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This Weekends: Bomber Escort Mode is Back


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blindfoId #1 Posted 14 March 2019 - 01:37 PM

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The Bomber Escort Mode appeared in the update 2.0.7 for the first time. This weekends will give you an opportunity to try this game mode once again. 

 

This post will help you to refresh your memory on the main aspects of this mode.

 

Bomber Escort Mode is an asymmetric game mode, which is divided into 3 phases. In each phase, waves of strategic bomber flights are sent from the attacking team’s side. These flights need to be escorted to the opposite side of the map, and the defending team needs to prevent this. Strongholds appear in the path of strategic bomber flights. Strongholds are well protected territories with powerful AA guns, designed to effectively attack bomber flights.

 

Every aircraft type has a role in the escorting group. The fighter aircraft’s mission is to protect bombers from enemy attacks and escort 10 of them to the appointed target. Attack aircraft and aircraft with outboard weapons will have to ensure the safe passage of their bomber flight waves through the defense line of the intercepting group. They will be busy with attacking and destroying the AA guns of enemy Strongholds. AA guns are powerful enough to destroy a whole wave of bombers, which is why breaking through the air defense system is one of the main tasks of the escorting group. Capturing the first Stronghold will allow players from the escorting team to respawn over it—much nearer to the core battle without the need to catch up with the formation from the very edge of the operation area. The intercepting group cannot recapture a Stronghold.

 

The intercepting group consists of fighter aircraft only. Their global mission is to prevent 10 strategic bombers from reaching the appointed target. For this purpose, the intercepting group needs to not only attack and destroy the bomber formation, but also protect the Strongholds, as their fire support is essential for winning.



qu33kKC #2 Posted 14 March 2019 - 03:00 PM

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huzzah!

I've had some epic games in Bomber Escort mode.  Looking forward to its return!



wylleEcoyote #3 Posted 14 March 2019 - 03:13 PM

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This is the Ideal TL;DR to explain what you Must Know if you want to succeed in this Game Mode. 

        


mnbv_fockewulfe #4 Posted 14 March 2019 - 08:50 PM

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any balance changes we don't know about?

Be sure to check your logic privileges before posting on the forum.

 


 


wylleEcoyote #5 Posted 14 March 2019 - 10:33 PM

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As far as I know.
just this.
http://forum.worldof...1-update-20101/

Although since a fair amount of the code for the event is from version 2.07 there is room for some issues to arise.

Edited by wylleEcoyote, 14 March 2019 - 10:35 PM.

        


blindfoId #6 Posted 15 March 2019 - 09:25 AM

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View Postmnbv_fockewulfe, on 14 March 2019 - 11:50 PM, said:

any balance changes we don't know about?

 

The only difference from the previous iteration is:

  • Changed the number of bombers departing in different waves.


GonerNL #7 Posted 15 March 2019 - 10:47 AM

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Bombers are very easy to shoot down this time ... even with a light fighter. Just get on their six, ignore defensive fire and blast away.
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trikke #8 Posted 15 March 2019 - 11:34 AM

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i invested heavily in heavies to get ready for this...

 

Hellenic, open the vault...  i'll have something for you to deposit in about an hour from now!


Spittoon says #smarterpilotswinmore

Captain_Underpants53 #9 Posted 15 March 2019 - 12:28 PM

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I suppose we should have expected them to go from one extreme to the other.  The last time we had Bomber Escort it was difficult to lose as an attacker.  Now it is difficult to win.  From what I can see they nerfed the Strategic Bombers into futility.

 

I have noticed veteran players bailing on the battle as soon as they see they are on the attacking side.  I don't understand what is gained by this.  It just turns a probable loss into an almost certain loss.


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LeastWeasel #10 Posted 15 March 2019 - 02:46 PM

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I don’t see why you wouldn’t stick around. Solo queue on attack is tough, but not impossible - and you make crazy xp/credits in these battles, in victory or defeat. If you’re trying to farm W/L ratio, it’ll still count as a loss if you quit...

