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Poll: Specialist Configurations (12 members have cast votes)

Do you think that all Specialist configurations are created equal?

  1. Yes, definitely (4 votes [33.33%] - View)

    Percentage of vote: 33.33%

  2. No, absolutely not. (7 votes [58.33%] - View)

    Percentage of vote: 58.33%

  3. I haven't progressed far enough to see much in the way of radically different specialist configurations, so I don't know (1 vote [8.33%] - View)

    Percentage of vote: 8.33%

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legoboy0401 #1 Posted 26 April 2019 - 02:46 AM

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... are not created equal. Some configurations give you a pathetic one equipment slot and one consumable slot. Others give you three equipments slots, and at least two if not three consumable slots as well. Why the disparity?

 

 

I don't get it, if it is overpowered for some planes to be given more than one of each additionally in the specialist configuration, why is it considered balanced for others to be given more than that amount of each? Worse yet, this problem is compounded by the fact that a lot of the planes that do get a lot from Specialist are already quite strong planes.

 

 

Either one way is balanced and the other is overpowered, or the other is balanced and the first is underpowered. Either way, you can't have both be equally balanced.

 

 

Does this bother anyone else?

 

 

Regards, Legoboy0401


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Stygian_Alchemist #2 Posted 26 April 2019 - 03:14 AM

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I will caveat that there are a few that don't... but generally yes.. sometimes it just requires you to think outside of the box. A painful thing for a lot of gamers. They keep staring at trying to do things one way and never consider others. This is only for slots though. Only on that do I feel that they are generally "created equal". Per their class/role.

I've geared and specialisted 40+ planes.... my hangar is busting with gear pieces and planes with gear and 9-15 point pilots and gunners, I have yet to find a plane I can't fix to bearable with specialist. You had better be committed to spending lots of tokens and coin on reassembling for perfected secondary stats regardless. That said, as I've said before, some planes still need minute boosts to their various base stats. Often not much.. but still.

hoom #3 Posted 26 April 2019 - 03:30 AM

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Number of slots scales with tier.

Type of slots depends on plane type.

I haven't checked that its entirely consistent though, seem to recall mention that Premiums get more slots?

 

Limited slots is pretty annoying in lower tiers eg can boost speed or agilty but not both. (& speed is at expense of agility)

Whereas in higher tiers you get 2 slots each that can be used for agility & speed which transformed my Tempest from a disappointment into a beast.

 

Personally I'd prefer a return to the old style 3* slots on all planes where you could mount whatever equipment you want & it worked full potential immediately.

 

Getting my brain round the new system I've found you can definitely make big improvements but its certainly over-confident & damn expensive.


Edited by hoom, 26 April 2019 - 03:31 AM.

C'est magnifique, mais ce n'est pas le SerB.

legoboy0401 #4 Posted 26 April 2019 - 03:49 AM

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View Posthoom, on 25 April 2019 - 07:30 PM, said:

Number of slots scales with tier.

Type of slots depends on plane type.

I haven't checked that its entirely consistent though, seem to recall mention that Premiums get more slots?

 

Limited slots is pretty annoying in lower tiers eg can boost speed or agilty but not both. (& speed is at expense of agility)

Whereas in higher tiers you get 2 slots each that can be used for agility & speed which transformed my Tempest from a disappointment into a beast.

 

Personally I'd prefer a return to the old style 3* slots on all planes where you could mount whatever equipment you want & it worked full potential immediately.

 

Getting my brain round the new system I've found you can definitely make big improvements but its certainly over-confident & damn expensive.

 

Over-complicated?


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Stygian_Alchemist #5 Posted 26 April 2019 - 03:51 AM

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View Posthoom, on 25 April 2019 - 09:30 PM, said:

Number of slots scales with tier.

Type of slots depends on plane type.

I haven't checked that its entirely consistent though, seem to recall mention that Premiums get more slots?

 

Limited slots is pretty annoying in lower tiers eg can boost speed or agilty but not both. (& speed is at expense of agility)

Whereas in higher tiers you get 2 slots each that can be used for agility & speed which transformed my Tempest from a disappointment into a beast.

 

Personally I'd prefer a return to the old style 3* slots on all planes where you could mount whatever equipment you want & it worked full potential immediately.

 

Getting my brain round the new system I've found you can definitely make big improvements but its certainly over-confident & damn expensive.

 

Premiums can sometimes have -different- slots and begin with more unlocked and planes with outboard or turrets also throw a different variable into the mix.

Captain_Underpants53 #6 Posted 26 April 2019 - 04:10 AM

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It's an arcane, complicated system.  I would settle for getting your choice of weapons instead of being forced to accept what WG thinks is best.
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Stygian_Alchemist #7 Posted 26 April 2019 - 04:27 AM

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Anyone who has played WoW will find this system very simplistic. If you are not familiar with MMOs..... I am so sorry.

losttwo #8 Posted 26 April 2019 - 09:38 AM

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No I do not think all specialist planes are created equal.

