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DangerDoskit #1 Posted 31 January 2019 - 02:12 AM

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As I was waiting for a match today I was wondering what others tactics are.  In regards to joining the fur ball,  flipping a cap,  how to flight properly and the like.

 

     When flying in to the fur ball or any group of planes I generally try to prioritize the opponents.  

                     Low Health Plane> specialist> normal plane

I do this because of my time in tanks and knowing that even a plane with 1 hp still has a gun.  Fewer guns pointed at me the better.

Then the specialist plane, because specialist signifies they have spent time in their plane and know how to use it. (not always though because it can be bought)

 

      Flipping a cap for me is by any means necessary.  However it is dependent on the type of plane flown.  

GAA .   Pound that ground.  Not the best at dog fighting but in a pinch if a easy snack comes along why not bite.

Multi role.   Anything is my target, a soft ground target, or a plane that I can kill quickly.

Fighter.  Dog fighting and picking on the weak.

Heavy Fighter.  BnZ and easy ground targets.

Bomber.   Drop them bombs in the most efficient way.  rinse, repeat  Man the tail while waiting for the reload.

 

Flight properly..... I am not well versed here.  I have flighted but I tend to get too protective.

 

So please any opinion is good.  Just want to hear from the community to see if I can improve.

 



legoboy0401 #2 Posted 31 January 2019 - 02:45 AM

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View PostDangerDoskit, on 30 January 2019 - 06:12 PM, said:

As I was waiting for a match today I was wondering what others tactics are.  In regards to joining the fur ball,  flipping a cap,  how to flight properly and the like.

 

     When flying in to the fur ball or any group of planes I generally try to prioritize the opponents.  

                     Low Health Plane> specialist> normal plane

I do this because of my time in tanks and knowing that even a plane with 1 hp still has a gun.  Fewer guns pointed at me the better.

Then the specialist plane, because specialist signifies they have spent time in their plane and know how to use it. (not always though because it can be bought)

 

      Flipping a cap for me is by any means necessary.  However it is dependent on the type of plane flown.  

GAA .   Pound that ground.  Not the best at dog fighting but in a pinch if a easy snack comes along why not bite.

Multi role.   Anything is my target, a soft ground target, or a plane that I can kill quickly.

Fighter.  Dog fighting and picking on the weak.

Heavy Fighter.  BnZ and easy ground targets.

Bomber.   Drop them bombs in the most efficient way.  rinse, repeat  Man the tail while waiting for the reload.

 

Flight properly..... I am not well versed here.  I have flighted but I tend to get too protective.

 

So please any opinion is good.  Just want to hear from the community to see if I can improve.

 

 

Eh

 

specialist that has noticed you and is coming to engage you > Low Health Plane > specialist that hasn't noticed you and is busy bullying someone else > normal plane

 

Also

 

Top tip: when in a Heavy Fighter near ground level and you see a ground target with one soft target remaining as the last piece of the ground target, especially in a neutral cap(where the enemy team could steal the cap points gained from destroying that ground target), FIRE AT THE STUPID SOFT TARGET FOR GOODNESS SAKES! It'll only take you a moment, and it can be the difference between taking and not taking a cap!


Edited by legoboy0401, 31 January 2019 - 02:49 AM.

Remember, remember the 14th of... June, the day of patch 2.05.  Some say it's great end-game content, some say it's horrible, but history will always recall which it actually was.

 

Spoiler

 


CorvusCorvax #3 Posted 31 January 2019 - 02:49 AM

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View PostDangerDoskit, on 31 January 2019 - 02:12 AM, said:

As I was waiting for a match today I was wondering what others tactics are.  In regards to joining the fur ball,  flipping a cap,  how to flight properly and the like.

 

     When flying in to the fur ball or any group of planes I generally try to prioritize the opponents.  

                     Low Health Plane> specialist> normal plane

I do this because of my time in tanks and knowing that even a plane with 1 hp still has a gun.  Fewer guns pointed at me the better.

Then the specialist plane, because specialist signifies they have spent time in their plane and know how to use it. (not always though because it can be bought)

 

      Flipping a cap for me is by any means necessary.  However it is dependent on the type of plane flown.  

GAA .   Pound that ground.  Not the best at dog fighting but in a pinch if a easy snack comes along why not bite.

