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Japanese bombers and early French fighters


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cddlbunny #1 Posted 25 December 2018 - 06:49 PM

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Wonder how many players would be interested in seeing the early French jet fighters such as the Mystere, Super Mystere, as well as some French world war II fighters in the game. The tech tree for the French could be filled in with them as there is enough of them such as the MS series. Another thought would be Japanese bombers such as the Betty and its variants as well as the FW 200 Condor. Now with this thing of putting the new planes in such as the Vampire and XP55 as a personal mission, what about re-introducing the last events planes in the same vane. It is no problem for you people who have more hours in this game than I have years to get them but it would be interesting. For just getting the medals to close off the section is challenging enough.ms that the game is loaded with bombers and fighters from the most known nations in the game. What would be the possibility of adding JsIt seems thIt seems that the game is loaded with bombers and fighters from the most known nations in the game. What would be the possibility of adding Japanese bombers and French early jet age fighters such as the Myster, Super Mystre, Japanese Betty to the game? Also re-introducing the Curtis and the German Pfiel but in the vain as the current ones for personal missions for those of us who by-passed them or did not bother to finish them the first time they were offered.at the game is loaded with bombers and fighters from the most known nations in the game. What would be the possibility of adding Japanese bombers and French early jet age fighters such as the Myster, Super Mystre, Japanese Betty to the game? Also re-introducing the Curtis and the German Pfiel but in the vain as the current ones for personal missions for those of us who by-passed them or did not bother to finish them the first time they were offered.e bombers and French early jet age fighters such as the Myster, Super Mystre, Japanese Betty to the game? Also re-introducing the Curtis and the German Pfiel but in the vain as the current ones for personal missions for those of us who by-passed them or did not bother to finish them the first time they were offered.

Edited by cddlbunny, 25 December 2018 - 06:56 PM.


Martymart1976 #2 Posted 25 December 2018 - 07:07 PM

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Before they add new planes, they need to deal with all the bugs this latest patch brought into the game.  It made the game super unenjoyable.

Cenotaph #3 Posted 25 December 2018 - 07:19 PM

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Pretty sure they've mentioned that they're working on a French line currently.
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Captain_Underpants53 #4 Posted 25 December 2018 - 07:59 PM

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I believe I see more people in the forum than usual.  Probably partly because of the holiday but I bet at least some are here because the game is too dang frustrating to play more than a few battles.

 

I second the motion to fix the dadburn thing.


Edited by Captain_Underpants53, 25 December 2018 - 08:00 PM.

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Captain_Rownd #5 Posted 25 December 2018 - 11:00 PM

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Sure basic fixes are needed, but they do have to continue generating new content or soon enough people will complain about that as well. 
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Deltavee #6 Posted 25 December 2018 - 11:59 PM

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View PostCaptain_Underpants53, on 25 December 2018 - 02:59 PM, said:

I believe I see more people in the forum than usual.  Probably partly because of the holiday but I bet at least some are here because the game is too dang frustrating to play more than a few battles.

 

I second the motion to fix the dadburn thing.

 

I honestly believe, and I say this without malice at all: I think they're in over their heads on the software end, let alone the planning.  They need to bring in some professional hotshots; software gurus and large system analysis specialists for a month to debug, clean up and run it in a sim.  If they're pros, they'll definitely play the game to run checks etc. but also play as us players do, from outside their in-house system.  These guys aren't cheap but that's because they're professional trouble shooters.  And they deliver or they give you the sad news that your gear isn't up to the demands, but either way it works.  There are companies that do the same thing, nothing but trouble-shoot other people's software when they get in over their heads.

As I said, I say this is without malice but I do believe it is worth a look.

blindfold could you throw this up the line? 

 

 

 

 

 

 


Edited by Deltavee, 26 December 2018 - 12:06 AM.

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El_Mulo #7 Posted 26 December 2018 - 03:52 AM

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I want also French (horrible) bombers line.