 

I do not think they should be created equal.

 

The disparity between each players plane is what can ultimately make the game and match more interesting and fun.

 

A fast, low HP, and maneuverable GA versus a Higher hit point, slower less maneuverable GA

Its what this game should be about. 1 persons build versus another persons build.

Depending on the experience and play method of each player would influence the outcome, individually or collectively.

Or even a tier 5 tuned to be a turn and burn out matching a tier 4 standard turn and burn.

 

Not many people want a TIC-TAC-TOE cookie cutter game.

 

Wargaming is keeping pace with the market by including the ability to specialize.

Similar to FORZA Horizon 4 racing series on the XBOX.

Every vehicle can be customized and tuned to your liking and purpose.

Speaking of which the HOT WHEELS is a blast. If you have not tried it, you should.

 

The world is full of people with their own play styles. Customizing becomes a part of that variety

and inclusion. Full enhancement of individual play style.

 

 



CorvusCorvax #9 Posted 26 April 2019 - 04:58 PM

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View Postlosttwo, on 26 April 2019 - 09:38 AM, said:

No I do not think all specialist planes are created equal.

 

I do not think they should be created equal.

 

The disparity between each players plane is what can ultimately make the game and match more interesting and fun.

 

 

I like the fact I can build a plane to my style.  Or, if I decide later that it's not as good as I think it should be, I can rebuild it a different way.

 

But I will tell you right now - specialization is not the key to easy wins.  My non-specialist T5 P-38F can still make specialist T6 pilots cry salty respawn tears.  Not because I am a super-awesome pilot, but because some planes are just better than others at a particular thing. The P-38F was born to BnZ.  If you can land that big 37mm shell, there is just a heck of a lot of BOOM in the BnZ.  While the Me-209V4 is faster, it could spend the entire battle trying to peck away at a Lightning, and still not get the job done.  That's for a non-specialist P-38F.

 

You have to know which planes benefit most from specialization.  The Ki line with a specialist turn build?  Good luck finding a way to turn on them, even in a turn build Spit.  Me-262 HGII with a speed build?  It will outrun almost all T10 aircraft, never mind T9.  But that's sort of the point.  A specialist specializes in one aspect, and that implies that there are other areas that are vulnerable, and can be exploited.



Stygian_Alchemist #10 Posted 26 April 2019 - 05:08 PM

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I believe he was speaking about the slot allocations on a given plane. Not gear builds themselves.

CorvusCorvax #11 Posted 26 April 2019 - 06:23 PM

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View PostWhite_Widow18, on 26 April 2019 - 05:08 PM, said:

I believe he was speaking about the slot allocations on a given plane. Not gear builds themselves.

 

How does one separate the two?  Each tier range and aircraft type (and even subtype, if you count premiums) have a different specialization regime.  Gear builds are the natural progression beyond slot amounts and location.  The higher the tier, the more choices one has (it's been like this from the beginning.)

Stygian_Alchemist #12 Posted 26 April 2019 - 08:32 PM

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View PostCorvusCorvax, on 26 April 2019 - 12:23 PM, said:

 

How does one separate the two?  Each tier range and aircraft type (and even subtype, if you count premiums) have a different specialization regime.  Gear builds are the natural progression beyond slot amounts and location.  The higher the tier, the more choices one has (it's been like this from the beginning.)

 

True, I think he is specifically arguing that the uniformity of slot loadouts based on class type/etc. is imbalanced/created unequal. That some planes could benefit better from certain slots being switched. Let's take an example you like to flail on and.. I can understand why.

The Yak-30. It has 1x cockpit slot, 2x airframe, 2x engine. It -could- be argue that losing an engine slot in a TnB for a gun slot would be sensible and better. Argued against say the P1101 which drops an aiframe slot for the gun slot and makes sense for that fighter as its a ZnB and I see the questioning/reasoning I -think- he's going for?

I could be wrong about what he's aiming at, but I think it's an argument that it's not the -equipment- that's an imbalancing factor so much as which slots get assigned to an airplane as available to it?

Edited to add: It's an interesting take. One I'd entertain even though I have no belief its really an issue personally. I also can think of no argument saying its wrong either so it's something as a question to entertain -to me-.

Edited by White_Widow18, 26 April 2019 - 08:33 PM.


CorvusCorvax #13 Posted 26 April 2019 - 09:46 PM

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View PostWhite_Widow18, on 26 April 2019 - 08:32 PM, said:

 


I could be wrong about what he's aiming at, but I think it's an argument that it's not the -equipment- that's an imbalancing factor so much as which slots get assigned to an airplane as available to it?

 

Ahhh, so not only the five types of aircraft, but the subtypes within each type should get slot position choice?  I'm not sure, but that sounds like a recipe for even more complaining.  My only complaint about the current system is that I can't buy salvage - I have a freakin' boatload of everything EXCEPT mechanical parts. Let me buy, please, WeeGee....

