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Little Bombs, What Result?


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Captain_Rownd #1 Posted 09 January 2019 - 12:21 AM

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When using GAA and multiroles with small bomb loads (e.g. Wirraway, FW 190, etc), how do I decide how many bombs I need per target?  Does it for example take all 4 Wirraway bombs to destroy a single large ground target, or 2 for an AA installation, or can you take them out completely with less?  Can each bomb on an I-16-29 take out an entire large target, or does it take both of them? 

Specialist planes:

SPAD S.510 :: P-40 :: MiG-3 :: A6M1 :: XP-44 :: Fw 190 A-5 :: Me 209 V4 :: Venom :: Caudron C.714 :: Ki-88 :: Wirraway :: Tomahawk IIb :: TsKB I-7 :: Ki-5


Auwingr #2 Posted 09 January 2019 - 12:45 AM

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I usually use my guns/cannons to destroy the AA and my bombs for the hard targets (indicated by square icons), soft targets (indicated by the round icons) can usually be taken out with the guns also.

Sometimes I will drop two bombs on the hard targets and then turn sharply and return to finish off the remaining hard targets. If I'm out of bombs by this time, I'll use the guns to finish the job.


My status is "Senior Airman". Is that because I'm old? :sceptic:

Dru83 #3 Posted 09 January 2019 - 01:38 AM

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Every plane and bomb is different. It takes trial and error. Try one and see what happens, then go to two for the next time if one didn't do the job. Bomb placement is also key. A single medium size bomb can destroy most medium targets when placed in the center, but not when it hits on the edge. For most multiroles, I prefer to drop bombs in pairs, just to be sure. I don't want to have to go back to finish a ground target, I want to switch back to air targets when flying a multi. Also, I think that targets can have more or less hp depending on what kind of planes are in the map. If you're the lower tier plane, expect targets to require more damage to kill. If you're the higher tier in the match, they might take a little less than some times.


 

For the specific planes you mentioned, a Wirraway bomb is generally pretty powerful. On a Mine, they can 1 bomb the smaller targets (3 armor/3 not) and 2 bomb the bigger ones (6 armored). You might need three for the giant target in the center of a mine. In the Wirraway, you want to try to use as few bombs as possible because the guns aren't very useful for ground targets, so you need as many bombs as possible to flip a cap. For the I-16-29, the bombs are fairly big, but I typically would double tap on anything that has an armored target on it. Or, you could always drop one bomb and a couple rockets for insurance. For the FW-190 that carries four little bombs, I would double tap smaller targets and release the full load for a big target. If you have questions about bombs on other specific planes, ask. There are situations where one bomb a piece is key, like the Wirraway or the Pe-2. But, in general since a partially destroyed target doesn't count, the key is to follow rule #2 of Zombieland. Double tap.



Captain_Rownd #4 Posted 09 January 2019 - 01:47 AM

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View PostDru83, on 09 January 2019 - 01:38 AM, said:

Every plane and bomb is different. It takes trial and error. Try one and see what happens, then go to two for the next time if one didn't do the job.

 

I really don't know what the outcome is.  The bomb's targetting circle is at the very bottom of my vision, and the bomb's result is something that happens way behind me obscured in a cloud of smoke.  I have to move on to the next target immediately, and if I do make another pass later on it's unclear if another plane contributed to that target

Edited by Captain_Rownd, 09 January 2019 - 02:16 AM.

Specialist planes:

SPAD S.510 :: P-40 :: MiG-3 :: A6M1 :: XP-44 :: Fw 190 A-5 :: Me 209 V4 :: Venom :: Caudron C.714 :: Ki-88 :: Wirraway :: Tomahawk IIb :: TsKB I-7 :: Ki-5


LMG #5 Posted 09 January 2019 - 01:48 AM

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The Wirraway actually uses stronger bombs than the other GAAs available at tier 3. Anyways, for the most part you want to use your bombs (and rockets if you have any) on any ground target that has armored buildings (the ones marked with a square), as armored buildings take reduced damage from gunfire. Soft buildings (the ones marked with a dot) are best dealt with through gunfire. Though keep in mind some GAAs have weaker forward guns than others (like the Wirraway when compared to the TSh-3).

