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Update 2.0.10


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Content_WG #1 Posted 06 March 2019 - 10:25 AM

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On March 7 from 00:00 PT / 03.00 ET till 04:00 PT / 07:00 ET, the servers will undergo maintenance to deploy the 2.0.10 update. This update introduces new aircraft, balance and battle mode changes, and much more.

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GonerNL #2 Posted 06 March 2019 - 11:01 AM

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Nice to see that WG actually listens to the player base ... not ...

 

Pilots complain that their GA are sitting ducks ; nerf them even more.

Pilots complain about one-shot überbots ; make them aim even better.


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blindfoId #3 Posted 06 March 2019 - 11:29 AM

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View PostGonerNL, on 06 March 2019 - 02:01 PM, said:

Nice to see that WG actually listens to the player base ... not ...

 

Pilots complain that their GA are sitting ducks ; nerf them even more.

Pilots complain about one-shot überbots ; make them aim even better.

 

GonerNL, the only change is turret's horizontal firing angles and the forward-firing armament damage. And they are slightly changed. It won't drastically affect their performance. 

Captain_Underpants53 #4 Posted 06 March 2019 - 11:32 AM

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Bombers!  YEE HAW!
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GonerNL #5 Posted 06 March 2019 - 11:41 AM

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Blindfold ; what about 5% off demolition expert and decrease in accuracy (only bombs/rockets) when pilot is injured. Which planes do you think are affected by that ??

 


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blindfoId #6 Posted 06 March 2019 - 12:19 PM

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View PostGonerNL, on 06 March 2019 - 02:41 PM, said:

Blindfold ; what about 5% off demolition expert and decrease in accuracy (only bombs/rockets) when pilot is injured. Which planes do you think are affected by that ??

 

 

Any planes with outboard weapons. High Tier GAAs according to statistics were unbalanced, especially their tailgunners, and the changes are needed though not really major.  

GonerNL #7 Posted 06 March 2019 - 12:46 PM

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Statistics ??!!

That's what these changes are based on ?? Not player experience ??

 

What do your statistics tell you about the number of completely unbalanced battles and players insta-killed by bots ?

 

Sorry to come over all negative, but I just don't get it anymore ...

 


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trikke #8 Posted 06 March 2019 - 12:56 PM

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The following aircraft is now available for purchase in the premium shop:

no... it's not

 

edit:  or at least i couldn't find it


Edited by trikke, 06 March 2019 - 12:59 PM.

Spittoon says #smarterpilotswinmore

GonerNL #9 Posted 06 March 2019 - 01:05 PM

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'now' is probably after the patch ...
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blindfoId #10 Posted 06 March 2019 - 01:24 PM

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View PostGonerNL, on 06 March 2019 - 03:46 PM, said:

Statistics ??!!

That's what these changes are based on ?? Not player experience ??

 

What do your statistics tell you about the number of completely unbalanced battles and players insta-killed by bots ?

 

Sorry to come over all negative, but I just don't get it anymore ...

 

 

Statistics is based on the battles of all players, thus, on their experience. I'm sorry to say that but it is pretty obvious that experience of vocal minority may differ from the global statistics. As for bots, I personally was killed both by bots and experienced players (Yaks are mostly blamed IIRC) and never felt the difference though I passed along gathered feedback on this topic for further check. 

 

View Posttrikke, on 06 March 2019 - 03:56 PM, said:

The following aircraft is now available for purchase in the premium shop:

no... it's not

 

edit:  or at least i couldn't find it

 

Trikke, it's an article about update. When update is released all the mentioned changes will appear, including the He 111 H-2 for direct purchase :)

wylleEcoyote #11 Posted 06 March 2019 - 01:39 PM

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View PostGonerNL, on 06 March 2019 - 06:41 AM, said:

Blindfold ; what about 5% off demolition expert and decrease in accuracy (only bombs/rockets) when pilot is injured. Which planes do you think are affected by that ??

 

 

I am worried now. :( 
Does this mean i cant one shot entire AAA placements with one bomb on my Do335 anymore?

:sceptic:  And i had just gotten that plane's equipment optimized for SEAD, too

While I'm here, I suppose i should also ask if fighters and multiroles that are carrying bombs (very useful when attacking bases)
will still have to worry about being assigned to defending bases in the escort mode.
Rockets at least you can shoot at airplanes ... but bombs would only be good for slowing you down.
Or if your the cheeky sort, dropping a deuce on a GAA that you did not quite finish off in your gun pass.

        


Motormike #12 Posted 06 March 2019 - 01:40 PM

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View PostblindfoId, on 06 March 2019 - 01:24 PM, said:

 

Statistics is based on the battles of all players, thus, on their experience. I'm sorry to say that but it is pretty obvious that experience of vocal minority may differ from the global statistics. As for bots, I personally was killed both by bots and experienced players (Yaks are mostly blamed IIRC) and never felt the difference though I passed along gathered feedback on this topic for further check.

 

 

Trikke, it's an article about update. When update is released all the mentioned changes will appear, including the He 111 H-2 for direct purchase :)

 

Umm, the rear gunner is only good if they stay behind a GAA way to long instead of attacking from beow, above or the side....and also if behind at same tier level it is depending on attacking plane type (light fighters no way, Multi and Heavie most times got a GAA)...AND if a good player attacks a GAA, GAA is always food...

 


Edited by Motormike, 06 March 2019 - 01:54 PM.


blindfoId #13 Posted 06 March 2019 - 01:46 PM

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View PostwylleEcoyote, on 06 March 2019 - 04:39 PM, said:

 

I am worried now. :( 
Does this mean i cant one shot entire AAA placements with one bomb on my Do335 anymore?