Multi role.   Anything is my target, a soft ground target, or a plane that I can kill quickly.

Fighter.  Dog fighting and picking on the weak.

Heavy Fighter.  BnZ and easy ground targets.

Bomber.   Drop them bombs in the most efficient way.  rinse, repeat  Man the tail while waiting for the reload.

 

Flight properly..... I am not well versed here.  I have flighted but I tend to get too protective.

 

So please any opinion is good.  Just want to hear from the community to see if I can improve.

 

 

I generally prioritize the human over a bot, especial a human in a bomber or a GAA, especially at higher tier.

 

When I flight, I start by covering my flight mate, until we have a good lead, then I seek targets of opportunity.  The best kind of flight is bomber+heavy fighter.  Covering the bomber means that you help flip caps, which is the name of the game, full stop.  If I can help by killing a chasing red plane or ADA, all the better.  If I can, I will perform SEAD duties.

 

With a HF, flipping a cap might entail dropping some bombs, but mostly I BnZ the ADA or the red planes in-zone, and nothing is more satisfying that zapping a red plane intent on an ADA, then killing that ADA to turn the cap blue.

 

Otherwise, I agree with your opinions.

 

 



trikke #4 Posted 31 January 2019 - 02:52 AM

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View PostDangerDoskit, on 30 January 2019 - 09:12 PM, said:

Heavy Fighter.  BnZ and easy ground targets.

 

everything looks perfect... i would add 'killing bombers, and red and white heavies'


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Captain_Underpants53 #5 Posted 31 January 2019 - 03:28 AM

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View PostDangerDoskit, on 30 January 2019 - 09:12 PM, said:

As I was waiting for a match today I was wondering what others tactics are.  In regards to joining the fur ball,  flipping a cap,  how to flight properly and the like.

 

     When flying in to the fur ball or any group of planes I generally try to prioritize the opponents.  

                     Low Health Plane> specialist> normal plane

I do this because of my time in tanks and knowing that even a plane with 1 hp still has a gun.  Fewer guns pointed at me the better.

Then the specialist plane, because specialist signifies they have spent time in their plane and know how to use it. (not always though because it can be bought)

 

      Flipping a cap for me is by any means necessary.  However it is dependent on the type of plane flown.  

GAA .   Pound that ground.  Not the best at dog fighting but in a pinch if a easy snack comes along why not bite.

Multi role.   Anything is my target, a soft ground target, or a plane that I can kill quickly.

Fighter.  Dog fighting and picking on the weak.

Heavy Fighter.  BnZ and easy ground targets.

Bomber.   Drop them bombs in the most efficient way.  rinse, repeat  Man the tail while waiting for the reload.

 

Flight properly..... I am not well versed here.  I have flighted but I tend to get too protective.

 

So please any opinion is good.  Just want to hear from the community to see if I can improve.

 

 

Sounds like a plan to me!  And please disregard what trikke says about 'killing bombers'.  He obviously doesn't know what he is talking about.  :hiding:
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legoboy0401 #6 Posted 31 January 2019 - 05:34 AM

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View Posttrikke, on 30 January 2019 - 06:52 PM, said:

 

everything looks perfect... i would add 'killing bombers, and red and white heavies'

 

But I would also add the occasional run or two on player GAAs or bot GAAs, but the latter only when a cap is just about to fall.

 

Although I would prioritize specialized player GAAs and attempt to make sure that they contribute nothing, because otherwise they will shoot down your team's planes as well as destroying ground targets,


Edited by legoboy0401, 31 January 2019 - 05:36 AM.

Remember, remember the 14th of... June, the day of patch 2.05.  Some say it's great end-game content, some say it's horrible, but history will always recall which it actually was.

 

Spoiler

 


hoom #7 Posted 31 January 2019 - 05:40 AM

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So much depends on what you're in & what is there on the cap.

Diving past 6* circling Defense fighters & Defense Heavies lining up for a dive to go after a low hitpoint Player is tempting & can be successful but often a recipe for "Destroyed by Air Defense Aircraft" or at least suffering a mauling.

But so is turning to engage the first one you get close to...