 

In general, with bombs of about 100kg/250lb or smaller, you should only need one bomb to take out armored AA emplacements (in particular, the low altitude ones since they're all bunched up), and ground targets that have 3 armored buildings and 3 soft ones could take about two. The biggest ground targets could prove troublesome, requiring about 3 bombs and a little extra.

 

With bombs of about 250kg/500lb you basically cut the needed bombs by half. Those medium armored ground targets can be taken out with one bomb rather than two, maybe some extra firepower from your guns or a rocket depending on the tier. Some of the larger ground targets will still require 2 bombs still, like the central ground targets on Military Bases and Mining Facilities. Then we have the mini-nukes, which is anything 500kg/1000lb or bigger, where only the largest of ground targets can survive a blast from a single bomb, sometimes even if you miss. Currently the F2G has the biggest bomb in the game at 1600lb, which given some damage buffs through pilot skills (including the US female pilot) and consumables can one-shot anything it's tossed at if you know what you're doing.

 

However, overall the best way to learn what works where is by practicing yourself out in the field and trying out different things. Maybe one game you try to kill that ground target with two bombs, then later you try and see if you can cut it down to one by spraying your guns over it. I used to do this all the time on my IL-8 while flying with the six 100kg bombs, testing out things all the time and figuring out what sticks. It's how it became one of my favorite planes in the game. So play around a bit, find the sweet spot and have some fun while at it :playing:

 

Oh, and if you're having troubles figuring out if you killed the ground target, remember that you can bind a key to look directly behind your plane. Also helps catch a glimpse of the pretty explosions :popcorn:


Edited by LMG, 09 January 2019 - 01:49 AM.

This is my IL-2 (t). There are many like it, but this one is mine. :child:

trikke #6 Posted 09 January 2019 - 02:37 AM

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^^ this guy knows ^^
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El_Mulo #7 Posted 09 January 2019 - 02:44 AM

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Trial and error!!!  As in many others activities this is THE way.


And when you think you know your plane enough WG will buff or nerf it.

 

:trollface:


Edited by El_Mulo, 09 January 2019 - 02:44 AM.

What we say to death?

sandtiger #8 Posted 09 January 2019 - 03:15 AM

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the demolition skill for your pilot and the bomb set ups in specialist configuration  well also help less how many bombs you need on any one target 

Edited by sandtiger, 09 January 2019 - 03:28 AM.


sandtiger #9 Posted 09 January 2019 - 03:21 AM

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also if you tell what plane your ask this question for people may have a better idea on how may they drop or what set up work best for that multi fighter /bomber/ ground attack because there are so many planes that have bombs the all work different .

 



Dru83 #10 Posted 09 January 2019 - 03:51 AM

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Captain Rownd said:

I really don't know what the outcome is. 

 

Like LMG said, use the look behind button. It is usually defaulted as Q, but you can bind it to something else if you use Q for something important like the rudder. The other way to know is to listen for the bomb blast and look at the Cap meter (circle with capture point symbol on it). If it increases right after your bomb(s) went off, then you got the target. You should always check around for ground targets that have some damage. It doesn't matter if you left it standing or if someone else did, finish it off. The only way a target helps you is if it is completely destroyed, which is why I put so much effort into using the look behind button to see if I left anything standing.

 



Captain_Rownd #11 Posted 09 January 2019 - 05:37 AM

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While on a bombing pass I'm usually under fire, and have to either quickly line up the next target, or immediately do evasive manouvers, tailgunning, or dogfighting.  The bombs all go down in one pass, and then it's straight to shooting planes. As somebody who loves to shoot down GAA in everything I fly I'm not going to loiter when I'm driving one of them myself.  ;D  That's why I need to come up with a rule-of-thumb routine on how many bombs to drop on each kind of target.  The bombs go down ASAP, and then I either shoot the place up or bug out. 

Specialist planes:

SPAD S.510 :: P-40 :: MiG-3 :: A6M1 :: XP-44 :: Fw 190 A-5 :: Me 209 V4 :: Venom :: Caudron C.714 :: Ki-88 :: Wirraway :: Tomahawk IIb :: TsKB I-7 :: Ki-5


LMG #12 Posted 09 January 2019 - 06:37 AM

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View PostCaptain_Rownd, on 09 January 2019 - 12:37 AM, said:

While on a bombing pass I'm usually under fire, and have to either quickly line up the next target, or immediately do evasive manouvers, tailgunning, or dogfighting.  The bombs all go down in one pass, and then it's straight to shooting planes. As somebody who loves to shoot down GAA in everything I fly I'm not going to loiter when I'm driving one of them myself.  ;D  That's why I need to come up with a rule-of-thumb routine on how many bombs to drop on each kind of target.  The bombs go down ASAP, and then I either shoot the place up or bug out. 

