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Red Comet Stage 4

red comet event stage 4

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Stygian_Alchemist #1 Posted 24 May 2019 - 01:55 AM

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Strategy ideas?

So far I'm just going with a bomber and fairly well not losing, but after I'm done with it... I'll need to go on and do a different aircraft and watching people fly other aircraft this feels like a directionless melee below me, am I missing something?

Also, weird thing.. I've had 3 games with 5 humans on my team and nothing but bots on the other, am I just that lucky (I am not complaining about an easy win) or is anyone else experiencing that?

pirat262 #2 Posted 24 May 2019 - 02:11 AM

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i finished all the bombers missions and was really fun , tomorrow  i will keep again with  other type of plane tomorrow because i have others things to do at home now , but if you choose GA is really fun too , and with fighters and heavy ones is fun too because you have 2 forms to win , the only plane that is not easy to  do this stage 4 event is with multiroll is just bored and long ,good  hunting

ClosedCoffin #3 Posted 24 May 2019 - 03:08 AM

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View PostWhite_Widow18, on 24 May 2019 - 01:55 AM, said:

Strategy ideas?

So far I'm just going with a bomber and fairly well not losing, but after I'm done with it... I'll need to go on and do a different aircraft and watching people fly other aircraft this feels like a directionless melee below me, am I missing something?

Also, weird thing.. I've had 3 games with 5 humans on my team and nothing but bots on the other, am I just that lucky (I am not complaining about an easy win) or is anyone else experiencing that?

I'm only playing bombers so far, holding about a 60%wr, so this Invasion seems more balanced to me than last time.

The B-32 does better for me in this target rich mode than other bombers.

Haven't seen the human/bot situation yet.

Having fun with Invasion, no doubt.

 

 

Edit  ..So this mode is Interception I guess, or am I confused as usual...

or interception occurring during invasion...

or player had too many... best to stop now...gnight all.

 

 


Edited by ClosedCoffin, 24 May 2019 - 04:31 AM.


hoom #4 Posted 24 May 2019 - 05:18 AM

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Its Invasion.

Attack team has to cap all the bases or kill all the enemy planes, Defender has to hold at least 1 cap or kill all enemy planes.

 

Like with Escort Attack team has a numerical disadvantage as a bunch of their numbers are in GA & Bombers vs Defenders all Fighters, Heavy or Multirole.

But unlike Escort where Attack team was constantly respawning and streaming in so there was always an Attacker behind the guy a Defender tried to engage, in this mode it really has an impact.

On the other hand a bunch of ground-pounders can just roll in & drop their loads -> flip cap before they can be shot down & cap-flips are irrevocable.


C'est magnifique, mais ce n'est pas le SerB.

hoom #5 Posted 24 May 2019 - 07:34 AM

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Ooh jeez, missile bases exist on some of these maps and will help flip caps for Attacker once captured and Defense can't do anything about it but kill enemy over the targeted cap.

 

Had a battle where I managed to flip the missile base just before our Attack team ran out of respawns, only 1 cap was left & quickly eroding except for our bots helping keep the points up -> I went to opposite corner of the map on the basis that once my bots all die the missile base would finish the cap flip.

Which is pretty much what happened, flipped with only 2 of my team left & about a min on the timer.

 


Edited by hoom, 24 May 2019 - 07:35 AM.

C'est magnifique, mais ce n'est pas le SerB.

hoom #6 Posted 24 May 2019 - 07:59 AM

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Also PSA:

Stage 2 of the Light Fighter missions is '10k personal points for destroying aerial targets'.

Well fine thats one battle, I think.

14k in my Hurricane Ia as Defense so it was all from killing aerial targets but only '2k' went to the target :sceptic:

 

After a bit of confusion I worked it out, the after-battle stats tooltip for Personal Points

Only the 2400 points specifically for destroying count, not the 10k for doing the damage that led to them being destroyed.

On Attack should include ADA kills.

 

The Multirole one is for Destroying Air Defense Aircraft -> will only work on Attack and for kills to ADA.

Heavies is 120k for Damage to aerial targets (so the bit where I got 10k in the above screenshot)


Edited by hoom, 24 May 2019 - 08:10 AM.

C'est magnifique, mais ce n'est pas le SerB.