 

On a multi vs multi merge I try to see if 2nd or 3rd is a bit separated/trailing behind & try to engage that rather than just closest enemy. (but again depends on what I'm in & they're in, if any are players/low hitpoints)


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Bobby_Tables #8 Posted 31 January 2019 - 05:55 AM

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View Postlegoboy0401, on 30 January 2019 - 11:34 PM, said:

 

Although I would prioritize specialized player GAAs and attempt to make sure that they contribute nothing, because otherwise they will shoot down your team's planes as well as destroying ground targets,

 

Oh please don't do that:

 

 

 



legoboy0401 #9 Posted 31 January 2019 - 06:09 AM

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View PostBobby_Tables, on 30 January 2019 - 09:55 PM, said:

 

Oh please don't do that:

 

 

 

 

It's the kind of thing Tironan recommends in all aircraft but GAAs and Bombers(and sometimes even the former)

 

edit: besides, it happens to my GAAs all the time, and I don't even own a specialized GAA.


Edited by legoboy0401, 31 January 2019 - 06:12 AM.

Remember, remember the 14th of... June, the day of patch 2.05.  Some say it's great end-game content, some say it's horrible, but history will always recall which it actually was.

 

Spoiler

 


legoboy0401 #10 Posted 31 January 2019 - 06:10 AM

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View PostBobby_Tables, on 30 January 2019 - 09:55 PM, said:

 

Oh please don't do that:

 

 

 

 

Also specialized GAAs have very OP rear guns, which is just another critical reason to take them out of the fight as much as possible and keep them out of the fight as much as possible

Remember, remember the 14th of... June, the day of patch 2.05.  Some say it's great end-game content, some say it's horrible, but history will always recall which it actually was.

 

Spoiler

 


LMG #11 Posted 31 January 2019 - 06:40 AM

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View Postlegoboy0401, on 31 January 2019 - 01:10 AM, said:

Also specialized GAAs have very OP rear guns, which is just another critical reason to take them out of the fight as much as possible and keep them out of the fight as much as possible

 

Actually, only one GAA to my knowledge can upgrade its reargun, the NC 1070. Everything else can at best run Universal Ammo and that's it. On low-mid tier GAAs I'm unsure if it really has any tangible benefit, and on higher tier GAAs the reargun works pretty well without it anyways, so again idk if it really helps any. The main advantage of having specialist on a low-mid tier GAA is the ability to equip engine cooling (and on tier 4 and under GAAs, being able to put more than one equipment :ohmy:). If you turn on engine cooling without boosting, it'll replenish about 15-16 seconds of boost by the time it runs out, and on soviet GAAs that's half of what you get.

 

Anyways, when it comes to tactics on my GAAs I usually have a set of "must kill" targets for sectors, rather than memorizing exactly what I have to kill for every sector, except for Garrisons (which do not have as many combinations) and Airfields (Forward Airstrips do not have enough ground targets to cap, and Airbases require basically everything to be destroyed). On Military Bases, the central ground target is worth about half of what you need, so you should always kill it if given the chance. On Command Centers, the central ground target is not worth enough to pick it over the smaller armored ones, so I only go for it if I have time and ordnance to spare.

 

On Mining Facilities, the central ground target is worth around half as well, so I usually take that one out and a handful of the ground targets that have 3 soft buildings and 3 armored ones; those can be one-shot with the big bombs available at tier 6 onwards and tend to fall with ~3 rockets, depending on the tier (IL-40s can get away with 2 of the top rockets). Then we have Strongholds, and to be honest idk what to do with them. Since the rebalance they're a pain in Escort and a hell in Attrition; everything is armored, everything takes a pounding and everything is worth far too little for the amount of ordnance you have to use :amazed:


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Bobby_Tables #12 Posted 31 January 2019 - 06:55 AM

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View Postlegoboy0401, on 31 January 2019 - 12:10 AM, said:

 

Also specialized GAAs have very OP rear guns, which is just another critical reason to take them out of the fight as much as possible and keep them out of the fight as much as possible

 

I just watched "Captain Underpants: The First Epic Movie" with my family.  In the movie, there is a kid who has, basically no sense of humor.  

