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Planes I Flew Tonight


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CorvusCorvax #721 Posted 29 August 2019 - 01:45 PM

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View PostwylleEcoyote, on 29 August 2019 - 12:24 PM, said:


I HIGHLY recommend the Aerodynamic Pylons.
up to 80% drag reduction of outboard ordinance for the low price of 15~ish % more reload time on that ordinance makes all the difference when getting away.


But first you have to specialize.  And to specialize in a MRF, you have to kill enemy planes, and a LOT of them.  Hey, WarGaming, I have a suggestion: (blindfold could pass this on)

 

If MRF are supposed to do both ground pounding and air-to-air work, make the specialization requirements reflect that better.  Make the grind something about both ground target AND enemy plane damage.  Or a mix of ground targets and enemy planes.  Like the current secondary requirement - ADA or AA guns.  So, for example, you have a Tempest with good rockets and a relatively low reload time on those rockets, the Tempest can get specialization credit for blowing up stuff on the ground AND enemy planes.  You know, just like MRF were meant to do.  So Yaks, with their air-to-air focus, and the P-47 line, with it's air-to-ground focus, can both specialize at about the same rate.

Just a thought.

 


Edited by CorvusCorvax, 30 August 2019 - 04:00 PM.


GonerNL #722 Posted 29 August 2019 - 02:19 PM

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Good suggestion !!

I think that when you compare the number of enemy kills (for fighters) with PP killing enemy fighters (multiroles) its's about the same. Not very realistic. Would be nice if less enemy planes had to be killed but more AA destroyed or sectors captured.


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wylleEcoyote #723 Posted 30 August 2019 - 12:14 AM

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The thing about PP earned is that its actually more flexible than it is for Light Fighters that must gain a fat pile of actual aerial kills.

You get PP from many sources.
The primary source is direct damage done (for every 10 points of damage you get 1 personal point) to aerial targets. 
Damaging sections of ground targets also works the same way but i dont know the ratio..
.You get additional PP for
Killing the whole plane by yourself (or with the help of friendly ADA) = 200 pp
damaging an aerial target that eventually gets destroyed by something else (or being the something else that stole a kill) =  75 pp
being the major contributor to the damage done when that areal target is killed (by anything really) = 125 pp

If the aerial targets in question are inside a cap zone when destroyed (or the target is enemy ADA)  then in addition to the above you also get cap points
This is useful because in a multi role you should Always Be Capping something. It is a good way to earn chevrons.

Put it all together and you should prioritize: heavy ADA and enemy GAA. with their high hit point pools and value for capture points. Next up is anything on low hit points that you can delete with little effort (if over a cap even better) when all else fails taking shots at everything that gets in front of you whether you kill it or not will be helpful as well.

Even if you are running slick with only guns it is still a good idea to shoot AAA guns so they arent shooting back at you and your team.

Speaking of ground targets; Ground targets are usually (depending on the plane) not to be ignored.
They are worth a fair chunk of Cap points and you gain Personal points as well.

As a bonus all of them hold still and most of them dont shoot back. And unlike a light fighter a Multirole has enough gun power to destroy an unarmored ground target section in one pass (if there isnt something else with wings worth shooting at). this way you can save rockets and bombs for armored targets


But it only counts for ground targets that are actually destroyed by you.  
Unless it is the last section of a ground target destroying individual sections gets you nothing but the base points for ground target damage.

This means you save your ordinance for when you see a target that you can finish off with that strike.
Rockets are useful for breaking that one last piece of a structure. 

Bombs are usually good for taking out an entire target if it is on the small side. (like an AAA site)
or it is a series of close together armored targets.

It takes a bit of practice to learn how much is too much and how little is not enough.
but the rewards for getting efficient at that can make for reliable pp gain above and beyond what you make for shooting at planes.

YMMV. some MR do better when they are running slick (Fw 190 A-5)
While other lines do better when they carry so much stuff they can barely get off the runway (Thuds).

Edited by wylleEcoyote, 30 August 2019 - 01:42 AM.

Fair warning. My success rate at speculative guesswork is much like my WinRate. Hit or Miss.
Usually I start on the right track and then a make a weird left turn and get lost in the weeds ... 
And yet it doesn't stop me from speculation.

Specialist Planes I have from : USA, UK, Germany, USSR, Europe
Light Fighters:  XP-31, Model 81A-1, P-40, P-51A, P-39N-1, XF15C, DH.100 F1, Fw 56, He 112, Bf 109 B / E / E-3, Me209v4, Me209 A, I-17
Multi-Roles: F11C-2, F4F, P-47B, Fw 190 A-1 / A-5 / D, I- 5 / 15 / 16(e)(l)

Heavy Fighters: P-38 F/J,  XP-58, Tu-1, Bf 110 C-6, SE 100, Me 410, Do 335 A-1, Me 262

Attack Aircraft: Hs 123, Ha 137, Hs 129 A, Ju 87 G, Me 265, Me 1099 B-2
Bombers: Do 17 Z, He 111 H2, Pe-2, Do 217 M
 Japan: not even once.


