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fsdgsg #1 Posted 30 January 2019 - 04:25 PM

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What am I suppose to do if I'm in a endless turn fight with an enemy where neither of us could get any shots of? also how do I deal with enemies who are more maneuverable than me? 

qu33kKC #2 Posted 30 January 2019 - 04:36 PM

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1:  it's called the Circle of Death for a reason.  First person to reverse is dead.  engaging Flaps if you haven't already is an option.

 

2:  don't turn fight with them.  hit and git  if at all possible.



Cenotaph #3 Posted 30 January 2019 - 04:37 PM

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Hit that F7 button, and hope for an assist...
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hamhockjones #4 Posted 30 January 2019 - 06:19 PM

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The endless circle try everything, go close to mountain, or close to the ground and maybe it will mess him up, sometimes getting killed is ok to end that circle lock. Shoot him enough before the circle starts and then out move him. ham

CorvusCorvax #5 Posted 30 January 2019 - 07:24 PM

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View Postqu33kKC, on 30 January 2019 - 04:36 PM, said:

 First person to reverse is dead.  

 

If your roll rate is better than the other guy, you can actually out-reverse him, if you use the vertical.  But that also requires you to make sure you close the range to under 400m.  You out-react him, and slow him down, then keep reversing and gaining the circle on him, oh, and make sure you are heading in the general direction of not being in a cap zone.  Because until you gain advantage, you don't want to contribute to a capture.  Rolling scissors is a great way to get your opponent to overshoot.



Captain_Rownd #6 Posted 30 January 2019 - 08:52 PM

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View Postfsdgsg, on 30 January 2019 - 04:25 PM, said:

What am I suppose to do if I'm in a endless turn fight with an enemy where neither of us could get any shots of? also how do I deal with enemies who are more maneuverable than me? 

 

If you're already in the endless turn you can try making it more vertical or more horizontal if you know one of those is advantageous for you.  Look for terrain features you can use like a mountain peak or mesa that can stretch out the turns around the perimeter of the feature if you hug it very close.  Choosing when to boost in the turn is another thing to think about.  If you have to keep going around and around you just have to hope either they eventually get distracted (bots often do, and even players) so they break off to shoot at something else, or that another plane is eventually going to pick them off your tail.  Consider also whether it might be better to just die now (preferably outside cap) and get on with the rest of the battle sooner instead of wasting time.  Finally, make sure you die BEFORE Squall Line so it doesn't matter much.

 


Edited by Captain_Rownd, 30 January 2019 - 11:03 PM.

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DrSinister #7 Posted 31 January 2019 - 12:54 AM

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If the opponent is actually doing a flat just turn and burn, then start doing a High or Low Yo-Yo this will help maintain your energy, because eventually the opponent that is doing a flat turn will slow down past its optimal speed and then their turn will start to widen.  If its a vertical circle I normally would toss in a left or right rudder while as I am circling.

 

If you have a better roll rate you could do scissors, if at a decent height can try a Split S.



TankNoob1960 #8 Posted 31 January 2019 - 01:00 AM

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Honestly, you really have to know which planes you can turn with, and those you cannot.

Then stay away from the ones you can't, and focus on those you can beat in a turn fight.

I try to stay away from Spits, Yaks and Zeros unless they are wounded or I am flying a similar plane.

Good Luck,

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Dru83 #9 Posted 31 January 2019 - 01:25 AM

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What am I suppose to do if I'm in a endless turn fight with an enemy where neither of us could get any shots of? also how do I deal with enemies who are more maneuverable than me?

 

Here's a list of all the things mentioned above that you can do in a tight turn fight:

  • engage flaps and cut throttle to slow down which will tighten the turn
  • use the rudder to push your nose down which'll make your turn tighter. A Low Yo-yo is a series of these used to tighten the turn and get closer to the opponent.
  • Switch to the vertical (especially if your plane is better at vertical maneuvers than horizontal)
  • use the terrain to force him to abandon the turn fight by moving close to the ground or mountains in hopes he will either break off or lawn dart


 

Never get into a turn fight with something that can outturn you. Knowing your enemy is key. Boom and zoom anything that can outturn you. The prime method for spitfires facing a Zero is to hit and run even though Spitfires can almost turn with a zero. That said, if your opponent is about to get around to your tail, you can stop the turn fight and purposely let him get on your tail. Then you can engage in a scissors maneuver as mentioned above. The goal is to drop your speed and reverse direction back and forth so quickly that the enemy overshoots and flies past you. Note that this is a last ditch maneuver and while it often works on bots, many human pilots will be able to counter it by simply shooting you to pieces before you start scissoring. Don't try to scissor in a plane that can't roll very well.

        



Captain_Rownd #10 Posted 31 January 2019 - 01:32 AM

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View PostTankNoob1960, on 31 January 2019 - 01:00 AM, said:

Honestly, you really have to know which planes you can turn with, and those you cannot.

