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Update 2.0.12


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Content_WG #1 Posted 24 April 2019 - 12:28 PM

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On April 25, the servers will undergo maintenance to deploy the 2.0.12 update.

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losttwo #2 Posted 24 April 2019 - 12:40 PM

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Detection changes.

 So does that mean when my GA is flying 50 meters on the deck, not engaging any targets, I can actually disappear from the minimap.

Like in the old days.

Not even a pilot could find me from 1000 meters away.



Bulcsu #3 Posted 24 April 2019 - 01:52 PM

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Block Quote

 Flight model

Aircraft behavior in stall has been changed. Stall will now become more controlled and easy to recover from.

 

Yes, Mustang line was too overpowered. The poor Spitfires had to press both the W key and the LMB to slaughter them.

 



pirat262 #4 Posted 24 April 2019 - 02:27 PM

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really cool bombers great WG the new soviet bombers : Tupolev Tu-2 — a Soviet Tier VII bomber : really good for diving and hight altitude and with better guns to use a heavy fighter to defend itself

                                                                                     Tupolev Tu-12 — a Soviet Tier IX bomber : really speed not as the tier 9  german but with better guns can be use a heavy fighter to defend itself

                                                                                     Sukhoy Su-10 — a Soviet, Tier X bomber : really speed one  with good guns to defend it self

 

really cool planes WG

 

Greetings

 

Pirat262


Edited by pirat262, 24 April 2019 - 02:32 PM.


comealong1 #5 Posted 24 April 2019 - 02:47 PM

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Is the mini map 100% correct and working?.. It needs to be accurate 100%... The invisibility paint does not even matter otherwise... And those that don't have it should be visible 100% of the time as long as ranged proper... And tired of the supposed balance that ya can't win a battle played as a single player... These events are destroying players averages!!! Not any different huh... Then why is everyone's stats saying otherwise?.. WG exploits what trashes your stats... Ever notice how many times you are just sigh of an award or anything you need in this game... Come on now be for real... I want to see WG excel at WoWP! Instead they want us to think of them as greedy difficult and unfair, don't really know why... And this opinion is from a player that has been here since closed BETA days.

Edited by comealong1, 26 April 2019 - 01:01 AM.


wylleEcoyote #6 Posted 24 April 2019 - 03:17 PM

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Settings for bomber waves in Escort game mode have been changed. Their HP count was increased for all battle Tiers. Numbers of bombers in waves and waves themselves have been rebalanced for all map layouts (increased for some and decreased for others).
-_- Third time is charmed, right?.:great:

RB-17 — all 4 engines can now be damaged individually.
-_- :trollface:

F6U can now be researched from P-51H and provides an cannon-based alternative to American fighters mostly armed with machineguns. It will also serve as a link for crossing over to the heavy fighter branch towards the F2H.
-_- Well then; it looks like that XF15C is no longer gonna be a unique experience ... :facepalm:


The following aircraft is now available for purchase in the premium shop:

  • Ilyushin Il-1 — a Soviet Tier VI multirole fighter;
  • Dornier Do 335 A-1 Pfeil — a German Tier VIII heavy fighter.


-_-  Dust off the credit card, Pilots! :coin:
I cant say anything about an Il-1.
But the Pfeil has managed to avoid being overtaken by PowerKreep
in spite of the plethora of premium tier 8 heavy fighters released after its introduction.


Added unique paint schemes for a [large] number of aircraft from regular research trees [many of which i have] to the Hangar "Paint Shop" tab.

These were previously only available as part of rewards for completing Special Orders or prizes for in-game events. Same as all the other non-concealing paint schemes, these provide +5% bonus to aircraft XP gain in
-_-  YAAAASSSS QUEEN!  :D

Fixed an issue that caused a respawn point different from the default one to revert to the default one in case the enemy team captured any allied territory while the player waited for respawn. It will now only revert to the default respawn point if the enemy team captures the territory selected for respawn.
-_- It about f***ing time :angry:

Fixed engine power value for the Jumo 004A engine in the Hangar tooltip. Aircraft parameters have not changed.
-_- welcome to "Who's line is it anyway"
the show where the points dont matter because your everything is a lie ... Lets start with "scenes from a hat"
 

View Postlosttwo, on 24 April 2019 - 07:40 AM, said:

Detection changes.

 So does that mean when my GA is flying 50 meters on the deck, not engaging any targets, I can actually disappear from the minimap.