Captain_Underpants53 #7 Posted 24 May 2019 - 09:05 AM

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So far I've seen 9 bots on the red team get chevrons.  Next battle it was 10.  With 18K+ battles I have never seen anything close to this.

 

I have never before been shot down so often in so many games in my bombers.  Almost every one of those shoot downs were by bots.  Less than 10% by players.

 

I wonder if WG set out to make players extinct with this event.  I suspect as I speak that there are 24 bots bashing each other in a bunch of battles.

 

We are now obsolete.  :amazed:


Edited by Captain_Underpants53, 24 May 2019 - 09:06 AM.

MSgt, USAF, (ret)

hoom #8 Posted 24 May 2019 - 09:12 AM

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I've been winning just about every battle in various tiers of Lights.

Mostly been getting Defense but having good success on Attack as well, albeit its definitely harder.

 

If you think the Bombers are getting picked on you should see the queues of bots lining up to smash GA bots streaming at the cap they are targeting.

On at least one map they hardly ever even make it to the cap, very rarely manage to complete a pass.

 

The target priority one-mindedness is definitely cranked up to max:

I'm frequently seeing GAs passing casually over or between other closer caps to go for Strongholds (and mostly not making it), Multiroles bee-lining for Airfields, packs of 5 Heavies over Missile bases.

 

 


C'est magnifique, mais ce n'est pas le SerB.

Astaa #9 Posted 24 May 2019 - 10:45 AM

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I play overnight on the US server.. I can honestly say I've not encountered a single live person all night... Also played around 15 attack and one defense.... Not once have I seen an attack win.. and like they stated above, all the opposing bots get chevrons out the rear and your team sucks really bad..  They need to change something to give the attacking team a better chance, or make it to where you alter stances.  One game attack, the next guaranteed defense etc..

 

Just my two pennies

 



hoom #10 Posted 24 May 2019 - 11:51 AM

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Attack is definitely harder but its pretty doable IMO.

 

Trick is try to concentrate force ie go with the bots to overwhelm defenders & flip a cap.

If you're overwhelmed with the enemy heavily concentrated at the point you're attacking, respawn & go to other end of the map where you can beat-up on ADA.


C'est magnifique, mais ce n'est pas le SerB.

wylleEcoyote #11 Posted 24 May 2019 - 01:24 PM

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That also works for GAA as well if you choose to not go ALL IN with E V E R Y O N E
Solo capping a base can be done if its being ignored by the defending team.
Strongholds are not so easy and in any event the whole jig is up when you draw enemy agro from flipping that cap.
UNLESS you happen to have a wing man

Another GAA means you can flip twice as fast. giving the enemy less time to respond.
If you are running tier8+stealth builds then how you get into and out of these fast flips on the far side of the map from the fight is the definition of "Shenanigans".

Another MR means that he can dump ordinance on AAA and chew on ADA that would ordinarily put the hurtin on your GA.
And given how much grief MRs get in this mode they can use the consistency of always being an attacker to make that bomb ordinance worth while. And your penchant for avoiding that huge [edited]furball in the middle of the map is something a MR pilot can appreciate as well.

Light fighters ... can be helpful. especially if you get a situation where the enemy can only respond one or two at a time. Then its practically a guaranteed Akamatsu medal for him. But that means you have to focus ALL the AAA first to keep them from getting chewed up to the point of being sniped by a yak in the next cap zone over. and pay extra attention to repair locations.

Heavies really have better things to do than escorting GA. Like babysitting Bombers.


Fair warning. My success rate at speculative guesswork is very hit or miss. Usually I start on the right track and then a make a weird left turn and get lost in the weeds ... 
And yet it doesn't stop me from speculation.
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USSR: Tu-1  UK: DH.100 F1. Japan: not even once. France: SE 100
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hoom #12 Posted 24 May 2019 - 02:13 PM

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Yes I've mainly been playing Lights & Heavies solo.

Tu-1 is having quite a blast earning the 120k of damage pp.


C'est magnifique, mais ce n'est pas le SerB.