 

I sort of do like the previous system where you picked three consumables and three pieces of equipment, and that was it.  

 

I do have to say that some of the equipment/consumables hidden behind the specialist grind don't make much sense - bombsight?  Gunsight?  Turret ammo?  But it is the same across aircraft class and tier level, so at least the playing field is level(ish).



Stygian_Alchemist #14 Posted 26 April 2019 - 09:58 PM

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View PostCorvusCorvax, on 26 April 2019 - 03:46 PM, said:

Ahhh, so not only the five types of aircraft, but the subtypes within each type should get slot position choice?  I'm not sure, but that sounds like a recipe for even more complaining.  My only complaint about the current system is that I can't buy salvage - I have a freakin' boatload of everything EXCEPT mechanical parts. Let me buy, please, WeeGee....

 

I sort of do like the previous system where you picked three consumables and three pieces of equipment, and that was it.  

 

I do have to say that some of the equipment/consumables hidden behind the specialist grind don't make much sense - bombsight?  Gunsight?  Turret ammo?  But it is the same across aircraft class and tier level, so at least the playing field is level(ish).

 

I don't know if he's arguing for player-driven choice here, simply that some slots need re-jiggered as their assignations to be something else. I may be able to get behind -that- as a concept at least.. but I also see the fact that currently it -is- a level if not necessarily 100% "fair" playing field.

Salvage is an issue, I will say though I figured out how to disassemble all the spare gear that I never use for free. Just needed to have a naked plane or two with slots. Equip it, disassemble it. No token cost. I've gotten quite a few useless pieces from crates that were higher end so I haev been able to get quite a few pieces of salvage from those.

losttwo #15 Posted 26 April 2019 - 10:17 PM

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So would it be to eveyone's liking if you could choose where to put the equipment slots

Once you hit specialist you earn 3 slots.

You place the three where you think they will work best for you.

Body, engine, guns

pilot, body, turret

turret, body, hardpoint

 

what ever combination.



CorvusCorvax #16 Posted 26 April 2019 - 10:26 PM

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View Postlosttwo, on 26 April 2019 - 10:17 PM, said:

So would it be to eveyone's liking if you could choose where to put the equipment slots

Once you hit specialist you earn 3 slots.

You place the three where you think they will work best for you.

Body, engine, guns

pilot, body, turret

turret, body, hardpoint

 

what ever combination.

 

Except, at T6, you get another slot.  At T8, you get another slot.  At T10, you get a total of six slots.  Spread them out any way you like.

 

Same for consumables.  T1-5, 2 slots.  T6-7, 3 slots.  T8-9-10, 4 slots.  Use them however you like.

 

Oh, and along the way (since we are just talkin' here), let us use whatever weapon/engine/airframe choice we like, and stop giving us this fixed-in-place thing where we have to accept the bomb/rocket/gun loadout that is deemed "top" configuration.



Captain_Underpants53 #17 Posted 26 April 2019 - 10:26 PM

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View Postlosttwo, on 26 April 2019 - 05:17 PM, said:

So would it be to eveyone's liking if you could choose where to put the equipment slots

Once you hit specialist you earn 3 slots.

You place the three where you think they will work best for you.

Body, engine, guns

pilot, body, turret

turret, body, hardpoint

 

what ever combination.

 

Heck yes!  I am tired of the attitude that 'they' know better than 'we' and slots are frozen as 'they' decide (along with poor choices for weapons in some Spec cases,)
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Stygian_Alchemist #18 Posted 26 April 2019 - 10:26 PM

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View Postlosttwo, on 26 April 2019 - 04:17 PM, said:

So would it be to eveyone's liking if you could choose where to put the equipment slots

Once you hit specialist you earn 3 slots.

You place the three where you think they will work best for you.

Body, engine, guns

pilot, body, turret

turret, body, hardpoint

 

what ever combination.

 

Current T8+ allows for 5 slots, I wouldn't trade that for 3 I can choose.

Captain_Underpants53 #19 Posted 26 April 2019 - 10:28 PM

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View PostCorvusCorvax, on 26 April 2019 - 05:26 PM, said:

 

Except, at T6, you get another slot.  At T8, you get another slot.  At T10, you get a total of six slots.  Spread them out any way you like.

 

Same for consumables.  T1-5, 2 slots.  T6-7, 3 slots.  T8-9-10, 4 slots.  Use them however you like.

 

Oh, and along the way (since we are just talkin' here), let us use whatever weapon/engine/airframe choice we like, and stop giving us this fixed-in-place thing where we have to accept the bomb/rocket/gun loadout that is deemed "top" configuration.

 

You said it better than I could.

 

:medal:.


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Captain_Underpants53 #20 Posted 26 April 2019 - 10:30 PM

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View PostWhite_Widow18, on 26 April 2019 - 05:26 PM, said:

 

Current T8+ allows for 5 slots, I wouldn't trade that for 3 I can choose.

 

I agree and I think we are all lobbying for more freedom with the existing slots at each Tier level.
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