CorvusCorvax #724 Posted 31 August 2019 - 01:24 PM

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Specialization:

 

FW-159 grind was unspectacular.  It's a pretty good plane without specialization, but the extra stuff helps, because I am not heavy in T3 stuff.

 

Bf-109E.  Of course, I had to pick the time when everyone is out with specialist Zeros and Spits.  I'm not sure how that guy had the build to get his zero up to 1500m, but there he was.  Not much progress was made, and after seeing that two of my human team mates decided to quit on a battle, I figured if I'm going to lose anyway, I might as well be flying some other plane while my Emil is losing.  :(

 

Me-210.  Comfort flight, with SoldierKen on the other side in a P-38F.  Headhunting is fun.

 

Pe-3 M82:  Grinding the modules. Wasted two turret kills, because the plane is not elite yet.  Otherwise, fun.



wylleEcoyote #725 Posted 31 August 2019 - 07:44 PM

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Recently specialized the Fw 190 D and Me209v4.
Now im grinding premiums to pay for an upgrade the equipment. . And knock out some tokens along the way.
Learned a thing: If you start a run fresh by playing american fighters from low tiers and working my way up I get used to how much longer i have to shoot stuff. And makes me less grumpy about it . And thus improving my enjoyment of them over all.
The Ascender lives up to its name when you throw in a pilot with engine skills.. Getting 13k points in a Curtis 81 was a surprise. But a welcome one to be sure.
And that P-39N1 is just chilling at low altitude until something gets close and then its "surprise [edited]" with the P-38 firepower..
Finished out flying the Curtis F15C and the ChainLightning at tier 8 for piles of credits.

Fair warning. My success rate at speculative guesswork is much like my WinRate. Hit or Miss.
Usually I start on the right track and then a make a weird left turn and get lost in the weeds ... 
And yet it doesn't stop me from speculation.

Specialist Planes I have from : USA, UK, Germany, USSR, Europe
Light Fighters:  XP-31, Model 81A-1, P-40, P-51A, P-39N-1, XF15C, DH.100 F1, Fw 56, He 112, Bf 109 B / E / E-3, Me209v4, Me209 A, I-17
Multi-Roles: F11C-2, F4F, P-47B, Fw 190 A-1 / A-5 / D, I- 5 / 15 / 16(e)(l)

Heavy Fighters: P-38 F/J,  XP-58, Tu-1, Bf 110 C-6, SE 100, Me 410, Do 335 A-1, Me 262

Attack Aircraft: Hs 123, Ha 137, Hs 129 A, Ju 87 G, Me 265, Me 1099 B-2
Bombers: Do 17 Z, He 111 H2, Pe-2, Do 217 M
 Japan: not even once.


Wombatmetal #726 Posted 02 September 2019 - 07:51 AM

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Now that I have knocked some of the rust off, I started grinding a line, going up Japanese heavies. Bought the Ki-45 yesterday and started the grind to the Ki-102. Now I have less than 3k XP to unlock the 102, so got a few games in. Also flew the Se-100 and P38 Wilk today, under Japanese markings to get the pilot XP for the win. 

 

Short hanger for me these days, really enjoying the Ki-45. Not sure about moving up to the 102 when I unlock it right away. Might just work on specialization of the Ki 45 and Yak 7, and get my aim back on the big cannons. 

 



SpiritFoxMY #727 Posted 03 September 2019 - 11:04 AM

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The Ki102 is a monster and you won't regret it. I'd say ditch the Ki45 and go straight up to arguably the most powerful tier 6 plane in the game

***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


CorvusCorvax #728 Posted 03 September 2019 - 03:20 PM

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View PostSpiritFoxMY, on 03 September 2019 - 11:04 AM, said:

The Ki102 is a monster


^^^this.

 

All of this.



CorvusCorvax #729 Posted 03 September 2019 - 03:53 PM

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All I flew was the Yak-9.  Over and over and over.  I got the Yak-9U, and am done with the Yak-9 forever.  Sold, gone, will never buy again.  Don't get me wrong, I enjoyed derping stuff a kilometer away.  BUT:  the plane wasn't good enough to carry.  I can carry in a Tornado.  Next up in the multirole fandango is the Yak-9U, and the Typhoon.  Yak-9U for tier grinding, the Typhoon for specialist grinding. 

pyantoryng #730 Posted 03 September 2019 - 05:58 PM

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View PostCorvusCorvax, on 03 September 2019 - 10:53 PM, said:

All I flew was the Yak-9.  Over and over and over.  I got the Yak-9U, and am done with the Yak-9 forever.  Sold, gone, will never buy again.  Don't get me wrong, I enjoyed derping stuff a kilometer away.  BUT:  the plane wasn't good enough to carry.  I can carry in a Tornado.  Next up in the multirole fandango is the Yak-9U, and the Typhoon.  Yak-9U for tier grinding, the Typhoon for specialist grinding. 

 

Everything beyond that is the same way, trading everything else for megaderp guns. You're planning to reach Yak-15 via the 9U or something?



WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
I am deaf, silent, and fly with unrealistic controls. Do not count on me to carry - my back's already broken from overweight.