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GonerNL #11 Posted 15 March 2019 - 02:53 PM

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View PostCaptain_Underpants53, on 15 March 2019 - 01:28 PM, said:

I suppose we should have expected them to go from one extreme to the other. 

 

Yet blindfold says the only thing that changed (compared to previous escort event) is the number of bombers in a wave ...  :unsure:


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toshiaki_virgin #12 Posted 15 March 2019 - 03:24 PM

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interesting.
I experienced full bots battle, Me (Ju 287) + 11 Bots vs 12 Bots, twice.
My team captured enemy sectors.
however, all strategic bombers were killed by enemy team aircraft and my team was defeated.

In that battle, the total number of strategic bombers was 54.

plane name, kill count(strategic bombers)
F2H, 11
P.1056, 10
Me 262 HG II, 8
Me 262, 7
Me 262, 4
MiG-9, 4
Spitfire XIV, 4
F6U, 4
Yak-15, 1
I-250, 1
F2G, 0
F2G, 0



legoboy0401 #13 Posted 15 March 2019 - 03:42 PM

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View Posttoshiaki_virgin, on 15 March 2019 - 07:24 AM, said:

interesting.
I experienced full bots battle, Me (Ju 287) + 11 Bots vs 12 Bots, twice.
My team captured enemy sectors.
however, all strategic bombers were killed by enemy team aircraft and my team was defeated.

In that battle, the total number of strategic bombers was 54.

plane name, kill count(strategic bombers)
F2H, 11
P.1056, 10
Me 262 HG II, 8
Me 262, 7
Me 262, 4
MiG-9, 4
Spitfire XIV, 4
F6U, 4
Yak-15, 1
I-250, 1
F2G, 0
F2G, 0

 

Blame it on having 5 Heavy Fighters on that team. IMO, 4 is already enough of a handful to defeat, and it should be capped at that. 5 is too much.

Remember, remember the 14th of... June, the day of patch 2.05.  Some say it's great end-game content, some say it's horrible, but history will always recall which it actually was.

 

Spoiler

 


wylleEcoyote #14 Posted 16 March 2019 - 10:54 PM

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 the hitpoint totals of the bomber flights has been reduced from the last go around..

Even at full health they seem to start with all of 52 hit points in a tier 5 battle.
Which is a small fraction of what you find in player bombers.

but at least now spitfire pilots can shoot down bombers. :sceptic:

And so now the bomber escort game mode is just a convoluted form of attrition.
Where you shoot down enemy players until they run out of re-spawns. 

Until the attackers run out of bombers.
Then the game is called and because defender(s) are left alive, then they win.

        


legoboy0401 #15 Posted 17 March 2019 - 02:45 AM

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View PostwylleEcoyote, on 16 March 2019 - 02:54 PM, said:

 the hitpoint totals of the bomber flights has been reduced from the last go around..

Even at full health they seem to start with all of 52 hit points in a tier 5 battle.
Which is a small fraction of what you find in player bombers.

but at least now spitfire pilots can shoot down bombers. :sceptic:

And so now the bomber escort game mode is just a convoluted form of attrition.
Where you shoot down enemy players until they run out of re-spawns. 

Until the attackers run out of bombers.
Then the game is called and because defender(s) are left alive, then they win.

 

The planes at Tier V are Handley-Page HP. 52 Hampdens, and they actually have about 600-800 health at Tier V. Still, against specialist Tier V Heavies with Gas-Operated Action? Might as well be as low as 52 hp for all the good that somewhere in the 600-800 hp range Health Pool does for them.


Remember, remember the 14th of... June, the day of patch 2.05.  Some say it's great end-game content, some say it's horrible, but history will always recall which it actually was.

 

Spoiler

 


TankNoob1960 #16 Posted 17 March 2019 - 03:51 AM

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View PostCaptain_Underpants53, on 15 March 2019 - 04:28 AM, said:

I suppose we should have expected them to go from one extreme to the other.  The last time we had Bomber Escort it was difficult to lose as an attacker.  Now it is difficult to win.  From what I can see they nerfed the Strategic Bombers into futility.