Like in the old days.

Not even a pilot could find me from 1000 meters away.


even more in theory
Remember that Shooting forward armament (but not dropping bombs or rockets) STILL Increases detection range  by 10%
Just like Using your Boost. (another 10 increase) and being on Fire (another 10% increase).
All good things to avoid when being stealthy.

Cloud cover can negate all that. 
IF there is a cloud between you and an enemy the detection radius is reduced by 30%
negating all the LOOK OVER HERE that you get for Boosting your Engine, Shooting your forward guns, and being On Fire all at the same time.

Note that neither of you need to be In that cloud. If its in the way, its in the way.
 

there is still the base detection range. from that number all the bonuses are applied.
universal paint 10 %
seasonal paint 20%

THe Nav radio equipment grants anywhere from 5% (125m) to 14.6% (365 m) more concealment.
With 2 bonus buffs to concealment granting an extra 5% (125m) and 10% (250m)

At tier 8+ that means normally you are detected by an enemy within 2.5 kilometers.
seasonal paint? and maxed out ultimate nav radio? that detection range is now 1260 Meters

Are you in a low cloud? that is 750m right there  so that aforementioned stealth build in a cloud can only be spotted at 510 meters 

These can all be negated however. and not just by shooting boosting and burning.

the 1 point perk Eagle Eyed increases detection by 10% (negating universal paint)
the tailguner perk Vigilance also increases detection by 10% (negating seasonal paint)

Cruise flight will increase vision by 20% but only if you havent damaged anything (bombs/rockets dont count)
or been damaged by anything for 20 seconds ...

For the most part no one runs a vision build (unless you are using that german valkyrie pilot) but this may change things.

And a Nav radio will mostly counter a Nav radio all things being equal.
by increasing enemy detection range from 5% to 14.6%.
And with one bonus buff for 10% more detection.
THere is no bonus buff for 5% enemy detection. so that is where the Mostly part comes in.
 


Edited by wylleEcoyote, 24 April 2019 - 04:12 PM.

Fair warning. My success rate at speculative guesswork is very hit or miss. Usually I start on the right track and then a make a weird left turn and get lost in the weeds ... 
And yet it doesn't stop me from speculation.
Specialist Planes i have:
USA: XP-31, F1C-2, Model 81A-1, P-40, F4F, P-38F, P-39N-1, P-47B, P-38J, XF15C, XP-58 

USSR: Tu-1  UK: DH.100 F1. Japan: not even once. France: SE 100
Germany: Fw 56, He 112, Fw 190 A-5, Bf 109 B, Bf 109 E, Bf 109 E-3, Me209 A, Do 17 Z, Do 217 M, Hs 123, Ha 137, Hs 129 A, Ju 87 G, Me 265, Me 1099 B-2,  Bf 110 C-6, Me 410, Do 335 A-1,


legoboy0401 #7 Posted 24 April 2019 - 03:37 PM

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View PostwylleEcoyote, on 24 April 2019 - 07:17 AM, said:

 

Settings for bomber waves in Escort game mode have been changed. Their HP count was increased for all battle Tiers. Numbers of bombers in waves and waves themselves have been rebalanced for all map layouts (increased for some and decreased for others).
-_- Third time is charmed, right?.:great:

RB-17 — all 4 engines can now be damaged individually.
-_- :trollface:

F6U can now be researched from P-51H and provides an cannon-based alternative to American fighters mostly armed with machineguns. It will also serve as a link for crossing over to the heavy fighter branch towards the F2H.
-_- Well then; it looks like that XF15C is no longer gonna be a unique experience ... :facepalm:


The following aircraft is now available for purchase in the premium shop:

  • Ilyushin Il-1 — a Soviet Tier VI multirole fighter;
  • Dornier Do 335 A-1 Pfeil — a German Tier VIII heavy fighter.


-_-  Dust off the credit card, Pilots! :coin:
I cant say anything about an Il-1.
But the Pfeil has managed to avoid being overtaken by PowerKreep
in spite of the plethora of premium tier 8 heavy fighters released after its introduction.


Added unique paint schemes for a [large] number of aircraft from regular research trees [many of which i have] to the Hangar "Paint Shop" tab.

