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17 months later: what 2.0 has done right in gameplay, and what it has not.


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legoboy0401 #1 Posted 21 March 2019 - 08:07 PM

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The biggest concerns in gameplay of 1.0 were not feeling like you were flying an aircraft, only chasing a mouse cursor around a screen, and graphics, and perhaps the feeling of it being WoT only with planes instead of tanks.

 

2.0, 17 months later, has addressed many of these. Feels like flying an aircraft, check. Graphics, check. Very different from tanks,(thanks to respawns, especially), check.

 

 

But I can't help but feel like some decisions were very definitely wrong.

 

 

1.0 decided "bombers will be a real bugger of a challenge to balance, so let's just go ahead and ignore them, pretend like they never existed and not put them in"

 

Bad idea.

 

"Why would you need bombers anyways when you already have GAAs?"

 

Bad logic.

 

2.0 is like "We are going to put every ground target into caps, make them auto-destruct when the caps are captured, and oh, also introduce not one but two ground-target stealing entities(Attack Flights and Rocket Bases) into the game"

 

Also a bad idea.

 

 

Why not introduce a game mode again where ground targets are always available for GAAs and Bombers to attack, or, if not that, why not double or triple the number of ground targets in a cap, nerf their individual cap points(or make the pool required to capture a cap that much bigger), remove Rocket Bases' kill stealing, and go from there?

 

At the moment, one of the major pet peeves I have with Conquest right now is having all the ground targets in a match holed up in caps, meaning if you own all the caps, your GAA or Bomber now can't do it's primary purpose. GAAs can at least go air-to air, but many bombers don't have even that option.

 

Superiority is also annoying, but I'll save that for a more detailed look at another time.

 

What do you think?

 

(Just so you are aware, yes, I did not play 1.0, but I actually have watched a lot of gameplay videos of it(not to mention Jingles' reviews of it which were very scathing), and so I'm going off my observations of them and my own father's opinion(he played 6 battles before release, hated it, and never came back).)

 

 

Regards, Legoboy0401


Edited by legoboy0401, 21 March 2019 - 08:22 PM.

An average player with an average goal: greatness, someday. Today, mediocrity will have to suffice. But no matter, I will always play to the best of my ability, and I will always strive to make the best of my ability just that little bit stronger and better.

 

#Failureisalwaysanoption

 

#Givingupneveris


nwlxn12 #2 Posted 21 March 2019 - 08:24 PM

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I disagree on the flight mechanics of flying the plane.  1.x felt better than 2.x.

legoboy0401 #3 Posted 21 March 2019 - 08:26 PM

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View Postnwlxn12, on 21 March 2019 - 12:24 PM, said:

I disagree on the flight mechanics of flying the plane.  1.x felt better than 2.x.

Fair.

 

One is entitled to one's own opinion. Have a differing opinion. I don't care, in fact, it actually makes for more balanced and in-depth discussion.

 

 

What do you think of the ground target mechanics in 2.0? I don't care for them myself, do you?


Edited by legoboy0401, 21 March 2019 - 08:27 PM.

An average player with an average goal: greatness, someday. Today, mediocrity will have to suffice. But no matter, I will always play to the best of my ability, and I will always strive to make the best of my ability just that little bit stronger and better.

 

#Failureisalwaysanoption

 

#Givingupneveris


CorvusCorvax #4 Posted 21 March 2019 - 08:28 PM

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View Postnwlxn12, on 21 March 2019 - 08:24 PM, said:

I disagree on the flight mechanics of flying the plane.  1.x felt better than 2.x.

Agreed.  The flight model was less cartoony.  Wasn't like real flight, but at least you had to think about it.



_A_3_ #5 Posted 21 March 2019 - 08:32 PM

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2.0 is like flying in glue compared to pre 2.0.

CorvusCorvax #6 Posted 21 March 2019 - 08:34 PM

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View Post_A_3_, on 21 March 2019 - 08:32 PM, said:

2.0 is like flying in glue compared to pre 2.0.

One of the things that gripes me is the loss of altitude performance. 



legoboy0401 #7 Posted 21 March 2019 - 08:35 PM

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View PostCorvusCorvax, on 21 March 2019 - 12:34 PM, said:

One of the things that gripes me is the loss of altitude performance. 

 

:great: I absolutely understand that, and completely approve your disapproval of it.

An average player with an average goal: greatness, someday. Today, mediocrity will have to suffice. But no matter, I will always play to the best of my ability, and I will always strive to make the best of my ability just that little bit stronger and better.

 

#Failureisalwaysanoption

 

#Givingupneveris


White_Widow18 #8 Posted 21 March 2019 - 08:44 PM

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1.xx was the sluggish cartoon as far as I am concerned.

It felt like I was piloting a submarine through honey. It's why I got to about 50 games on my old account and went "Nah, this game is doofy.", deleted it and went back to not playing flight games except to fire up MS Flight very rarely.

My biggest pet peeve is the shortness of a battle, personally *shrug* I'd rather be in flight a few more minutes than these zerg matches.
Opinions are like certain body parts. Everyone has them and most of the time they stink.

Ace_BOTlistic_Cosmo #9 Posted 21 March 2019 - 09:12 PM

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:popcorn:

Calling someone an idiot is against forum rules

 


Edited by Ace_BOTlistic_Cosmo, 21 March 2019 - 09:13 PM.

if the pilot's good, see, I mean, if he's really..sharp, he can barrel that baby in so low [he spreads his arms like wings and laughs],

you oughtta see it sometime, it's a sight. A big plane like a '52. VRROOM! There's jet exhaust, fryin' chickens in the barnyard.


legoboy0401 #10 Posted 21 March 2019 - 09:20 PM

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View PostAce_BOTlistic_Cosmo, on 21 March 2019 - 01:12 PM, said:

:popcorn:

Calling someone an idiot is against forum rules

 

 

That is relevant why exactly? No one has even used that word(excepting you of course) in this thread so far, least of all me.

