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Azis_ #121 Posted 08 January 2019 - 11:13 PM

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View PostAce_BOTlistic_Cosmo, on 08 January 2019 - 05:04 AM, said:

clicked it

saw it

I laughed

I cried

I could dance to it

it suxs to be you in that match

I give it a 4 for danceability

and a 8 for fighter skill

Thanks for the report :trollface:

 

 

View PostBooze_Morgan, on 08 January 2019 - 07:29 AM, said:

You people are hilarious.

 

Good thing about the forum game is, "No joystick required"  and it is so much more fun.  :D
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Catch21 #122 Posted 09 January 2019 - 12:49 AM

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View PostAzis_, on 08 January 2019 - 11:13 PM, said:

Good thing about the forum game is, "No joystick required"  and it is so much more fun.  :D

Amen to that. It's about the only part of Botworld that functions properly, probably because Persha didn't have anything to do with it.



Sopwith_ #123 Posted 09 January 2019 - 03:46 AM

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View PostCatch21, on 09 January 2019 - 12:49 AM, said:

Amen to that. It's about the only part of Botworld that functions properly, probably because Persha didn't have anything to do with it.

 

:popcorn::coin:

BB3_Oregon_Steel #124 Posted 09 January 2019 - 10:39 PM

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View PostCorvusCorvax, on 06 January 2019 - 03:47 PM, said:

 

Of course it does.  If the matchmaker comes up with a system where there is at least some balance, then folks won't just look at the teams list, and then bail.  If you feel that you at least have a chance, then you will stay.  Yes there are teams, but I have found VERY few players who will actually fly in a supporting role - wingman, bomber escort, GAA escort, etc.  Because of that, flying on a "team" where you have very little realistic chance of having much effect on the outcome is very disheartening.   Hey, here I am in a slow light fighter, and my two human partners are a MRF and a down-tiered HF.  On the other side, we have a pair of flighted top-tier GAA and a down-tiered LF.  Well, if these guys have a clue, they are going to have superiority in about 4 minutes.  Our side has a chance, but only if we all stick together.  And my guys aren't doing that, so why should I stay?  If they can't give themselves the best chance to win, then why am I obligated to spend the time in a loss?  Morally, or otherwise?  I sure in hell am not going to carry them. 

 

I already addressed the way WG could discourage such battle dropping, because I happen to personally abide by it - I don't drop until after the squall line.  But I just don't expect others to hold my ethos, nor should anyone expect it. 

 

Yes I know the whole "pick up your ball and go home" philosophy.  Things aren't turning out how I like them so I'll just leave everyone else to deal with it.  

 

It's pretty obvious that, despite the fact that there are other human players on your side and that your departure will very likely hurt all of them, you don't feel any responsibility for that.  "The MM made me do it" argument does not wash when there are other players out there counting on you. 

 

Yes I understand "your time, your dime" what that ignores is everyone else flying with you is using "their time and their dime" as well and when you are bailing, you're messing that up for them too.

 


Edited by BB3_Oregon_Steel, 10 January 2019 - 08:21 PM.


CorvusCorvax #125 Posted 11 January 2019 - 12:52 AM

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View PostBB3_Oregon_Steel, on 09 January 2019 - 10:39 PM, said:

 

Yes I know the whole "pick up your ball and go home" philosophy.  Things aren't turning out how I like them so I'll just leave everyone else to deal with it.  

 

It's pretty obvious that, despite the fact that there are other human players on your side and that your departure will very likely hurt all of them, you don't feel any responsibility for that.  "The MM made me do it" argument does not wash when there are other players out there counting on you. 

 

Yes I understand "your time, your dime" what that ignores is everyone else flying with you is using "their time and their dime" as well and when you are bailing, you're messing that up for them too.

 

 

I know you meant the global "you", because as I have stated a few times, I never drop, unless I am killed after the squall line.  That extra 1k points doesn't matter to me at all.

 

If the loss is assured to my human team mates from the outset, then my dropping the battle will not affect anything, except the speed at which the beating goes down.  Personally, I have had a small amount of success asking my human mates to stick together, and those battles have been either close, or victories, but if we are going to talk about responsibility to other players, where do you draw the line?  Dropping out = bad.  What about playing like a potato? What about not having the skill to fly your newly-purchased T8 plane at T8?  What about a guy like me that flies all different kinds of planes at all tiers, and does it not necessarily for wins, but to fly and shoot stuff, or to mine tokens? 