 


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BB3_Oregon_Steel #8 Posted 26 December 2018 - 09:09 PM

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Well there really are two notable lines missing for WOWS and those being the French and Italians. 

 

The French in particular had a strong and capable aircraft industry beginning in WWII and continuing up until the begining of WWII where planes like the De 520 were a match for anything in the air.  Postwar the French were also very active in the development of warplanes so they would seen a logical choice for the next line.  

 

The Italians also had a thriving aircraft industry during this period and it should be relatively easy to construct full tech trees from them during this time frame. 

 

One other source of new line material can be found from the Swedes which maintained an advanced and capable warplane industry throughout this period as well.  

 

Of course the bomber trees are just beginning to flesh out which is pretty exciting and there is a lot of room to grow there as well. 



cddlbunny #9 Posted 27 December 2018 - 02:08 PM

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View PostBB3_Oregon_Steel, on 26 December 2018 - 04:09 PM, said:

Well there really are two notable lines missing for WOWS and those being the French and Italians. 

 

The French in particular had a strong and capable aircraft industry beginning in WWII and continuing up until the begining of WWII where planes like the De 520 were a match for anything in the air.  Postwar the French were also very active in the development of warplanes so they would seen a logical choice for the next line.  

 

The Italians also had a thriving aircraft industry during this period and it should be relatively easy to construct full tech trees from them during this time frame. 

 

One other source of new line material can be found from the Swedes which maintained an advanced and capable warplane industry throughout this period as well.  

 

Of course the bomber trees are just beginning to flesh out which is pretty exciting and there is a lot of room to grow there as well. 

 

Yes I could see the Italian tech tree as there are many planes there that could be given a run for the gong. The British could throw in with the Vickers Wellington, Whiltey and of course the Lancaster.  Funny that you should mention the Swedes, have not had a look at that and may be of interest. There is a lot of room for bomber players but it seems that the advance to specialist ranks in them seems to be more on gunners destroying aerial targets rather than capture of zones and bomb damage. I would like to see the present American bombers be able to drop four bombs at a time instead of the eight that they presently do. The problem with destroying some targets is that you have to drop severals bomb at a time in order to get the maximum coverage and even then end up missing one of the targets in the drop zone.

cddlbunny #10 Posted 27 December 2018 - 02:12 PM

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View PostCenotaph, on 25 December 2018 - 02:19 PM, said:

Pretty sure they've mentioned that they're working on a French line currently.

 

Have not seen anything on that except for the premiums that they already have in the game. Yes, it seems that there is a lot of bugs in the new patch that needs working on, especially the one where the joystick doesn't respond when you respawn. That is becoming very frustrating.

cddlbunny #11 Posted 27 December 2018 - 02:17 PM

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View PostDeltavee, on 25 December 2018 - 06:59 PM, said:

 

I honestly believe, and I say this without malice at all: I think they're in over their heads on the software end, let alone the planning.  They need to bring in some professional hotshots; software gurus and large system analysis specialists for a month to debug, clean up and run it in a sim.  If they're pros, they'll definitely play the game to run checks etc. but also play as us players do, from outside their in-house system.  These guys aren't cheap but that's because they're professional trouble shooters.  And they deliver or they give you the sad news that your gear isn't up to the demands, but either way it works.  There are companies that do the same thing, nothing but trouble-shoot other people's software when they get in over their heads.

As I said, I say this is without malice but I do believe it is worth a look.

blindfold could you throw this up the line? 

 

 

 

 

 

 

 

Our happy little bunch seem to get things put on the back burner as this title is not as supported nor has the player base as much as Clanks and Weeaboats. I am wondering why if they can have public tests in the other titles why cannot we have the same here so the players can provide feedback in a timely fashion as to problems that might arise. Having super testers is nice, but it is the rank and file players such as we that is the great untapped resource for picking out and telling the developers what works and what does not. Perhaps Blindfold can provide some wisdom on this proposal.