 

Do not worry, the difference between now and when update release is not that big as it may seem. Take a look at the skill change for example, it gives now 15% to splash and damage and will give 10%, it's just 5% difference. 

 

View PostwylleEcoyote, on 06 March 2019 - 04:39 PM, said:

 

While I'm here, I suppose i should also ask if fighters and multiroles that are carrying bombs (very useful when attacking bases)
will still have to worry about being assigned to defending bases in the escort mode.
Rockets at least you can shoot at airplanes ... but bombs would only be good for slowing you down.
Or if your the cheeky sort, dropping a deuce on a GAA that you did not quite finish off in your gun pass.

 

There is a desire to implement the mentioned point (taking into account if an aircraft carries outboard weapon when balancing teams) but it is not done yet so during this Escort mode you may still be balanced to the defending team if you have your outboard weapon mounted. 



GonerNL #14 Posted 06 March 2019 - 01:57 PM

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View PostblindfoId, on 06 March 2019 - 02:46 PM, said:

Take a look at the skill change for example, it gives now 15% to splash and damage and will give 10%, it's just 5% difference. 

 

Arithmetic was/is not my strong point, but a decrease of 15% to 10% is a 33,3% difference, I would say ... a full third. Right :unsure: ?

 


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LeastWeasel #15 Posted 06 March 2019 - 02:04 PM

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Looking forward to seeing how the group respawn changes the flow of battles - at times it felt too easy for a team to break early & remain broken.

So far: the changes look good.

blindfoId #16 Posted 06 March 2019 - 02:05 PM

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View PostGonerNL, on 06 March 2019 - 04:57 PM, said:

 

Arithmetic was/is not my strong point, but a decrease of 15% to 10% is a 33,3% difference, I would say ... a full third. Right :unsure: ?

 

 

When you are counting the skill itself - yes, it is, but when it comes to how the skill affects the actual stats - no it is not. 

Just an example:

1. Your bomb damage is 150.

2. With this skill it is 150+150*0,15= 172,5

3. With the changes skill it is 150+150*0.1=165

 

The difference in the resulted numbers is about 5%



LeastWeasel #17 Posted 06 March 2019 - 02:14 PM

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View PostGonerNL, on 06 March 2019 - 08:57 AM, said:

 

Arithmetic was/is not my strong point, but a decrease of 15% to 10% is a 33,3% difference, I would say ... a full third. Right :unsure: ?

 

 

 

If your bomb did 4000 damage base, it would have done 4600 with the old Demo Expert, and will do 4400 with the new. 

 

It’s not the end of the world. I do a bit of GA and a lot of thunderbolts (which usually have demo expert at some point) the *slight* drop in your bonus damage just means we have to be *slightly* more picky about what targets we pick for our ordinance. What this might do is incentivize farming of smaller GT’s based on the relative load you carry. While I did like taking out the center objective in a plant with a Super Corsair - that I’m encouraged to (bar the nuke) leave bigger targets for bigger bombs, I don’t mind. 

 

 

 



GonerNL #18 Posted 06 March 2019 - 02:21 PM

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Well, it still sounds like a pretty significant decrease to me ... 

 

A FAB-500 does 7000 damage and has a splash radius of 90 meters.

With DE at 15% that becomes 8050 damage and 103,5 meters.

At 10% it's only 7700 and 99 meters ... difference could be not finishing a target you might normally have killed.

 

But OK, the statistics have spoken.


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White_Widow18 #19 Posted 06 March 2019 - 02:27 PM

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I'll wait to see how this effects things, but to be honest.. this is not a statistically insignificant change. The change to radius will have a big effect on bombers with single large drop bombs.

Example, the Dornier Do-217M

4400 base damage and a 75m base radius.
With the current skill that increases to 5060 (+660) damage and 86m (+11.25m) damage radius
With the skill change that drops to 4840 (+440) and 82m damage radius (+7.5m)...

That's a 12 foot smaller -radius- which gives you an EXPONENTIAL drop in bomb -coverage- due to the way a circle works in terms of area calculations.

Damage, per bomb in decrease.. doesn't seem like much does it? 220 damage...

But over the course of a full game and say 8 drop sets minimum that turns out to be 2k+ damage.

You can try to use math to say its a statistically insignificant change.. but it isn't.

I'm OK with the damage drop.. but that radius drop? not really.. not bloody really.

To be clear, this is my only bone pick with this... my IL-40's fire angle went -literally- past the point of it saying I couldn't fire anymore *shrug* The drop in forward guns -also- makes sense given how close it is to the ME p1102.B's strength PLUS it gets all those rockets which are a guaranteed 4 ground target wipes per reload when used with a little spray from the guns to weaken the buildings first and I got two bombs.. for 6 guaranteed ground wipes per reload without even having to -rely- on my guns.

Edited by White_Widow18, 06 March 2019 - 02:37 PM.

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LeastWeasel #20 Posted 06 March 2019 - 02:57 PM

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Yeah, I’m guessing this’s done to slow down the cap flipping potential of GA classes, now that we’ll have high-tier bombers as well... wasn’t it a commonly repeated (and sometimes celebrated) piece of advice, that if you want to pad your win rate, flight up as high-tier GA & flip sites faster than the opponent can react?

Paired with the wave respawn, I think it’s trying to encourage larger battles over capture points. Also give MR & heavies more purpose with their “clean-up” ordinance loadouts.

 

I guess that’s my main point - I’m thinking  more about the flow of the game with these comments. That bombers will do huge damage, but benefit greatly from friendlies coming in for precision clean-up; that sounds a little more dynamic in my mind. 


Edited by LeastWeasel, 06 March 2019 - 03:01 PM.





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