 

Not sure why I thought of that just now.  



wylleEcoyote #13 Posted 31 January 2019 - 08:09 AM

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When i fly fast high altitude planes:

Fly as high as i have to and engage everything else at my level. Heavy ADA is a priority followed by Incoming Reds 
Does a heavy try to dive away ? let him. I dont go lower until there is nothing left to shoot.
This should take 2-3 passes. and maybe a boosted climb and another pass for the occasional Bomber.
Am i still alive? Great! 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
take a second and Breathe. Check your Map . Now.
Link up with your Wingman.
decide now if you need to get to a new cap or finish off / protect this one.
If the former go to new cap and repeat.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If the latter, then look down and see what weakened planes i can kill quick for the points.
Pick out one High value target. How?
Flight Leaders: Inform you Wingman of the designated target at this time. (if you have one)
NOW its ok to Dive. (save that Boost for later) Boom them. Zoom away. maaaybe fire a burst at whatever else blunders in front of you as you zoom away.
Dont get greedy.  one tight turn and all your energy is lost and your wingman over shoots and there is a spitfire on your [edited]...
and then you're dead.
DO NOT TURN fight unless you can swing a vertical engagement. (i.e. American/German Light Fighters)
Remember that Boost: this is what you save it for as you get back up high where you belong.
~~~~~~~~~~~~~~~~~~~~~~~~
Breathe. Check on your wingman.
Check the high altitude airspace for more victims. If none found Decide if new cap is needed.
If not Repeat the last paragraph.

And that is how you can Heavy Fighter.  (or American/German light Fighters if your build + pilot skills is good)

        


Captain_Underpants53 #14 Posted 31 January 2019 - 08:13 AM

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View PostBobby_Tables, on 31 January 2019 - 01:55 AM, said:

 

I just watched "Captain Underpants: The First Epic Movie" with my family.  In the movie, there is a kid who has, basically no sense of humor.  

 

Not sure why I thought of that just now.  

 

Great movie!  I can do autographs for a nominal amount of gold.

 

:popcorn:


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hoom #15 Posted 31 January 2019 - 09:51 AM

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Block Quote

 Determine if there are ground targets to finish off with ordinance. that's some quick easy capture points that dont shoot back

 

Very important point!

They are often there & only a short burst of 20mm (or even a longer burst of 12.7mm) away from flipping the cap for your team if you're paying attention & get in quick before a bot dies to AA or something.

That is a case where diving for it & getting a bunch of Defense fighters on your [edited]is often worth it: they will disappear if you get that cap flip.


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SunnyKim #16 Posted 06 February 2019 - 11:54 PM

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A lot can be done to win just by how people deploy at the start of the game. I see a lot of non fighters going to airbases and garrisons at the start of the battle.
Even a single competent light fighter can take a garrison or airbase by themselves fairly quickly just by shooting down defense aircraft. Bombs arent needed.

However there is nothing a light fighter can do to turn a big base by themselves, they need GAA and Multi roles to destroy a few ground targets to flip it.
So if you have bombs on your aircraft and dont go to  a big base (command center, military base, mines) you are already putting yourself at a disadvantage.


Edited by SunnyKim, 06 February 2019 - 11:55 PM.


LMG #17 Posted 07 February 2019 - 07:01 AM

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View PostSunnyKim, on 06 February 2019 - 06:54 PM, said:

A lot can be done to win just by how people deploy at the start of the game. I see a lot of non fighters going to airbases and garrisons at the start of the battle.
Even a single competent light fighter can take a garrison or airbase by themselves fairly quickly just by shooting down defense aircraft. Bombs arent needed.

However there is nothing a light fighter can do to turn a big base by themselves, they need GAA and Multi roles to destroy a few ground targets to flip it.
So if you have bombs on your aircraft and dont go to  a big base (command center, military base, mines) you are already putting yourself at a disadvantage.

 

If the enemy are bunched up over a sector you can actually just kill a handful of them to get the cap. It's particularly annoying when a group of bots drag their fighting over a Mining Facility I just capped, flipping the thing nearly instantly :facepalm:


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trikke #18 Posted 07 February 2019 - 10:49 AM

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lots of great pro tips!

 

frankly, i should pay more attention to wylieEcoyote's "take a second and Breathe" reminder


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DangerDoskit #19 Posted 07 February 2019 - 05:14 PM

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Thanks guys for the advice.  I see I wasn't too far off the mark.  

 

However it was interesting to see everyones thought process.  






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