hand, if I accidentally run into someone or a few of my shells go awry, I won't cause enough damage to earn a pink ship, it just might get a small penalty on my score for that game.
I could be wrong, or maybe it's just the tier I'm playing, but a bot or friendly crossing my line of fire in most cases may get damaged, but it's going to have to stay there for a bit with me pumping shells and bullets into it before it would register as significant enough to create a penalty. In my mind at least, its a lot easier to accidentally torpedo a friendly in ships than it is to cause massive accidental damage in planes.
So, let's say I'm wrong about that, that in higher tiers a moment of accidental circumstance can cause grave damage to a friendly. How does the system in ships deal with that.
Well, you get a pink ship. Based on the amount of friendly fire damage you caused, you will have a pink ship for a certain number of games. During that time, if you cause damage to a friendly that damage will be reflected back on your ship, if that damage is significant enough it will extend your days in a pink ship.
If you go through the "pink stage" for the required number of games, your ship becomes green again and all is well. However if you are consistently causing damage to friendlies, you get banished to Co-op (think Training flights against the bots here). If you are clean for a certain number of games in Co-op, you are let back into the other modes where you can again stay clean and regain your green ship status.
If, on the other hand, you keep TKing the bots you end up on WG's list of players to potentially ban and you gain the attention of a live human. Everything up to that point is automatic.
The problems with the system are perceptional. People get outraged because "He turned into my torpedoes, HE should be the one getting the penalty" or someone just doesn't like the color pink. Not much of a way to avoid that one coz people are going to be peoples.
There's holes and alternate ways of being a team killer. You can decide to only Team Kill now and then so you might be sailing around in a pink ship for a long time but you never incur the penalties. You can TK in other ways like getting on all players chat and telling the red ships where all the green ships (especially the carriers) are and what they are doing. You can spend all of your time bombarding a rock effectively making you more visible to the red ships and taking yourself out of the game.
However, most players don't bother with that and that's where game replays and support tickets come in. Hence the support people are either dealing with the worst cases or the stuff that leaks about the edges while the automated system does the heavy lifting. Btw, this system is also used for AFK players.
Point is, in order to be punished by the system, you have to regularly and reasonably consistently be doing a prohibited activity and that activity has to be significant for the system to react to you.
I totally get the point of not trusting the coding team for planes with implementing something like this. They've just barely managed to push Barron Blackscreen and Sideways Flying Plane mostly out of the game. Implementing something like this might just be beyond their capabilities with the people they have and the resources they have to dedicate to the project. It just might not be worth their time.
However, beyond that, it's a system that works and, despite the protests over pink ships, it works well. I would not be concerned whether a system like what I've just described can work in planes because I don't see any outliers in Planes which would cause it not to work. I actually think it might even work better in Planes environment than it does in ships. My concern would be effective implementation and also whether the problem is pervasive enough that it's something that actually needs to be solved.
Edited by BB3_Oregon_Steel, 04 August 2019 - 01:43 AM.