 

I was actually very gentle in my terminology. I used the generic word "bad" and never referred to anyone in particular who's fault it was, either.


An average player with an average goal: greatness, someday. Today, mediocrity will have to suffice. But no matter, I will always play to the best of my ability, and I will always strive to make the best of my ability just that little bit stronger and better.

 

#Failureisalwaysanoption

 

#Givingupneveris


_A_3_ #11 Posted 21 March 2019 - 09:21 PM

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View PostAce_BOTlistic_Cosmo, on 21 March 2019 - 09:12 PM, said:

:popcorn:

Calling someone an idiot is against forum rules

 

 

:trollface:

 



_A_3_ #12 Posted 21 March 2019 - 09:23 PM

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View PostCorvusCorvax, on 21 March 2019 - 08:34 PM, said:

One of the things that gripes me is the loss of altitude performance. 

 

I noticed that too.

 



losttwo #13 Posted 21 March 2019 - 09:28 PM

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Wait ? WT FLIP are you saying about chasing a mouse around. If you fly wit ha mouse then regardless of the update you are chasing a mouse around.

Since I have been back 2.what ever number it has reached feels more like an arcade game and less like a simulator style.

The planes do not even behave like they should and as they did.

Pre-2 was still much better and more entertaining. 



legoboy0401 #14 Posted 21 March 2019 - 09:33 PM

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View Postlosttwo, on 21 March 2019 - 01:28 PM, said:

Wait ? WT FLIP are you saying about chasing a mouse around. If you fly wit ha mouse then regardless of the update you are chasing a mouse around.

Since I have been back 2.what ever number it has reached feels more like an arcade game and less like a simulator style.

The planes do not even behave like they should and as they did.

Pre-2 was still much better and more entertaining. 

 

Perhaps. But 1.0 still has the dishonor of being the version that decided to pretend like bombers never existed and to not implement them.

 

A major fail that 2.0 out of necessity rectified, IMO.


Edited by legoboy0401, 21 March 2019 - 09:33 PM.

An average player with an average goal: greatness, someday. Today, mediocrity will have to suffice. But no matter, I will always play to the best of my ability, and I will always strive to make the best of my ability just that little bit stronger and better.

 

#Failureisalwaysanoption

 

#Givingupneveris


White_Widow18 #15 Posted 21 March 2019 - 09:37 PM

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You're chasing a mouse cursor around using a joystick. Seriously, it's just another pointer device. I know, it makes you "feel" good to think otherwise folks.. but it is. It's just another pointer device. You're operating what amounts to a mouse cursor on a screen regardless of what device you're using to do that with.

I know, hard one to swallow, but practice makes perfect boys.

Edited by White_Widow18, 21 March 2019 - 09:37 PM.

Opinions are like certain body parts. Everyone has them and most of the time they stink.

White_Widow18 #16 Posted 21 March 2019 - 09:38 PM

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Oh, Look.. I have a wireless pointer mouse. If I use that and wave it around to play my music in my MP3 player it's like I'm a conductor right?

:trollface::D
 
Opinions are like certain body parts. Everyone has them and most of the time they stink.

losttwo #17 Posted 21 March 2019 - 09:39 PM

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View Postlegoboy0401, on 21 March 2019 - 04:33 PM, said:

 

Perhaps. But 1.0 still has the dishonor of being the version that decided to pretend like bombers never existed and to not implement them.

 

A major fail that 2.0 out of necessity rectified, IMO.

 

I totally disagree with you. We did not need bombers.

If WG would have gone back to PRE-1.5 I think this game would have succeeded as it was.

But that is just my opinion and worth diddley scat.



legoboy0401 #18 Posted 21 March 2019 - 09:50 PM

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View Postlosttwo, on 21 March 2019 - 01:39 PM, said:

 

I totally disagree with you. We did not need bombers.

If WG would have gone back to PRE-1.5 I think this game would have succeeded as it was.

But that is just my opinion and worth diddley scat.

 

Not to be rude, but...

 

 

You do know that there are more than a few players who came here because and only because of bombers(myself included), right?

 


An average player with an average goal: greatness, someday. Today, mediocrity will have to suffice. But no matter, I will always play to the best of my ability, and I will always strive to make the best of my ability just that little bit stronger and better.

 

#Failureisalwaysanoption

 

#Givingupneveris


CorvusCorvax #19 Posted 21 March 2019 - 09:50 PM

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View Postlosttwo, on 21 March 2019 - 09:39 PM, said:

 

I totally disagree with you. We did not need bombers.

If WG would have gone back to PRE-1.5 I think this game would have succeeded as it was.

But that is just my opinion and worth diddley scat.

 

I found 1.4 boring.  Mostly because of long queue times.  Waiting 10 minutes for a 10 minute battle was crap, especially when that 10-minute battle was mostly just flying around getting into position. The PvE part of this game means that you have to actually think about the whole picture, which is nice.  Also, now GAA actually do something, and have the potential for actually winning battles outright.  In 1.x, they were mostly just targets.  I'm sad I didn't get more time in my Bf-110E in 1.x.  I was just getting the hang of OWNING maps.

CorvusCorvax #20 Posted 21 March 2019 - 09:52 PM

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View Postlegoboy0401, on 21 March 2019 - 09:50 PM, said:

 

You do know that there are more than a few players who came here because and only because of bombers(myself included), right?

 

 

Not to be rude, but hardly anyone cares about that.  And especially the 1.x crowd doesn't care about that.




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