nwlxn12, on 27 March 2019 - 10:11 AM, said:
I am saying that if you remove the skill of a player and just take into account the planes ability, each plane class should have an equal ability to effect the outcome of a match in their own way. If one class of plane can offer a skilled player more opportunity in a match than another class, that plane is over powered. For example, two players on opposite teams, one flying a bomber and one flying a GA, if both players fly those planes at maximum effectiveness, they should cancel out each others performance, if that is not the case, the plane that offers one player more effect on the outcome either needs a nerf or the other plane needs a buff. You stated in your original message about averages which I interpreted was weighted with player skill, which I agree with, and I just wanted to add that any class of plane should not be able to be skillfully played better than another class.
I'm having some trouble agreeing with you on the points you are trying to make. You cannot just remove the skill of the player, whether that enhances or detracts, because players play this game. Sometimes good players have bad games, sometimes poor players step up and have great games. So many variables. That is why I have always said that once a battle starts, it has an outcome and life of it's own. The stage maybe set, but the sequence or chain of events and actions will play out and everything will contribute to the final result.
"and I just wanted to add that any class of plane should not be able to be skillfully played better than another class."
You cannot eliminate the skill or proficiency of the player. Not every player is equal, and never will be. In any video game that is PvP you will find good players and poor players, advantages and disadvantages. No two sports players are alike and equal. No two horses and jockeys are equal. That is why we predict odds and probabilities. Even though a player in any given plane might be favored, that does not automatically translate into a win.
I've been in battles in a bomber and have had excellent ground attack players, like Reitousair on the other team. Battles that like often due come down to other factors, assuming we each would do the best we can, so the rest of the team would be more of a determining factor. So I agree on that premise. In military history, it would be more of an aberration if two opposing armies or forces in a battle were evenly matched. That is usually not the case, one side or the other usually has more of an advantage. So your sentiments sound more ideal to my ears.
The players determine the outcome of battles, not the planes as much. A team of highly skilled players in stock planes will demolish lesser skilled players in specialized planes, hands down. So this game is much more about player skill and experience than any given plane attributes.
Cheers!
Prenzlau