 

Only in a very very general sense.  There are so many variables, and even if there weren't it would still be too much to remember for every plane you fly. 

 


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legoboy0401 #11 Posted 31 January 2019 - 01:43 AM

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View PostDru83, on 30 January 2019 - 05:25 PM, said:

What am I suppose to do if I'm in a endless turn fight with an enemy where neither of us could get any shots of? also how do I deal with enemies who are more maneuverable than me?

 

Here's a list of all the things mentioned above that you can do in a tight turn fight:

  • engage flaps and cut throttle to slow down which will tighten the turn
  • use the rudder to push your nose down which'll make your turn tighter. A Low Yo-yo is a series of these used to tighten the turn and get closer to the opponent.
  • Switch to the vertical (especially if your plane is better at vertical maneuvers than horizontal)
  • use the terrain to force him to abandon the turn fight by moving close to the ground or mountains in hopes he will either break off or lawn dart


 

Never get into a turn fight with something that can outturn you. Knowing your enemy is key. Boom and zoom anything that can outturn you. The prime method for spitfires facing a Zero is to hit and run even though Spitfires can almost turn with a zero. That said, if your opponent is about to get around to your tail, you can stop the turn fight and purposely let him get on your tail. Then you can engage in a scissors maneuver as mentioned above. The goal is to drop your speed and reverse direction back and forth so quickly that the enemy overshoots and flies past you. Note that this is a last ditch maneuver and while it often works on bots, many human pilots will be able to counter it by simply shooting you to pieces before you start scissoring. Don't try to scissor in a plane that can't roll very well.

        

 

I can confirm. I have used this trick many times recently in my Skua to beat P.V.3.s easily at their own game.

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HEAVEYGEAR #12 Posted 31 January 2019 - 01:50 AM

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View PostDrSinister, on 30 January 2019 - 07:54 PM, said:

If the opponent is actually doing a flat just turn and burn, then start doing a High or Low Yo-Yo this will help maintain your energy, because eventually the opponent that is doing a flat turn will slow down past its optimal speed and then their turn will start to widen.  If its a vertical circle I normally would toss in a left or right rudder while as I am circling.

 

If you have a better roll rate you could do scissors, if at a decent height can try a Split S.

 

This exactly.


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Captain_Rownd #13 Posted 31 January 2019 - 02:16 AM

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I must learn about these "flaps" of which you speak...
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trikke #14 Posted 31 January 2019 - 02:37 AM

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View PostCaptain_Rownd, on 30 January 2019 - 09:16 PM, said:

I must learn about these "flaps" of which you speak...

 

my key has been reassigned, but wasn't the F key the flaps key?

 

flaps increase lift, even horizontally... grasshopper 


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Captain_Rownd #15 Posted 31 January 2019 - 03:13 AM

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Cenotaph #16 Posted 31 January 2019 - 07:31 AM

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View Posttrikke, on 30 January 2019 - 06:37 PM, said:

 

my key has been reassigned, but wasn't the F key the flaps key?

 

flaps increase lift, even horizontally... grasshopper 

 

F is sniper mode, but I believe the old default flap key was E... that's what I set mine to anyway.


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TankNoob1960 #17 Posted 31 January 2019 - 08:04 AM

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My flaps are set to F as I use the mouse wheel for zoom.

Air brakes and flaps together will help you turn inside just about anyone in a comparable plane.


 

 


WolfWiz #18 Posted 31 January 2019 - 01:54 PM

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View PostCaptain_Rownd, on 30 January 2019 - 05:32 PM, said:

 

Only in a very very general sense.  There are so many variables, and even if there weren't it would still be too much to remember for every plane you fly. 

 

 

Really not that hard, if you study the game... there are a handful of best planes that top players fly...

Prior Planning Prevents Piss Poor Performance...

 

 


Captain_Rownd #19 Posted 31 January 2019 - 09:54 PM

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View PostWolfWiz, on 31 January 2019 - 01:54 PM, said:

 

Really not that hard, if you study the game... there are a handful of best planes that top players fly...

 

There are 40-something planes in my hangar and more of them every week, and dozens of other planes I'm going to encounter in the game.  Then on top of that you have crew skills and specializations and equipment and modules and upgrades and consumables....  
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Booze_Morgan #20 Posted 31 January 2019 - 10:07 PM

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View PostTankNoob1960, on 31 January 2019 - 02:04 AM, said:

.Air brakes and flaps together will help you turn inside just about anyone in a comparable plane.

 

"E" is the default for flaps.  Also understand your speed will slow if you hold it too long. Flaps, touching the brakes, I think are just step one in defeating another in a T&B situation. After using flaps, better tap the throttle also, which will also increase your turn, but as in flaps, not for very long. Use both.




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