Jump to content


As an an avid Bomber player, do you know what I hate? I hate Rocket Bases, the ground-target gobblin...

gameplay ruining

  • Please log in to reply
27 replies to this topic

Poll: Bombers on 3-cap maps that have two rocket bases (12 members have cast votes)

3-cap maps with rocket bases for two of said caps: should Carpet-Bombers see this configuration of map?

  1. yes(explain) (9 votes [75.00%] - View)

    Percentage of vote: 75.00%

  2. no (1 vote [8.33%] - View)

    Percentage of vote: 8.33%

  3. I haven't seen this configuration of map very much/at all, so I don't know (2 votes [16.67%] - View)

    Percentage of vote: 16.67%

3-cap maps with rocket bases for two of said caps: should Medium Bombers see this configuration of map

  1. yes(explain) (10 votes [83.33%] - View)

    Percentage of vote: 83.33%

  2. no (2 votes [16.67%] - View)

    Percentage of vote: 16.67%

  3. I haven't seen this configuration of map very much/at all, so I don't know (0 votes [0.00%])

    Percentage of vote: 0.00%

3-cap maps with rocket bases for two of said caps: do you like these map configurations in a bomber?

  1. yes(explain) (10 votes [83.33%] - View)

    Percentage of vote: 83.33%

  2. no (2 votes [16.67%] - View)

    Percentage of vote: 16.67%

  3. I haven't seen this configuration of map very much/at all, so I don't know (0 votes [0.00%])

    Percentage of vote: 0.00%

3-cap maps with rocket bases for two of said caps: do you like this configuration of map in any type that is not a bomber

  1. yes (9 votes [75.00%] - View)

    Percentage of vote: 75.00%

  2. no (3 votes [25.00%] - View)

    Percentage of vote: 25.00%

  3. I haven't seen this configuration of map very much/at all, so I don't know (0 votes [0.00%])

    Percentage of vote: 0.00%

If you answered "yes" to question 4, what non-bomber aircraft type do you like to see this configuration of map in?

  1. Fighter (1 vote [8.33%] - View)

    Percentage of vote: 8.33%

  2. Multi-Role Fighter (1 vote [8.33%] - View)

    Percentage of vote: 8.33%

  3. Heavy Fighter (4 votes [33.33%] - View)

    Percentage of vote: 33.33%

  4. Ground Attack Aircraft(GAA) (2 votes [16.67%] - View)

    Percentage of vote: 16.67%

  5. I didn't answer yes to question 4 (4 votes [33.33%] - View)

    Percentage of vote: 33.33%

Vote Guests cannot vote Hide poll

legoboy0401 #21 Posted 06 February 2019 - 02:33 AM

    Second Lieutenant

  • Member
  • 1445 battles
  • 1,550
  • Member since:
    11-30-2013

View PostWhite_Widow18, on 05 February 2019 - 06:02 PM, said:

Honestly.. something that would help majorly would be if they were painted with a 1, 2, 3, 4, 5 (the firing order for the missile base) over the targets.

There seems to be a pre-determined destruction order from MBs and even if its random.. its easy enough to roll out all the randoms and then just display it to the ground pounders so we know which targets are about to be hit. Because sometimes I drop a bomb and a missile somehow manages to lock, launch, and hit, before the bomb does.. which is... whatever... the warning system isn't perfect at the moment. The worst though is when I've locked on and started railing something with say my German GAAs guns.. at T10 that still takes a while on heavily armed targets and I believe my guns are 107s or some insane-o number like that.. (I have fully calibrated and reassembled equipment for the best possible stats)... so I'm going to town.. and then WHAM there's the 7 or 8 second warning for the missile... that destroys the target I was hitting and I just blew all my time -and- all my ground clearance horizontally and probably blew off quite a bit vertically if I'm going for swoops like I tend to in the German GAAs.

About the only Ground Pounders I can only say it -isn't- a problem in.. are T3 and below because they're so slow and low you have plenty of time to plan around it.. and -possibly- the IL-40(P).. and that's only because of the output of its rockets for the burst damage bit.

Everything else is constantly kill stolen by these -and- the AI ground pounders. I imagine multiroles even get frustrated at times depending on their playstyle. 

We get it.. the AI is just like another player and players steal kills.. I'm cool with that aspect even as frustrating as it is.....

But we get it from two vectors as Ground Pounders. From the AI and from the Rocket Bases.. and the latter is easily enough fixed.. -and- realistic to boot. We would know the basic firing order, they'd radio in to friendly forces to stay out of the area, for GAA and Bombers they'd probably radio a coded  firing sequence to coordinate to maximize damage. (THAT'S another fun one.. did you know you CAN die to a missile if you happen to be in the EXACT wrong spot?)

So.. the competitiveness of other pilots, even AI.. makes sense.. but the Rockets? Eh... they're overkill in terms of sapping possible points and usefulness from Ground Pounders.. and honestly.. we're already nerfed repeatedly time and again.. at least throw us a bone that keeps us from feeling like we're being nerfed by helping our teams.. because TBH... sometimes I'm tempted to let the enemy have the rocket base and go on a rush assault plan otherwise to keep from losing the points.. depending on the makeup of the other team and the map.. I even do... so it's also shaping playstyle in a way that is a detriment to me cooperating with my team on shared objectives. 

Just my two cents, YMMV, all that!

-Widow

 

I also happen to always hope that the enemy team will retake the rocket base as well so I can do that.

 


An average player with an average goal: greatness, someday. Today, mediocrity will have to suffice. But no matter, I will always play to the best of my ability, and I will always strive to make the best of my ability just that little bit stronger and better.