 

There are a lot of shades of grey in there, which is why I try not to judge those who drop too harshly.  They do what they think is best for them.  On the flip of that, when I am doing token missions, I do what's best for me.  If our team wins, cool.  If they don't, [shrug].

 

Where does the line get drawn, and why is your line the correct one, and mine the incorrect one?



Catch21 #126 Posted 11 January 2019 - 03:16 PM

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View PostCatch21, on 09 January 2019 - 12:49 AM, said:

Amen to that. It's about the only part of Botworld that functions properly, probably because Persha didn't have anything to do with it.

 

View PostSopwith_, on 09 January 2019 - 03:46 AM, said:

 

:popcorn::coin:

 

Ah yes, thanks for reminding me that Persha do WG graphics really really well. It's hard to fault those pixel mechanics and other ground staff toying around with the planes on the ground. Though the whole lot should be lined up against a hangar wall and shot for what happens sometimes when said serviced planes get airborne...

 

Better yet, strap one to each wing so they can experience the joys of [INSERT YOUR JOY HERE], uncontrollable flight, crashes to desktop, and the ultimate terror, waking up to find you're in someone else's plane...


Edited by Catch21, 11 January 2019 - 03:19 PM.


Krautjaeger #127 Posted 13 January 2019 - 02:10 PM

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@Prenz'

 

Once we bring stuff like morals and whatnot in to things it always gets complicated, which is why most of us don't. It is quite simple in a game, any game, as there are rules set forth by the creators of said game and it basically boils down to you can do whatever you want as long as you do not break the rules and if someone takes offense to that then that's on them. We've lived in a world for a while now that's tried to groom/force us to consider others first and ourselves second (at best) and we then tend to forget the simple fact as stated above that it just comes down to the game-rules. I can not tell people how to play, you can not tell people how to play, anyone else can not tell people how to play and that is why Wargaming tend to close threads and posts that does that and goes overboard because, again, unless people break the rules the are free to do whatever.

 

Personally I do not play games to make life enjoyable for others, I play it so I can relax and zone out from whatever RL stuff is going on. Now I tend to be team focused by default which is why I don't get many complaints in games and why people may feel I am doing things "correctly" however if I just wanted to fly around and look at stuff (which there are people who do, I am not kidding, and sail/drive for the other two games) I/we/they can as long as no rules are broken. Earlier in life I tore my hair out over stuff like that, I was angry and I wanted people to conform to a certain way of playing the games I was playing because by God they were destroying my fun and then as I grew older and somewhat wiser I realized that I was a selfish fooking bastehd and I mostly stopped. I say mostly because some times some sh*t happens that is just out of this world but I don't get vocal, I may 'grrrrrrrrrrrrr' for a second and then remind myself I can't do anything about it and I have no right to either and just move on, shrug it off.

 

If Wargaming had rules where it said something like "This is a game where everyone on each team must find their strengths in what planes they fly, you are not allowed to fly a plane you can not handle and you must always support your fellow team mates in every match. Failure to do so may be detected by our in-game lazy-fook detector or reported by other players to our support team and disciplinary actions may ensue" it would be a clean cut case and we could all get up in each others face, report and make sure "unwanted behavior" was banned outright and at once and we'd report people we just didn't like too. But there are no such rules, and thankfully so, or we'd end up in state where people would try to regulate play, behavior, and force people to conform to some sort of standard which in the end would never be agreed upon in itself. Some people are for this kind of thinking, and some are very much against.

 

So, TL;DR, as long as you do not break any of the game rules set down by Wargaming every single person in any of their games are free to do whatever they like and there is nothing any player can ever do about it. Trying, or just imagining, to do so will only cause grief, irritation, upset stomach, hives, hair loss, bloated tongue and the return of pimples to anyone that tries as the person(s) p*ss*ng you off may not even register it or just not give a damn. :honoring:


Edited by Krautjaeger, 13 January 2019 - 02:12 PM.


Nutttssss #128 Posted 16 January 2019 - 06:23 AM

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to the bitter end is my feeling on it.. and yes the idea of being on a team is to support it.. running when the chips are down.. is the same as running in any battle.. 

