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A reproach: My Me 262 HG II: Oddball, or the Norm? (and getting a second opinion)

Suggestions Gameplay Me 262 HG II Tips & tricks Equipment

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NovaTempest #1 Posted 08 December 2018 - 07:54 PM

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I Love my HG II, I really do, It has been through quite a bit over the time I have had her, and I have no intent of getting rid of her for quite some time. Though it was a struggle at first

Part of my initial playstyle of the HG II was developed based on how I played the T8 262, to act like a stalking buzzard. Staying high in the air, striking at planes of opportunity via a dive attack, and if I was unable to take them out, I would zip away and back up into the skies. I managed to score two relatively standout matches back in march of 2018 where I accomplished this style of play, avoiding planes that could out-turn me, and still managed to make a considerable impact on the outcome of the battle. And Again this was before the equipment rework.

After the rework - Though it took some trial and error - I began to figure out a build for my HG II, and I have not looked back since.

Initially, I tried a combination of Gyroscopic Sight, reinforced airframe, lightweight power unit, uprated engine and long gun barrels. Despite being a little tougher, and being an all improved-level build, it didn't seem to quite click.

Then I ditched the Long gun barrels and Reinforced airframe, and swapped them out with lightweight wing frame and gas-operated action, while this did cause my HG II's firepower rating to skyrocket (coming close to 100), and the half-decent turn time now made it possible to actually maintain a lead on my targets for longer, I began to realize it still had its moments where the build felt rather useless. I admit that it was more so human error at times than just the build not lending a hand.

Now I have swapped the Gas-operated action back out for the long gun barrels, and after upgrading it up to ultimate level now, I wish I had seen this build's performance sooner. It is not so much that I am able to actually fly the plane, but more so I can now be considerably more aggressive with the HG II. While it is quite strong, its not perfect, and I want to further tweak it in time (the 400K credit reassembly cost is a ROYAL PAIN for me). Though I would like a second opinion on what I have and what I would like to fine-tune.

(The pilot has been another factor into this build, and although there is a lot more I want to put on him, with the current state of the crew skill point XP curve I am not sure I will ever get him to where I truly want him without solely flying the HG II 24/7. I will include his skills in this.)

(Note: Blue text is stuff i intend to tweak / add to the plane / her pilot)

 

Spoiler

 

My questions are:
1. Is my build a bit off of the beaten path, or is it not too far off from how most would gear it?
2. Are the bonuses to the equipment i would like to swap to sensible?

3. (For those that have seen me fly my HG II especially) What might I be able to improve upon in terms of how I fly the plane?

Any feedback is appreciated.



Dru83 #2 Posted 08 December 2018 - 10:58 PM

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Hmm... I'm not 100% sure how this stuff works, but you've got aero expert listed under lightweight wing and lightweight power unit and it shouldn't affect those two, but it should affect uprated engine. If I'm understanding this right, aero expert affects every equip that normally would boost speed. I'm not sure, but I don't think the extra little bonuses would count towards whether or not aero expert works on it.

 

I'm still of the mindset that faster is better and anything that slows you down should be avoided, including turning and things that make you turn better. Basically with my build, I'm just focusing on accuracy and speed. No turning, no durability stuff. I'm using the increased range on the guns in the hopes that I'll get more rounds on target. Of course, I'm not specialized, so I only have the standard 3 equip slots to play with.



Captain_Underpants53 #3 Posted 09 December 2018 - 05:02 AM

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View PostDru83, on 08 December 2018 - 05:58 PM, said:

Hmm... I'm not 100% sure how this stuff works, but you've got aero expert listed under lightweight wing and lightweight power unit and it shouldn't affect those two, but it should affect uprated engine. If I'm understanding this right, aero expert affects every equip that normally would boost speed. I'm not sure, but I don't think the extra little bonuses would count towards whether or not aero expert works on it.