 

#Failureisalwaysanoption

 

#Givingupneveris


legoboy0401 #22 Posted 06 February 2019 - 03:57 AM

    Second Lieutenant

  • Member
  • 1445 battles
  • 1,550
  • Member since:
    11-30-2013

I'm curious, does anyone else massively prefer close, tense games rather than steamrolls?

 

Also, does anyone else want another type of separate, permanent game mode with a similar way to win like that of Bomber Escort, only without the bot bombers, like, say, where each team has a certain amount of bases(Let's say 3) where the object of the game is to destroy all buildings within each enemy base before they destroy all buildings within each of yours?

 

Similar to Bomber Escort, any class could play, but depending on your chosen class, you'd be better suited for attacking the enemy's bases (Bombers, GAAs) or for defending your own(Fighters, Multi-Roles, Heavy Fighters)

 

This way, the ground-pounders would never have to worry about something like superiority, because no bases would be neutral and enemy bases could not be captured, only destroyed, and when all the enemy ground targets are destroyed,(or all of of yours) the game would end.

 

What would you guys think of that?


An average player with an average goal: greatness, someday. Today, mediocrity will have to suffice. But no matter, I will always play to the best of my ability, and I will always strive to make the best of my ability just that little bit stronger and better.

 

#Failureisalwaysanoption

 

#Givingupneveris


hoom #23 Posted 06 February 2019 - 04:32 AM

    Second Lieutenant

  • Closed Beta Tester
  • 7118 battles
  • 1,452
  • Member since:
    01-26-2012

Block Quote

 I'm curious, does anyone else massively prefer close, tense games rather than steamrolls?

 Nope, I well enjoy a good steamroll win most of the time.

 

Sometimes yeah they're frustrating like when its a *3 on a plane you want a big score with to unlock that vital module/get your pilot to next Skill point etc and then you get like a single drop off and win by Supremacy but man it feels good after you just lost a bunch of battles in a row.

 

The important thing is to have a variety: some quick wins, some quick losses, bunch that are reasonably close either way and then the occasional ultra-close nail-biter or the crazy come-back from nothing win by kill all.


C'est magnifique, mais ce n'est pas le SerB.

TankNoob1960 #24 Posted 06 February 2019 - 09:36 AM

    Senior Master Sergeant

  • Member
  • 5536 battles
  • 271
  • [FK] FK
  • Member since:
    02-05-2016

Pease...

NO NIGHT MAPS...Just too hard on my old eyes.


 

 


GonerNL #25 Posted 06 February 2019 - 10:06 AM

    Second Lieutenant

  • Member
  • 963 battles
  • 1,126
  • Member since:
    01-17-2018

View Postlegoboy0401, on 06 February 2019 - 04:57 AM, said:

I'm curious, does anyone else massively prefer close, tense games rather than steamrolls?

 

I like tense, long battles ; the 4 minute roflstomps are useless. Less credits and exp, no time to get medals ...

And I hate the 3-base maps, especially when I'm in a GA.

 

The bomber escort was great.

Long battles on rolling maps, always new targets. Nothing more boring than 'air superiority' ...

 


Flying on NA and EU servers

legoboy0401 #26 Posted 06 February 2019 - 10:05 PM

    Second Lieutenant

  • Member
  • 1445 battles
  • 1,550
  • Member since:
    11-30-2013

View PostTankNoob1960, on 06 February 2019 - 01:36 AM, said:

Pease...

NO NIGHT MAPS...Just too hard on my old eyes.

 

There already is one in the game, so you've already lost. But it's possible they could put in a option(or mod) to turn off night maps or(in the case of a mod) to turn them into an exact clone of their daylight map counterparts.

 

How about that?


An average player with an average goal: greatness, someday. Today, mediocrity will have to suffice. But no matter, I will always play to the best of my ability, and I will always strive to make the best of my ability just that little bit stronger and better.

 

#Failureisalwaysanoption

 

#Givingupneveris


legoboy0401 #27 Posted 06 February 2019 - 10:06 PM

    Second Lieutenant

  • Member
  • 1445 battles
  • 1,550
  • Member since:
    11-30-2013

View Posthoom, on 05 February 2019 - 08:32 PM, said:

 Nope, I well enjoy a good steamroll win most of the time.

 

Sometimes yeah they're frustrating like when its a *3 on a plane you want a big score with to unlock that vital module/get your pilot to next Skill point etc and then you get like a single drop off and win by Supremacy but man it feels good after you just lost a bunch of battles in a row.

 

The important thing is to have a variety: some quick wins, some quick losses, bunch that are reasonably close either way and then the occasional ultra-close nail-biter or the crazy come-back from nothing win by kill all.

They still suck for grinding though.


An average player with an average goal: greatness, someday. Today, mediocrity will have to suffice. But no matter, I will always play to the best of my ability, and I will always strive to make the best of my ability just that little bit stronger and better.

 

#Failureisalwaysanoption

 

#Givingupneveris


legoboy0401 #28 Posted 06 February 2019 - 10:27 PM

    Second Lieutenant

  • Member
  • 1445 battles
  • 1,550
  • Member since:
    11-30-2013

View PostGonerNL, on 06 February 2019 - 02:06 AM, said:

 

I like tense, long battles ; the 4 minute roflstomps are useless. Less credits and exp, no time to get medals ...

And I hate the 3-base maps, especially when I'm in a GA.

 

The bomber escort was great.

Long battles on rolling maps, always new targets. Nothing more boring than 'air superiority' ...

 

In ANY class of plane.


An average player with an average goal: greatness, someday. Today, mediocrity will have to suffice. But no matter, I will always play to the best of my ability, and I will always strive to make the best of my ability just that little bit stronger and better.

 

#Failureisalwaysanoption

 

#Givingupneveris






Also tagged with gameplay, ruining

1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users