CorvusCorvax #731 Posted 04 September 2019 - 06:12 PM

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View Postpyantoryng, on 03 September 2019 - 05:58 PM, said:

 

Everything beyond that is the same way, trading everything else for megaderp guns. You're planning to reach Yak-15 via the 9U or something?


I-211 with the twin-megaderp 57s.  For s#!+s-n-giggles.  Maybe even keep the I-210.  I'm in an MRF phase right now.  The T9 German B&V P.212 seems to be far and away the best of the lot, but I await the Hunter.  I have enjoyed the British and German MRF line, and haven't yet explored the American line.  I might even try out the Japanese high-tier group.  But the Soviet line has been a bit of a chore.

 

Back to the subject:  Flew the Yak-9U to a lackluster win.  Flew the Ta-183 in the specialist grind for a couple of wins and a couple of losses.  Flew my Me-262 for some comfort flights, and was downtiered 9 out of 10 battles. Won three of those ten, because 4x30mm wins almost any argument, and a speed build 262 can outrun almost everything, even T9 stuff.  My max boost speed is greater than my max dive speed.

I had a battle where I boosted straight up to shake a Pancake.  I had a full tank of boost juice, plus the native amount, so nearly 30 seconds of  "go".  Got up to nearly 4000m before I turned over, just to watch him stall out.  The resulting explosion was glorious, and the chat curses music to my ears.  But the death of me were T9 bombers - they are fast, and those guns hurt.



CorvusCorvax #732 Posted 05 September 2019 - 04:30 AM

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More Ta-183.  More potato team mates.  I am getting to where I can carry in this plane, UNLESS:

 

The other team has humans that mutually cover each other.

My team mates are so potato that we get mashed.

 

Two mediocre humans that can do some middling work can beat one guy who has to be everywhere at once, no matter how awesome he is. McCampbell?  Akamatsu?  Hero of the Sky?  In a loss?  Yup - BTDT

 

One Me-262 flight, just to prove to myself that I can still fly the thing.

 

Yup, I still can.  :)  But there is a secret - the quad MK-108s are shared with the 262 and the 183.  Playing one helps with playing the other.  My 262 battle was pure magic.  I love that plane..



CorvusCorvax #733 Posted 05 September 2019 - 06:03 PM

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Well, everywhere I go, I am sucking in the Ta-183.  It's not my team mates, either.  It's me.

 

I'll keep working on the specialist grind.

 



Jockobeans #734 Posted 06 September 2019 - 03:14 AM

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P-51A. Bang-head-on-desk type of grind.

SpiritFoxMY #735 Posted 06 September 2019 - 03:31 AM

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View PostJockobeans, on 06 September 2019 - 11:14 AM, said:

P-51A. Bang-head-on-desk type of grind.

 

51A is pretty good. A lot better than the 109F and I-210. Use your speed and acceleration to get in close, evade attacks and murder everyone


***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


Jockobeans #736 Posted 06 September 2019 - 05:14 AM

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It would be a great plane for its tier if had those two extra .50cal bang sticks in the wings. With the reduced firepower, getting up tiered can be a bit frustrating. I do pretty decent against heavies in it.

pyantoryng #737 Posted 06 September 2019 - 04:43 PM

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Picked P.228 and got McGuire, Winged Legend (needed for Vamp mission) and full set of chevrons. Bought La-7 on Asia.

 

...I suddenly remembered when I took SE 100 to farm gunner kills that it is a HF...:hiding:



WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
I am deaf, silent, and fly with unrealistic controls. Do not count on me to carry - my back's already broken from overweight.

Wombatmetal #738 Posted 07 September 2019 - 03:59 AM

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Not a great accomplishment, but elited both the Ki 102 and Beaufighter this evening

 

And in another modest accomplishment, managed to go .500 for the week in victories. Last week I was 36%, so getting back in the groove. 


Edited by Wombatmetal, 07 September 2019 - 04:04 AM.


crzyhawk #739 Posted 08 September 2019 - 06:54 PM

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View PostSpiritFoxMY, on 05 September 2019 - 10:31 PM, said:

 

51A is pretty good. A lot better than the 109F and I-210. Use your speed and acceleration to get in close, evade attacks and murder everyone


I tend to have no respect for 51A's.  I mean people shoot me down in them from time to time, but usually they are easy kills.  I think your comment might be colored by your skill level.


Specialist A/C

USA: XP-31; F11C-2; YP-29; F2A-1; XF4F-3; Hawk 81-A1; P-39N | UK: Goldfinch; Hurricane Mk I; Venom; Spitfire Mk I; Spitfire Mk Ia; Mustang Mk Ia; Spitfire Mk XIV |

Germany: FW-56; AR-67; BF-109B; BF-109E-3; Spitfire Mk V DB605 | USSR: LaGG 3 (4); P-40 M-105 | Japan: A6M2; A6M3 (exp); Ki-61 | China: Hawk II; Ki-43c; Tomahawk IIb; P-51K |

Europe: B-534; S-199


CorvusCorvax #740 Posted 08 September 2019 - 10:24 PM

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Finally specialized the Ta-183.  The grind was painful.  Worked some on the Ki-162.  If you need a turny plane that catches on fire if you look at it funny, this is the plane for you.




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