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Tu-1

tu-1 russian plane heavy heavy fighter fighter

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Stygian_Alchemist #61 Posted 16 April 2019 - 04:37 PM

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View PostCorvusCorvax, on 16 April 2019 - 06:34 AM, said:

 

I was going to mention the C-6 and that derp cannon.  Folks are going to have to define "floaty".  No heavy fighter is "floaty", but they are are all more or less "brick-like", which is really the complete opposite of "floaty"!  What, like not fast, but still turn like a supertanker? 

 

Heavy fighters are sort of a blunt instrument. 

 

One of th points made elsewhere I have been thinking on - If this plane is out there in any kind of numbers, bomber pilots will cry bitter tears.  But that's not the big deal.  The big deal will be bots flying them, and all of us in T7 battles will be flying along, or fighting someone and BOOM!

 

50mm bot one-shotting from a kilometer away.

 

 

 

You've never played with low speed in certain heavy fighters, have you? The biggest example of "floaty" is probably the pancake... it has a stall speed of 50mph. I've used that to out-turn spits. It's not quite as impressive in the Tu-1 because its stall speed isn't nearly that low... but its turn rate, like the pancake, seems to increase with lower speed by leaps and bounds. The same goes for the SE-100. Want to be able to turn real fast? Murder its speed. The 410 you can't honestly do that in, or at the least, I never could. YMMV obviously.

CorvusCorvax #62 Posted 18 April 2019 - 08:58 PM

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View PostWhite_Widow18, on 16 April 2019 - 04:37 PM, said:

 

You've never played with low speed in certain heavy fighters, have you? The biggest example of "floaty" is probably the pancake... it has a stall speed of 50mph. I've used that to out-turn spits. It's not quite as impressive in the Tu-1 because its stall speed isn't nearly that low... but its turn rate, like the pancake, seems to increase with lower speed by leaps and bounds. The same goes for the SE-100. Want to be able to turn real fast? Murder its speed. The 410 you can't honestly do that in, or at the least, I never could. YMMV obviously.

 

Ah, the stall-turn (Near-stall turn).

 

No, that's one of the things that the Germans DON'T do.  Their stall characteristics are really poor, and the turn gets worse, and not better, when you slow down.  I guess I never considered calling that characteristic "floaty" before.  Using the low-stall characteristics of the Pancake in a high yo-yo to get position seemed a reasonable use of this quirk.



Stygian_Alchemist #63 Posted 18 April 2019 - 09:12 PM

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View PostCorvusCorvax, on 18 April 2019 - 02:58 PM, said:

 

Ah, the stall-turn (Near-stall turn).

 

No, that's one of the things that the Germans DON'T do.  Their stall characteristics are really poor, and the turn gets worse, and not better, when you slow down.  I guess I never considered calling that characteristic "floaty" before.  Using the low-stall characteristics of the Pancake in a high yo-yo to get position seemed a reasonable use of this quirk.

 

I'll grant you the Germans don't generally enjoy stalls. The Tu-1 even if you stall it completely seems to recover fairly quickly and its been quite useful to arrange shots on MRFs and etc. It won't quite keep up with a LF in full out turn mode no matter how you work it, but it feels significantly more maneuverable than it looks on paper if you play with throttle, flaps, brakes, and low speed/stall.

legoboy0401 #64 Posted 27 April 2019 - 03:41 AM

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View PostCorvusCorvax, on 18 April 2019 - 12:58 PM, said:

 

Ah, the stall-turn (Near-stall turn).

 

No, that's one of the things that the Germans DON'T do.  Their stall characteristics are really poor, and the turn gets worse, and not better, when you slow down.  I guess I never considered calling that characteristic "floaty" before.  Using the low-stall characteristics of the Pancake in a high yo-yo to get position seemed a reasonable use of this quirk.

It has been my experience that all Russian GAA, at least at Tier IV and above, are masters of the stall-turn.


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SpiritFoxMY #65 Posted 28 April 2019 - 03:09 PM

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So, first flight in the Tu-1. Initial opinion - looks promising. Feels a lot better than the stats indicate. Guns are a lot more reliable (or at least their baliistics are a lot easier) than the Rikugun with longer burst lengths as well. Controllability is superb and it doesn't seem to wallow like a lot of other heavies when turning or rolling. Yaw is excellent. It will be in deep trouble if someone manages to turn on you or headhunts you but overall, its a lot better than the stats would seem to indicate.

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Snprhed #66 Posted 01 May 2019 - 04:26 AM

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So with the TU-1 radar thing that ended tonight weren't we supposed to get  +5 for our gunner? 

Edited by Snprhed, 01 May 2019 - 04:26 AM.


Stygian_Alchemist #67 Posted 01 May 2019 - 06:43 AM

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View PostSnprhed, on 30 April 2019 - 10:26 PM, said:

So with the TU-1 radar thing that ended tonight weren't we supposed to get  +5 for our gunner? 

 

You would get a 5 point gunner in your barracks assuming you were in the right tier. Others got 3 point gunners.

hoom #68 Posted 01 May 2019 - 11:17 AM

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Have received my 3pt gunner :)

He's gonna be on the bunk a while, I've already got 3* spare 3pt Soviet gunners.


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Snprhed #69 Posted 01 May 2019 - 01:06 PM

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View PostWhite_Widow18, on 01 May 2019 - 06:43 AM, said:

 

You would get a 5 point gunner in your barracks assuming you were in the right tier. Others got 3 point gunners.

 

thank you

CorvusCorvax #70 Posted 01 May 2019 - 03:35 PM

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View Posthoom, on 01 May 2019 - 11:17 AM, said:

Have received my 3pt gunner :)

He's gonna be on the bunk a while, I've already got 3* spare 3pt Soviet gunners.

