I started the Seversky/Republic line today, and doing a little research I found the following series of youtubes about the P-47 Thunderbolt to be very interesting:
https://www.youtube....h?v=mzQuq2FHdeE
I started the Seversky/Republic line today, and doing a little research I found the following series of youtubes about the P-47 Thunderbolt to be very interesting:
https://www.youtube....h?v=mzQuq2FHdeE
Favorites:
SPAD S.510:: MiG-3 :: I-250 :: Ju 88 P :: He 100 D-1 :: Caudron C.714
such beautiful planes... i just have trouble flying MRs in general since i started this game, so i've never really experimented with them
my brain craves a single task i'm just not that versatile
if i could fly them strictly as a fast GA, i could see myself contributing to the team
can anyone think of a MR that is low and slow but has GA-sized guns and ordnance load?
I see flipping the cap as my single task. And will do what it takes to make it happen.
Drop a cupple bombs √
Eliminate enemy planes ✓
Cap flipped ✓
Rinse, repeat
DangerDoskit, on 12 January 2019 - 09:14 PM, said:
I see flipping the cap as my single task. And will do what it takes to make it happen.
Drop a cupple bombs √
Eliminate enemy planes ✓
Cap flipped ✓
Rinse, repeat
You forgot task #3 - don't get killed in the cap
Favorites:
SPAD S.510:: MiG-3 :: I-250 :: Ju 88 P :: He 100 D-1 :: Caudron C.714
Fair warning. My success rate at speculative guesswork is much like my WinRate. Hit or Miss.
Usually I start on the right track and then a make a weird left turn and get lost in the weeds ...
And yet it doesn't stop me from speculation.
Specialist Planes I have from : Japan, USA, UK, Germany, USSR, Europe
Light Fighters: XP-31, Model 81A-1, P-40, P-51A, P-39N-1, XF15C, DH.100 F1, Fw 56, He 112, Bf 109 B / E / E-3 / F, Me 209 v4 / A, Me P.1092, I-17
Multi-Roles: Type 91, F11C-2, F4F, P-26, P-47B, Fw 190 A-1 / A-5 / D, I- 5 / 15 / 16(e)(l)
Heavy Fighters: P-38 F/J, XP-58, Beaufighter, Bf 110 C-6, Me 410, Do 335 A-1, Me 262, Tu-1, SE 100,
Attack Aircraft: Hs 123, Ha 137, Hs 129 A, Ju 87 G, Me 265, Me 1099 B-2
Bombers: Do 17 Z, He 111 H2, Pe-2, Do 217 M
I got a Flying Raider award in my fully loaded P-47N the other day. I know some of you were wondering how to get one. I didn't even try for it, it just popped up.
Was playing it as others have mentioned, drop bombs, maybe rocket something, then keel planez and onto the next one.
Edited by Captain_Rownd, 13 January 2019 - 04:21 PM.
Favorites:
SPAD S.510:: MiG-3 :: I-250 :: Ju 88 P :: He 100 D-1 :: Caudron C.714
trikke, on 12 January 2019 - 09:19 AM, said:
such beautiful planes... i just have trouble flying MRs in general since i started this game, so i've never really experimented with them
my brain craves a single task i'm just not that versatile
if i could fly them strictly as a fast GA, i could see myself contributing to the team
can anyone think of a MR that is low and slow but has GA-sized guns and ordnance load?
The XP-44 and Typhoon have decent ordnance with fairly fast reloads. The Hurricane II though has decent ordnance that reloads fast and GAA-levels of dps, but you have to manage the heat on the guns quite a bit
Another option is to fly them as fighters with an "option" to hit a ground target when needed. I tried to start with rockets in my heavies, but that put them down low, not where they were at their best. So, fly high, to the B&Z, and if there is a loose ground target part standing between you and a capture, dive down and put a rocket or three into it. The Tiny Tims on the Pancake are WONDERFUL for this. Semi-related example in the Snowflake Plane (I-207/4) I once had a game, while down-tiered, with 3 kills and two ground targets, and captured 4 sectors. . . .
Timing can be everything.
You know you're going to lose the battle when matchmaker puts THREE players in down-tiered XP-44 on the same team.
Favorites:
SPAD S.510:: MiG-3 :: I-250 :: Ju 88 P :: He 100 D-1 :: Caudron C.714
Captain_Rownd, on 14 January 2019 - 12:58 PM, said:
You know you're going to lose the battle when matchmaker puts THREE players in down-tiered XP-44 on the same team.
If they're capable (big emphasis on if), then they could try to outcap the opposition. The bombs on those things aren't for show, they're pretty darn good at the tier and reload quite fast on top of it
Edited by Captain_Rownd, 15 January 2019 - 01:54 AM.
Favorites:
SPAD S.510:: MiG-3 :: I-250 :: Ju 88 P :: He 100 D-1 :: Caudron C.714
Captain_Rownd, on 14 January 2019 - 08:41 PM, said:
Yup, in general it's a bad idea to do ground pounding first with ADAs roaming around on anything that's not a ground pounder. It's best to first clear out the ADAs and then try ground pounding to finish it off once the skies are clear. The only exception would be if it's quicker/safer to finish flipping the cap with a well-placed bomb than going after another ADA
WhiteKnight416, on 15 January 2019 - 03:30 AM, said:
They look fun, and multiroles are an aspect of the game I always need to improve at.
Favorites:
SPAD S.510:: MiG-3 :: I-250 :: Ju 88 P :: He 100 D-1 :: Caudron C.714
I've found the best way to use MRs is to be everyone's friend, because you're usually the second best aircraft in the sky for every job, so when you're working over a cap either attacking or defending look for who needs help, where you're needed.
When attacking aircraft look for planes that arent looking at you coming, or look for GAs that the fighters can't deal with effectively because they dont have the guns for it. Look for Heavies you can catch low and your speed let's you keep up with.
When going at ground targets look for soft targets your limited ordinance can handle, or just focus on taking out a few AA guns to make life easuer for your allies.
With the Republic line (and German Fws) it's important to keep your speed up, try to avoid getting caught in turning fights because you wont win most of them anyway unless you can drag a Heavy into one.
A lot of this doesnt apply to Russian MRs (and high Tier German MRs) because they are more like support fighters than true MRs
Edited by WhiteKnight416, 15 January 2019 - 03:41 PM.
LMG, on 15 January 2019 - 03:44 AM, said:
Yup, in general it's a bad idea to do ground pounding first with ADAs roaming around on anything that's not a ground pounder. It's best to first clear out the ADAs and then try ground pounding to finish it off once the skies are clear. The only exception would be if it's quicker/safer to finish flipping the cap with a well-placed bomb than going after another ADA
I always unload first, then go hunting. If you ignore ADA, you will help flip the cap red.
CorvusCorvax, on 15 January 2019 - 07:17 PM, said:
I always unload first, then go hunting. If you ignore ADA, you will help flip the cap red.
This is pretty sensible, quickly dropping your bombs/rockets right off the bat means you can
1) Weaken defensive AA - with most MRs I look at the SEAD/Wild Weasel role as the best use of your munitions
2) Score some quick cap points - 2 AA positions are worth as much as an ADA
3) Focus - With no bombs or rockets on your rails you're not worried where/when to drop them, focus on winning the air battle
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