Edited by cddlbunny, 27 December 2018 - 02:20 PM.


Captain_Underpants53 #12 Posted 27 December 2018 - 02:36 PM

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View Postcddlbunny, on 27 December 2018 - 09:08 AM, said:

 

Yes I could see the Italian tech tree as there are many planes there that could be given a run for the gong. The British could throw in with the Vickers Wellington, Whiltey and of course the Lancaster.  Funny that you should mention the Swedes, have not had a look at that and may be of interest. There is a lot of room for bomber players but it seems that the advance to specialist ranks in them seems to be more on gunners destroying aerial targets rather than capture of zones and bomb damage. I would like to see the present American bombers be able to drop four bombs at a time instead of the eight that they presently do. The problem with destroying some targets is that you have to drop severals bomb at a time in order to get the maximum coverage and even then end up missing one of the targets in the drop zone.

 

Dropping four at a time would certainly help those bombers.  Slowing down the ripple off would also help.  But they ain't gonna.  The trend lately has been to nerf the bombers, not enhance them.

 

Before the Blessed Christmas Patch of 2018 I was averaging 1 plane destroyed with turret fire for every battle.  Now it takes THREE battles to get ONE plane.  Sure do like how they play fast and loose with all those skill points I invested in the gunners.  Practically erased them in one fell swoop.


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Captain_Rownd #13 Posted 28 December 2018 - 07:55 PM

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View PostCaptain_Underpants53, on 27 December 2018 - 02:36 PM, said:

 

Before the Blessed Christmas Patch of 2018 I was averaging 1 plane destroyed with turret fire for every battle.  Now it takes THREE battles to get ONE plane.  Sure do like how they play fast and loose with all those skill points I invested in the gunners.  Practically erased them in one fell swoop.

 

Oh you shouldn't have said that where the rest of us can hear.  :playing:  I thought twice before shooting at your underpants last night, and wasn't going to commit to it due to the memory of past failures.  Dessert is served?  :popcorn:

 


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Captain_Underpants53 #14 Posted 28 December 2018 - 09:02 PM

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View PostCaptain_Rownd, on 28 December 2018 - 02:55 PM, said:

 

Oh you shouldn't have said that where the rest of us can hear.  :playing:  I thought twice before shooting at your underpants last night, and wasn't going to commit to it due to the memory of past failures.  Dessert is served?  :popcorn:

 

 

Oops!

 

:facepalm:


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BB3_Oregon_Steel #15 Posted 29 December 2018 - 01:04 AM

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View Postcddlbunny, on 27 December 2018 - 06:17 AM, said:

 

Our happy little bunch seem to get things put on the back burner as this title is not as supported nor has the player base as much as Clanks and Weeaboats. I am wondering why if they can have public tests in the other titles why cannot we have the same here so the players can provide feedback in a timely fashion as to problems that might arise. Having super testers is nice, but it is the rank and file players such as we that is the great untapped resource for picking out and telling the developers what works and what does not. Perhaps Blindfold can provide some wisdom on this proposal.

 

I suspect the answer is that you need a certain critical mass of players interested in the game to generate enough players for a public test to be worthwhile. Honestly, the players who play WOWP right now is probably comparable to the number of players willing to work on the Public Tests for WOWS or WOT.  As such, WOPS does their public testing on the main server and corrects things as they pop up. 

 

I believe things are getting better with an expanding player base with WOWPs and I think we'll someday have enough players to have such things as ... 

 

1) Pulbic Tests of new patches and ideas before they go live. 

2) Ranked Battles. 

3) Clan Aerodomes

4) Clan Battles

5) A lot of the other goodies WOT and WOWS players enjoy which are just not economical to introduce to WOWPs right now. 

 

Morale to this story, bring your friends, jump in the pool and the more of that we have, the more resources we'll get.  