 



GonerNL #129 Posted 16 January 2019 - 12:16 PM

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Nah, in a real teamsport like soccer or something, I would never consider quitting a game. I always did my damnedest, however bleak it looked.

But in this game, with 10 bots, a matchmaker that fux up the teams and bugs that makes the game unplayable at times ; I quit whenever I want (and that's only when it really starts to get irritating/frustrating). Sorry to hurt people's feelings.


Edited by GonerNL, 16 January 2019 - 12:18 PM.

Flying on EU and NA server

trikke #130 Posted 16 January 2019 - 01:03 PM

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missions made me do things that don't particularly help my team

 

it's a sad fact of life, people are greedy 


Spittoon says #smarterpilotswinmore

The__Infinite #131 Posted 16 January 2019 - 01:57 PM

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View PostKrautjaeger, on 13 January 2019 - 08:10 AM, said:

@Prenz'

 

Once we bring stuff like morals and whatnot in to things it always gets complicated, which is why most of us don't. It is quite simple in a game, any game, as there are rules set forth by the creators of said game and it basically boils down to you can do whatever you want as long as you do not break the rules and if someone takes offense to that then that's on them. We've lived in a world for a while now that's tried to groom/force us to consider others first and ourselves second (at best) and we then tend to forget the simple fact as stated above that it just comes down to the game-rules. I can not tell people how to play, you can not tell people how to play, anyone else can not tell people how to play and that is why Wargaming tend to close threads and posts that does that and goes overboard because, again, unless people break the rules the are free to do whatever.

 

Personally I do not play games to make life enjoyable for others, I play it so I can relax and zone out from whatever RL stuff is going on. Now I tend to be team focused by default which is why I don't get many complaints in games and why people may feel I am doing things "correctly" however if I just wanted to fly around and look at stuff (which there are people who do, I am not kidding, and sail/drive for the other two games) I/we/they can as long as no rules are broken. Earlier in life I tore my hair out over stuff like that, I was angry and I wanted people to conform to a certain way of playing the games I was playing because by God they were destroying my fun and then as I grew older and somewhat wiser I realized that I was a selfish fooking bastehd and I mostly stopped. I say mostly because some times some sh*t happens that is just out of this world but I don't get vocal, I may 'grrrrrrrrrrrrr' for a second and then remind myself I can't do anything about it and I have no right to either and just move on, shrug it off.

 

If Wargaming had rules where it said something like "This is a game where everyone on each team must find their strengths in what planes they fly, you are not allowed to fly a plane you can not handle and you must always support your fellow team mates in every match. Failure to do so may be detected by our in-game lazy-fook detector or reported by other players to our support team and disciplinary actions may ensue" it would be a clean cut case and we could all get up in each others face, report and make sure "unwanted behavior" was banned outright and at once and we'd report people we just didn't like too. But there are no such rules, and thankfully so, or we'd end up in state where people would try to regulate play, behavior, and force people to conform to some sort of standard which in the end would never be agreed upon in itself. Some people are for this kind of thinking, and some are very much against.

 

So, TL;DR, as long as you do not break any of the game rules set down by Wargaming every single person in any of their games are free to do whatever they like and there is nothing any player can ever do about it. Trying, or just imagining, to do so will only cause grief, irritation, upset stomach, hives, hair loss, bloated tongue and the return of pimples to anyone that tries as the person(s) p*ss*ng you off may not even register it or just not give a damn. :honoring:

 

    Thanks. You always have clarity that I appreciate.

 

    The real twist here is as follows.

 

    "Don't bring your reality into my fantasy because you are turning my fantasy into your reality"

 

    This game is not real except as a perceived fantasy, and people are in actuality competing with their fantasies. When someone's image of what their fantasy should be gets ruined, disrupted, altered then that is where the negative emotions start. Who alters the fantasy? WG does. Other players do. So that is where path of hostility flows. 

    So what is wrong with this game? It is either too much fantasy or not enough fantasy and other people and WG have a role in how that fantasy plays out. In the end, everyone to some extent has feelings about the game and just how much it is contrived. 