These were previously only available as part of rewards for completing Special Orders or prizes for in-game events. Same as all the other non-concealing paint schemes, these provide +5% bonus to aircraft XP gain in
-_-  YAAAASSSS QUEEN!  :D

Fixed an issue that caused a respawn point different from the default one to revert to the default one in case the enemy team captured any allied territory while the player waited for respawn. It will now only revert to the default respawn point if the enemy team captures the territory selected for respawn.
-_- It about f***ing time :angry:

Fixed engine power value for the Jumo 004A engine in the Hangar tooltip. Aircraft parameters have not changed.
-_- welcome to "Who's line is it anyway"
the show where the points dont matter because your everything is a lie ... Lets start with "scenes from a hat"
 


Sorta kinda yes.
Remember that Shooting forward armament (but not dropping bombs or rockets) STILL Increases detection range  by 10%
Just like Using your Boost. (another 10 increase) and being on Fire (another 10% increase).
All good things to avoid when being stealthy
 

there is still the base detection range. from that number all the bonuses are applied.
universal paint 10 %
seasonal paint 20%
 

 

 

UK

 

Beaufighter: updated damage model(how? Why was it not already up to date?), slightly decreased salvo duration for forward firing armament.(Vague, confusing, not at all specific on how or why)

 

I don't get it.

 

 

The Beaufighter is not the one that needs nerfs now. It has had nerfs before. I have noticed that they always refrain from touching the P-38F. I would like to see them rebalance that thing instead, because it is flat-out broken in most matches I have gotten into that it is in.


An average player with an average goal: greatness, someday. Today, mediocrity will have to suffice. But no matter, I will always play to the best of my ability, and I will always strive to make the best of my ability just that little bit stronger and better.

 

#Failureisalwaysanoption

 

#Givingupneveris


wylleEcoyote #8 Posted 24 April 2019 - 04:20 PM

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I could be mistaken but that may mean the guns overheat a little faster.

I have no idea what was done to the damage model.

"p-38 is untouched"
Because P-38 is the +best waifu. :)
All other planes are trash especially what ever you are flying. (unless its a P-38. then i compliment your taste).

Fair warning. My success rate at speculative guesswork is very hit or miss. Usually I start on the right track and then a make a weird left turn and get lost in the weeds ... 
And yet it doesn't stop me from speculation.
Specialist Planes i have:
USA: XP-31, F1C-2, Model 81A-1, P-40, F4F, P-38F, P-39N-1, P-47B, P-38J, XF15C, XP-58 

USSR: Tu-1  UK: DH.100 F1. Japan: not even once. France: SE 100
Germany: Fw 56, He 112, Fw 190 A-5, Bf 109 B, Bf 109 E, Bf 109 E-3, Me209 A, Do 17 Z, Do 217 M, Hs 123, Ha 137, Hs 129 A, Ju 87 G, Me 265, Me 1099 B-2,  Bf 110 C-6, Me 410, Do 335 A-1,


StoptheViolins #9 Posted 24 April 2019 - 05:15 PM

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So are T8-10 planes getting a refund on XP due to the XP cost changes?

Looks permanent so that's why I am asking.

legoboy0401 #10 Posted 24 April 2019 - 05:20 PM

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View PostwylleEcoyote, on 24 April 2019 - 08:20 AM, said:

I could be mistaken but that may mean the guns overheat a little faster.

I have no idea what was done to the damage model.

"p-38 is untouched"
Because P-38 is the +best waifu. :)
All other planes are trash especially what ever you are flying. (unless its a P-38. then i compliment your taste).

 

The P-38F is the ultimate "LOL-LOOK-AT-ME-I-CAN-CARRY-ANY-TEAM-NO-MATTER-THE-CIRCUMSTANCES-OR-HOW-BAD-THEY-ARE!" plane. Just for that, it needs its stats toned down, or as WG would say "reduce some of its excessively high combat parameters."

An average player with an average goal: greatness, someday. Today, mediocrity will have to suffice. But no matter, I will always play to the best of my ability, and I will always strive to make the best of my ability just that little bit stronger and better.

 

#Failureisalwaysanoption

 

#Givingupneveris


Stygian_Alchemist #11 Posted 24 April 2019 - 05:28 PM

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*watches everyone else have a meltdown*
:popcorn:

TY WG, most of these changes were on my wish list!  

 

 

 

 

 


legoboy0401 #12 Posted 24 April 2019 - 05:51 PM

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View PostWhite_Widow18, on 24 April 2019 - 09:28 AM, said:

*watches everyone else have a meltdown*
:popcorn:

TY WG, most of these changes were on my wish list!  