Edited by BB3_Oregon_Steel, 29 December 2018 - 01:05 AM.


cddlbunny #16 Posted 29 December 2018 - 06:33 AM

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The game has suffered on YouTube reviews by reviewers that have branded this game "as a piece of crap". They seem to put their emphasis on the other titles and if they spent more time in this title, may be it would change their mind, but then you cannot get a donkey to pull the cart if it sits in the middle of the road. Remember one reviewer (who was recently made a commander in another title) tell WG they had better get their act together or they never would play the game again. Then they came up with this one and they had the same opinion. Now if you have a lot of people following you on BoobTube, then that is similar to hearing the word of insert deity here and they stay away from the game. But with all the faults in this game, I am kind of enjoying it even though the joystick sometimes does not work when you respawn. Iteration 1/xx was you kill the human player then clean up the bots. With the respawns you at least have a chance to contribute however much you can regardless. Hell I even got the Amurastsu gong tonight which has not happened in a long time (or however it is spelled.)


Edited by cddlbunny, 29 December 2018 - 06:38 AM.


Captain_Underpants53 #17 Posted 29 December 2018 - 06:40 AM

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View Postcddlbunny, on 29 December 2018 - 01:33 AM, said:

The game has suffered on YouTube reviews by reviewers that have branded this game "as a piece of crap". They seem to put their emphasis on the other titles and if they spent more time in this title, may be it would change their mind, but then you cannot get a donkey to pull the cart if it sits in the middle of the road. Remember one reviewer (who was recently made a commander in another title) tell WG they had better get their act together or they never would play the game again. Then they came up with this one and they had the same opinion. Now if you have a lot of people following you on BoobTube, then that is similar to hearing the word of insert deity here and they stay away from the game.

 

Well, I doubt if the Christmas Patch of 2018 will win many hearts and minds when new guys try to play it.  IF the game had fewer bugs people would flock to it.  That's a BIG if though.  Every major patch lately seems to just make matters worse.

 

And this particular patch really takes the cake and %$#@s on it.


Edited by Captain_Underpants53, 29 December 2018 - 06:41 AM.

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CorvusCorvax #18 Posted 29 December 2018 - 03:35 PM

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View PostCaptain_Underpants53, on 27 December 2018 - 02:36 PM, said:

 

Dropping four at a time would certainly help those bombers.  Slowing down the ripple off would also help.  But they ain't gonna.  The trend lately has been to nerf the bombers, not enhance them.

 

Before the Blessed Christmas Patch of 2018 I was averaging 1 plane destroyed with turret fire for every battle.  Now it takes THREE battles to get ONE plane.  Sure do like how they play fast and loose with all those skill points I invested in the gunners.  Practically erased them in one fell swoop.

 

Yeah, my bomber flights have not been nearly as productive.  On the upside, my HF flights are more productive.

legoboy0401 #19 Posted 22 January 2019 - 12:14 AM

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View PostCaptain_Underpants53, on 27 December 2018 - 06:36 AM, said:

 

Dropping four at a time would certainly help those bombers.  Slowing down the ripple off would also help.  But they ain't gonna.  The trend lately has been to nerf the bombers, not enhance them.

 

Before the Blessed Christmas Patch of 2018 I was averaging 1 plane destroyed with turret fire for every battle.  Now it takes THREE battles to get ONE plane.  Sure do like how they play fast and loose with all those skill points I invested in the gunners.  Practically erased them in one fell swoop.

 

This has wrecked the defenses of low-tier GAAs as well, and the B-17D, not to mention the German Bombers whose defenses were always kinda crap anyways.

 

Not that German Bombers see much defensive action at the altitudes they regularly are flown at, but the specialization missions for them would have the situation be otherwise.(a special kind of stupid)


Edited by legoboy0401, 22 January 2019 - 12:14 AM.

Remember, remember the 14th of... June, the day of patch 2.05.  Some say it's great end-game content, some say it's horrible, but history will always recall which it actually was.

 

Spoiler

 





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