White_Widow18, on 05 February 2019 - 06:02 PM, said:
There seems to be a pre-determined destruction order from MBs and even if its random.. its easy enough to roll out all the randoms and then just display it to the ground pounders so we know which targets are about to be hit. Because sometimes I drop a bomb and a missile somehow manages to lock, launch, and hit, before the bomb does.. which is... whatever... the warning system isn't perfect at the moment. The worst though is when I've locked on and started railing something with say my German GAAs guns.. at T10 that still takes a while on heavily armed targets and I believe my guns are 107s or some insane-o number like that.. (I have fully calibrated and reassembled equipment for the best possible stats)... so I'm going to town.. and then WHAM there's the 7 or 8 second warning for the missile... that destroys the target I was hitting and I just blew all my time -and- all my ground clearance horizontally and probably blew off quite a bit vertically if I'm going for swoops like I tend to in the German GAAs.
About the only Ground Pounders I can only say it -isn't- a problem in.. are T3 and below because they're so slow and low you have plenty of time to plan around it.. and -possibly- the IL-40(P).. and that's only because of the output of its rockets for the burst damage bit.
Everything else is constantly kill stolen by these -and- the AI ground pounders. I imagine multiroles even get frustrated at times depending on their playstyle.
We get it.. the AI is just like another player and players steal kills.. I'm cool with that aspect even as frustrating as it is.....
But we get it from two vectors as Ground Pounders. From the AI and from the Rocket Bases.. and the latter is easily enough fixed.. -and- realistic to boot. We would know the basic firing order, they'd radio in to friendly forces to stay out of the area, for GAA and Bombers they'd probably radio a coded firing sequence to coordinate to maximize damage. (THAT'S another fun one.. did you know you CAN die to a missile if you happen to be in the EXACT wrong spot?)
So.. the competitiveness of other pilots, even AI.. makes sense.. but the Rockets? Eh... they're overkill in terms of sapping possible points and usefulness from Ground Pounders.. and honestly.. we're already nerfed repeatedly time and again.. at least throw us a bone that keeps us from feeling like we're being nerfed by helping our teams.. because TBH... sometimes I'm tempted to let the enemy have the rocket base and go on a rush assault plan otherwise to keep from losing the points.. depending on the makeup of the other team and the map.. I even do... so it's also shaping playstyle in a way that is a detriment to me cooperating with my team on shared objectives.
Just my two cents, YMMV, all that!
-Widow
I also happen to always hope that the enemy team will retake the rocket base as well so I can do that.