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It's been a bit, Ar-2: a re-look


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legoboy0401 #1 Posted 14 March 2019 - 04:38 PM

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After spending a few months without this plane in my hangar and playing a German tech tree GAA instead(don't worry, I got a separate slot for the Russian Bomber line, I still have one for the German tech tree GAAs), with the added benefit of having gotten a little more used to single-drop bombers, I have come back to this line again, right where I stopped before, at the Tier IV Ar-2, an upgraded SB.

 

This plane is not quite as garbage as I previously thought, or at least it doesn't feel nearly as terrible as before. There is however, a problem, and if you think I'm going to in a moment begin ranting over the poor angles of the rear turrets or the universal turret nerfs, (or anything else related to its defenses) I am happy to say that you are dead wrong.

 

The main problem with this plane, aside from its always pathetic speed, is entirely an issue of consistency. The 8 FAB-100s, at least without premium ordinance, just don't have enough accuracy at high level, and they don't have enough damage or blast radius to make accuracy relatively a non-issue.(and also, the possibility of a bombsight is locked behind specialist, which, on this plane, might just be one of the, if not the, most difficult specialist grinds in the game)

 

I can make it work, of course, but much ordinance has to be wasted to insure ground target kills. For example, on the two largest special targets, the Armored Workshops and the Radar Station., I always have to use 3/4s of my bombload(6 out of 8) bombs to ensure I get them. On little AA emplacements, sometimes I have to drop up to 3 bombs on them to make sure that I get them.

 

This is a problem. It doesn't make this plane unplayable, but only more frustrating and less fun.

 

Can this plane do well? Of course it can, but you really have to drag it kicking and screaming into a good score. It really fights and resists you all the way, I might add.

 

As a result, it makes for a very poor carrying machine,(and therefore loses most battles that it gets into) just to add to my frustration.

 

Even the Do 17 Z, the other non-premium Tier IV bomber, can carry reasonably often, let alone the He-111 H-2.

 

This plane alone out of the 3 Tier IV bombers is more of a drag, more of a leech, more of a drain, more of a hindrance on any team it

gets on than a help to the same.

 

I still don't like this plane, I just don't. But I know better now why I didn't like and still don't like this plane. It is poor performing to the point that one is actually harming any potential teams by choosing to hit that "Battle" button with this plane selected.(and therein taking up a slot on that team that could otherwise be occupied by a plane that could actually help that team)

 

 

I'd love to hear your thoughts on this.

 

Edit: in case it isn't clear, I'm not asking for any buffs for this plane(I've kinda sorta done that before), at least not presently. I've just been trying to figure out why I myself have never liked this plane.

 

 

Regards, Legoboy0401


Edited by legoboy0401, 14 March 2019 - 06:02 PM.

An average player with an average goal: greatness, someday. Today, mediocrity will have to suffice. But no matter, I will always play to the best of my ability, and I will always strive to make the best of my ability just that little bit stronger and better.

 

#Failureisalwaysanoption

 

#Givingupneveris


Prenzlau #2 Posted 14 March 2019 - 06:05 PM

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    I appreciate your sentiments and your effort. You've also invited discussion. I do not have the time right now to delve into details, but one thought has occurred to me.

 

    This of course could apply to anyone, so it is a general observation.

 

    Players who struggle with their skill and are still learning tactics and methods for their planes generally lean more heavily on the attributes of those planes. Players who are greatly skilled and proficient with their planes generally can elevate their planes performance and compensate for any disadvantages. 

 

    Again this is an observation that is not directed any anyone person but I believe is generally true. So to extrapolate, a novice sword fighter might be more preoccupied with the sharpness and length of their blade, while the sword master commands the blade regardless of it's condition. 

 

    There is nothing wrong with opinion and personal preference. Any plane is what it is, the true value and functionality is based on the skill and experience of the player who flies it. 

 

Cheers!

 

 

Prenzlau

    


Edited by Prenzlau, 14 March 2019 - 07:36 PM.

 

 

 

 


Catch21 #3 Posted 14 March 2019 - 07:45 PM

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I actually like the AR-2 along with the rest of the Soviet bomber line. With single bombs I generally do a single pass with one bomb/target, then rinse and repeat to try to finish off those targets in need of a second dose. Oh, and I fly high, real high.

Captain_Rownd #4 Posted 14 March 2019 - 08:08 PM

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View Postlegoboy0401, on 14 March 2019 - 04:38 PM, said:

 

As a result, it makes for a very poor carrying machine,(and therefore loses most battles that it gets into) just to add to my frustration.

 

Playing Wargaming games has made me absolutely hate the word "carry".  It's a bomber.  It drops bombs that go BOOM.  That's enough.  Blow crap up and have fun already.

 


Specialist planes:

SPAD S.510 :: P-40 :: MiG-3 :: A6M1 :: XP-44 :: Fw 190 A-5 :: Me 209 V4 :: Venom :: Caudron C.714 :: Ki-88 :: Wirraway :: Tomahawk IIb


CorvusCorvax #5 Posted 14 March 2019 - 08:34 PM

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View PostCaptain_Rownd, on 14 March 2019 - 08:08 PM, said:

 

Playing Wargaming games has made me absolutely hate the word "carry".  It's a bomber.  It drops bombs that go BOOM.  That's enough.  Blow crap up and have fun already.