 

    We have trouble separating the fantasy from the reality, and thus bring our own personal morals and ethics into fantasy and expect certain results. The interesting thing is there is nothing wrong with that other than the fact that it really is "apples and oranges". On the other hand, fantasy or not, the game is itself a "system" with a set of rules and parameters. To win the game, one side or the other must fulfill the requirements "to win" better than the other side. Sides that utilize goals, team work, communication, superior game play obviously and more likely have a better chance to win. We as players always bring some piece of ourselves into the fantasy, but not all players or people are equal, with the same thoughts, morals or philosophy. Therefore there will always be "friction" when players interact, in the game and of course in the reality we call "real life". 

 

    This is all the "sea of gray" that Sandtiger appreciates so much. 

 

Prenzlau_Tyrannus


 

 

 

 


Catch21 #132 Posted 16 January 2019 - 02:08 PM

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View PostPrenzlau_Tyrannus, on 16 January 2019 - 01:57 PM, said:

...So what is wrong with this game?...

Eh no. It's the programming, it's just not fit for purpose. Everything else you want to philosophize on concerning fantasy or reality and/or World of Warplanes is just dancing around on the head of a pin.

 

If you build a decent product (more) folks will come and play (and pay), if you don't, or don't at least fix it, they won't or they'll leave. Until they do this- and I still think the game has potential- I'll occasionally try to play my way back to profit or break even on what I've put into this, but I won't put any more $s in.  



Krautjaeger #133 Posted 16 January 2019 - 05:10 PM

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View PostPrenzlau_Tyrannus, on 16 January 2019 - 01:57 PM, said:

 

    Thanks. You always have clarity that I appreciate.

 

    The real twist here is as follows.

 

    "Don't bring your reality into my fantasy because you are turning my fantasy into your reality"

 

    This game is not real except as a perceived fantasy, and people are in actuality competing with their fantasies. When someone's image of what their fantasy should be gets ruined, disrupted, altered then that is where the negative emotions start. Who alters the fantasy? WG does. Other players do. So that is where path of hostility flows. 

    So what is wrong with this game? It is either too much fantasy or not enough fantasy and other people and WG have a role in how that fantasy plays out. In the end, everyone to some extent has feelings about the game and just how much it is contrived. 

 

    We have trouble separating the fantasy from the reality, and thus bring our own personal morals and ethics into fantasy and expect certain results. The interesting thing is there is nothing wrong with that other than the fact that it really is "apples and oranges". On the other hand, fantasy or not, the game is itself a "system" with a set of rules and parameters. To win the game, one side or the other must fulfill the requirements "to win" better than the other side. Sides that utilize goals, team work, communication, superior game play obviously and more likely have a better chance to win. We as players always bring some piece of ourselves into the fantasy, but not all players or people are equal, with the same thoughts, morals or philosophy. Therefore there will always be "friction" when players interact, in the game and of course in the reality we call "real life". 

 

    This is all the "sea of gray" that Sandtiger appreciates so much. 

 

Prenzlau_Tyrannus

 

There's nothing inherently wrong with the game, thing is there's almost an infinite amount of interpretations of what this game is and means to each and every player that plays it. It's like going to the movies with a group of people and sitting down afterwards discussing the film you just saw and while some themes would be recognized by most there will also be a variety of other interpretations according to each persons background, beliefs, experiences and so on. All of this can never be put in to some kind of system that is a one-size-fits all even though God knows people still do try that and it is when you/we accept that there will be infinite variations and perceptions that you're kinda set free and can just enjoy the movie, or game, or what ever the subject may be.

 

Also, and this has been discussed on various forums for various games for quite a few years now, because gaming is no longer something that is nerdy, taboo and only for young people, a plethora of new individuals have entered the gaming scene fully intent on their games being nothing more than entertainment and a pastime. It's this that kind of makes the waves of confusion, irritation and such that are actually subsiding these days compared to just a year ago as those that previously played games had a totally different view of why and how they played.

 

TL;DR this time is an old classic saying that we have to stop trying to worry about and control things that are simply out of reach, out of our control. It's like worrying about the world's gonna end when if that happens you're so out of luck anyway as you can't change it s you might as well find some enjoyment somewhere in the meantime. For Wargaming's games that translates to either we find a way to cope, accept and find enjoyment or we move on to something that does. I'm staying, found ways to cope and accept. :)







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