 

 

 

 

The Beaufighter's second nerf too, huh?

 

The P-38F still could use some rebalancing, IMO. I won't know what exactly it is about it that is too strong until I play it for myself. but I know for sure that the ghost in the machine that is the P-38F is its overperformance. It can be hard to sniff out where exactly it comes from, but it is there, particularly in specialist, although it doesn't need to be specialist to overperform. It really only takes a half-way decent player to dominate in it utterly.

 

Where there's smoke, there's usually fire, and where there's overperformance in the whole, there's usually overperformance in at least a few of the parts(stats), thereby producing said overperfomance in the whole.


Edited by legoboy0401, 24 April 2019 - 05:54 PM.

An average player with an average goal: greatness, someday. Today, mediocrity will have to suffice. But no matter, I will always play to the best of my ability, and I will always strive to make the best of my ability just that little bit stronger and better.

 

#Failureisalwaysanoption

 

#Givingupneveris


legoboy0401 #13 Posted 24 April 2019 - 06:18 PM

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View PostBulcsu, on 24 April 2019 - 05:52 AM, said:

 

Yes, Mustang line was too overpowered. The poor Spitfires had to press both the W key and the LMB to slaughter them.

 

 

In my experience, one of the biggest problems with semi-difficult-to-recover-from stalls is that there are certain planes in this game that...how to put it... waddle. There we go. They don't fly smooth, they don't accelerate well even with boost, and they love to stall. A good case in point is the SE-100, my most played plane. The thing has, a few times, slowed down drastically for no apparent reason(no wing or tail or engine damage. no flaps or airbrake engaging either), stalled, flopped over, and dropped out of the sky like a rock. With the current system, I couldn't recover it even with boost. I couldn't recover my speed fast enough to recover it because I was about anywhere from 600-800 meters altitude, so I just ran out of room and crashed basically for no reason whatsoever.

 

With this new system, if something like this occurs again, it'll be much easier to recover the plane and not crash. 

 


An average player with an average goal: greatness, someday. Today, mediocrity will have to suffice. But no matter, I will always play to the best of my ability, and I will always strive to make the best of my ability just that little bit stronger and better.

 

#Failureisalwaysanoption

 

#Givingupneveris


Stygian_Alchemist #14 Posted 24 April 2019 - 09:15 PM

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View Postlegoboy0401, on 24 April 2019 - 11:51 AM, said:

The Beaufighter's second nerf too, huh?

 

The P-38F still could use some rebalancing, IMO. I won't know what exactly it is about it that is too strong until I play it for myself. but I know for sure that the ghost in the machine that is the P-38F is its overperformance. It can be hard to sniff out where exactly it comes from, but it is there, particularly in specialist, although it doesn't need to be specialist to overperform. It really only takes a half-way decent player to dominate in it utterly.

 

Where there's smoke, there's usually fire, and where there's overperformance in the whole, there's usually overperformance in at least a few of the parts(stats), thereby producing said overperfomance in the whole.

 

I just finished grinding through the UK line to T10. Of the entire line, it was the only one I felt was in need of real modification once you understood the planes' playstyles except -maybe- he 1056 which could use a slight boost to its acceleration or its loss of energy in a turn one of the two. The Beau with the turrets' capacity to fire forward is a vicious beast if you just play it to its strengths.

The P-38 is another of those I feel the same way about it I do the Spitfire. Low required skill to reach a higher plateau, but a lower ceiling for capacity than its brethren in the same tier.

hoom #15 Posted 24 April 2019 - 11:28 PM

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Block Quote

 The Beaufighter's second nerf too, huh?

 What was the first nerf? And didn't you like make a thread demanding Beaufighter nerf or outright deletion?

 

 

Several NA requested bug fixes :)

 

Block Quote

 F6U can now be researched from P-51H and provides an cannon-based alternative to American fighters mostly armed with machineguns. It will also serve as a link for crossing over to the heavy fighter branch towards the F2H.

 So F6U will be able to research F2H? Currently only links to F7U.

 

 

Block Quote

 Bristol Beaufighter Mk V IM — a British Tier V heavy figher.

 Weird.

The 2* Mk Vs actually built had Merlin XX engines and all other armament removed except the Bolton-Paul turret & 2*20mm.

Presumably IM there is Hercules I-M which is reported as about equal to Hercules II so its gonna be an under-engined Beau with the turret, will it have the reduced forward armament?