 

Same.

CorvusCorvax #71 Posted 02 May 2019 - 05:19 PM

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View PostCorvusCorvax, on 01 May 2019 - 03:35 PM, said:

 

Same.

 

I have a question about the Tu-1 radar equipment from the last event.  Does it go in the cockpit slot?

Stygian_Alchemist #72 Posted 02 May 2019 - 05:32 PM

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View PostCorvusCorvax, on 02 May 2019 - 11:19 AM, said:

 

I have a question about the Tu-1 radar equipment from the last event.  Does it go in the cockpit slot?

 

Yes. Only seems to fit on the Tu-1 specifically as well.

Edited by White_Widow18, 02 May 2019 - 05:35 PM.


CorvusCorvax #73 Posted 02 May 2019 - 07:53 PM

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View PostWhite_Widow18, on 02 May 2019 - 05:32 PM, said:

 

Yes. Only seems to fit on the Tu-1 specifically as well.

 

Thank you.  I dismount my gunsight, and the radar set I have in my depot wasn't an option.  Hmmmmm.

Stygian_Alchemist #74 Posted 02 May 2019 - 09:03 PM

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View PostCorvusCorvax, on 02 May 2019 - 01:53 PM, said:

 

Thank you.  I dismount my gunsight, and the radar set I have in my depot wasn't an option.  Hmmmmm.

 

Eegh.. Cache clear mebbe? If not, I'd deffo file a ticket, cause that's not cool.

CorvusCorvax #75 Posted 02 May 2019 - 10:20 PM

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View PostWhite_Widow18, on 02 May 2019 - 09:03 PM, said:

 

Eegh.. Cache clear mebbe? If not, I'd deffo file a ticket, cause that's not cool.

 

I have done the cache thing, yeah, so the next one is a ticket.

 

Edit:  A complete reboot of my PC allowed me to switch to it.


Edited by CorvusCorvax, 03 May 2019 - 12:51 PM.


Stygian_Alchemist #76 Posted 03 May 2019 - 06:11 PM

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View PostCorvusCorvax, on 02 May 2019 - 04:20 PM, said:

 

I have done the cache thing, yeah, so the next one is a ticket.

 

Edit:  A complete reboot of my PC allowed me to switch to it.

 

Weird, but good to know that sometimes a complete reboot fixes weird bugs like that.

CorvusCorvax #77 Posted 03 May 2019 - 11:07 PM

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View PostWhite_Widow18, on 03 May 2019 - 06:11 PM, said:

 

Weird, but good to know that sometimes a complete reboot fixes weird bugs like that.

 

I've had to do that off and on ever since 2.0 dropped.  I can play the game for weeks and not have an issue, then all of a sudden, 2 or 3 things happen, and completely unrelated to patches dropping.  Sometimes a drop to desktop, kill all WG processes and get back in fixes it up.  Sometimes a soft boot.  But every now and then, a complete power-off hard boot is required to reset whatever issue is going on.  Maybe it's time to uninstall/reinstall....

Martard #78 Posted 07 May 2019 - 01:53 AM

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My opinion of the Tu-1 is very high. The 45s allow snipping and 23s allow close in. It seems to maintain energy well enough, the 45 seconds of boost definitely helps. It turns decently, and the only time I really need to worry about anything is when tailed by a human without any boost reserve and low energy otherwise this thing seems like its nickname should be Bagration if anyone knows what that refers to. I usually play this and the BV P.203 back to back to keep my playing style locked in my muscle memory.

Edited by Martard, 07 May 2019 - 01:55 AM.


hoom #79 Posted 23 May 2019 - 06:51 AM

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Reprise time:

This plane has become something of a favourite, partly because its my 2nd highest tier Premium -> important source of Silver, partly because its pretty fun to play.

 

While initially I went for a speed build I've subsequently switched it to essentially a turn build with Ultimate Lightweight Power unit, agility slightly offset by Improved Turret Gun Laying Drive but still net 9.2% Yaw & 4.2% Turn bonus, stacked with both Aerodynamics & Aerobatics Expert on my 10pt La-9 Pilot I get a 15.1s turn time, 61 deg/s roll.

With both Engine Gurus as well it pretty easily hits & maintains its 650km/h boost speed (Ultimate Uprated Engine doesn't help the boost speed, just brings Cruise up to 610) & there is a ton of boost available.

 

Turret Gun Laying Drive helps a bit with the defensive firepower, certainly no real deterrent but gets them firing asap for the -30% received damage even while manoeuvring.

 

I've got fully maxed Advanced Collimator Sight & non-calibrated Advanced Special Project Long Gun Barrels (mainly for the bonuses) which combined give me +20% crit, +10% fire for increased derpage.

 

I don't really know how to describe my playstyle with it other than 'flying around derping stuff' :unsure:

 

Obviously you don't want to be up close trying to out-turn turn-fighters but I do wind up close to enemies pretty often.

 

I would say I stay fairly high-mid altitude but its not afraid to go down in the mud to kill some Multiroles & GA or push high to kill a Bomber.

 

Like other sniper type guns when you're on the ball/RNGesus is smiling on you even the most ludicrously un-aimed snap-shot at extreme range lands & its hilarious :trollface:

Other times you pretty much get reduced to using the 23mms & swear words because the derps refuse to hit :facepalm:


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trikke #80 Posted 23 May 2019 - 11:38 AM

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i'm not a buncha-missions-to-win-a-plane kind of guy, but i love heavies

 

any idea when it drops into the tech tree?


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