Snprhed #13 Posted 24 May 2019 - 02:18 PM

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Why are we forced to do these events, I literally know of no one that likes them. They are poorly executed and one team always gets the shaft

Prenzlau #14 Posted 24 May 2019 - 02:44 PM

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    The event seems unbalanced to me, in favor of the attackers. I can fly a tier 5 bomber, Ju88a and fly near the ceiling and the heavies can only take pot shots. Having a ton of time, I can systematically destroy all the caps and win every time. I'm 24-0 in this event flying bombers. Zigfried to my knowledge has not lost a single battle flying bombers either. You might think since this has given so many wins, why I would not like it. Well, it seems flawed to me. If I can fly a bomber with 4 or 5 minutes left in the game, and all my teams planes are dead, and the other team cannot kill me or do anything about it, then the other team just waits until I destroy all the caps and they loss. If the humans on that team are in fighters, all they can do is watch. They can no longer control the fate of the battle.

 

    Giving good bombers even more time to bomb only makes winning so much easier, regardless of how many times those bombers get shot down. Makes no difference because the bomber just re-spawns again.

 

    I think when the attacking team is absent of good bombers or good GA's human players, the advantage swings back to the defenders. 

 

    So I hope other people are having fun. If I was fair in my thinking, this event does not seem fair to me. 

 

Cheers!

 

Prenzlau


Edited by Prenzlau, 24 May 2019 - 05:22 PM.

 

 

 

 


sandtiger #15 Posted 24 May 2019 - 05:51 PM

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it is unbalance the attacking team  win most games and at high tiers it is realy unbalanced  in the 1v1 match 

put low level  fly planes in 1 v 1 match with  bomber

make for a very short frustrating game  

fun for the bomber not fun for the low fly plane

i find this event is be just torture at best

 oo and all the base work as the normal

like the cc still work the  military base still work 

do not let the little x on the base icon fool you

they work when the attacking team get them  

which is just more  headache for the 

defending team

i wish they would  just take this one out

but i sure there are some that like it

i  am just not one of them

but thanks to it i got a new plane

 


Edited by sandtiger, 24 May 2019 - 05:54 PM.


ClosedCoffin #16 Posted 24 May 2019 - 07:34 PM

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View Postsandtiger, on 24 May 2019 - 05:51 PM, said:

...........

do not let the little x on the base icon fool you

............

 

 

What is that X supposed to represent?

I haven't figured that one out yet.



SkyWolf__WM #17 Posted 24 May 2019 - 09:21 PM

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View PostClosedCoffin, on 24 May 2019 - 02:34 PM, said:

 

What is that X supposed to represent?

I haven't figured that one out yet.

 

It means that if it is taken by the enemy then it will begin firing on your remaining blue bases. Or vice-versa. :honoring:
***************Fail to Suck****************

I shall use my aircraft and my skill to slightly inconvenience mine enemies.


ClosedCoffin #18 Posted 24 May 2019 - 10:48 PM

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ok, thx

View PostSkyWolf__WM, on 24 May 2019 - 09:21 PM, said:

 

It means that if it is taken by the enemy then it will begin firing on your remaining blue bases. Or vice-versa. :honoring:

 



losttwo #19 Posted 25 May 2019 - 04:28 PM

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Strategy ideas ?  yeah don't die..lol.

 

This would be the perfect set up for Clan Wars. Do away with the ADA and bots.

Boom, I am sure every human would be coming to play this game.

 

 



Stygian_Alchemist #20 Posted 25 May 2019 - 11:18 PM

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So far, this is the single worst game mode I've played. Still.

Even with the tweaks this mode is badly broken and I am honestly beginning to think there is no salvaging of it because they still refuse to address the inherent air to air deficiencies of the attacking team. The bots still have basically two modes "DERP! LET'S SCATTER!" and "HURR DURRRRRRRR LET'S FLY TO THE EXACT SAME SPOT EVERY TIME!!!!" and the battles are laughably lacking in action, its just a respawn zerg fest or you spend most of your time in evasion.

To note: What little time I've had to fly this weekend I have a very good win-rate, etc. in it.. I just am completely unimpressed by the game and the bots, both ADA and team-mate bots. I've developed a bit of a strategy, which basically is just go wherever my team didn't go. Let them soak the grinder while I cap or let my team soak the grinder while I pick off the edges while defending. Air bases -actually- mean something here, which is about the only portion of it I am really enjoying and the opposite of the normal game mode. I'll keep playing it because its what's available and its better than not playing.. but I'm not a fan of this mode and will be glad when its over again, personally.
 





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