 

I was quite excited by the idea of a Premium Beau but one without the turret not explicitly the turret version.

Though if there is a turret version as Premium maybe that opens the gate for the Tree version becoming more historical (ie removing the turret)

 

Block Quote

Sukhoy

 Normally translated as Sukhoi.

 


Edited by hoom, 24 April 2019 - 11:55 PM.

C'est magnifique, mais ce n'est pas le SerB.

legoboy0401 #16 Posted 25 April 2019 - 12:57 AM

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View Posthoom, on 24 April 2019 - 03:28 PM, said:

 What was the first nerf? And didn't you like make a thread demanding Beaufighter nerf or outright deletion?

 

 

Several NA requested bug fixes :)

 

 So F6U will be able to research F2H? Currently only links to F7U.

 

 

 Weird.

The 2* Mk Vs actually built had Merlin XX engines and all other armament removed except the Bolton-Paul turret & 2*20mm.

Presumably IM there is Hercules I-M which is reported as about equal to Hercules II so its gonna be an under-engined Beau with the turret, will it have the reduced forward armament?

 

I was quite excited by the idea of a Premium Beau but one without the turret not explicitly the turret version.

Though if there is a turret version as Premium maybe that opens the gate for the Tree version becoming more historical (ie removing the turret)

 

 Normally translated as Sukhoi.

 

 

That was ages ago. I own the Beaufighter now, and honestly, eh, I'm not very good with it and I don't seem to often get on very good teams in it either.

 

Yeah, the firepower still is best-in-class at Tier V, although it is definitely held back by the short range of the .303s.

 

If I recall, the turret got nerfed some, independently from the universal turret nerf.(I believe it was the angles of the turret which got nerfed, AKA it got bigger blindspots)


Edited by legoboy0401, 25 April 2019 - 12:58 AM.

An average player with an average goal: greatness, someday. Today, mediocrity will have to suffice. But no matter, I will always play to the best of my ability, and I will always strive to make the best of my ability just that little bit stronger and better.

 

#Failureisalwaysanoption

 

#Givingupneveris


hoom #17 Posted 25 April 2019 - 06:53 AM

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Uhh, it hasn't patched yet...

Edit: post I was responding to is gone now


Edited by hoom, 25 April 2019 - 10:16 AM.

C'est magnifique, mais ce n'est pas le SerB.

qrwotna #18 Posted 25 April 2019 - 07:29 AM

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The changes take place on 25th April.

 

Time zone Region Offset to UTC Start Finish
PDT US West -7 01:00 AM 05:00 AM
EDT US East -4 04:00 AM 08:00 AM
GMT   0 08:00 AM 12:00 PM
BST UK, &c. 1 09:00 AM 01:00 PM
CEST Germany, Poland, &c. 2 10:00 AM 02:00 PM
EEST/MSK Eastern Europe, Moscow 3 11:00 AM 03:00 PM
JST Japan 9 05:00 PM 09:00 PM
AEST Sydney 10 06:00 PM 10:00 PM

Edited by qrwotna, 25 April 2019 - 09:12 AM.


blindfoId #19 Posted 25 April 2019 - 09:26 AM

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View Postlegoboy0401, on 24 April 2019 - 06:37 PM, said:

UK

 

Beaufighter: updated damage model(how? Why was it not already up to date?), slightly decreased salvo duration for forward firing armament.(Vague, confusing, not at all specific on how or why)

 

I don't get it.

 

This change is about burst length, I believe this wording is more accurate and familiar to you. Technically, it means that guns will overheat a little bit faster. We'll edit the article for it to be more understandable.

 

View PostStoptheViolins, on 24 April 2019 - 08:15 PM, said:

So are T8-10 planes getting a refund on XP due to the XP cost changes?

Looks permanent so that's why I am asking.

 

No, there are no planned refund for already researched modules and planes.

 

View Posthoom, on 25 April 2019 - 02:28 AM, said:

 So F6U will be able to research F2H? Currently only links to F7U.

 

Yes, the F6U will be linked to the F2H.

 

View Posthoom, on 25 April 2019 - 02:28 AM, said:

  Normally translated as Sukhoi.

 

Thank you, edited.

losttwo #20 Posted 25 April 2019 - 09:37 AM

    which way do we go?

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And still waiting for the update to start

536am EST 4/25/2019






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