 

I have noticed veteran players bailing on the battle as soon as they see they are on the attacking side.  I don't understand what is gained by this.  It just turns a probable loss into an almost certain loss.

MULTI ROLE MIISSION 2 = KILL 80 ENEMY BOMBERS.

MANY PILOTS fly MULTI-ROLES like I do. ( Spec FW-190 A5 )

The ESCORT MISSIONS become worthless and a waste of time and energy.

The DEVS built this into the game and as usual didn't think through the ramifications.

Hope they review the coding for the April duplicate Russian event.


 

 


Bobby_Tables #17 Posted 17 March 2019 - 04:41 AM

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View PostCaptain_Underpants53, on 15 March 2019 - 06:28 AM, said:

I suppose we should have expected them to go from one extreme to the other.  The last time we had Bomber Escort it was difficult to lose as an attacker.  Now it is difficult to win.  From what I can see they nerfed the Strategic Bombers into futility.

 

I have noticed veteran players bailing on the battle as soon as they see they are on the attacking side.  I don't understand what is gained by this.  It just turns a probable loss into an almost certain loss.

 

It is simply, as stated above, the futility of certain missions.  They set up missions that are impossible under certain circumstances.  Therefore, if you are trying to win gold or a crate or two, why waste your time when there is no chance you can advance your mission?

 

Again, as stated above, the missions are a total mismatch to the playing environment in many situations.  

 

The battles are very long in length.  So if you want to win gold or a crate, why spend 10 minutes in a futile battle where no matter what you do, it will not advance your mission?

 

As usual, very poor "planning" on Persha's part.  But as we all know, they do not test this stuff out by playing their own game, they just throw the spitball and see if it sticks.  

 

Still, a lot of humans playing, but also a lot of AFKs and for good reason.  Persha created an incentive to leave the battle.  It's their fault.  Period.  



legoboy0401 #18 Posted 17 March 2019 - 05:58 AM

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View PostBobby_Tables, on 16 March 2019 - 08:41 PM, said:

 

It is simply, as stated above, the futility of certain missions.  They set up missions that are impossible under certain circumstances.  Therefore, if you are trying to win gold or a crate or two, why waste your time when there is no chance you can advance your mission?

 

Again, as stated above, the missions are a total mismatch to the playing environment in many situations.  

 

The battles are very long in length.  So if you want to win gold or a crate, why spend 10 minutes in a futile battle where no matter what you do, it will not advance your mission?

 

As usual, very poor "planning" on Persha's part.  But as we all know, they do not test this stuff out by playing their own game, they just throw the spitball and see if it sticks.  

 

Still, a lot of humans playing, but also a lot of AFKs and for good reason.  Persha created an incentive to leave the battle.  It's their fault.  Period.  

 

Uh, Bobby, I hate to break it to you, but Bomber Escort Battles are 20 minutes long max, not 10. 

Remember, remember the 14th of... June, the day of patch 2.05.  Some say it's great end-game content, some say it's horrible, but history will always recall which it actually was.

 

Spoiler

 


Captain_Underpants53 #19 Posted 17 March 2019 - 06:57 AM

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View PostBobby_Tables, on 16 March 2019 - 11:41 PM, said:

 

It is simply, as stated above, the futility of certain missions.  They set up missions that are impossible under certain circumstances.  Therefore, if you are trying to win gold or a crate or two, why waste your time when there is no chance you can advance your mission?

 

Again, as stated above, the missions are a total mismatch to the playing environment in many situations.  

 

The battles are very long in length.  So if you want to win gold or a crate, why spend 10 minutes in a futile battle where no matter what you do, it will not advance your mission?

 

As usual, very poor "planning" on Persha's part.  But as we all know, they do not test this stuff out by playing their own game, they just throw the spitball and see if it sticks.  

 

Still, a lot of humans playing, but also a lot of AFKs and for good reason.  Persha created an incentive to leave the battle.  It's their fault.  Period.  

 

Well, to their credit I noticed one big difference tonight.  Yesterday I was getting an average of 19 GTs per battle.  Tonight it is down to 12.  I guess they were actually paying attention and realized the defense needed some help because..............................DOH!!!
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