 

I'm still of the mindset that faster is better and anything that slows you down should be avoided, including turning and things that make you turn better. Basically with my build, I'm just focusing on accuracy and speed. No turning, no durability stuff. I'm using the increased range on the guns in the hopes that I'll get more rounds on target. Of course, I'm not specialized, so I only have the standard 3 equip slots to play with.

 

I believe you are wrong about ADA.  It has an effect on all of his structure such as lightweight wing frame, etc.  I think.
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Cenotaph #4 Posted 09 December 2018 - 05:26 PM

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View PostDru83, on 08 December 2018 - 02:58 PM, said:

Hmm... I'm not 100% sure how this stuff works, but you've got aero expert listed under lightweight wing and lightweight power unit and it shouldn't affect those two, but it should affect uprated engine. If I'm understanding this right, aero expert affects every equip that normally would boost speed. I'm not sure, but I don't think the extra little bonuses would count towards whether or not aero expert works on it.

 

ADE gives a 40% bonus to ANYTHING that improves speed and manoeuvrability...
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CorvusCorvax #5 Posted 09 December 2018 - 06:17 PM

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I run ADE on any aircraft that I have engine/airframe/wing mods selected.  40% on both is worth the two points.

 

On my HGII, I am running the German female pilot, but I might switch around my pilots due to the fact that her head-on skill doesn't seem to activate when it should in the faster aircraft.  I used to have her running my Me-410, and that became my button plane with her as the pilot.  But in the -262 and the HGII, she hasn't been as effective.

 

So, that means I'll probably use the Engine Guru I & II pilot who also has ADE.  I have thought seriously about converting that pilot to Marksman I & II, due to the fantastic success my MMI+II pilot has had in my Ta-152.  The aircraft is already fast.  I can outrun everything at-tier.  Especially in a dive.  But I need some extra turning to keep guns on target, and I need some extra magic to make sure those rounds get home.  ADE + MMI + MMII.  I have a 9-point pilot running my Do-335, and I might convert that guy to a system where it's ADE + MMI + MMII + EGI

 

I am convinced (almost) that the marksman skill is required for these aircraft running slow guns with slow shells.  You need to have every round matter.  And faster doesn't get the job done if you can't make the damn cannon shell land!


Edited by CorvusCorvax, 09 December 2018 - 06:19 PM.


Cenotaph #6 Posted 09 December 2018 - 09:30 PM

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View PostCorvusCorvax, on 09 December 2018 - 10:17 AM, said:

I am convinced (almost) that the marksman skill is required for these aircraft running slow guns with slow shells.  You need to have every round matter.  And faster doesn't get the job done if you can't make the damn cannon shell land!

 

It's almost like MM2 provides enough of a bonus to make an entire clan (That considers it a mandatory "first 5 points spent" on most planes) get called cheaters on a daily basis.
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CorvusCorvax #7 Posted 09 December 2018 - 09:42 PM

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View PostCenotaph, on 09 December 2018 - 09:30 PM, said:

 

It's almost like MM2 provides enough of a bonus to make an entire clan (That considers it a mandatory "first 5 points spent" on most planes) get called cheaters on a daily basis.

 

I think that for aircraft like the Bf-109 line and Bf-110, EGI and EGII are more important.  I think the Me-410 is the turning point for the German heavy line.

NovaTempest #8 Posted 16 December 2018 - 05:15 PM

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View PostCorvusCorvax, on 09 December 2018 - 06:17 PM, said:

I run ADE on any aircraft that I have engine/airframe/wing mods selected.  40% on both is worth the two points.

 

On my HGII, I am running the German female pilot, but I might switch around my pilots due to the fact that her head-on skill doesn't seem to activate when it should in the faster aircraft.  I used to have her running my Me-410, and that became my button plane with her as the pilot.  But in the -262 and the HGII, she hasn't been as effective.

