I guess most of us ultimately are competitive plus you get far more goodies when your side wins -- as long as the win percentage is based on a player with a track record (say, they've had a chance to establish themselves beyond the initial grind-and-learn period) then it proves whether or not they're a rounded player that understands basic piloting, gunnery, tactics and so forth. (They're not puzzled by the hard use of a rudder and they know the importance of a central airfield, etc etc.) So, yeah, I can get behind the concept of win-rate being the most tell-all stat for matchmaking fairness.
As an aside, here are some basic numbers from another 3 vs 3 match where I was on the losing end of a lopsided result. Note the avg win percentage and also note the tiers. I mean, who doesn't love to play when you're basically set up to be cannon fodder?
my team
victory % (tier)
56.31(V)
56.1 (V)
39.2 (VI)
the rest were bots
Avg win % of human players = approx 50.5
two fighters and one multirole
other team
victory % (tier)
67.33 (V)
54.1(VI)
51.95 (VI)
the rest were bots
Avg win % of human players = approx 57.8
two fighters and one bomber
--- the matchmaking could have evened this out quite a bit by swapping out the two worst-ranked on each team -- both of those players were flying tier-VI Spitfires (a Spitfire V on my side and a Spitfire Vb IM on the other side). Do the math, the human win-percent avgs would have been 54.8 on my team vs 53.5 on the other -- a 1.3 pct swing instead of the 7.3 pct that was actually instated.
Don't get me wrong -- things could be worse. I am still new so maybe I'm not as jaded but I admit I have a hard time staying away from this game. As I said earlier it gets a lot of things right in a big way. The MM seems to be among the major gripes these days.
Edited by Zoney45, 10 December 2018 - 06:09 AM.