 

On a GAA you basically ignore the ADAs unless one casually strolls in front of you, and you should always focus down the low altitude AA guns. Remember that the GAA's priority is to get the cap; survival is secondary. And if you want to pick a fight with another player-flown GAA keep in mind that it will usually drag on for a while, wasting time you could be using in either traveling to your next target or taking out the last few ground targets you need for the cap. That said, if someone from the enemy team wants to pick a fight do not be afraid to show them what for :izmena:


This is my IL-2 (t). There are many like it, but this one is mine. :child:

Captain_Rownd #13 Posted 09 January 2019 - 08:54 AM

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View PostLMG, on 09 January 2019 - 06:37 AM, said:

 

On a GAA you basically ignore the ADAs unless one casually strolls in front of you, and you should always focus down the low altitude AA guns. Remember that the GAA's priority is to get the cap; survival is secondary. And if you want to pick a fight with another player-flown GAA keep in mind that it will usually drag on for a while, wasting time you could be using in either traveling to your next target or taking out the last few ground targets you need for the cap. That said, if someone from the enemy team wants to pick a fight do not be afraid to show them what for :izmena:

 

With the Wirraway only having 4 bombs, 2 303s and decent manouverability those juicy low-Tier cap bots are on the menu :playing: and bot GAA are just willing victims.  Otherwise I'm using bombs with multi-roles. 

 

The most convenient testing ground would seem to be one of the mining plants that is not a central cap.  But I was wondering if somebody had it all figured out and could save me the time.

 


Specialist planes:

SPAD S.510 :: P-40 :: MiG-3 :: A6M1 :: XP-44 :: Fw 190 A-5 :: Me 209 V4 :: Venom :: Caudron C.714 :: Ki-88 :: Wirraway :: Tomahawk IIb :: TsKB I-7 :: Ki-5


comtedumas #14 Posted 09 January 2019 - 09:14 AM

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DO NOT FORGET TO TAKE THE PILOT SKILL THAT INCREASES BLAST DAMAGE.  that’s a huge necessity anytime you are using bombs.  

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GonerNL #15 Posted 09 January 2019 - 02:49 PM

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And if you want to strafe buildings while your bombs/rockets reload, look for the buildings that are scorched ; indication that they are already damaged (by bomb blast) and easier to finish off.
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Captain_Rownd #16 Posted 09 January 2019 - 07:30 PM

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View Postcomtedumas, on 09 January 2019 - 09:14 AM, said:

DO NOT FORGET TO TAKE THE PILOT SKILL THAT INCREASES BLAST DAMAGE.  that’s a huge necessity anytime you are using bombs.  

 

I'll research that when I get a dedicated GA/bomber pilot.  Most of these are multiroles, and even the Wirraway pilot is being trained for multiroles.  I've been dipping into bombing to make progess on the XP-55 missions. 

 

 

 

 

 


Specialist planes:

SPAD S.510 :: P-40 :: MiG-3 :: A6M1 :: XP-44 :: Fw 190 A-5 :: Me 209 V4 :: Venom :: Caudron C.714 :: Ki-88 :: Wirraway :: Tomahawk IIb :: TsKB I-7 :: Ki-5


LMG #17 Posted 09 January 2019 - 08:08 PM

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View PostCaptain_Rownd, on 09 January 2019 - 02:30 PM, said:

I'll research that when I get a dedicated GA/bomber pilot.  Most of these are multiroles, and even the Wirraway pilot is being trained for multiroles.  I've been dipping into bombing to make progess on the XP-55 missions. 

 

Demolition Expert is basically required on any ground pounder, and I'd even recommend it for a handful of Multiroles and Heavies. That extra damage you get often allows you to use one less bomb than usual, and the extra range is needed to properly damage all buildings within the blast zone, especially on the larger ground targets. It can be the difference between receiving much-needed capture points or leaving the ground target at 1 hp (which is a death sentence if you're in a neutral zone, as an enemy can easilly steal the kill and the capture points while at it).


This is my IL-2 (t). There are many like it, but this one is mine. :child:




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