 

Unfortunately, potato bots, and ultrapotato team mates make it necessary to sometimes have planes that can carry the whole team to victory.  If winning is the goal.  If just having fun is the goal, it doesn't matter much.



legoboy0401 #6 Posted 15 March 2019 - 01:12 AM

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View PostCorvusCorvax, on 14 March 2019 - 12:34 PM, said:

Unfortunately, potato bots, and ultrapotato team mates make it necessary to sometimes have planes that can carry the whole team to victory.  If winning is the goal.  If just having fun is the goal, it doesn't matter much.

 

Winning is usually the goal. I am a team player, and I play to win. Seriously.

An average player with an average goal: greatness, someday. Today, mediocrity will have to suffice. But no matter, I will always play to the best of my ability, and I will always strive to make the best of my ability just that little bit stronger and better.

 

#Failureisalwaysanoption

 

#Givingupneveris


CorvusCorvax #7 Posted 15 March 2019 - 01:23 AM

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View Postlegoboy0401, on 15 March 2019 - 01:12 AM, said:

 

Winning is usually the goal. I am a team player, and I play to win. Seriously.

 

Well, when you're grinding a stock plane, and have potato team mates, you better just fly to have fun, because you're not going to carry, and you're not going to win (unless the stars align.)

 

If only winning gives joy, then you miss out on playing some really interesting planes that just can't carry, but are still stupid-fun to fly.  Like the German Batwing MRFs.  They don't have the speed or the guns to carry, but DAMN they are so much fun to fly.  It took forever to grind up to the T9 plane, but the whole time was a LOL series of flights.



legoboy0401 #8 Posted 15 March 2019 - 03:52 AM

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View PostCorvusCorvax, on 14 March 2019 - 05:23 PM, said:

 

Well, when you're grinding a stock plane, and have potato team mates, you better just fly to have fun, because you're not going to carry, and you're not going to win (unless the stars align.)

 

If only winning gives joy, then you miss out on playing some really interesting planes that just can't carry, but are still stupid-fun to fly.  Like the German Batwing MRFs.  They don't have the speed or the guns to carry, but DAMN they are so much fun to fly.  It took forever to grind up to the T9 plane, but the whole time was a LOL series of flights.

 

I don't just enjoy winning(most losses where I do reasonably well are fun too), but I feel like I've let my team down when I play for fun and not to win. To be honest, I mostly just play elite planes(where I haven't yet unlocked the next tier), keepers, and premiums in events , usually saving grinding for in between events.


An average player with an average goal: greatness, someday. Today, mediocrity will have to suffice. But no matter, I will always play to the best of my ability, and I will always strive to make the best of my ability just that little bit stronger and better.

 

#Failureisalwaysanoption

 

#Givingupneveris


CorvusCorvax #9 Posted 15 March 2019 - 05:10 AM

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View Postlegoboy0401, on 15 March 2019 - 03:52 AM, said:

 

I don't just enjoy winning(most losses where I do reasonably well are fun too), but I feel like I've let my team down when I play for fun and not to win. To be honest, I mostly just play elite planes(where I haven't yet unlocked the next tier), keepers, and premiums in events , usually saving grinding for in between events.

 

It is probably wise to think about winning as a byproduct of having fun, and not the other way around.  When winning is the way you have fun, pretty soon, a streak of losing makes you want to ragequit or sealclub.  Or make you miss out on playing great planes that just make you smile.

 

Tonight, I played my IL-1 for the first time in forever.  While we won, I would have had exactly as much fun if we had lost.  It was fantastic, and because folks don't know what the plane is, I was ignored (LOL, don't ignore me when I'm flying a fighter, folks.  It makes me very upset and want to shoot you down.)

 

The point is, I helped my team, and had fun.  The win was incidental to that.  When I fly flighted up with people, I exist solely to help them do stuff.  Winning and losing has no meaning - I am cover for my flight mate.  If they live the whole battle, I have fun, win or lose.



legoboy0401 #10 Posted 15 March 2019 - 05:29 AM

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View PostCorvusCorvax, on 14 March 2019 - 09:10 PM, said:

 

It is probably wise to think about winning as a byproduct of having fun, and not the other way around.  When winning is the way you have fun, pretty soon, a streak of losing makes you want to ragequit or sealclub.  Or make you miss out on playing great planes that just make you smile.

 

Tonight, I played my IL-1 for the first time in forever.  While we won, I would have had exactly as much fun if we had lost.  It was fantastic, and because folks don't know what the plane is, I was ignored (LOL, don't ignore me when I'm flying a fighter, folks.  It makes me very upset and want to shoot you down.)

 

The point is, I helped my team, and had fun.  The win was incidental to that.  When I fly flighted up with people, I exist solely to help them do stuff.  Winning and losing has no meaning - I am cover for my flight mate.  If they live the whole battle, I have fun, win or lose.

 

True. Tonight I got my very first grade II ever for any of my planes, flying my specialist(but not fully completed in that config) SE-100. We lost, but I didn't care. It was enough of a personal victory that the collective loss didn't matter much to me.

An average player with an average goal: greatness, someday. Today, mediocrity will have to suffice. But no matter, I will always play to the best of my ability, and I will always strive to make the best of my ability just that little bit stronger and better.

 

#Failureisalwaysanoption

 

#Givingupneveris





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