GonerNL, on 08 December 2018 - 10:00 AM, said:
... sound nice in theory, but we talk about the reality we encounter every battle.
Zoney45, on 09 December 2018 - 08:37 AM, said:
Whatever the case may be -- it's not just to do with bots and it's not just to do with specialist versions.
Now I'm not saying it's crazy unfair but honestly now....
I know they're concerned with forming matches in an expeditious manner but I'd rather be put on hold till their algorithm can concoct an equitable balance of players and various types of craft.
ditto, just so much THIS ^^:
I queued an VIII five times last night, and every single battle (5 out of 5) was a team stack for either red or blue, with grossly mismatched WR pilots - which seems anything but the randomness it should be.
In only one of those matches was there a flight, paired specialized bombers, which meant blue curbstomped the reds for a win in no time flat; my (5) kills and some number of assists netted me a whole (2) salvaged parts.
I placed first at least once, second at least once, and third in most of the other matches - four of those matches were losses (upon queue really).
Obviously none were close battles, instead one team would snag a cap or two but by the halfway mark (if not sooner) the opposition had taken/retaken most if not all of the capture areas.
Two battles were with the central missile base on the northern winter map, one on Plateau (2x Airbase + 2x Command Center), and the others on Rome including an asymmetrical where red spawned at the CC right off.
I don't often get shot down three times in any match, but last night it was the norm with every plane; usually I manage just one, sometimes two, and occasionally zero respawns.
I got offered a flight but by that time I was pretty fed up with the game, wished that player glhf, then stepped away.
After a breather I decided to try one more and queued a IX heavy I usually fly pretty well, getting dumped into an all bot battle on Pacific (2x Command Center, 2x Airfield).
Right from first capture area I had two red bots (VIIIs I think) chasing me the rest of match, some sort of BV and a J7 that stayed up with my Banshee past 2000 plus meters.
I'd get them down to as low as (10) health and the friendly/neutral ADA bots would stop shooting at them or be unable to hit them.
- Nor would my own bots or the friendly/neutral AAA bother to help kill them on such low health, but as soon as I even got the paint scratched I'd get two to three or more planes and AAA shooting at me.
I outscored my team but didn't place first from having spent so much time dodging/running from those two bots, and netted maybe half a dozen parts, but yet again neither of the rare types needed for everything.
I'm only an average, possibly above-average pilot, with some (improved) equipment on maybe three of my tier VIII or higher planes out of less than four dozen overall across all tiers in my hanger.
Six matches with no real progress towards anything for "dailies", missions, equipment, specialization, modules, or pilots; it's so futile that it's boring, and such a session not being uncommon makes playing the game pointless.
I almost didn't even play last night, because Friday the hangar was laggy as all get out and I late-loaded into every match at a point where my plane was almost to the center.
Maybe I just need to stop bothering with anything on the weekends for this title, as otherwise I'm getting close to just uninstalling to try and find something a lot more fun on even a semi-regular basis.
TL;DR -
I don't think any player is asking, or ever has made the point, that they should be able to queue with the expectation of winning every battle.
However, it shouldn't be an unreasonable assumption for a player of any skill less than overwhelmingly elite to at least have a chance of helping their team get a win, instead of having already lost upon queuing.
Players of MMORPGs, and probably a few MOBAs as well, who try and zerg beyond the capabilities of their own and in-game limitations spend a lot of time retrieving their corpse and/or losing credits on equipment repairs.
But, once they get in tune with a title they can seek out a level of challenge appropriate to their ability to play, current level of interest, and/or time available to queue.
However, whether intentional or not the setup of every WG title actively creates the potential for a repeated curbstomp of individual players, if not entire teams.
The player churn over time, overall population numbers of each game when compared to competitors (if any), and low average number of battles played per session reflect this design choice.
Edited by Soylent_Red_Isnt_People, 10 December 2018 - 04:57 AM.