 

So, that means I'll probably use the Engine Guru I & II pilot who also has ADE.  I have thought seriously about converting that pilot to Marksman I & II, due to the fantastic success my MMI+II pilot has had in my Ta-152.  The aircraft is already fast.  I can outrun everything at-tier.  Especially in a dive.  But I need some extra turning to keep guns on target, and I need some extra magic to make sure those rounds get home.  ADE + MMI + MMII.  I have a 9-point pilot running my Do-335, and I might convert that guy to a system where it's ADE + MMI + MMII + EGI

 

I am convinced (almost) that the marksman skill is required for these aircraft running slow guns with slow shells.  You need to have every round matter.  And faster doesn't get the job done if you can't make the damn cannon shell land!

 

Based on your sentence right there I may do the same thing for my HG II pilot, swapping out EG I + II for MM I + II. As for the Ta-152, I am very glad I am already training up the pilot on my F 190 D to have both MM I + MM II by the time I get to it. I have always had an eye for the Ta-152 and I look forward to getting it.

As for ADE, Cenotaph is correct in that it gives a +40% to anything that affects both speed and maneuverability. LPW, LWF, UE, and PS all affect one or the other in a positive manner and those can be affected. Although it is likely insignificant, I would not be surprised if it also factored in any bonus applied to their benefits, or affected the bonuses prior to being factored in (it is likely the former). Anyway I appreciate the feedback, Corvus + company.

CorvusCorvax #9 Posted 17 December 2018 - 03:50 AM

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View PostNovaTempest, on 16 December 2018 - 05:15 PM, said:

 

Based on your sentence right there I may do the same thing for my HG II pilot, swapping out EG I + II for MM I + II. As for the Ta-152, I am very glad I am already training up the pilot on my F 190 D to have both MM I + MM II by the time I get to it. I have always had an eye for the Ta-152 and I look forward to getting it.

As for ADE, Cenotaph is correct in that it gives a +40% to anything that affects both speed and maneuverability. LPW, LWF, UE, and PS all affect one or the other in a positive manner and those can be affected. Although it is likely insignificant, I would not be surprised if it also factored in any bonus applied to their benefits, or affected the bonuses prior to being factored in (it is likely the former). Anyway I appreciate the feedback, Corvus + company.

 

So, I switched my pilots around.  I threw my 7-point pilot into my HGII, and gave him MM1 + II and ADE.

 

Holy crap.  It was a 15k-point flight.  I couldn't miss, and the top-level 30s just WRECKED the targets.  A B-32 just melted.  I think with this plane I could make Z&P sad.  ;)



CorvusCorvax #10 Posted 18 December 2018 - 02:22 AM

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Nova, here's another tidbit - you can divebomb with both the Me-262 and the HGII.  But the circle doesn't show up until you hit a particular altitude.  I am going to try and line up the circle and the gun pipper to figure out what the dive angle has to be for bomb release to give you a direct hit on the intended target.  Last night I took out a military base central target (whatever that thing is) by just guessing and letting the two bombs fly.  Since guessing is not a good way to play the game, I will find out the proper angle.

wylleEcoyote #11 Posted 05 February 2019 - 09:18 AM

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Use Reassemble for you Light weight wing and engine.
Maybe drop that 1.5% cruise speed bonuses  and switch to enhancing your Roll (wings) and Yaw (engine) rates so that you have a better time getting and staying on target. 

Otherwise it looks pretty good

Fair warning. My success rate at speculative guesswork is very hit or miss. Usually I start on the right track and then a make a weird left turn and get lost in the weeds ...  And yet it doesnt stop me from speculation.
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USA: XP-31, F1C-2, Model 81A-1, P-40, F4F, P-38F, P-39N-1, P-47B, P-38J, XF15C, XP-58  USSR: Tu-1  UK: nOPE. Japan: not even once.
Germany: Fw 56, Hs 123, Ha 137, He 112, Bf 109 B, Bf 110 C-6, Do 17 Z, Bf 109 E, Bf 109 E-3, Ju 87 G, Fw 190 A-5, Me 410, Do 217 M, Me 265, Me209 A, Do 335 A-1, Me 1099 B-2





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